forked from OSchip/llvm-project
494 lines
16 KiB
C
494 lines
16 KiB
C
// RUN: %clang_cc1 -no-opaque-pointers -triple x86_64-apple-darwin -emit-llvm %s -o - 2>&1 | FileCheck %s
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// RUN: %clang_cc1 -no-opaque-pointers -DDYNAMIC -triple x86_64-apple-darwin -emit-llvm %s -o - 2>&1 | FileCheck %s
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#ifdef DYNAMIC
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#define OBJECT_SIZE_BUILTIN __builtin_dynamic_object_size
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#else
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#define OBJECT_SIZE_BUILTIN __builtin_object_size
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#endif
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#define NULL ((void *)0)
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int gi;
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typedef unsigned long size_t;
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// CHECK-DAG-RE: define void @my_malloc({{.*}}) #[[MALLOC_ATTR_NUMBER:[0-9]+]]
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// N.B. LLVM's allocsize arguments are base-0, whereas ours are base-1 (for
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// compat with GCC)
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// CHECK-DAG-RE: attributes #[[MALLOC_ATTR_NUMBER]] = {.*allocsize(0).*}
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void *my_malloc(size_t) __attribute__((alloc_size(1)));
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// CHECK-DAG-RE: define void @my_calloc({{.*}}) #[[CALLOC_ATTR_NUMBER:[0-9]+]]
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// CHECK-DAG-RE: attributes #[[CALLOC_ATTR_NUMBER]] = {.*allocsize(0, 1).*}
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void *my_calloc(size_t, size_t) __attribute__((alloc_size(1, 2)));
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// CHECK-LABEL: @test1
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void test1(void) {
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void *const vp = my_malloc(100);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 0);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 1);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 2);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 3);
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void *const arr = my_calloc(100, 5);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 0);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 1);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 2);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 3);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(my_malloc(100), 0);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(my_malloc(100), 1);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(my_malloc(100), 2);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(my_malloc(100), 3);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(my_calloc(100, 5), 0);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(my_calloc(100, 5), 1);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(my_calloc(100, 5), 2);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(my_calloc(100, 5), 3);
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void *const zeroPtr = my_malloc(0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(zeroPtr, 0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(my_malloc(0), 0);
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void *const zeroArr1 = my_calloc(0, 1);
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void *const zeroArr2 = my_calloc(1, 0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(zeroArr1, 0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(zeroArr2, 0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(my_calloc(1, 0), 0);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(my_calloc(0, 1), 0);
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}
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// CHECK-LABEL: @test2
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void test2(void) {
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void *const vp = my_malloc(gi);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(vp, 0);
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void *const arr1 = my_calloc(gi, 1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr1, 0);
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void *const arr2 = my_calloc(1, gi);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr2, 0);
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}
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// CHECK-LABEL: @test3
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void test3(void) {
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char *const buf = (char *)my_calloc(100, 5);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(buf, 0);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(buf, 1);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(buf, 2);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(buf, 3);
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}
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struct Data {
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int a;
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int t[10];
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char pad[3];
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char end[1];
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};
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// CHECK-LABEL: @test5
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void test5(void) {
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struct Data *const data = my_malloc(sizeof(*data));
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// CHECK: store i32 48
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gi = OBJECT_SIZE_BUILTIN(data, 0);
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// CHECK: store i32 48
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gi = OBJECT_SIZE_BUILTIN(data, 1);
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// CHECK: store i32 48
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gi = OBJECT_SIZE_BUILTIN(data, 2);
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// CHECK: store i32 48
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gi = OBJECT_SIZE_BUILTIN(data, 3);
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// CHECK: store i32 40
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gi = OBJECT_SIZE_BUILTIN(&data->t[1], 0);
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// CHECK: store i32 36
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gi = OBJECT_SIZE_BUILTIN(&data->t[1], 1);
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// CHECK: store i32 40
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gi = OBJECT_SIZE_BUILTIN(&data->t[1], 2);
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// CHECK: store i32 36
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gi = OBJECT_SIZE_BUILTIN(&data->t[1], 3);
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struct Data *const arr = my_calloc(sizeof(*data), 2);
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// CHECK: store i32 96
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gi = OBJECT_SIZE_BUILTIN(arr, 0);
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// CHECK: store i32 96
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gi = OBJECT_SIZE_BUILTIN(arr, 1);
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// CHECK: store i32 96
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gi = OBJECT_SIZE_BUILTIN(arr, 2);
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// CHECK: store i32 96
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gi = OBJECT_SIZE_BUILTIN(arr, 3);
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// CHECK: store i32 88
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gi = OBJECT_SIZE_BUILTIN(&arr->t[1], 0);
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// CHECK: store i32 36
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gi = OBJECT_SIZE_BUILTIN(&arr->t[1], 1);
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// CHECK: store i32 88
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gi = OBJECT_SIZE_BUILTIN(&arr->t[1], 2);
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// CHECK: store i32 36
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gi = OBJECT_SIZE_BUILTIN(&arr->t[1], 3);
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}
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// CHECK-LABEL: @test6
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void test6(void) {
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// Things that would normally trigger conservative estimates don't need to do
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// so when we know the source of the allocation.
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struct Data *const data = my_malloc(sizeof(*data) + 10);
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// CHECK: store i32 11
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gi = OBJECT_SIZE_BUILTIN(data->end, 0);
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// CHECK: store i32 11
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gi = OBJECT_SIZE_BUILTIN(data->end, 1);
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// CHECK: store i32 11
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gi = OBJECT_SIZE_BUILTIN(data->end, 2);
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// CHECK: store i32 11
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gi = OBJECT_SIZE_BUILTIN(data->end, 3);
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struct Data *const arr = my_calloc(sizeof(*arr) + 5, 3);
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// AFAICT, GCC treats malloc and calloc identically. So, we should do the
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// same.
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//
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// Additionally, GCC ignores the initial array index when determining whether
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// we're writing off the end of an alloc_size base. e.g.
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// arr[0].end
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// arr[1].end
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// arr[2].end
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// ...Are all considered "writing off the end", because there's no way to tell
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// with high accuracy if the user meant "allocate a single N-byte `Data`",
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// or "allocate M smaller `Data`s with extra padding".
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr->end, 0);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr->end, 1);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr->end, 2);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr->end, 3);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr[0].end, 0);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr[0].end, 1);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr[0].end, 2);
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// CHECK: store i32 112
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gi = OBJECT_SIZE_BUILTIN(arr[0].end, 3);
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// CHECK: store i32 64
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gi = OBJECT_SIZE_BUILTIN(arr[1].end, 0);
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// CHECK: store i32 64
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gi = OBJECT_SIZE_BUILTIN(arr[1].end, 1);
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// CHECK: store i32 64
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gi = OBJECT_SIZE_BUILTIN(arr[1].end, 2);
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// CHECK: store i32 64
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gi = OBJECT_SIZE_BUILTIN(arr[1].end, 3);
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// CHECK: store i32 16
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gi = OBJECT_SIZE_BUILTIN(arr[2].end, 0);
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// CHECK: store i32 16
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gi = OBJECT_SIZE_BUILTIN(arr[2].end, 1);
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// CHECK: store i32 16
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gi = OBJECT_SIZE_BUILTIN(arr[2].end, 2);
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// CHECK: store i32 16
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gi = OBJECT_SIZE_BUILTIN(arr[2].end, 3);
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}
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// CHECK-LABEL: @test7
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void test7(void) {
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struct Data *const data = my_malloc(sizeof(*data) + 5);
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// CHECK: store i32 9
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gi = OBJECT_SIZE_BUILTIN(data->pad, 0);
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// CHECK: store i32 3
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gi = OBJECT_SIZE_BUILTIN(data->pad, 1);
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// CHECK: store i32 9
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gi = OBJECT_SIZE_BUILTIN(data->pad, 2);
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// CHECK: store i32 3
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gi = OBJECT_SIZE_BUILTIN(data->pad, 3);
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}
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// CHECK-LABEL: @test8
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void test8(void) {
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// Non-const pointers aren't currently supported.
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void *buf = my_calloc(100, 5);
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// CHECK: @llvm.objectsize.i64.p0i8(i8* %{{.*}}, i1 false, i1 true, i1
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gi = OBJECT_SIZE_BUILTIN(buf, 0);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(buf, 1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(buf, 2);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(buf, 3);
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}
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// CHECK-LABEL: @test9
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void test9(void) {
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// Check to be sure that we unwrap things correctly.
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short *const buf0 = (my_malloc(100));
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short *const buf1 = (short*)(my_malloc(100));
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short *const buf2 = ((short*)(my_malloc(100)));
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(buf0, 0);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(buf1, 0);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(buf2, 0);
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}
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// CHECK-LABEL: @test10
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void test10(void) {
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// Yay overflow
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short *const arr = my_calloc((size_t)-1 / 2 + 1, 2);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr, 0);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr, 1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr, 2);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(arr, 3);
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// As an implementation detail, CharUnits can't handle numbers greater than or
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// equal to 2**63. Realistically, this shouldn't be a problem, but we should
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// be sure we don't emit crazy results for this case.
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short *const buf = my_malloc((size_t)-1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(buf, 0);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(buf, 1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(buf, 2);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(buf, 3);
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short *const arr_big = my_calloc((size_t)-1 / 2 - 1, 2);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr_big, 0);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr_big, 1);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr_big, 2);
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// CHECK: store i32 0
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gi = OBJECT_SIZE_BUILTIN(arr_big, 3);
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}
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void *my_tiny_malloc(char) __attribute__((alloc_size(1)));
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void *my_tiny_calloc(char, char) __attribute__((alloc_size(1, 2)));
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// CHECK-LABEL: @test11
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void test11(void) {
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void *const vp = my_tiny_malloc(100);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 0);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 1);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 2);
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(vp, 3);
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// N.B. This causes char overflow, but not size_t overflow, so it should be
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// supported.
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void *const arr = my_tiny_calloc(100, 5);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 0);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 1);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 2);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(arr, 3);
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}
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void *my_signed_malloc(long) __attribute__((alloc_size(1)));
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void *my_signed_calloc(long, long) __attribute__((alloc_size(1, 2)));
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// CHECK-LABEL: @test12
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void test12(void) {
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// CHECK: store i32 100
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gi = OBJECT_SIZE_BUILTIN(my_signed_malloc(100), 0);
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// CHECK: store i32 500
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gi = OBJECT_SIZE_BUILTIN(my_signed_calloc(100, 5), 0);
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void *const vp = my_signed_malloc(-2);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(vp, 0);
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// N.B. These get lowered to -1 because the function calls may have
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// side-effects, and we can't determine the objectsize.
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// CHECK: store i32 -1
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gi = OBJECT_SIZE_BUILTIN(my_signed_malloc(-2), 0);
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void *const arr1 = my_signed_calloc(-2, 1);
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void *const arr2 = my_signed_calloc(1, -2);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr1, 0);
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// CHECK: @llvm.objectsize
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gi = OBJECT_SIZE_BUILTIN(arr2, 0);
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// CHECK: store i32 -1
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gi = OBJECT_SIZE_BUILTIN(my_signed_calloc(1, -2), 0);
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// CHECK: store i32 -1
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gi = OBJECT_SIZE_BUILTIN(my_signed_calloc(-2, 1), 0);
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}
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void *alloc_uchar(unsigned char) __attribute__((alloc_size(1)));
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// CHECK-LABEL: @test13
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void test13(void) {
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// If 128 were incorrectly seen as negative, the result would become -1.
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// CHECK: store i32 128,
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gi = OBJECT_SIZE_BUILTIN(alloc_uchar(128), 0);
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}
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void *(*malloc_function_pointer)(int)__attribute__((alloc_size(1)));
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void *(*calloc_function_pointer)(int, int)__attribute__((alloc_size(1, 2)));
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// CHECK-LABEL: @test_fn_pointer
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void test_fn_pointer(void) {
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void *const vp = malloc_function_pointer(100);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 0);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 1);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 2);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 3);
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void *const arr = calloc_function_pointer(100, 5);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 0);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 1);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 2);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 3);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer(100), 0);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer(100), 1);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer(100), 2);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer(100), 3);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer(100, 5), 0);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer(100, 5), 1);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer(100, 5), 2);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer(100, 5), 3);
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void *const zeroPtr = malloc_function_pointer(0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroPtr, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(malloc_function_pointer(0), 0);
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void *const zeroArr1 = calloc_function_pointer(0, 1);
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void *const zeroArr2 = calloc_function_pointer(1, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroArr1, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroArr2, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(calloc_function_pointer(1, 0), 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(calloc_function_pointer(0, 1), 0);
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}
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typedef void *(__attribute__((warn_unused_result, alloc_size(1))) * my_malloc_function_pointer_type)(int);
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typedef void *(__attribute__((alloc_size(1, 2))) * my_calloc_function_pointer_type)(int, int);
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extern my_malloc_function_pointer_type malloc_function_pointer_with_typedef;
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extern my_calloc_function_pointer_type calloc_function_pointer_with_typedef;
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// CHECK-LABEL: @test_fn_pointer_typedef
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void test_fn_pointer_typedef(void) {
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malloc_function_pointer_with_typedef(100);
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void *const vp = malloc_function_pointer_with_typedef(100);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 0);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 1);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 2);
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// CHECK: store i32 100
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gi = __builtin_object_size(vp, 3);
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void *const arr = calloc_function_pointer_with_typedef(100, 5);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 0);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 1);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 2);
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// CHECK: store i32 500
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gi = __builtin_object_size(arr, 3);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer_with_typedef(100), 0);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer_with_typedef(100), 1);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer_with_typedef(100), 2);
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// CHECK: store i32 100
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gi = __builtin_object_size(malloc_function_pointer_with_typedef(100), 3);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(100, 5), 0);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(100, 5), 1);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(100, 5), 2);
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// CHECK: store i32 500
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(100, 5), 3);
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void *const zeroPtr = malloc_function_pointer_with_typedef(0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroPtr, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(malloc_function_pointer_with_typedef(0), 0);
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void *const zeroArr1 = calloc_function_pointer_with_typedef(0, 1);
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void *const zeroArr2 = calloc_function_pointer_with_typedef(1, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroArr1, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(zeroArr2, 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(1, 0), 0);
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// CHECK: store i32 0
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gi = __builtin_object_size(calloc_function_pointer_with_typedef(0, 1), 0);
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}
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