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750 lines
27 KiB
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==================================================
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Kaleidoscope: Extending the Language: Control Flow
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==================================================
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.. contents::
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:local:
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Chapter 5 Introduction
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======================
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Welcome to Chapter 5 of the "`Implementing a language with
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LLVM <index.html>`_" tutorial. Parts 1-4 described the implementation of
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the simple Kaleidoscope language and included support for generating
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LLVM IR, followed by optimizations and a JIT compiler. Unfortunately, as
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presented, Kaleidoscope is mostly useless: it has no control flow other
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than call and return. This means that you can't have conditional
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branches in the code, significantly limiting its power. In this episode
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of "build that compiler", we'll extend Kaleidoscope to have an
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if/then/else expression plus a simple 'for' loop.
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If/Then/Else
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============
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Extending Kaleidoscope to support if/then/else is quite straightforward.
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It basically requires adding support for this "new" concept to the
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lexer, parser, AST, and LLVM code emitter. This example is nice, because
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it shows how easy it is to "grow" a language over time, incrementally
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extending it as new ideas are discovered.
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Before we get going on "how" we add this extension, lets talk about
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"what" we want. The basic idea is that we want to be able to write this
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sort of thing:
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::
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def fib(x)
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if x < 3 then
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1
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else
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fib(x-1)+fib(x-2);
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In Kaleidoscope, every construct is an expression: there are no
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statements. As such, the if/then/else expression needs to return a value
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like any other. Since we're using a mostly functional form, we'll have
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it evaluate its conditional, then return the 'then' or 'else' value
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based on how the condition was resolved. This is very similar to the C
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"?:" expression.
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The semantics of the if/then/else expression is that it evaluates the
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condition to a boolean equality value: 0.0 is considered to be false and
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everything else is considered to be true. If the condition is true, the
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first subexpression is evaluated and returned, if the condition is
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false, the second subexpression is evaluated and returned. Since
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Kaleidoscope allows side-effects, this behavior is important to nail
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down.
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Now that we know what we "want", lets break this down into its
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constituent pieces.
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Lexer Extensions for If/Then/Else
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---------------------------------
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The lexer extensions are straightforward. First we add new enum values
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for the relevant tokens:
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.. code-block:: c++
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// control
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tok_if = -6, tok_then = -7, tok_else = -8,
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Once we have that, we recognize the new keywords in the lexer. This is
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pretty simple stuff:
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.. code-block:: c++
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...
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if (IdentifierStr == "def") return tok_def;
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if (IdentifierStr == "extern") return tok_extern;
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if (IdentifierStr == "if") return tok_if;
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if (IdentifierStr == "then") return tok_then;
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if (IdentifierStr == "else") return tok_else;
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return tok_identifier;
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AST Extensions for If/Then/Else
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-------------------------------
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To represent the new expression we add a new AST node for it:
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.. code-block:: c++
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/// IfExprAST - Expression class for if/then/else.
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class IfExprAST : public ExprAST {
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ExprAST *Cond, *Then, *Else;
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public:
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IfExprAST(ExprAST *cond, ExprAST *then, ExprAST *_else)
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: Cond(cond), Then(then), Else(_else) {}
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virtual Value *Codegen();
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};
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The AST node just has pointers to the various subexpressions.
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Parser Extensions for If/Then/Else
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----------------------------------
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Now that we have the relevant tokens coming from the lexer and we have
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the AST node to build, our parsing logic is relatively straightforward.
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First we define a new parsing function:
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.. code-block:: c++
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/// ifexpr ::= 'if' expression 'then' expression 'else' expression
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static ExprAST *ParseIfExpr() {
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getNextToken(); // eat the if.
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// condition.
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ExprAST *Cond = ParseExpression();
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if (!Cond) return 0;
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if (CurTok != tok_then)
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return Error("expected then");
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getNextToken(); // eat the then
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ExprAST *Then = ParseExpression();
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if (Then == 0) return 0;
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if (CurTok != tok_else)
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return Error("expected else");
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getNextToken();
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ExprAST *Else = ParseExpression();
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if (!Else) return 0;
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return new IfExprAST(Cond, Then, Else);
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}
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Next we hook it up as a primary expression:
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.. code-block:: c++
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static ExprAST *ParsePrimary() {
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switch (CurTok) {
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default: return Error("unknown token when expecting an expression");
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case tok_identifier: return ParseIdentifierExpr();
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case tok_number: return ParseNumberExpr();
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case '(': return ParseParenExpr();
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case tok_if: return ParseIfExpr();
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}
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}
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LLVM IR for If/Then/Else
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------------------------
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Now that we have it parsing and building the AST, the final piece is
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adding LLVM code generation support. This is the most interesting part
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of the if/then/else example, because this is where it starts to
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introduce new concepts. All of the code above has been thoroughly
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described in previous chapters.
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To motivate the code we want to produce, lets take a look at a simple
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example. Consider:
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::
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extern foo();
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extern bar();
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def baz(x) if x then foo() else bar();
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If you disable optimizations, the code you'll (soon) get from
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Kaleidoscope looks like this:
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.. code-block:: llvm
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declare double @foo()
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declare double @bar()
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define double @baz(double %x) {
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entry:
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%ifcond = fcmp one double %x, 0.000000e+00
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br i1 %ifcond, label %then, label %else
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then: ; preds = %entry
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%calltmp = call double @foo()
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br label %ifcont
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else: ; preds = %entry
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%calltmp1 = call double @bar()
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br label %ifcont
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ifcont: ; preds = %else, %then
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%iftmp = phi double [ %calltmp, %then ], [ %calltmp1, %else ]
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ret double %iftmp
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}
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To visualize the control flow graph, you can use a nifty feature of the
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LLVM '`opt <http://llvm.org/cmds/opt.html>`_' tool. If you put this LLVM
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IR into "t.ll" and run "``llvm-as < t.ll | opt -analyze -view-cfg``", `a
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window will pop up <../ProgrammersManual.html#ViewGraph>`_ and you'll
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see this graph:
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.. figure:: LangImpl5-cfg.png
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:align: center
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:alt: Example CFG
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Example CFG
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Another way to get this is to call "``F->viewCFG()``" or
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"``F->viewCFGOnly()``" (where F is a "``Function*``") either by
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inserting actual calls into the code and recompiling or by calling these
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in the debugger. LLVM has many nice features for visualizing various
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graphs.
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Getting back to the generated code, it is fairly simple: the entry block
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evaluates the conditional expression ("x" in our case here) and compares
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the result to 0.0 with the "``fcmp one``" instruction ('one' is "Ordered
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and Not Equal"). Based on the result of this expression, the code jumps
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to either the "then" or "else" blocks, which contain the expressions for
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the true/false cases.
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Once the then/else blocks are finished executing, they both branch back
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to the 'ifcont' block to execute the code that happens after the
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if/then/else. In this case the only thing left to do is to return to the
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caller of the function. The question then becomes: how does the code
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know which expression to return?
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The answer to this question involves an important SSA operation: the
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`Phi
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operation <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_.
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If you're not familiar with SSA, `the wikipedia
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article <http://en.wikipedia.org/wiki/Static_single_assignment_form>`_
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is a good introduction and there are various other introductions to it
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available on your favorite search engine. The short version is that
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"execution" of the Phi operation requires "remembering" which block
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control came from. The Phi operation takes on the value corresponding to
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the input control block. In this case, if control comes in from the
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"then" block, it gets the value of "calltmp". If control comes from the
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"else" block, it gets the value of "calltmp1".
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At this point, you are probably starting to think "Oh no! This means my
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simple and elegant front-end will have to start generating SSA form in
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order to use LLVM!". Fortunately, this is not the case, and we strongly
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advise *not* implementing an SSA construction algorithm in your
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front-end unless there is an amazingly good reason to do so. In
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practice, there are two sorts of values that float around in code
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written for your average imperative programming language that might need
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Phi nodes:
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#. Code that involves user variables: ``x = 1; x = x + 1;``
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#. Values that are implicit in the structure of your AST, such as the
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Phi node in this case.
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In `Chapter 7 <LangImpl7.html>`_ of this tutorial ("mutable variables"),
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we'll talk about #1 in depth. For now, just believe me that you don't
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need SSA construction to handle this case. For #2, you have the choice
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of using the techniques that we will describe for #1, or you can insert
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Phi nodes directly, if convenient. In this case, it is really
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easy to generate the Phi node, so we choose to do it directly.
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Okay, enough of the motivation and overview, lets generate code!
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Code Generation for If/Then/Else
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--------------------------------
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In order to generate code for this, we implement the ``Codegen`` method
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for ``IfExprAST``:
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.. code-block:: c++
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Value *IfExprAST::Codegen() {
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Value *CondV = Cond->Codegen();
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if (CondV == 0) return 0;
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// Convert condition to a bool by comparing equal to 0.0.
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CondV = Builder.CreateFCmpONE(CondV,
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ConstantFP::get(getGlobalContext(), APFloat(0.0)),
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"ifcond");
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This code is straightforward and similar to what we saw before. We emit
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the expression for the condition, then compare that value to zero to get
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a truth value as a 1-bit (bool) value.
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.. code-block:: c++
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Function *TheFunction = Builder.GetInsertBlock()->getParent();
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// Create blocks for the then and else cases. Insert the 'then' block at the
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// end of the function.
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BasicBlock *ThenBB = BasicBlock::Create(getGlobalContext(), "then", TheFunction);
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BasicBlock *ElseBB = BasicBlock::Create(getGlobalContext(), "else");
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BasicBlock *MergeBB = BasicBlock::Create(getGlobalContext(), "ifcont");
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Builder.CreateCondBr(CondV, ThenBB, ElseBB);
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This code creates the basic blocks that are related to the if/then/else
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statement, and correspond directly to the blocks in the example above.
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The first line gets the current Function object that is being built. It
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gets this by asking the builder for the current BasicBlock, and asking
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that block for its "parent" (the function it is currently embedded
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into).
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Once it has that, it creates three blocks. Note that it passes
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"TheFunction" into the constructor for the "then" block. This causes the
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constructor to automatically insert the new block into the end of the
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specified function. The other two blocks are created, but aren't yet
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inserted into the function.
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Once the blocks are created, we can emit the conditional branch that
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chooses between them. Note that creating new blocks does not implicitly
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affect the IRBuilder, so it is still inserting into the block that the
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condition went into. Also note that it is creating a branch to the
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"then" block and the "else" block, even though the "else" block isn't
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inserted into the function yet. This is all ok: it is the standard way
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that LLVM supports forward references.
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.. code-block:: c++
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// Emit then value.
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Builder.SetInsertPoint(ThenBB);
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Value *ThenV = Then->Codegen();
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if (ThenV == 0) return 0;
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Builder.CreateBr(MergeBB);
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// Codegen of 'Then' can change the current block, update ThenBB for the PHI.
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ThenBB = Builder.GetInsertBlock();
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After the conditional branch is inserted, we move the builder to start
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inserting into the "then" block. Strictly speaking, this call moves the
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insertion point to be at the end of the specified block. However, since
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the "then" block is empty, it also starts out by inserting at the
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beginning of the block. :)
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Once the insertion point is set, we recursively codegen the "then"
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expression from the AST. To finish off the "then" block, we create an
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unconditional branch to the merge block. One interesting (and very
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important) aspect of the LLVM IR is that it `requires all basic blocks
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to be "terminated" <../LangRef.html#functionstructure>`_ with a `control
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flow instruction <../LangRef.html#terminators>`_ such as return or
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branch. This means that all control flow, *including fall throughs* must
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be made explicit in the LLVM IR. If you violate this rule, the verifier
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will emit an error.
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The final line here is quite subtle, but is very important. The basic
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issue is that when we create the Phi node in the merge block, we need to
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set up the block/value pairs that indicate how the Phi will work.
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Importantly, the Phi node expects to have an entry for each predecessor
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of the block in the CFG. Why then, are we getting the current block when
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we just set it to ThenBB 5 lines above? The problem is that the "Then"
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expression may actually itself change the block that the Builder is
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emitting into if, for example, it contains a nested "if/then/else"
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expression. Because calling Codegen recursively could arbitrarily change
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the notion of the current block, we are required to get an up-to-date
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value for code that will set up the Phi node.
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.. code-block:: c++
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// Emit else block.
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TheFunction->getBasicBlockList().push_back(ElseBB);
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Builder.SetInsertPoint(ElseBB);
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Value *ElseV = Else->Codegen();
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if (ElseV == 0) return 0;
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Builder.CreateBr(MergeBB);
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// Codegen of 'Else' can change the current block, update ElseBB for the PHI.
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ElseBB = Builder.GetInsertBlock();
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Code generation for the 'else' block is basically identical to codegen
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for the 'then' block. The only significant difference is the first line,
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which adds the 'else' block to the function. Recall previously that the
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'else' block was created, but not added to the function. Now that the
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'then' and 'else' blocks are emitted, we can finish up with the merge
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code:
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.. code-block:: c++
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// Emit merge block.
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TheFunction->getBasicBlockList().push_back(MergeBB);
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Builder.SetInsertPoint(MergeBB);
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PHINode *PN = Builder.CreatePHI(Type::getDoubleTy(getGlobalContext()), 2,
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"iftmp");
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PN->addIncoming(ThenV, ThenBB);
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PN->addIncoming(ElseV, ElseBB);
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return PN;
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}
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The first two lines here are now familiar: the first adds the "merge"
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block to the Function object (it was previously floating, like the else
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block above). The second changes the insertion point so that newly
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created code will go into the "merge" block. Once that is done, we need
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to create the PHI node and set up the block/value pairs for the PHI.
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Finally, the CodeGen function returns the phi node as the value computed
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by the if/then/else expression. In our example above, this returned
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value will feed into the code for the top-level function, which will
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create the return instruction.
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Overall, we now have the ability to execute conditional code in
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Kaleidoscope. With this extension, Kaleidoscope is a fairly complete
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language that can calculate a wide variety of numeric functions. Next up
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we'll add another useful expression that is familiar from non-functional
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languages...
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'for' Loop Expression
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=====================
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Now that we know how to add basic control flow constructs to the
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language, we have the tools to add more powerful things. Lets add
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something more aggressive, a 'for' expression:
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::
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extern putchard(char)
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def printstar(n)
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for i = 1, i < n, 1.0 in
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putchard(42); # ascii 42 = '*'
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# print 100 '*' characters
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printstar(100);
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This expression defines a new variable ("i" in this case) which iterates
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from a starting value, while the condition ("i < n" in this case) is
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true, incrementing by an optional step value ("1.0" in this case). If
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the step value is omitted, it defaults to 1.0. While the loop is true,
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it executes its body expression. Because we don't have anything better
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to return, we'll just define the loop as always returning 0.0. In the
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future when we have mutable variables, it will get more useful.
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As before, lets talk about the changes that we need to Kaleidoscope to
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support this.
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Lexer Extensions for the 'for' Loop
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-----------------------------------
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The lexer extensions are the same sort of thing as for if/then/else:
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.. code-block:: c++
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... in enum Token ...
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// control
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tok_if = -6, tok_then = -7, tok_else = -8,
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tok_for = -9, tok_in = -10
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... in gettok ...
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if (IdentifierStr == "def") return tok_def;
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if (IdentifierStr == "extern") return tok_extern;
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if (IdentifierStr == "if") return tok_if;
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if (IdentifierStr == "then") return tok_then;
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if (IdentifierStr == "else") return tok_else;
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if (IdentifierStr == "for") return tok_for;
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if (IdentifierStr == "in") return tok_in;
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return tok_identifier;
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AST Extensions for the 'for' Loop
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---------------------------------
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The AST node is just as simple. It basically boils down to capturing the
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variable name and the constituent expressions in the node.
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.. code-block:: c++
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/// ForExprAST - Expression class for for/in.
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class ForExprAST : public ExprAST {
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std::string VarName;
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ExprAST *Start, *End, *Step, *Body;
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public:
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ForExprAST(const std::string &varname, ExprAST *start, ExprAST *end,
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ExprAST *step, ExprAST *body)
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: VarName(varname), Start(start), End(end), Step(step), Body(body) {}
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virtual Value *Codegen();
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};
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Parser Extensions for the 'for' Loop
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------------------------------------
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The parser code is also fairly standard. The only interesting thing here
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is handling of the optional step value. The parser code handles it by
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checking to see if the second comma is present. If not, it sets the step
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value to null in the AST node:
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.. code-block:: c++
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/// forexpr ::= 'for' identifier '=' expr ',' expr (',' expr)? 'in' expression
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static ExprAST *ParseForExpr() {
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getNextToken(); // eat the for.
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if (CurTok != tok_identifier)
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return Error("expected identifier after for");
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std::string IdName = IdentifierStr;
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getNextToken(); // eat identifier.
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if (CurTok != '=')
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return Error("expected '=' after for");
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getNextToken(); // eat '='.
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ExprAST *Start = ParseExpression();
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if (Start == 0) return 0;
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if (CurTok != ',')
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return Error("expected ',' after for start value");
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getNextToken();
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ExprAST *End = ParseExpression();
|
|
if (End == 0) return 0;
|
|
|
|
// The step value is optional.
|
|
ExprAST *Step = 0;
|
|
if (CurTok == ',') {
|
|
getNextToken();
|
|
Step = ParseExpression();
|
|
if (Step == 0) return 0;
|
|
}
|
|
|
|
if (CurTok != tok_in)
|
|
return Error("expected 'in' after for");
|
|
getNextToken(); // eat 'in'.
|
|
|
|
ExprAST *Body = ParseExpression();
|
|
if (Body == 0) return 0;
|
|
|
|
return new ForExprAST(IdName, Start, End, Step, Body);
|
|
}
|
|
|
|
LLVM IR for the 'for' Loop
|
|
--------------------------
|
|
|
|
Now we get to the good part: the LLVM IR we want to generate for this
|
|
thing. With the simple example above, we get this LLVM IR (note that
|
|
this dump is generated with optimizations disabled for clarity):
|
|
|
|
.. code-block:: llvm
|
|
|
|
declare double @putchard(double)
|
|
|
|
define double @printstar(double %n) {
|
|
entry:
|
|
; initial value = 1.0 (inlined into phi)
|
|
br label %loop
|
|
|
|
loop: ; preds = %loop, %entry
|
|
%i = phi double [ 1.000000e+00, %entry ], [ %nextvar, %loop ]
|
|
; body
|
|
%calltmp = call double @putchard(double 4.200000e+01)
|
|
; increment
|
|
%nextvar = fadd double %i, 1.000000e+00
|
|
|
|
; termination test
|
|
%cmptmp = fcmp ult double %i, %n
|
|
%booltmp = uitofp i1 %cmptmp to double
|
|
%loopcond = fcmp one double %booltmp, 0.000000e+00
|
|
br i1 %loopcond, label %loop, label %afterloop
|
|
|
|
afterloop: ; preds = %loop
|
|
; loop always returns 0.0
|
|
ret double 0.000000e+00
|
|
}
|
|
|
|
This loop contains all the same constructs we saw before: a phi node,
|
|
several expressions, and some basic blocks. Lets see how this fits
|
|
together.
|
|
|
|
Code Generation for the 'for' Loop
|
|
----------------------------------
|
|
|
|
The first part of Codegen is very simple: we just output the start
|
|
expression for the loop value:
|
|
|
|
.. code-block:: c++
|
|
|
|
Value *ForExprAST::Codegen() {
|
|
// Emit the start code first, without 'variable' in scope.
|
|
Value *StartVal = Start->Codegen();
|
|
if (StartVal == 0) return 0;
|
|
|
|
With this out of the way, the next step is to set up the LLVM basic
|
|
block for the start of the loop body. In the case above, the whole loop
|
|
body is one block, but remember that the body code itself could consist
|
|
of multiple blocks (e.g. if it contains an if/then/else or a for/in
|
|
expression).
|
|
|
|
.. code-block:: c++
|
|
|
|
// Make the new basic block for the loop header, inserting after current
|
|
// block.
|
|
Function *TheFunction = Builder.GetInsertBlock()->getParent();
|
|
BasicBlock *PreheaderBB = Builder.GetInsertBlock();
|
|
BasicBlock *LoopBB = BasicBlock::Create(getGlobalContext(), "loop", TheFunction);
|
|
|
|
// Insert an explicit fall through from the current block to the LoopBB.
|
|
Builder.CreateBr(LoopBB);
|
|
|
|
This code is similar to what we saw for if/then/else. Because we will
|
|
need it to create the Phi node, we remember the block that falls through
|
|
into the loop. Once we have that, we create the actual block that starts
|
|
the loop and create an unconditional branch for the fall-through between
|
|
the two blocks.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Start insertion in LoopBB.
|
|
Builder.SetInsertPoint(LoopBB);
|
|
|
|
// Start the PHI node with an entry for Start.
|
|
PHINode *Variable = Builder.CreatePHI(Type::getDoubleTy(getGlobalContext()), 2, VarName.c_str());
|
|
Variable->addIncoming(StartVal, PreheaderBB);
|
|
|
|
Now that the "preheader" for the loop is set up, we switch to emitting
|
|
code for the loop body. To begin with, we move the insertion point and
|
|
create the PHI node for the loop induction variable. Since we already
|
|
know the incoming value for the starting value, we add it to the Phi
|
|
node. Note that the Phi will eventually get a second value for the
|
|
backedge, but we can't set it up yet (because it doesn't exist!).
|
|
|
|
.. code-block:: c++
|
|
|
|
// Within the loop, the variable is defined equal to the PHI node. If it
|
|
// shadows an existing variable, we have to restore it, so save it now.
|
|
Value *OldVal = NamedValues[VarName];
|
|
NamedValues[VarName] = Variable;
|
|
|
|
// Emit the body of the loop. This, like any other expr, can change the
|
|
// current BB. Note that we ignore the value computed by the body, but don't
|
|
// allow an error.
|
|
if (Body->Codegen() == 0)
|
|
return 0;
|
|
|
|
Now the code starts to get more interesting. Our 'for' loop introduces a
|
|
new variable to the symbol table. This means that our symbol table can
|
|
now contain either function arguments or loop variables. To handle this,
|
|
before we codegen the body of the loop, we add the loop variable as the
|
|
current value for its name. Note that it is possible that there is a
|
|
variable of the same name in the outer scope. It would be easy to make
|
|
this an error (emit an error and return null if there is already an
|
|
entry for VarName) but we choose to allow shadowing of variables. In
|
|
order to handle this correctly, we remember the Value that we are
|
|
potentially shadowing in ``OldVal`` (which will be null if there is no
|
|
shadowed variable).
|
|
|
|
Once the loop variable is set into the symbol table, the code
|
|
recursively codegen's the body. This allows the body to use the loop
|
|
variable: any references to it will naturally find it in the symbol
|
|
table.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Emit the step value.
|
|
Value *StepVal;
|
|
if (Step) {
|
|
StepVal = Step->Codegen();
|
|
if (StepVal == 0) return 0;
|
|
} else {
|
|
// If not specified, use 1.0.
|
|
StepVal = ConstantFP::get(getGlobalContext(), APFloat(1.0));
|
|
}
|
|
|
|
Value *NextVar = Builder.CreateFAdd(Variable, StepVal, "nextvar");
|
|
|
|
Now that the body is emitted, we compute the next value of the iteration
|
|
variable by adding the step value, or 1.0 if it isn't present.
|
|
'``NextVar``' will be the value of the loop variable on the next
|
|
iteration of the loop.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Compute the end condition.
|
|
Value *EndCond = End->Codegen();
|
|
if (EndCond == 0) return EndCond;
|
|
|
|
// Convert condition to a bool by comparing equal to 0.0.
|
|
EndCond = Builder.CreateFCmpONE(EndCond,
|
|
ConstantFP::get(getGlobalContext(), APFloat(0.0)),
|
|
"loopcond");
|
|
|
|
Finally, we evaluate the exit value of the loop, to determine whether
|
|
the loop should exit. This mirrors the condition evaluation for the
|
|
if/then/else statement.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Create the "after loop" block and insert it.
|
|
BasicBlock *LoopEndBB = Builder.GetInsertBlock();
|
|
BasicBlock *AfterBB = BasicBlock::Create(getGlobalContext(), "afterloop", TheFunction);
|
|
|
|
// Insert the conditional branch into the end of LoopEndBB.
|
|
Builder.CreateCondBr(EndCond, LoopBB, AfterBB);
|
|
|
|
// Any new code will be inserted in AfterBB.
|
|
Builder.SetInsertPoint(AfterBB);
|
|
|
|
With the code for the body of the loop complete, we just need to finish
|
|
up the control flow for it. This code remembers the end block (for the
|
|
phi node), then creates the block for the loop exit ("afterloop"). Based
|
|
on the value of the exit condition, it creates a conditional branch that
|
|
chooses between executing the loop again and exiting the loop. Any
|
|
future code is emitted in the "afterloop" block, so it sets the
|
|
insertion position to it.
|
|
|
|
.. code-block:: c++
|
|
|
|
// Add a new entry to the PHI node for the backedge.
|
|
Variable->addIncoming(NextVar, LoopEndBB);
|
|
|
|
// Restore the unshadowed variable.
|
|
if (OldVal)
|
|
NamedValues[VarName] = OldVal;
|
|
else
|
|
NamedValues.erase(VarName);
|
|
|
|
// for expr always returns 0.0.
|
|
return Constant::getNullValue(Type::getDoubleTy(getGlobalContext()));
|
|
}
|
|
|
|
The final code handles various cleanups: now that we have the "NextVar"
|
|
value, we can add the incoming value to the loop PHI node. After that,
|
|
we remove the loop variable from the symbol table, so that it isn't in
|
|
scope after the for loop. Finally, code generation of the for loop
|
|
always returns 0.0, so that is what we return from
|
|
``ForExprAST::Codegen``.
|
|
|
|
With this, we conclude the "adding control flow to Kaleidoscope" chapter
|
|
of the tutorial. In this chapter we added two control flow constructs,
|
|
and used them to motivate a couple of aspects of the LLVM IR that are
|
|
important for front-end implementors to know. In the next chapter of our
|
|
saga, we will get a bit crazier and add `user-defined
|
|
operators <LangImpl6.html>`_ to our poor innocent language.
|
|
|
|
Full Code Listing
|
|
=================
|
|
|
|
Here is the complete code listing for our running example, enhanced with
|
|
the if/then/else and for expressions.. To build this example, use:
|
|
|
|
.. code-block:: bash
|
|
|
|
# Compile
|
|
clang++ -g toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs core mcjit native` -O3 -o toy
|
|
# Run
|
|
./toy
|
|
|
|
Here is the code:
|
|
|
|
.. literalinclude:: ../../examples/Kaleidoscope/Chapter5/toy.cpp
|
|
:language: c++
|
|
|
|
`Next: Extending the language: user-defined operators <LangImpl6.html>`_
|
|
|