forked from OSchip/llvm-project
731 lines
24 KiB
C++
731 lines
24 KiB
C++
//===- VecUtils.cpp --- Vectorization Utilities ---------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "SLP"
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#include "VecUtils.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Analysis/ScalarEvolutionExpressions.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/Analysis/Verifier.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetLibraryInfo.h"
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#include "llvm/Transforms/Scalar.h"
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#include "llvm/Transforms/Utils/Local.h"
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#include <algorithm>
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#include <map>
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using namespace llvm;
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static const unsigned MinVecRegSize = 128;
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static const unsigned RecursionMaxDepth = 6;
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namespace llvm {
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BoUpSLP::BoUpSLP(BasicBlock *Bb, ScalarEvolution *S, DataLayout *Dl,
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TargetTransformInfo *Tti, AliasAnalysis *Aa, Loop *Lp) :
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BB(Bb), SE(S), DL(Dl), TTI(Tti), AA(Aa), L(Lp) {
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numberInstructions();
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}
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void BoUpSLP::numberInstructions() {
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int Loc = 0;
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InstrIdx.clear();
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InstrVec.clear();
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// Number the instructions in the block.
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for (BasicBlock::iterator it=BB->begin(), e=BB->end(); it != e; ++it) {
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InstrIdx[it] = Loc++;
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InstrVec.push_back(it);
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assert(InstrVec[InstrIdx[it]] == it && "Invalid allocation");
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}
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}
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Value *BoUpSLP::getPointerOperand(Value *I) {
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if (LoadInst *LI = dyn_cast<LoadInst>(I)) return LI->getPointerOperand();
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if (StoreInst *SI = dyn_cast<StoreInst>(I)) return SI->getPointerOperand();
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return 0;
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}
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unsigned BoUpSLP::getAddressSpaceOperand(Value *I) {
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if (LoadInst *L=dyn_cast<LoadInst>(I)) return L->getPointerAddressSpace();
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if (StoreInst *S=dyn_cast<StoreInst>(I)) return S->getPointerAddressSpace();
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return -1;
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}
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bool BoUpSLP::isConsecutiveAccess(Value *A, Value *B) {
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Value *PtrA = getPointerOperand(A);
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Value *PtrB = getPointerOperand(B);
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unsigned ASA = getAddressSpaceOperand(A);
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unsigned ASB = getAddressSpaceOperand(B);
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// Check that the address spaces match and that the pointers are valid.
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if (!PtrA || !PtrB || (ASA != ASB)) return false;
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// Check that A and B are of the same type.
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if (PtrA->getType() != PtrB->getType()) return false;
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// Calculate the distance.
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const SCEV *PtrSCEVA = SE->getSCEV(PtrA);
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const SCEV *PtrSCEVB = SE->getSCEV(PtrB);
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const SCEV *OffsetSCEV = SE->getMinusSCEV(PtrSCEVA, PtrSCEVB);
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const SCEVConstant *ConstOffSCEV = dyn_cast<SCEVConstant>(OffsetSCEV);
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// Non constant distance.
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if (!ConstOffSCEV) return false;
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int64_t Offset = ConstOffSCEV->getValue()->getSExtValue();
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Type *Ty = cast<PointerType>(PtrA->getType())->getElementType();
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// The Instructions are connsecutive if the size of the first load/store is
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// the same as the offset.
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int64_t Sz = DL->getTypeStoreSize(Ty);
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return ((-Offset) == Sz);
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}
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bool BoUpSLP::vectorizeStoreChain(ArrayRef<Value *> Chain, int CostThreshold) {
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Type *StoreTy = cast<StoreInst>(Chain[0])->getValueOperand()->getType();
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unsigned Sz = DL->getTypeSizeInBits(StoreTy);
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unsigned VF = MinVecRegSize / Sz;
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if (!isPowerOf2_32(Sz) || VF < 2) return false;
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bool Changed = false;
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// Look for profitable vectorizable trees at all offsets, starting at zero.
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for (unsigned i = 0, e = Chain.size(); i < e; ++i) {
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if (i + VF > e) return Changed;
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DEBUG(dbgs()<<"SLP: Analyzing " << VF << " stores at offset "<< i << "\n");
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ArrayRef<Value *> Operands = Chain.slice(i, VF);
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int Cost = getTreeCost(Operands);
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DEBUG(dbgs() << "SLP: Found cost=" << Cost << " for VF=" << VF << "\n");
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if (Cost < CostThreshold) {
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DEBUG(dbgs() << "SLP: Decided to vectorize cost=" << Cost << "\n");
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vectorizeTree(Operands, VF);
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i += VF - 1;
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Changed = true;
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}
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}
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return Changed;
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}
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bool BoUpSLP::vectorizeStores(ArrayRef<StoreInst *> Stores, int costThreshold) {
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ValueSet Heads, Tails;
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SmallDenseMap<Value*, Value*> ConsecutiveChain;
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// We may run into multiple chains that merge into a single chain. We mark the
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// stores that we vectorized so that we don't visit the same store twice.
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ValueSet VectorizedStores;
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bool Changed = false;
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// Do a quadratic search on all of the given stores and find
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// all of the pairs of loads that follow each other.
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for (unsigned i = 0, e = Stores.size(); i < e; ++i)
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for (unsigned j = 0; j < e; ++j) {
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if (i == j) continue;
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if (isConsecutiveAccess(Stores[i], Stores[j])) {
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Tails.insert(Stores[j]);
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Heads.insert(Stores[i]);
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ConsecutiveChain[Stores[i]] = Stores[j];
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}
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}
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// For stores that start but don't end a link in the chain:
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for (ValueSet::iterator it = Heads.begin(), e = Heads.end();it != e; ++it) {
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if (Tails.count(*it)) continue;
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// We found a store instr that starts a chain. Now follow the chain and try
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// to vectorize it.
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ValueList Operands;
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Value *I = *it;
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// Collect the chain into a list.
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while (Tails.count(I) || Heads.count(I)) {
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if (VectorizedStores.count(I)) break;
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Operands.push_back(I);
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// Move to the next value in the chain.
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I = ConsecutiveChain[I];
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}
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bool Vectorized = vectorizeStoreChain(Operands, costThreshold);
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// Mark the vectorized stores so that we don't vectorize them again.
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if (Vectorized)
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VectorizedStores.insert(Operands.begin(), Operands.end());
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Changed |= Vectorized;
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}
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return Changed;
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}
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int BoUpSLP::getScalarizationCost(ArrayRef<Value *> VL) {
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// Find the type of the operands in VL.
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Type *ScalarTy = VL[0]->getType();
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if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
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ScalarTy = SI->getValueOperand()->getType();
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VectorType *VecTy = VectorType::get(ScalarTy, VL.size());
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// Find the cost of inserting/extracting values from the vector.
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return getScalarizationCost(VecTy);
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}
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int BoUpSLP::getScalarizationCost(Type *Ty) {
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int Cost = 0;
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for (unsigned i = 0, e = cast<VectorType>(Ty)->getNumElements(); i < e; ++i)
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Cost += TTI->getVectorInstrCost(Instruction::InsertElement, Ty, i);
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return Cost;
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}
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AliasAnalysis::Location BoUpSLP::getLocation(Instruction *I) {
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if (StoreInst *SI = dyn_cast<StoreInst>(I)) return AA->getLocation(SI);
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if (LoadInst *LI = dyn_cast<LoadInst>(I)) return AA->getLocation(LI);
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return AliasAnalysis::Location();
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}
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Value *BoUpSLP::isUnsafeToSink(Instruction *Src, Instruction *Dst) {
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assert(Src->getParent() == Dst->getParent() && "Not the same BB");
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BasicBlock::iterator I = Src, E = Dst;
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/// Scan all of the instruction from SRC to DST and check if
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/// the source may alias.
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for (++I; I != E; ++I) {
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// Ignore store instructions that are marked as 'ignore'.
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if (MemBarrierIgnoreList.count(I)) continue;
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if (Src->mayWriteToMemory()) /* Write */ {
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if (!I->mayReadOrWriteMemory()) continue;
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} else /* Read */ {
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if (!I->mayWriteToMemory()) continue;
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}
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AliasAnalysis::Location A = getLocation(&*I);
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AliasAnalysis::Location B = getLocation(Src);
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if (!A.Ptr || !B.Ptr || AA->alias(A, B))
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return I;
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}
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return 0;
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}
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void BoUpSLP::vectorizeArith(ArrayRef<Value *> Operands) {
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Value *Vec = vectorizeTree(Operands, Operands.size());
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BasicBlock::iterator Loc = cast<Instruction>(Vec);
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IRBuilder<> Builder(++Loc);
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// After vectorizing the operands we need to generate extractelement
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// instructions and replace all of the uses of the scalar values with
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// the values that we extracted from the vectorized tree.
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for (unsigned i = 0, e = Operands.size(); i != e; ++i) {
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Value *S = Builder.CreateExtractElement(Vec, Builder.getInt32(i));
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Operands[i]->replaceAllUsesWith(S);
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}
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}
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int BoUpSLP::getTreeCost(ArrayRef<Value *> VL) {
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// Get rid of the list of stores that were removed, and from the
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// lists of instructions with multiple users.
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MemBarrierIgnoreList.clear();
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LaneMap.clear();
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MultiUserVals.clear();
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MustScalarize.clear();
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// Scan the tree and find which value is used by which lane, and which values
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// must be scalarized.
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getTreeUses_rec(VL, 0);
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// Check that instructions with multiple users can be vectorized. Mark unsafe
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// instructions.
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for (ValueSet::iterator it = MultiUserVals.begin(),
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e = MultiUserVals.end(); it != e; ++it) {
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// Check that all of the users of this instr are within the tree
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// and that they are all from the same lane.
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int Lane = -1;
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for (Value::use_iterator I = (*it)->use_begin(), E = (*it)->use_end();
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I != E; ++I) {
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if (LaneMap.find(*I) == LaneMap.end()) {
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MustScalarize.insert(*it);
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DEBUG(dbgs()<<"SLP: Adding " << **it <<
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" to MustScalarize because of an out of tree usage.\n");
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break;
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}
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if (Lane == -1) Lane = LaneMap[*I];
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if (Lane != LaneMap[*I]) {
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MustScalarize.insert(*it);
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DEBUG(dbgs()<<"Adding " << **it <<
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" to MustScalarize because multiple lane use it: "
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<< Lane << " and " << LaneMap[*I] << ".\n");
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break;
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}
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}
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}
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// Now calculate the cost of vectorizing the tree.
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return getTreeCost_rec(VL, 0);
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}
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void BoUpSLP::getTreeUses_rec(ArrayRef<Value *> VL, unsigned Depth) {
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if (Depth == RecursionMaxDepth) return;
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// Don't handle vectors.
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if (VL[0]->getType()->isVectorTy()) return;
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if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
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if (SI->getValueOperand()->getType()->isVectorTy()) return;
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// Check if all of the operands are constants.
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bool AllConst = true;
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bool AllSameScalar = true;
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for (unsigned i = 0, e = VL.size(); i < e; ++i) {
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AllConst &= isa<Constant>(VL[i]);
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AllSameScalar &= (VL[0] == VL[i]);
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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// If one of the instructions is out of this BB, we need to scalarize all.
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if (I && I->getParent() != BB) return;
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}
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// If all of the operands are identical or constant we have a simple solution.
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if (AllConst || AllSameScalar) return;
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// Scalarize unknown structures.
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Instruction *VL0 = dyn_cast<Instruction>(VL[0]);
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if (!VL0) return;
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unsigned Opcode = VL0->getOpcode();
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for (unsigned i = 0, e = VL.size(); i < e; ++i) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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// If not all of the instructions are identical then we have to scalarize.
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if (!I || Opcode != I->getOpcode()) return;
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}
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// Mark instructions with multiple users.
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for (unsigned i = 0, e = VL.size(); i < e; ++i) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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// Remember to check if all of the users of this instr are vectorized
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// within our tree.
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if (I && I->getNumUses() > 1) MultiUserVals.insert(I);
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}
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for (int i = 0, e = VL.size(); i < e; ++i) {
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// Check that the instruction is only used within
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// one lane.
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if (LaneMap.count(VL[i]) && LaneMap[VL[i]] != i) return;
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// Make this instruction as 'seen' and remember the lane.
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LaneMap[VL[i]] = i;
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}
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switch (Opcode) {
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case Instruction::ZExt:
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case Instruction::SExt:
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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case Instruction::FPExt:
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case Instruction::PtrToInt:
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case Instruction::IntToPtr:
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case Instruction::SIToFP:
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case Instruction::UIToFP:
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case Instruction::Trunc:
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case Instruction::FPTrunc:
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case Instruction::BitCast:
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case Instruction::Add:
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case Instruction::FAdd:
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case Instruction::Sub:
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case Instruction::FSub:
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case Instruction::Mul:
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case Instruction::FMul:
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case Instruction::UDiv:
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case Instruction::SDiv:
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case Instruction::FDiv:
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case Instruction::URem:
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case Instruction::SRem:
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case Instruction::FRem:
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case Instruction::Shl:
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case Instruction::LShr:
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case Instruction::AShr:
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case Instruction::And:
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case Instruction::Or:
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case Instruction::Xor: {
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for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
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ValueList Operands;
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// Prepare the operand vector.
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for (unsigned j = 0; j < VL.size(); ++j)
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Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
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getTreeUses_rec(Operands, Depth+1);
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}
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return;
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}
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case Instruction::Store: {
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ValueList Operands;
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for (unsigned j = 0; j < VL.size(); ++j)
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Operands.push_back(cast<Instruction>(VL[j])->getOperand(0));
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getTreeUses_rec(Operands, Depth+1);
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return;
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}
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default:
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return;
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}
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}
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int BoUpSLP::getTreeCost_rec(ArrayRef<Value *> VL, unsigned Depth) {
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Type *ScalarTy = VL[0]->getType();
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if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
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ScalarTy = SI->getValueOperand()->getType();
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/// Don't mess with vectors.
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if (ScalarTy->isVectorTy()) return max_cost;
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VectorType *VecTy = VectorType::get(ScalarTy, VL.size());
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if (Depth == RecursionMaxDepth) return getScalarizationCost(VecTy);
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// Check if all of the operands are constants.
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bool AllConst = true;
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bool AllSameScalar = true;
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bool MustScalarizeFlag = false;
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for (unsigned i = 0, e = VL.size(); i < e; ++i) {
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AllConst &= isa<Constant>(VL[i]);
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AllSameScalar &= (VL[0] == VL[i]);
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// Must have a single use.
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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MustScalarizeFlag |= MustScalarize.count(VL[i]);
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// This instruction is outside the basic block.
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if (I && I->getParent() != BB)
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return getScalarizationCost(VecTy);
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}
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// Is this a simple vector constant.
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if (AllConst) return 0;
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// If all of the operands are identical we can broadcast them.
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Instruction *VL0 = dyn_cast<Instruction>(VL[0]);
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if (AllSameScalar) {
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// If we are in a loop, and this is not an instruction (e.g. constant or
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// argument) or the instruction is defined outside the loop then assume
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// that the cost is zero.
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if (L && (!VL0 || !L->contains(VL0)))
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return 0;
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// We need to broadcast the scalar.
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return TTI->getShuffleCost(TargetTransformInfo::SK_Broadcast, VecTy, 0);
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}
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// If this is not a constant, or a scalar from outside the loop then we
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// need to scalarize it.
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if (MustScalarizeFlag)
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return getScalarizationCost(VecTy);
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if (!VL0) return getScalarizationCost(VecTy);
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assert(VL0->getParent() == BB && "Wrong BB");
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unsigned Opcode = VL0->getOpcode();
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for (unsigned i = 0, e = VL.size(); i < e; ++i) {
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Instruction *I = dyn_cast<Instruction>(VL[i]);
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// If not all of the instructions are identical then we have to scalarize.
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if (!I || Opcode != I->getOpcode()) return getScalarizationCost(VecTy);
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}
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// Check if it is safe to sink the loads or the stores.
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if (Opcode == Instruction::Load || Opcode == Instruction::Store) {
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int MaxIdx = InstrIdx[VL0];
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for (unsigned i = 1, e = VL.size(); i < e; ++i )
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MaxIdx = std::max(MaxIdx, InstrIdx[VL[i]]);
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Instruction *Last = InstrVec[MaxIdx];
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for (unsigned i = 0, e = VL.size(); i < e; ++i ) {
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if (VL[i] == Last) continue;
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Value *Barrier = isUnsafeToSink(cast<Instruction>(VL[i]), Last);
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if (Barrier) {
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DEBUG(dbgs() << "SLP: Can't sink " << *VL[i] << "\n down to " <<
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*Last << "\n because of " << *Barrier << "\n");
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return max_cost;
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}
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}
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}
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switch (Opcode) {
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case Instruction::ZExt:
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case Instruction::SExt:
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case Instruction::FPToUI:
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case Instruction::FPToSI:
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case Instruction::FPExt:
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case Instruction::PtrToInt:
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case Instruction::IntToPtr:
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case Instruction::SIToFP:
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case Instruction::UIToFP:
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case Instruction::Trunc:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::BitCast: {
|
|
int Cost = 0;
|
|
ValueList Operands;
|
|
Type *SrcTy = VL0->getOperand(0)->getType();
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(0));
|
|
// Check that the casted type is the same for all users.
|
|
if (cast<Instruction>(VL[j])->getOperand(0)->getType() != SrcTy)
|
|
return getScalarizationCost(VecTy);
|
|
}
|
|
|
|
Cost += getTreeCost_rec(Operands, Depth+1);
|
|
if (Cost >= max_cost) return max_cost;
|
|
|
|
// Calculate the cost of this instruction.
|
|
int ScalarCost = VL.size() * TTI->getCastInstrCost(VL0->getOpcode(),
|
|
VL0->getType(), SrcTy);
|
|
|
|
VectorType *SrcVecTy = VectorType::get(SrcTy, VL.size());
|
|
int VecCost = TTI->getCastInstrCost(VL0->getOpcode(), VecTy, SrcVecTy);
|
|
Cost += (VecCost - ScalarCost);
|
|
return Cost;
|
|
}
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
int Cost = 0;
|
|
// Calculate the cost of all of the operands.
|
|
for (unsigned i = 0, e = VL0->getNumOperands(); i < e; ++i) {
|
|
ValueList Operands;
|
|
// Prepare the operand vector.
|
|
for (unsigned j = 0; j < VL.size(); ++j)
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(i));
|
|
|
|
Cost += getTreeCost_rec(Operands, Depth+1);
|
|
if (Cost >= max_cost) return max_cost;
|
|
}
|
|
|
|
// Calculate the cost of this instruction.
|
|
int ScalarCost = VecTy->getNumElements() *
|
|
TTI->getArithmeticInstrCost(Opcode, ScalarTy);
|
|
|
|
int VecCost = TTI->getArithmeticInstrCost(Opcode, VecTy);
|
|
Cost += (VecCost - ScalarCost);
|
|
return Cost;
|
|
}
|
|
case Instruction::Load: {
|
|
// If we are scalarize the loads, add the cost of forming the vector.
|
|
for (unsigned i = 0, e = VL.size()-1; i < e; ++i)
|
|
if (!isConsecutiveAccess(VL[i], VL[i+1]))
|
|
return getScalarizationCost(VecTy);
|
|
|
|
// Cost of wide load - cost of scalar loads.
|
|
int ScalarLdCost = VecTy->getNumElements() *
|
|
TTI->getMemoryOpCost(Instruction::Load, ScalarTy, 1, 0);
|
|
int VecLdCost = TTI->getMemoryOpCost(Instruction::Load, ScalarTy, 1, 0);
|
|
return VecLdCost - ScalarLdCost;
|
|
}
|
|
case Instruction::Store: {
|
|
// We know that we can merge the stores. Calculate the cost.
|
|
int ScalarStCost = VecTy->getNumElements() *
|
|
TTI->getMemoryOpCost(Instruction::Store, ScalarTy, 1, 0);
|
|
int VecStCost = TTI->getMemoryOpCost(Instruction::Store, ScalarTy, 1,0);
|
|
int StoreCost = VecStCost - ScalarStCost;
|
|
|
|
ValueList Operands;
|
|
for (unsigned j = 0; j < VL.size(); ++j) {
|
|
Operands.push_back(cast<Instruction>(VL[j])->getOperand(0));
|
|
MemBarrierIgnoreList.insert(VL[j]);
|
|
}
|
|
|
|
int TotalCost = StoreCost + getTreeCost_rec(Operands, Depth + 1);
|
|
return TotalCost;
|
|
}
|
|
default:
|
|
// Unable to vectorize unknown instructions.
|
|
return getScalarizationCost(VecTy);
|
|
}
|
|
}
|
|
|
|
Instruction *BoUpSLP::GetLastInstr(ArrayRef<Value *> VL, unsigned VF) {
|
|
int MaxIdx = InstrIdx[BB->getFirstNonPHI()];
|
|
for (unsigned i = 0; i < VF; ++i )
|
|
MaxIdx = std::max(MaxIdx, InstrIdx[VL[i]]);
|
|
return InstrVec[MaxIdx + 1];
|
|
}
|
|
|
|
Value *BoUpSLP::Scalarize(ArrayRef<Value *> VL, VectorType *Ty) {
|
|
IRBuilder<> Builder(GetLastInstr(VL, Ty->getNumElements()));
|
|
Value *Vec = UndefValue::get(Ty);
|
|
for (unsigned i=0; i < Ty->getNumElements(); ++i) {
|
|
// Generate the 'InsertElement' instruction.
|
|
Vec = Builder.CreateInsertElement(Vec, VL[i], Builder.getInt32(i));
|
|
// Remember that this instruction is used as part of a 'gather' sequence.
|
|
// The caller of the bottom-up slp vectorizer can try to hoist the sequence
|
|
// if the users are outside of the basic block.
|
|
GatherInstructions.push_back(Vec);
|
|
}
|
|
|
|
return Vec;
|
|
}
|
|
|
|
Value *BoUpSLP::vectorizeTree(ArrayRef<Value *> VL, int VF) {
|
|
Value *V = vectorizeTree_rec(VL, VF);
|
|
// We moved some instructions around. We have to number them again
|
|
// before we can do any analysis.
|
|
numberInstructions();
|
|
MustScalarize.clear();
|
|
return V;
|
|
}
|
|
|
|
Value *BoUpSLP::vectorizeTree_rec(ArrayRef<Value *> VL, int VF) {
|
|
Type *ScalarTy = VL[0]->getType();
|
|
if (StoreInst *SI = dyn_cast<StoreInst>(VL[0]))
|
|
ScalarTy = SI->getValueOperand()->getType();
|
|
VectorType *VecTy = VectorType::get(ScalarTy, VF);
|
|
|
|
// Check if all of the operands are constants or identical.
|
|
bool AllConst = true;
|
|
bool AllSameScalar = true;
|
|
for (unsigned i = 0, e = VF; i < e; ++i) {
|
|
AllConst &= isa<Constant>(VL[i]);
|
|
AllSameScalar &= (VL[0] == VL[i]);
|
|
// The instruction must be in the same BB, and it must be vectorizable.
|
|
Instruction *I = dyn_cast<Instruction>(VL[i]);
|
|
if (MustScalarize.count(VL[i]) || (I && I->getParent() != BB))
|
|
return Scalarize(VL, VecTy);
|
|
}
|
|
|
|
// Check that this is a simple vector constant.
|
|
if (AllConst || AllSameScalar) return Scalarize(VL, VecTy);
|
|
|
|
// Scalarize unknown structures.
|
|
Instruction *VL0 = dyn_cast<Instruction>(VL[0]);
|
|
if (!VL0) return Scalarize(VL, VecTy);
|
|
|
|
if (VectorizedValues.count(VL0)) return VectorizedValues[VL0];
|
|
|
|
unsigned Opcode = VL0->getOpcode();
|
|
for (unsigned i = 0, e = VF; i < e; ++i) {
|
|
Instruction *I = dyn_cast<Instruction>(VL[i]);
|
|
// If not all of the instructions are identical then we have to scalarize.
|
|
if (!I || Opcode != I->getOpcode()) return Scalarize(VL, VecTy);
|
|
}
|
|
|
|
switch (Opcode) {
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::FPExt:
|
|
case Instruction::PtrToInt:
|
|
case Instruction::IntToPtr:
|
|
case Instruction::SIToFP:
|
|
case Instruction::UIToFP:
|
|
case Instruction::Trunc:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::BitCast: {
|
|
ValueList INVL;
|
|
for (int i = 0; i < VF; ++i)
|
|
INVL.push_back(cast<Instruction>(VL[i])->getOperand(0));
|
|
Value *InVec = vectorizeTree_rec(INVL, VF);
|
|
IRBuilder<> Builder(GetLastInstr(VL, VF));
|
|
CastInst *CI = dyn_cast<CastInst>(VL0);
|
|
Value *V = Builder.CreateCast(CI->getOpcode(), InVec, VecTy);
|
|
VectorizedValues[VL0] = V;
|
|
return V;
|
|
}
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
ValueList LHSVL, RHSVL;
|
|
for (int i = 0; i < VF; ++i) {
|
|
RHSVL.push_back(cast<Instruction>(VL[i])->getOperand(0));
|
|
LHSVL.push_back(cast<Instruction>(VL[i])->getOperand(1));
|
|
}
|
|
|
|
Value *RHS = vectorizeTree_rec(RHSVL, VF);
|
|
Value *LHS = vectorizeTree_rec(LHSVL, VF);
|
|
IRBuilder<> Builder(GetLastInstr(VL, VF));
|
|
BinaryOperator *BinOp = cast<BinaryOperator>(VL0);
|
|
Value *V = Builder.CreateBinOp(BinOp->getOpcode(), RHS,LHS);
|
|
VectorizedValues[VL0] = V;
|
|
return V;
|
|
}
|
|
case Instruction::Load: {
|
|
LoadInst *LI = cast<LoadInst>(VL0);
|
|
unsigned Alignment = LI->getAlignment();
|
|
|
|
// Check if all of the loads are consecutive.
|
|
for (unsigned i = 1, e = VF; i < e; ++i)
|
|
if (!isConsecutiveAccess(VL[i-1], VL[i]))
|
|
return Scalarize(VL, VecTy);
|
|
|
|
IRBuilder<> Builder(GetLastInstr(VL, VF));
|
|
Value *VecPtr = Builder.CreateBitCast(LI->getPointerOperand(),
|
|
VecTy->getPointerTo());
|
|
LI = Builder.CreateLoad(VecPtr);
|
|
LI->setAlignment(Alignment);
|
|
VectorizedValues[VL0] = LI;
|
|
return LI;
|
|
}
|
|
case Instruction::Store: {
|
|
StoreInst *SI = cast<StoreInst>(VL0);
|
|
unsigned Alignment = SI->getAlignment();
|
|
|
|
ValueList ValueOp;
|
|
for (int i = 0; i < VF; ++i)
|
|
ValueOp.push_back(cast<StoreInst>(VL[i])->getValueOperand());
|
|
|
|
Value *VecValue = vectorizeTree_rec(ValueOp, VF);
|
|
|
|
IRBuilder<> Builder(GetLastInstr(VL, VF));
|
|
Value *VecPtr = Builder.CreateBitCast(SI->getPointerOperand(),
|
|
VecTy->getPointerTo());
|
|
Builder.CreateStore(VecValue, VecPtr)->setAlignment(Alignment);
|
|
|
|
for (int i = 0; i < VF; ++i)
|
|
cast<Instruction>(VL[i])->eraseFromParent();
|
|
return 0;
|
|
}
|
|
default:
|
|
Value *S = Scalarize(VL, VecTy);
|
|
VectorizedValues[VL0] = S;
|
|
return S;
|
|
}
|
|
}
|
|
|
|
} // end of namespace
|