forked from OSchip/llvm-project
367 lines
13 KiB
LLVM
367 lines
13 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=gfx900 < %s | FileCheck -check-prefix=GFX9 %s
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; RUN: llc -global-isel -mtriple=amdgcn-amd-amdpal -mcpu=fiji < %s | FileCheck -check-prefix=GFX8 %s
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define <2 x i16> @v_add_v2i16(<2 x i16> %a, <2 x i16> %b) {
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; GFX9-LABEL: v_add_v2i16:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: v_add_u16_e32 v2, v0, v1
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
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; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%add = add <2 x i16> %a, %b
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_fneg_lhs(<2 x half> %a, <2 x i16> %b) {
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; GFX9-LABEL: v_add_v2i16_fneg_lhs:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1 neg_lo:[1,0] neg_hi:[1,0]
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_fneg_lhs:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: v_xor_b32_e32 v0, 0x80008000, v0
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; GFX8-NEXT: v_add_u16_e32 v2, v0, v1
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
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; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%neg.a = fneg <2 x half> %a
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%cast.neg.a = bitcast <2 x half> %neg.a to <2 x i16>
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%add = add <2 x i16> %cast.neg.a, %b
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_fneg_rhs(<2 x i16> %a, <2 x half> %b) {
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; GFX9-LABEL: v_add_v2i16_fneg_rhs:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1 neg_lo:[0,1] neg_hi:[0,1]
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_fneg_rhs:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: v_xor_b32_e32 v1, 0x80008000, v1
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; GFX8-NEXT: v_add_u16_e32 v2, v0, v1
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
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; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%neg.b = fneg <2 x half> %b
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%cast.neg.b = bitcast <2 x half> %neg.b to <2 x i16>
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%add = add <2 x i16> %a, %cast.neg.b
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_fneg_lhs_fneg_rhs(<2 x half> %a, <2 x half> %b) {
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; GFX9-LABEL: v_add_v2i16_fneg_lhs_fneg_rhs:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1 neg_lo:[1,1] neg_hi:[1,1]
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_fneg_lhs_fneg_rhs:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_mov_b32 s4, 0x80008000
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; GFX8-NEXT: v_xor_b32_e32 v0, s4, v0
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; GFX8-NEXT: v_xor_b32_e32 v1, s4, v1
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; GFX8-NEXT: v_add_u16_e32 v2, v0, v1
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:WORD_1
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; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%neg.a = fneg <2 x half> %a
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%neg.b = fneg <2 x half> %b
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%cast.neg.a = bitcast <2 x half> %neg.a to <2 x i16>
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%cast.neg.b = bitcast <2 x half> %neg.b to <2 x i16>
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%add = add <2 x i16> %cast.neg.a, %cast.neg.b
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_neg_inline_imm_splat(<2 x i16> %a) {
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; GFX9-LABEL: v_add_v2i16_neg_inline_imm_splat:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_mov_b32_e32 v1, 0xffc0ffc0
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_neg_inline_imm_splat:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: s_movk_i32 s4, 0xffc0
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; GFX8-NEXT: v_mov_b32_e32 v2, s4
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; GFX8-NEXT: v_add_u16_e32 v1, s4, v0
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD
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; GFX8-NEXT: v_or_b32_e32 v0, v1, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%add = add <2 x i16> %a, <i16 -64, i16 -64>
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_neg_inline_imm_lo(<2 x i16> %a) {
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; GFX9-LABEL: v_add_v2i16_neg_inline_imm_lo:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_mov_b32_e32 v1, 0x4ffc0
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_neg_inline_imm_lo:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: v_mov_b32_e32 v2, 4
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; GFX8-NEXT: v_add_u16_e32 v1, 0xffc0, v0
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v2 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD
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; GFX8-NEXT: v_or_b32_e32 v0, v1, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%add = add <2 x i16> %a, <i16 -64, i16 4>
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ret <2 x i16> %add
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}
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define <2 x i16> @v_add_v2i16_neg_inline_imm_hi(<2 x i16> %a) {
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; GFX9-LABEL: v_add_v2i16_neg_inline_imm_hi:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX9-NEXT: v_mov_b32_e32 v1, 0xffc00004
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; GFX9-NEXT: v_pk_add_u16 v0, v0, v1
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; GFX9-NEXT: s_setpc_b64 s[30:31]
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;
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; GFX8-LABEL: v_add_v2i16_neg_inline_imm_hi:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_waitcnt vmcnt(0) expcnt(0) lgkmcnt(0)
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; GFX8-NEXT: v_mov_b32_e32 v1, 0xffffffc0
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; GFX8-NEXT: v_add_u16_e32 v2, 4, v0
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; GFX8-NEXT: v_add_u16_sdwa v0, v0, v1 dst_sel:WORD_1 dst_unused:UNUSED_PAD src0_sel:WORD_1 src1_sel:DWORD
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; GFX8-NEXT: v_or_b32_e32 v0, v2, v0
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; GFX8-NEXT: s_setpc_b64 s[30:31]
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%add = add <2 x i16> %a, <i16 4, i16 -64>
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ret <2 x i16> %add
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}
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define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_splat(<2 x i16> inreg %a) {
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; GFX9-LABEL: s_add_v2i16_neg_inline_imm_splat:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_lshr_b32 s1, s0, 16
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; GFX9-NEXT: s_add_i32 s0, s0, 0xffc0ffc0
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; GFX9-NEXT: s_add_i32 s1, s1, 0xffc0
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; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: s_add_v2i16_neg_inline_imm_splat:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_lshr_b32 s2, s0, 16
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; GFX8-NEXT: s_mov_b32 s3, 0xffff
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; GFX8-NEXT: s_mov_b32 s1, 0xffc0
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_and_b32 s2, s2, s3
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; GFX8-NEXT: s_add_i32 s0, s0, s1
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; GFX8-NEXT: s_add_i32 s2, s2, s1
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; GFX8-NEXT: s_lshl_b32 s1, s2, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_or_b32 s0, s1, s0
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; GFX8-NEXT: ; return to shader part epilog
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%add = add <2 x i16> %a, <i16 -64, i16 -64>
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%cast = bitcast <2 x i16> %add to i32
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ret i32 %cast
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}
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define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_lo(<2 x i16> inreg %a) {
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; GFX9-LABEL: s_add_v2i16_neg_inline_imm_lo:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_lshr_b32 s1, s0, 16
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; GFX9-NEXT: s_add_i32 s0, s0, 0x4ffc0
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; GFX9-NEXT: s_add_i32 s1, s1, 4
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; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: s_add_v2i16_neg_inline_imm_lo:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_lshr_b32 s1, s0, 16
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; GFX8-NEXT: s_mov_b32 s2, 0xffff
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; GFX8-NEXT: s_and_b32 s0, s0, s2
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; GFX8-NEXT: s_and_b32 s1, s1, s2
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; GFX8-NEXT: s_add_i32 s0, s0, 0xffc0
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; GFX8-NEXT: s_add_i32 s1, s1, 4
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; GFX8-NEXT: s_lshl_b32 s1, s1, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s2
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; GFX8-NEXT: s_or_b32 s0, s1, s0
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; GFX8-NEXT: ; return to shader part epilog
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%add = add <2 x i16> %a, <i16 -64, i16 4>
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%cast = bitcast <2 x i16> %add to i32
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ret i32 %cast
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}
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define amdgpu_ps i32 @s_add_v2i16_neg_inline_imm_hi(<2 x i16> inreg %a) {
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; GFX9-LABEL: s_add_v2i16_neg_inline_imm_hi:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_lshr_b32 s1, s0, 16
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; GFX9-NEXT: s_add_i32 s0, s0, 0xffc00004
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; GFX9-NEXT: s_add_i32 s1, s1, 0xffc0
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; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s1
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: s_add_v2i16_neg_inline_imm_hi:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_lshr_b32 s1, s0, 16
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; GFX8-NEXT: s_mov_b32 s2, 0xffff
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; GFX8-NEXT: s_and_b32 s0, s0, s2
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; GFX8-NEXT: s_and_b32 s1, s1, s2
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; GFX8-NEXT: s_add_i32 s0, s0, 4
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; GFX8-NEXT: s_add_i32 s1, s1, 0xffc0
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; GFX8-NEXT: s_lshl_b32 s1, s1, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s2
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; GFX8-NEXT: s_or_b32 s0, s1, s0
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; GFX8-NEXT: ; return to shader part epilog
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%add = add <2 x i16> %a, <i16 4, i16 -64>
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%cast = bitcast <2 x i16> %add to i32
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ret i32 %cast
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}
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define amdgpu_ps i32 @s_add_v2i16(<2 x i16> inreg %a, <2 x i16> inreg %b) {
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; GFX9-LABEL: s_add_v2i16:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_lshr_b32 s2, s0, 16
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; GFX9-NEXT: s_lshr_b32 s3, s1, 16
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; GFX9-NEXT: s_add_i32 s0, s0, s1
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; GFX9-NEXT: s_add_i32 s2, s2, s3
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; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: s_add_v2i16:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_lshr_b32 s2, s0, 16
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; GFX8-NEXT: s_mov_b32 s3, 0xffff
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; GFX8-NEXT: s_lshr_b32 s4, s1, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_and_b32 s1, s1, s3
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; GFX8-NEXT: s_and_b32 s2, s2, s3
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; GFX8-NEXT: s_and_b32 s4, s4, s3
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; GFX8-NEXT: s_add_i32 s0, s0, s1
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; GFX8-NEXT: s_add_i32 s2, s2, s4
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; GFX8-NEXT: s_lshl_b32 s1, s2, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_or_b32 s0, s1, s0
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; GFX8-NEXT: ; return to shader part epilog
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%add = add <2 x i16> %a, %b
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%cast = bitcast <2 x i16> %add to i32
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ret i32 %cast
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}
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define amdgpu_ps i32 @s_add_v2i16_fneg_lhs(<2 x half> inreg %a, <2 x i16> inreg %b) {
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; GFX9-LABEL: s_add_v2i16_fneg_lhs:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_xor_b32 s0, s0, 0x80008000
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; GFX9-NEXT: s_lshr_b32 s2, s0, 16
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; GFX9-NEXT: s_lshr_b32 s3, s1, 16
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; GFX9-NEXT: s_add_i32 s0, s0, s1
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; GFX9-NEXT: s_add_i32 s2, s2, s3
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; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2
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; GFX9-NEXT: ; return to shader part epilog
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;
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; GFX8-LABEL: s_add_v2i16_fneg_lhs:
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; GFX8: ; %bb.0:
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; GFX8-NEXT: s_xor_b32 s0, s0, 0x80008000
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; GFX8-NEXT: s_lshr_b32 s2, s0, 16
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; GFX8-NEXT: s_mov_b32 s3, 0xffff
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; GFX8-NEXT: s_lshr_b32 s4, s1, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_and_b32 s1, s1, s3
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; GFX8-NEXT: s_and_b32 s2, s2, s3
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; GFX8-NEXT: s_and_b32 s4, s4, s3
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; GFX8-NEXT: s_add_i32 s0, s0, s1
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; GFX8-NEXT: s_add_i32 s2, s2, s4
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; GFX8-NEXT: s_lshl_b32 s1, s2, 16
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; GFX8-NEXT: s_and_b32 s0, s0, s3
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; GFX8-NEXT: s_or_b32 s0, s1, s0
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; GFX8-NEXT: ; return to shader part epilog
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%neg.a = fneg <2 x half> %a
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%cast.neg.a = bitcast <2 x half> %neg.a to <2 x i16>
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%add = add <2 x i16> %cast.neg.a, %b
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%cast = bitcast <2 x i16> %add to i32
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ret i32 %cast
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}
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define amdgpu_ps i32 @s_add_v2i16_fneg_rhs(<2 x i16> inreg %a, <2 x half> inreg %b) {
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; GFX9-LABEL: s_add_v2i16_fneg_rhs:
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; GFX9: ; %bb.0:
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; GFX9-NEXT: s_xor_b32 s1, s1, 0x80008000
|
|
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
|
|
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
|
|
; GFX9-NEXT: s_add_i32 s0, s0, s1
|
|
; GFX9-NEXT: s_add_i32 s2, s2, s3
|
|
; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-LABEL: s_add_v2i16_fneg_rhs:
|
|
; GFX8: ; %bb.0:
|
|
; GFX8-NEXT: s_xor_b32 s1, s1, 0x80008000
|
|
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
|
|
; GFX8-NEXT: s_mov_b32 s3, 0xffff
|
|
; GFX8-NEXT: s_lshr_b32 s4, s1, 16
|
|
; GFX8-NEXT: s_and_b32 s0, s0, s3
|
|
; GFX8-NEXT: s_and_b32 s1, s1, s3
|
|
; GFX8-NEXT: s_and_b32 s2, s2, s3
|
|
; GFX8-NEXT: s_and_b32 s4, s4, s3
|
|
; GFX8-NEXT: s_add_i32 s0, s0, s1
|
|
; GFX8-NEXT: s_add_i32 s2, s2, s4
|
|
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
|
|
; GFX8-NEXT: s_and_b32 s0, s0, s3
|
|
; GFX8-NEXT: s_or_b32 s0, s1, s0
|
|
; GFX8-NEXT: ; return to shader part epilog
|
|
%neg.b = fneg <2 x half> %b
|
|
%cast.neg.b = bitcast <2 x half> %neg.b to <2 x i16>
|
|
%add = add <2 x i16> %a, %cast.neg.b
|
|
%cast = bitcast <2 x i16> %add to i32
|
|
ret i32 %cast
|
|
}
|
|
|
|
define amdgpu_ps i32 @s_add_v2i16_fneg_lhs_fneg_rhs(<2 x half> inreg %a, <2 x half> inreg %b) {
|
|
; GFX9-LABEL: s_add_v2i16_fneg_lhs_fneg_rhs:
|
|
; GFX9: ; %bb.0:
|
|
; GFX9-NEXT: s_mov_b32 s2, 0x80008000
|
|
; GFX9-NEXT: s_xor_b32 s1, s1, s2
|
|
; GFX9-NEXT: s_xor_b32 s0, s0, s2
|
|
; GFX9-NEXT: s_lshr_b32 s2, s0, 16
|
|
; GFX9-NEXT: s_lshr_b32 s3, s1, 16
|
|
; GFX9-NEXT: s_add_i32 s0, s0, s1
|
|
; GFX9-NEXT: s_add_i32 s2, s2, s3
|
|
; GFX9-NEXT: s_pack_ll_b32_b16 s0, s0, s2
|
|
; GFX9-NEXT: ; return to shader part epilog
|
|
;
|
|
; GFX8-LABEL: s_add_v2i16_fneg_lhs_fneg_rhs:
|
|
; GFX8: ; %bb.0:
|
|
; GFX8-NEXT: s_mov_b32 s2, 0x80008000
|
|
; GFX8-NEXT: s_xor_b32 s1, s1, s2
|
|
; GFX8-NEXT: s_xor_b32 s0, s0, s2
|
|
; GFX8-NEXT: s_lshr_b32 s2, s0, 16
|
|
; GFX8-NEXT: s_mov_b32 s3, 0xffff
|
|
; GFX8-NEXT: s_lshr_b32 s4, s1, 16
|
|
; GFX8-NEXT: s_and_b32 s0, s0, s3
|
|
; GFX8-NEXT: s_and_b32 s1, s1, s3
|
|
; GFX8-NEXT: s_and_b32 s2, s2, s3
|
|
; GFX8-NEXT: s_and_b32 s4, s4, s3
|
|
; GFX8-NEXT: s_add_i32 s0, s0, s1
|
|
; GFX8-NEXT: s_add_i32 s2, s2, s4
|
|
; GFX8-NEXT: s_lshl_b32 s1, s2, 16
|
|
; GFX8-NEXT: s_and_b32 s0, s0, s3
|
|
; GFX8-NEXT: s_or_b32 s0, s1, s0
|
|
; GFX8-NEXT: ; return to shader part epilog
|
|
%neg.a = fneg <2 x half> %a
|
|
%neg.b = fneg <2 x half> %b
|
|
%cast.neg.a = bitcast <2 x half> %neg.a to <2 x i16>
|
|
%cast.neg.b = bitcast <2 x half> %neg.b to <2 x i16>
|
|
%add = add <2 x i16> %cast.neg.a, %cast.neg.b
|
|
%cast = bitcast <2 x i16> %add to i32
|
|
ret i32 %cast
|
|
}
|