forked from OSchip/llvm-project
94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
//===-- CommandObjectScript.cpp ---------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/lldb-python.h"
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#include "CommandObjectScript.h"
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// C Includes
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// C++ Includes
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Core/Debugger.h"
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#include "lldb/DataFormatters/DataVisualization.h"
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#include "lldb/Interpreter/Args.h"
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#include "lldb/Interpreter/CommandInterpreter.h"
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#include "lldb/Interpreter/CommandReturnObject.h"
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#include "lldb/Interpreter/ScriptInterpreter.h"
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using namespace lldb;
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using namespace lldb_private;
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//-------------------------------------------------------------------------
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// CommandObjectScript
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//-------------------------------------------------------------------------
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CommandObjectScript::CommandObjectScript (CommandInterpreter &interpreter, ScriptLanguage script_lang) :
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CommandObjectRaw (interpreter,
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"script",
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"Pass an expression to the script interpreter for evaluation and return the results. Drop into the interactive interpreter if no expression is given.",
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"script [<script-expression-for-evaluation>]")
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{
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}
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CommandObjectScript::~CommandObjectScript ()
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{
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}
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bool
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CommandObjectScript::DoExecute
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(
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const char *command,
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CommandReturnObject &result
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)
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{
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#ifdef LLDB_DISABLE_PYTHON
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// if we ever support languages other than Python this simple #ifdef won't work
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result.AppendError("your copy of LLDB does not support scripting.");
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result.SetStatus (eReturnStatusFailed);
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return false;
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#else
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if (m_interpreter.GetDebugger().GetScriptLanguage() == lldb::eScriptLanguageNone)
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{
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result.AppendError("the script-lang setting is set to none - scripting not available");
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result.SetStatus (eReturnStatusFailed);
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return false;
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}
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ScriptInterpreter *script_interpreter = m_interpreter.GetScriptInterpreter ();
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if (script_interpreter == NULL)
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{
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result.AppendError("no script interpreter");
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result.SetStatus (eReturnStatusFailed);
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return false;
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}
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DataVisualization::ForceUpdate(); // script might change Python code we use for formatting.. make sure we keep up to date with it
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if (command == NULL || command[0] == '\0')
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{
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script_interpreter->ExecuteInterpreterLoop ();
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result.SetStatus (eReturnStatusSuccessFinishNoResult);
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return result.Succeeded();
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}
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// We can do better when reporting the status of one-liner script execution.
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if (script_interpreter->ExecuteOneLine (command, &result))
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result.SetStatus(eReturnStatusSuccessFinishNoResult);
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else
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result.SetStatus(eReturnStatusFailed);
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return result.Succeeded();
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#endif
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}
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