llvm-project/clang/lib/Driver/Action.cpp

175 lines
5.6 KiB
C++

//===--- Action.cpp - Abstract compilation steps --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "clang/Driver/Action.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/Regex.h"
#include <cassert>
using namespace clang::driver;
using namespace llvm::opt;
Action::~Action() {}
const char *Action::getClassName(ActionClass AC) {
switch (AC) {
case InputClass: return "input";
case BindArchClass: return "bind-arch";
case CudaDeviceClass: return "cuda-device";
case CudaHostClass: return "cuda-host";
case PreprocessJobClass: return "preprocessor";
case PrecompileJobClass: return "precompiler";
case AnalyzeJobClass: return "analyzer";
case MigrateJobClass: return "migrator";
case CompileJobClass: return "compiler";
case BackendJobClass: return "backend";
case AssembleJobClass: return "assembler";
case LinkJobClass: return "linker";
case LipoJobClass: return "lipo";
case DsymutilJobClass: return "dsymutil";
case VerifyDebugInfoJobClass: return "verify-debug-info";
case VerifyPCHJobClass: return "verify-pch";
}
llvm_unreachable("invalid class");
}
void InputAction::anchor() {}
InputAction::InputAction(const Arg &_Input, types::ID _Type)
: Action(InputClass, _Type), Input(_Input) {
}
void BindArchAction::anchor() {}
BindArchAction::BindArchAction(Action *Input, const char *_ArchName)
: Action(BindArchClass, Input), ArchName(_ArchName) {}
// Converts CUDA GPU architecture, e.g. "sm_21", to its corresponding virtual
// compute arch, e.g. "compute_20". Returns null if the input arch is null or
// doesn't match an existing arch.
static const char* GpuArchToComputeName(const char *ArchName) {
if (!ArchName)
return nullptr;
return llvm::StringSwitch<const char *>(ArchName)
.Cases("sm_20", "sm_21", "compute_20")
.Case("sm_30", "compute_30")
.Case("sm_32", "compute_32")
.Case("sm_35", "compute_35")
.Case("sm_37", "compute_37")
.Case("sm_50", "compute_50")
.Case("sm_52", "compute_52")
.Case("sm_53", "compute_53")
.Default(nullptr);
}
void CudaDeviceAction::anchor() {}
CudaDeviceAction::CudaDeviceAction(Action *Input, const char *ArchName,
bool AtTopLevel)
: Action(CudaDeviceClass, Input), GpuArchName(ArchName),
AtTopLevel(AtTopLevel) {
assert(!GpuArchName || IsValidGpuArchName(GpuArchName));
}
const char *CudaDeviceAction::getComputeArchName() const {
return GpuArchToComputeName(GpuArchName);
}
bool CudaDeviceAction::IsValidGpuArchName(llvm::StringRef ArchName) {
return GpuArchToComputeName(ArchName.data()) != nullptr;
}
void CudaHostAction::anchor() {}
CudaHostAction::CudaHostAction(Action *Input, const ActionList &DeviceActions)
: Action(CudaHostClass, Input), DeviceActions(DeviceActions) {}
void JobAction::anchor() {}
JobAction::JobAction(ActionClass Kind, Action *Input, types::ID Type)
: Action(Kind, Input, Type) {}
JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type)
: Action(Kind, Inputs, Type) {
}
void PreprocessJobAction::anchor() {}
PreprocessJobAction::PreprocessJobAction(Action *Input, types::ID OutputType)
: JobAction(PreprocessJobClass, Input, OutputType) {}
void PrecompileJobAction::anchor() {}
PrecompileJobAction::PrecompileJobAction(Action *Input, types::ID OutputType)
: JobAction(PrecompileJobClass, Input, OutputType) {}
void AnalyzeJobAction::anchor() {}
AnalyzeJobAction::AnalyzeJobAction(Action *Input, types::ID OutputType)
: JobAction(AnalyzeJobClass, Input, OutputType) {}
void MigrateJobAction::anchor() {}
MigrateJobAction::MigrateJobAction(Action *Input, types::ID OutputType)
: JobAction(MigrateJobClass, Input, OutputType) {}
void CompileJobAction::anchor() {}
CompileJobAction::CompileJobAction(Action *Input, types::ID OutputType)
: JobAction(CompileJobClass, Input, OutputType) {}
void BackendJobAction::anchor() {}
BackendJobAction::BackendJobAction(Action *Input, types::ID OutputType)
: JobAction(BackendJobClass, Input, OutputType) {}
void AssembleJobAction::anchor() {}
AssembleJobAction::AssembleJobAction(Action *Input, types::ID OutputType)
: JobAction(AssembleJobClass, Input, OutputType) {}
void LinkJobAction::anchor() {}
LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LinkJobClass, Inputs, Type) {
}
void LipoJobAction::anchor() {}
LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LipoJobClass, Inputs, Type) {
}
void DsymutilJobAction::anchor() {}
DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type)
: JobAction(DsymutilJobClass, Inputs, Type) {
}
void VerifyJobAction::anchor() {}
VerifyJobAction::VerifyJobAction(ActionClass Kind, Action *Input,
types::ID Type)
: JobAction(Kind, Input, Type) {
assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) &&
"ActionClass is not a valid VerifyJobAction");
}
void VerifyDebugInfoJobAction::anchor() {}
VerifyDebugInfoJobAction::VerifyDebugInfoJobAction(Action *Input,
types::ID Type)
: VerifyJobAction(VerifyDebugInfoJobClass, Input, Type) {}
void VerifyPCHJobAction::anchor() {}
VerifyPCHJobAction::VerifyPCHJobAction(Action *Input, types::ID Type)
: VerifyJobAction(VerifyPCHJobClass, Input, Type) {}