forked from OSchip/llvm-project
479 lines
17 KiB
C++
479 lines
17 KiB
C++
//===-- xray_function_call_trie.h ------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a part of XRay, a dynamic runtime instrumentation system.
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//
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// This file defines the interface for a function call trie.
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//
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//===----------------------------------------------------------------------===//
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#ifndef XRAY_FUNCTION_CALL_TRIE_H
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#define XRAY_FUNCTION_CALL_TRIE_H
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#include "sanitizer_common/sanitizer_allocator_internal.h"
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#include "xray_profiling_flags.h"
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#include "xray_segmented_array.h"
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#include <memory> // For placement new.
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#include <utility>
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namespace __xray {
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/// A FunctionCallTrie represents the stack traces of XRay instrumented
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/// functions that we've encountered, where a node corresponds to a function and
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/// the path from the root to the node its stack trace. Each node in the trie
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/// will contain some useful values, including:
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///
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/// * The cumulative amount of time spent in this particular node/stack.
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/// * The number of times this stack has appeared.
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/// * A histogram of latencies for that particular node.
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///
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/// Each node in the trie will also contain a list of callees, represented using
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/// a Array<NodeIdPair> -- each NodeIdPair instance will contain the function
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/// ID of the callee, and a pointer to the node.
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///
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/// If we visualise this data structure, we'll find the following potential
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/// representation:
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///
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/// [function id node] -> [callees] [cumulative time]
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/// [call counter] [latency histogram]
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///
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/// As an example, when we have a function in this pseudocode:
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///
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/// func f(N) {
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/// g()
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/// h()
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/// for i := 1..N { j() }
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/// }
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///
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/// We may end up with a trie of the following form:
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///
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/// f -> [ g, h, j ] [...] [1] [...]
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/// g -> [ ... ] [...] [1] [...]
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/// h -> [ ... ] [...] [1] [...]
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/// j -> [ ... ] [...] [N] [...]
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///
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/// If for instance the function g() called j() like so:
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///
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/// func g() {
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/// for i := 1..10 { j() }
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/// }
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///
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/// We'll find the following updated trie:
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///
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/// f -> [ g, h, j ] [...] [1] [...]
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/// g -> [ j' ] [...] [1] [...]
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/// h -> [ ... ] [...] [1] [...]
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/// j -> [ ... ] [...] [N] [...]
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/// j' -> [ ... ] [...] [10] [...]
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///
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/// Note that we'll have a new node representing the path `f -> g -> j'` with
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/// isolated data. This isolation gives us a means of representing the stack
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/// traces as a path, as opposed to a key in a table. The alternative
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/// implementation here would be to use a separate table for the path, and use
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/// hashes of the path as an identifier to accumulate the information. We've
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/// moved away from this approach as it takes a lot of time to compute the hash
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/// every time we need to update a function's call information as we're handling
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/// the entry and exit events.
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///
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/// This approach allows us to maintain a shadow stack, which represents the
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/// currently executing path, and on function exits quickly compute the amount
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/// of time elapsed from the entry, then update the counters for the node
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/// already represented in the trie. This necessitates an efficient
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/// representation of the various data structures (the list of callees must be
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/// cache-aware and efficient to look up, and the histogram must be compact and
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/// quick to update) to enable us to keep the overheads of this implementation
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/// to the minimum.
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class FunctionCallTrie {
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public:
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struct Node;
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// We use a NodeIdPair type instead of a std::pair<...> to not rely on the
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// standard library types in this header.
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struct NodeIdPair {
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Node *NodePtr;
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int32_t FId;
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// Constructor for inplace-construction.
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NodeIdPair(Node *N, int32_t F) : NodePtr(N), FId(F) {}
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};
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using NodeIdPairArray = Array<NodeIdPair>;
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using NodeIdPairAllocatorType = NodeIdPairArray::AllocatorType;
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// A Node in the FunctionCallTrie gives us a list of callees, the cumulative
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// number of times this node actually appeared, the cumulative amount of time
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// for this particular node including its children call times, and just the
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// local time spent on this node. Each Node will have the ID of the XRay
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// instrumented function that it is associated to.
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struct Node {
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Node *Parent;
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NodeIdPairArray Callees;
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int64_t CallCount;
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int64_t CumulativeLocalTime; // Typically in TSC deltas, not wall-time.
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int32_t FId;
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// We add a constructor here to allow us to inplace-construct through
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// Array<...>'s AppendEmplace.
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Node(Node *P, NodeIdPairAllocatorType &A, ChunkAllocator &CA, int64_t CC,
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int64_t CLT, int32_t F)
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: Parent(P), Callees(A, CA), CallCount(CC), CumulativeLocalTime(CLT),
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FId(F) {}
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// TODO: Include the compact histogram.
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};
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private:
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struct ShadowStackEntry {
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uint64_t EntryTSC;
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Node *NodePtr;
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// We add a constructor here to allow us to inplace-construct through
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// Array<...>'s AppendEmplace.
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ShadowStackEntry(uint64_t T, Node *N) : EntryTSC{T}, NodePtr{N} {}
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};
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using NodeArray = Array<Node>;
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using RootArray = Array<Node *>;
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using ShadowStackArray = Array<ShadowStackEntry>;
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public:
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// We collate the allocators we need into a single struct, as a convenience to
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// allow us to initialize these as a group.
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struct Allocators {
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using NodeAllocatorType = NodeArray::AllocatorType;
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using RootAllocatorType = RootArray::AllocatorType;
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using ShadowStackAllocatorType = ShadowStackArray::AllocatorType;
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NodeAllocatorType *NodeAllocator = nullptr;
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RootAllocatorType *RootAllocator = nullptr;
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ShadowStackAllocatorType *ShadowStackAllocator = nullptr;
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NodeIdPairAllocatorType *NodeIdPairAllocator = nullptr;
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ChunkAllocator *ChunkAlloc = nullptr;
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Allocators() {}
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Allocators(const Allocators &) = delete;
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Allocators &operator=(const Allocators &) = delete;
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Allocators(Allocators &&O)
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: NodeAllocator(O.NodeAllocator), RootAllocator(O.RootAllocator),
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ShadowStackAllocator(O.ShadowStackAllocator),
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NodeIdPairAllocator(O.NodeIdPairAllocator), ChunkAlloc(O.ChunkAlloc) {
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O.NodeAllocator = nullptr;
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O.RootAllocator = nullptr;
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O.ShadowStackAllocator = nullptr;
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O.NodeIdPairAllocator = nullptr;
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O.ChunkAlloc = nullptr;
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}
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Allocators &operator=(Allocators &&O) {
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{
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auto Tmp = O.NodeAllocator;
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O.NodeAllocator = this->NodeAllocator;
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this->NodeAllocator = Tmp;
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}
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{
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auto Tmp = O.RootAllocator;
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O.RootAllocator = this->RootAllocator;
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this->RootAllocator = Tmp;
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}
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{
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auto Tmp = O.ShadowStackAllocator;
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O.ShadowStackAllocator = this->ShadowStackAllocator;
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this->ShadowStackAllocator = Tmp;
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}
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{
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auto Tmp = O.NodeIdPairAllocator;
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O.NodeIdPairAllocator = this->NodeIdPairAllocator;
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this->NodeIdPairAllocator = Tmp;
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}
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{
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auto Tmp = O.ChunkAlloc;
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O.ChunkAlloc = this->ChunkAlloc;
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this->ChunkAlloc = Tmp;
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}
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return *this;
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}
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~Allocators() {
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// Note that we cannot use delete on these pointers, as they need to be
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// returned to the sanitizer_common library's internal memory tracking
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// system.
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if (NodeAllocator != nullptr) {
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NodeAllocator->~NodeAllocatorType();
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InternalFree(NodeAllocator);
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NodeAllocator = nullptr;
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}
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if (RootAllocator != nullptr) {
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RootAllocator->~RootAllocatorType();
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InternalFree(RootAllocator);
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RootAllocator = nullptr;
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}
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if (ShadowStackAllocator != nullptr) {
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ShadowStackAllocator->~ShadowStackAllocatorType();
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InternalFree(ShadowStackAllocator);
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ShadowStackAllocator = nullptr;
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}
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if (NodeIdPairAllocator != nullptr) {
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NodeIdPairAllocator->~NodeIdPairAllocatorType();
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InternalFree(NodeIdPairAllocator);
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NodeIdPairAllocator = nullptr;
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}
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if (ChunkAlloc != nullptr) {
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ChunkAlloc->~ChunkAllocator();
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InternalFree(ChunkAlloc);
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ChunkAlloc = nullptr;
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}
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}
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};
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// TODO: Support configuration of options through the arguments.
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static Allocators InitAllocators() {
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return InitAllocatorsCustom(profilingFlags()->per_thread_allocator_max);
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}
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static Allocators InitAllocatorsCustom(uptr Max) {
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Allocators A;
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auto NodeAllocator = reinterpret_cast<Allocators::NodeAllocatorType *>(
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InternalAlloc(sizeof(Allocators::NodeAllocatorType)));
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new (NodeAllocator) Allocators::NodeAllocatorType(Max);
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A.NodeAllocator = NodeAllocator;
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auto RootAllocator = reinterpret_cast<Allocators::RootAllocatorType *>(
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InternalAlloc(sizeof(Allocators::RootAllocatorType)));
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new (RootAllocator) Allocators::RootAllocatorType(Max);
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A.RootAllocator = RootAllocator;
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auto ShadowStackAllocator =
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reinterpret_cast<Allocators::ShadowStackAllocatorType *>(
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InternalAlloc(sizeof(Allocators::ShadowStackAllocatorType)));
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new (ShadowStackAllocator) Allocators::ShadowStackAllocatorType(Max);
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A.ShadowStackAllocator = ShadowStackAllocator;
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auto NodeIdPairAllocator = reinterpret_cast<NodeIdPairAllocatorType *>(
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InternalAlloc(sizeof(NodeIdPairAllocatorType)));
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new (NodeIdPairAllocator) NodeIdPairAllocatorType(Max);
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A.NodeIdPairAllocator = NodeIdPairAllocator;
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auto ChunkAlloc = reinterpret_cast<ChunkAllocator *>(
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InternalAlloc(sizeof(ChunkAllocator)));
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new (ChunkAlloc) ChunkAllocator(Max);
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A.ChunkAlloc = ChunkAlloc;
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return A;
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}
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private:
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NodeArray Nodes;
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RootArray Roots;
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ShadowStackArray ShadowStack;
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NodeIdPairAllocatorType *NodeIdPairAllocator = nullptr;
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ChunkAllocator *ChunkAlloc = nullptr;
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public:
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explicit FunctionCallTrie(const Allocators &A)
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: Nodes(*A.NodeAllocator, *A.ChunkAlloc),
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Roots(*A.RootAllocator, *A.ChunkAlloc),
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ShadowStack(*A.ShadowStackAllocator, *A.ChunkAlloc),
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NodeIdPairAllocator(A.NodeIdPairAllocator), ChunkAlloc(A.ChunkAlloc) {}
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void enterFunction(const int32_t FId, uint64_t TSC) {
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DCHECK_NE(FId, 0);
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// This function primarily deals with ensuring that the ShadowStack is
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// consistent and ready for when an exit event is encountered.
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if (UNLIKELY(ShadowStack.empty())) {
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auto NewRoot = Nodes.AppendEmplace(nullptr, *NodeIdPairAllocator,
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*ChunkAlloc, 0, 0, FId);
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if (UNLIKELY(NewRoot == nullptr))
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return;
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Roots.Append(NewRoot);
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ShadowStack.AppendEmplace(TSC, NewRoot);
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return;
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}
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auto &Top = ShadowStack.back();
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auto TopNode = Top.NodePtr;
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DCHECK_NE(TopNode, nullptr);
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// If we've seen this callee before, then we just access that node and place
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// that on the top of the stack.
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auto Callee = TopNode->Callees.find_element(
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[FId](const NodeIdPair &NR) { return NR.FId == FId; });
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if (Callee != nullptr) {
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CHECK_NE(Callee->NodePtr, nullptr);
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ShadowStack.AppendEmplace(TSC, Callee->NodePtr);
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return;
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}
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// This means we've never seen this stack before, create a new node here.
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auto NewNode = Nodes.AppendEmplace(TopNode, *NodeIdPairAllocator,
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*ChunkAlloc, 0, 0, FId);
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if (UNLIKELY(NewNode == nullptr))
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return;
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DCHECK_NE(NewNode, nullptr);
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TopNode->Callees.AppendEmplace(NewNode, FId);
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ShadowStack.AppendEmplace(TSC, NewNode);
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DCHECK_NE(ShadowStack.back().NodePtr, nullptr);
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return;
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}
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void exitFunction(int32_t FId, uint64_t TSC) {
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// When we exit a function, we look up the ShadowStack to see whether we've
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// entered this function before. We do as little processing here as we can,
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// since most of the hard work would have already been done at function
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// entry.
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uint64_t CumulativeTreeTime = 0;
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while (!ShadowStack.empty()) {
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const auto &Top = ShadowStack.back();
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auto TopNode = Top.NodePtr;
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DCHECK_NE(TopNode, nullptr);
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auto LocalTime = TSC - Top.EntryTSC;
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TopNode->CallCount++;
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TopNode->CumulativeLocalTime += LocalTime - CumulativeTreeTime;
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CumulativeTreeTime += LocalTime;
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ShadowStack.trim(1);
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// TODO: Update the histogram for the node.
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if (TopNode->FId == FId)
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break;
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}
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}
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const RootArray &getRoots() const { return Roots; }
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// The deepCopyInto operation will update the provided FunctionCallTrie by
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// re-creating the contents of this particular FunctionCallTrie in the other
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// FunctionCallTrie. It will do this using a Depth First Traversal from the
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// roots, and while doing so recreating the traversal in the provided
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// FunctionCallTrie.
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//
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// This operation will *not* destroy the state in `O`, and thus may cause some
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// duplicate entries in `O` if it is not empty.
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//
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// This function is *not* thread-safe, and may require external
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// synchronisation of both "this" and |O|.
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//
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// This function must *not* be called with a non-empty FunctionCallTrie |O|.
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void deepCopyInto(FunctionCallTrie &O) const {
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DCHECK(O.getRoots().empty());
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// We then push the root into a stack, to use as the parent marker for new
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// nodes we push in as we're traversing depth-first down the call tree.
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struct NodeAndParent {
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FunctionCallTrie::Node *Node;
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FunctionCallTrie::Node *NewNode;
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};
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using Stack = Array<NodeAndParent>;
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typename Stack::AllocatorType StackAllocator(
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profilingFlags()->stack_allocator_max);
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ChunkAllocator StackChunkAllocator(profilingFlags()->stack_allocator_max);
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Stack DFSStack(StackAllocator, StackChunkAllocator);
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for (const auto Root : getRoots()) {
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// Add a node in O for this root.
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auto NewRoot = O.Nodes.AppendEmplace(
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nullptr, *O.NodeIdPairAllocator, *O.ChunkAlloc, Root->CallCount,
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Root->CumulativeLocalTime, Root->FId);
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// Because we cannot allocate more memory we should bail out right away.
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if (UNLIKELY(NewRoot == nullptr))
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return;
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O.Roots.Append(NewRoot);
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// TODO: Figure out what to do if we fail to allocate any more stack
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// space. Maybe warn or report once?
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DFSStack.AppendEmplace(Root, NewRoot);
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while (!DFSStack.empty()) {
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NodeAndParent NP = DFSStack.back();
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DCHECK_NE(NP.Node, nullptr);
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DCHECK_NE(NP.NewNode, nullptr);
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DFSStack.trim(1);
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for (const auto Callee : NP.Node->Callees) {
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auto NewNode = O.Nodes.AppendEmplace(
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NP.NewNode, *O.NodeIdPairAllocator, *O.ChunkAlloc,
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Callee.NodePtr->CallCount, Callee.NodePtr->CumulativeLocalTime,
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Callee.FId);
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if (UNLIKELY(NewNode == nullptr))
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return;
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NP.NewNode->Callees.AppendEmplace(NewNode, Callee.FId);
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DFSStack.AppendEmplace(Callee.NodePtr, NewNode);
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}
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}
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}
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}
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// The mergeInto operation will update the provided FunctionCallTrie by
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// traversing the current trie's roots and updating (i.e. merging) the data in
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// the nodes with the data in the target's nodes. If the node doesn't exist in
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// the provided trie, we add a new one in the right position, and inherit the
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// data from the original (current) trie, along with all its callees.
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//
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// This function is *not* thread-safe, and may require external
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// synchronisation of both "this" and |O|.
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void mergeInto(FunctionCallTrie &O) const {
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struct NodeAndTarget {
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FunctionCallTrie::Node *OrigNode;
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FunctionCallTrie::Node *TargetNode;
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};
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using Stack = Array<NodeAndTarget>;
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typename Stack::AllocatorType StackAllocator(
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profilingFlags()->stack_allocator_max);
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ChunkAllocator CA(profilingFlags()->stack_allocator_max);
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Stack DFSStack(StackAllocator, CA);
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for (const auto Root : getRoots()) {
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Node *TargetRoot = nullptr;
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auto R = O.Roots.find_element(
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[&](const Node *Node) { return Node->FId == Root->FId; });
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if (R == nullptr) {
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TargetRoot = O.Nodes.AppendEmplace(nullptr, *O.NodeIdPairAllocator,
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*O.ChunkAlloc, 0, 0, Root->FId);
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if (UNLIKELY(TargetRoot == nullptr))
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return;
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O.Roots.Append(TargetRoot);
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} else {
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TargetRoot = *R;
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}
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DFSStack.Append(NodeAndTarget{Root, TargetRoot});
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while (!DFSStack.empty()) {
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NodeAndTarget NT = DFSStack.back();
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DCHECK_NE(NT.OrigNode, nullptr);
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DCHECK_NE(NT.TargetNode, nullptr);
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DFSStack.trim(1);
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// TODO: Update the histogram as well when we have it ready.
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NT.TargetNode->CallCount += NT.OrigNode->CallCount;
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NT.TargetNode->CumulativeLocalTime += NT.OrigNode->CumulativeLocalTime;
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for (const auto Callee : NT.OrigNode->Callees) {
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auto TargetCallee = NT.TargetNode->Callees.find_element(
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[&](const FunctionCallTrie::NodeIdPair &C) {
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return C.FId == Callee.FId;
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});
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if (TargetCallee == nullptr) {
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auto NewTargetNode =
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O.Nodes.AppendEmplace(NT.TargetNode, *O.NodeIdPairAllocator,
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*O.ChunkAlloc, 0, 0, Callee.FId);
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if (UNLIKELY(NewTargetNode == nullptr))
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return;
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TargetCallee =
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NT.TargetNode->Callees.AppendEmplace(NewTargetNode, Callee.FId);
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}
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DFSStack.AppendEmplace(Callee.NodePtr, TargetCallee->NodePtr);
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}
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}
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}
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}
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};
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} // namespace __xray
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#endif // XRAY_FUNCTION_CALL_TRIE_H
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