forked from OSchip/llvm-project
536 lines
20 KiB
C++
536 lines
20 KiB
C++
//===-- WebAssemblyCFGStackify.cpp - CFG Stackification -------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// \brief This file implements a CFG stacking pass.
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///
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/// This pass reorders the blocks in a function to put them into topological
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/// order, ignoring loop backedges, and without any loop being interrupted
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/// by a block not dominated by the loop header, with special care to keep the
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/// order as similar as possible to the original order.
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///
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/// Then, it inserts BLOCK and LOOP markers to mark the start of scopes, since
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/// scope boundaries serve as the labels for WebAssembly's control transfers.
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///
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/// This is sufficient to convert arbitrary CFGs into a form that works on
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/// WebAssembly, provided that all loops are single-entry.
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///
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//===----------------------------------------------------------------------===//
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#include "WebAssembly.h"
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#include "MCTargetDesc/WebAssemblyMCTargetDesc.h"
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#include "WebAssemblyMachineFunctionInfo.h"
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#include "WebAssemblySubtarget.h"
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#include "llvm/ADT/PriorityQueue.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace llvm;
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#define DEBUG_TYPE "wasm-cfg-stackify"
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namespace {
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class WebAssemblyCFGStackify final : public MachineFunctionPass {
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const char *getPassName() const override {
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return "WebAssembly CFG Stackify";
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}
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void getAnalysisUsage(AnalysisUsage &AU) const override {
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AU.setPreservesCFG();
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AU.addRequired<MachineDominatorTree>();
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AU.addPreserved<MachineDominatorTree>();
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AU.addRequired<MachineLoopInfo>();
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AU.addPreserved<MachineLoopInfo>();
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MachineFunctionPass::getAnalysisUsage(AU);
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}
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bool runOnMachineFunction(MachineFunction &MF) override;
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public:
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static char ID; // Pass identification, replacement for typeid
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WebAssemblyCFGStackify() : MachineFunctionPass(ID) {}
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};
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} // end anonymous namespace
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char WebAssemblyCFGStackify::ID = 0;
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FunctionPass *llvm::createWebAssemblyCFGStackify() {
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return new WebAssemblyCFGStackify();
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}
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/// Return the "bottom" block of a loop. This differs from
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/// MachineLoop::getBottomBlock in that it works even if the loop is
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/// discontiguous.
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static MachineBasicBlock *LoopBottom(const MachineLoop *Loop) {
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MachineBasicBlock *Bottom = Loop->getHeader();
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for (MachineBasicBlock *MBB : Loop->blocks())
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if (MBB->getNumber() > Bottom->getNumber())
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Bottom = MBB;
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return Bottom;
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}
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static void MaybeUpdateTerminator(MachineBasicBlock *MBB) {
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#ifndef NDEBUG
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bool AnyBarrier = false;
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#endif
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bool AllAnalyzable = true;
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for (const MachineInstr &Term : MBB->terminators()) {
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#ifndef NDEBUG
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AnyBarrier |= Term.isBarrier();
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#endif
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AllAnalyzable &= Term.isBranch() && !Term.isIndirectBranch();
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}
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assert((AnyBarrier || AllAnalyzable) &&
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"AnalyzeBranch needs to analyze any block with a fallthrough");
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if (AllAnalyzable)
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MBB->updateTerminator();
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}
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namespace {
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/// Sort blocks by their number.
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struct CompareBlockNumbers {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() > B->getNumber();
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}
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};
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/// Sort blocks by their number in the opposite order..
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struct CompareBlockNumbersBackwards {
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bool operator()(const MachineBasicBlock *A,
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const MachineBasicBlock *B) const {
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return A->getNumber() < B->getNumber();
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}
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};
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/// Bookkeeping for a loop to help ensure that we don't mix blocks not dominated
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/// by the loop header among the loop's blocks.
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struct Entry {
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const MachineLoop *Loop;
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unsigned NumBlocksLeft;
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/// List of blocks not dominated by Loop's header that are deferred until
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/// after all of Loop's blocks have been seen.
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std::vector<MachineBasicBlock *> Deferred;
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explicit Entry(const MachineLoop *L)
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: Loop(L), NumBlocksLeft(L->getNumBlocks()) {}
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};
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}
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/// Sort the blocks, taking special care to make sure that loops are not
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/// interrupted by blocks not dominated by their header.
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/// TODO: There are many opportunities for improving the heuristics here.
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/// Explore them.
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static void SortBlocks(MachineFunction &MF, const MachineLoopInfo &MLI,
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const MachineDominatorTree &MDT) {
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// Prepare for a topological sort: Record the number of predecessors each
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// block has, ignoring loop backedges.
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MF.RenumberBlocks();
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SmallVector<unsigned, 16> NumPredsLeft(MF.getNumBlockIDs(), 0);
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for (MachineBasicBlock &MBB : MF) {
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unsigned N = MBB.pred_size();
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if (MachineLoop *L = MLI.getLoopFor(&MBB))
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if (L->getHeader() == &MBB)
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for (const MachineBasicBlock *Pred : MBB.predecessors())
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if (L->contains(Pred))
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--N;
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NumPredsLeft[MBB.getNumber()] = N;
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}
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// Topological sort the CFG, with additional constraints:
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// - Between a loop header and the last block in the loop, there can be
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// no blocks not dominated by the loop header.
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// - It's desirable to preserve the original block order when possible.
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// We use two ready lists; Preferred and Ready. Preferred has recently
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// processed sucessors, to help preserve block sequences from the original
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// order. Ready has the remaining ready blocks.
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbers>
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Preferred;
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PriorityQueue<MachineBasicBlock *, std::vector<MachineBasicBlock *>,
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CompareBlockNumbersBackwards>
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Ready;
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SmallVector<Entry, 4> Loops;
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for (MachineBasicBlock *MBB = &MF.front();;) {
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const MachineLoop *L = MLI.getLoopFor(MBB);
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if (L) {
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// If MBB is a loop header, add it to the active loop list. We can't put
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// any blocks that it doesn't dominate until we see the end of the loop.
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if (L->getHeader() == MBB)
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Loops.push_back(Entry(L));
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// For each active loop the block is in, decrement the count. If MBB is
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// the last block in an active loop, take it off the list and pick up any
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// blocks deferred because the header didn't dominate them.
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for (Entry &E : Loops)
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if (E.Loop->contains(MBB) && --E.NumBlocksLeft == 0)
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for (auto DeferredBlock : E.Deferred)
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Ready.push(DeferredBlock);
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while (!Loops.empty() && Loops.back().NumBlocksLeft == 0)
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Loops.pop_back();
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}
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// The main topological sort logic.
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for (MachineBasicBlock *Succ : MBB->successors()) {
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// Ignore backedges.
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if (MachineLoop *SuccL = MLI.getLoopFor(Succ))
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if (SuccL->getHeader() == Succ && SuccL->contains(MBB))
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continue;
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// Decrement the predecessor count. If it's now zero, it's ready.
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if (--NumPredsLeft[Succ->getNumber()] == 0)
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Preferred.push(Succ);
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}
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// Determine the block to follow MBB. First try to find a preferred block,
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// to preserve the original block order when possible.
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MachineBasicBlock *Next = nullptr;
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while (!Preferred.empty()) {
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Next = Preferred.top();
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Preferred.pop();
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// If X isn't dominated by the top active loop header, defer it until that
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// loop is done.
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if (!Loops.empty() &&
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!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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Loops.back().Deferred.push_back(Next);
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Next = nullptr;
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continue;
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}
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// If Next was originally ordered before MBB, and it isn't because it was
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// loop-rotated above the header, it's not preferred.
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if (Next->getNumber() < MBB->getNumber() &&
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(!L || !L->contains(Next) ||
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L->getHeader()->getNumber() < Next->getNumber())) {
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Ready.push(Next);
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Next = nullptr;
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continue;
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}
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break;
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}
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// If we didn't find a suitable block in the Preferred list, check the
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// general Ready list.
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if (!Next) {
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// If there are no more blocks to process, we're done.
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if (Ready.empty()) {
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MaybeUpdateTerminator(MBB);
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break;
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}
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for (;;) {
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Next = Ready.top();
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Ready.pop();
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// If Next isn't dominated by the top active loop header, defer it until
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// that loop is done.
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if (!Loops.empty() &&
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!MDT.dominates(Loops.back().Loop->getHeader(), Next)) {
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Loops.back().Deferred.push_back(Next);
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continue;
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}
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break;
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}
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}
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// Move the next block into place and iterate.
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Next->moveAfter(MBB);
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MaybeUpdateTerminator(MBB);
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MBB = Next;
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}
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assert(Loops.empty() && "Active loop list not finished");
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MF.RenumberBlocks();
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#ifndef NDEBUG
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SmallSetVector<MachineLoop *, 8> OnStack;
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// Insert a sentinel representing the degenerate loop that starts at the
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// function entry block and includes the entire function as a "loop" that
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// executes once.
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OnStack.insert(nullptr);
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for (auto &MBB : MF) {
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assert(MBB.getNumber() >= 0 && "Renumbered blocks should be non-negative.");
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MachineLoop *Loop = MLI.getLoopFor(&MBB);
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if (Loop && &MBB == Loop->getHeader()) {
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// Loop header. The loop predecessor should be sorted above, and the other
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// predecessors should be backedges below.
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for (auto Pred : MBB.predecessors())
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assert(
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(Pred->getNumber() < MBB.getNumber() || Loop->contains(Pred)) &&
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"Loop header predecessors must be loop predecessors or backedges");
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assert(OnStack.insert(Loop) && "Loops should be declared at most once.");
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} else {
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// Not a loop header. All predecessors should be sorted above.
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for (auto Pred : MBB.predecessors())
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assert(Pred->getNumber() < MBB.getNumber() &&
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"Non-loop-header predecessors should be topologically sorted");
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assert(OnStack.count(MLI.getLoopFor(&MBB)) &&
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"Blocks must be nested in their loops");
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}
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while (OnStack.size() > 1 && &MBB == LoopBottom(OnStack.back()))
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OnStack.pop_back();
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}
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assert(OnStack.pop_back_val() == nullptr &&
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"The function entry block shouldn't actually be a loop header");
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assert(OnStack.empty() &&
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"Control flow stack pushes and pops should be balanced.");
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#endif
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}
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/// Test whether Pred has any terminators explicitly branching to MBB, as
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/// opposed to falling through. Note that it's possible (eg. in unoptimized
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/// code) for a branch instruction to both branch to a block and fallthrough
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/// to it, so we check the actual branch operands to see if there are any
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/// explicit mentions.
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static bool ExplicitlyBranchesTo(MachineBasicBlock *Pred,
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MachineBasicBlock *MBB) {
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for (MachineInstr &MI : Pred->terminators())
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for (MachineOperand &MO : MI.explicit_operands())
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if (MO.isMBB() && MO.getMBB() == MBB)
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return true;
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return false;
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}
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/// Test whether MI is a child of some other node in an expression tree.
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static bool IsChild(const MachineInstr *MI,
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const WebAssemblyFunctionInfo &MFI) {
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if (MI->getNumOperands() == 0)
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return false;
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const MachineOperand &MO = MI->getOperand(0);
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if (!MO.isReg() || MO.isImplicit() || !MO.isDef())
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return false;
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unsigned Reg = MO.getReg();
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return TargetRegisterInfo::isVirtualRegister(Reg) &&
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MFI.isVRegStackified(Reg);
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}
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/// Insert a BLOCK marker for branches to MBB (if needed).
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static void PlaceBlockMarker(MachineBasicBlock &MBB, MachineFunction &MF,
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SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
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const WebAssemblyInstrInfo &TII,
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const MachineLoopInfo &MLI,
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MachineDominatorTree &MDT,
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WebAssemblyFunctionInfo &MFI) {
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// First compute the nearest common dominator of all forward non-fallthrough
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// predecessors so that we minimize the time that the BLOCK is on the stack,
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// which reduces overall stack height.
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MachineBasicBlock *Header = nullptr;
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bool IsBranchedTo = false;
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int MBBNumber = MBB.getNumber();
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for (MachineBasicBlock *Pred : MBB.predecessors())
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if (Pred->getNumber() < MBBNumber) {
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Header = Header ? MDT.findNearestCommonDominator(Header, Pred) : Pred;
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if (ExplicitlyBranchesTo(Pred, &MBB))
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IsBranchedTo = true;
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}
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if (!Header)
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return;
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if (!IsBranchedTo)
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return;
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assert(&MBB != &MF.front() && "Header blocks shouldn't have predecessors");
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MachineBasicBlock *LayoutPred = &*prev(MachineFunction::iterator(&MBB));
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// If the nearest common dominator is inside a more deeply nested context,
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// walk out to the nearest scope which isn't more deeply nested.
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for (MachineFunction::iterator I(LayoutPred), E(Header); I != E; --I) {
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if (MachineBasicBlock *ScopeTop = ScopeTops[I->getNumber()]) {
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if (ScopeTop->getNumber() > Header->getNumber()) {
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// Skip over an intervening scope.
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I = next(MachineFunction::iterator(ScopeTop));
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} else {
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// We found a scope level at an appropriate depth.
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Header = ScopeTop;
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break;
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}
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}
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}
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// If there's a loop which ends just before MBB which contains Header, we can
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// reuse its label instead of inserting a new BLOCK.
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for (MachineLoop *Loop = MLI.getLoopFor(LayoutPred);
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Loop && Loop->contains(LayoutPred); Loop = Loop->getParentLoop())
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if (Loop && LoopBottom(Loop) == LayoutPred && Loop->contains(Header))
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return;
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// Decide where in Header to put the BLOCK.
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MachineBasicBlock::iterator InsertPos;
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MachineLoop *HeaderLoop = MLI.getLoopFor(Header);
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if (HeaderLoop && MBB.getNumber() > LoopBottom(HeaderLoop)->getNumber()) {
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// Header is the header of a loop that does not lexically contain MBB, so
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// the BLOCK needs to be above the LOOP, after any END constructs.
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InsertPos = Header->begin();
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while (InsertPos->getOpcode() != WebAssembly::LOOP)
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++InsertPos;
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} else {
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// Otherwise, insert the BLOCK as late in Header as we can, but before the
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// beginning of the local expression tree and any nested BLOCKs.
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InsertPos = Header->getFirstTerminator();
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while (InsertPos != Header->begin() && IsChild(prev(InsertPos), MFI) &&
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prev(InsertPos)->getOpcode() != WebAssembly::LOOP &&
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prev(InsertPos)->getOpcode() != WebAssembly::END_BLOCK &&
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prev(InsertPos)->getOpcode() != WebAssembly::END_LOOP)
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--InsertPos;
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}
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// Add the BLOCK.
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BuildMI(*Header, InsertPos, DebugLoc(), TII.get(WebAssembly::BLOCK));
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// Mark the end of the block.
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InsertPos = MBB.begin();
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while (InsertPos != MBB.end() &&
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InsertPos->getOpcode() == WebAssembly::END_LOOP)
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++InsertPos;
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BuildMI(MBB, InsertPos, DebugLoc(), TII.get(WebAssembly::END_BLOCK));
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// Track the farthest-spanning scope that ends at this point.
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int Number = MBB.getNumber();
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if (!ScopeTops[Number] ||
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ScopeTops[Number]->getNumber() > Header->getNumber())
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ScopeTops[Number] = Header;
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}
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/// Insert a LOOP marker for a loop starting at MBB (if it's a loop header).
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static void PlaceLoopMarker(
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MachineBasicBlock &MBB, MachineFunction &MF,
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SmallVectorImpl<MachineBasicBlock *> &ScopeTops,
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DenseMap<const MachineInstr *, const MachineBasicBlock *> &LoopTops,
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const WebAssemblyInstrInfo &TII, const MachineLoopInfo &MLI) {
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MachineLoop *Loop = MLI.getLoopFor(&MBB);
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if (!Loop || Loop->getHeader() != &MBB)
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return;
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// The operand of a LOOP is the first block after the loop. If the loop is the
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// bottom of the function, insert a dummy block at the end.
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MachineBasicBlock *Bottom = LoopBottom(Loop);
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auto Iter = next(MachineFunction::iterator(Bottom));
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if (Iter == MF.end()) {
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MachineBasicBlock *Label = MF.CreateMachineBasicBlock();
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// Give it a fake predecessor so that AsmPrinter prints its label.
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Label->addSuccessor(Label);
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MF.push_back(Label);
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Iter = next(MachineFunction::iterator(Bottom));
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}
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MachineBasicBlock *AfterLoop = &*Iter;
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// Mark the beginning of the loop (after the end of any existing loop that
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// ends here).
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auto InsertPos = MBB.begin();
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while (InsertPos != MBB.end() &&
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InsertPos->getOpcode() == WebAssembly::END_LOOP)
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++InsertPos;
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BuildMI(MBB, InsertPos, DebugLoc(), TII.get(WebAssembly::LOOP));
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// Mark the end of the loop.
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MachineInstr *End = BuildMI(*AfterLoop, AfterLoop->begin(), DebugLoc(),
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TII.get(WebAssembly::END_LOOP));
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LoopTops[End] = &MBB;
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assert((!ScopeTops[AfterLoop->getNumber()] ||
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ScopeTops[AfterLoop->getNumber()]->getNumber() < MBB.getNumber()) &&
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"With block sorting the outermost loop for a block should be first.");
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if (!ScopeTops[AfterLoop->getNumber()])
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ScopeTops[AfterLoop->getNumber()] = &MBB;
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}
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static unsigned
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GetDepth(const SmallVectorImpl<const MachineBasicBlock *> &Stack,
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const MachineBasicBlock *MBB) {
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unsigned Depth = 0;
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for (auto X : reverse(Stack)) {
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if (X == MBB)
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break;
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++Depth;
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}
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assert(Depth < Stack.size() && "Branch destination should be in scope");
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return Depth;
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}
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/// Insert LOOP and BLOCK markers at appropriate places.
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static void PlaceMarkers(MachineFunction &MF, const MachineLoopInfo &MLI,
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const WebAssemblyInstrInfo &TII,
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MachineDominatorTree &MDT,
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WebAssemblyFunctionInfo &MFI) {
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// For each block whose label represents the end of a scope, record the block
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// which holds the beginning of the scope. This will allow us to quickly skip
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// over scoped regions when walking blocks. We allocate one more than the
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// number of blocks in the function to accommodate for the possible fake block
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// we may insert at the end.
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SmallVector<MachineBasicBlock *, 8> ScopeTops(MF.getNumBlockIDs() + 1);
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// For eacn LOOP_END, the corresponding LOOP.
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DenseMap<const MachineInstr *, const MachineBasicBlock *> LoopTops;
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for (auto &MBB : MF) {
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// Place the LOOP for MBB if MBB is the header of a loop.
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PlaceLoopMarker(MBB, MF, ScopeTops, LoopTops, TII, MLI);
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// Place the BLOCK for MBB if MBB is branched to from above.
|
|
PlaceBlockMarker(MBB, MF, ScopeTops, TII, MLI, MDT, MFI);
|
|
}
|
|
|
|
// Now rewrite references to basic blocks to be depth immediates.
|
|
SmallVector<const MachineBasicBlock *, 8> Stack;
|
|
for (auto &MBB : reverse(MF)) {
|
|
for (auto &MI : reverse(MBB)) {
|
|
switch (MI.getOpcode()) {
|
|
case WebAssembly::BLOCK:
|
|
assert(ScopeTops[Stack.back()->getNumber()] == &MBB &&
|
|
"Block should be balanced");
|
|
Stack.pop_back();
|
|
break;
|
|
case WebAssembly::LOOP:
|
|
assert(Stack.back() == &MBB && "Loop top should be balanced");
|
|
Stack.pop_back();
|
|
Stack.pop_back();
|
|
break;
|
|
case WebAssembly::END_BLOCK:
|
|
Stack.push_back(&MBB);
|
|
break;
|
|
case WebAssembly::END_LOOP:
|
|
Stack.push_back(&MBB);
|
|
Stack.push_back(LoopTops[&MI]);
|
|
break;
|
|
default:
|
|
if (MI.isTerminator()) {
|
|
// Rewrite MBB operands to be depth immediates.
|
|
SmallVector<MachineOperand, 4> Ops(MI.operands());
|
|
while (MI.getNumOperands() > 0)
|
|
MI.RemoveOperand(MI.getNumOperands() - 1);
|
|
for (auto MO : Ops) {
|
|
if (MO.isMBB())
|
|
MO = MachineOperand::CreateImm(GetDepth(Stack, MO.getMBB()));
|
|
MI.addOperand(MF, MO);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
assert(Stack.empty() && "Control flow should be balanced");
|
|
}
|
|
|
|
bool WebAssemblyCFGStackify::runOnMachineFunction(MachineFunction &MF) {
|
|
DEBUG(dbgs() << "********** CFG Stackifying **********\n"
|
|
"********** Function: "
|
|
<< MF.getName() << '\n');
|
|
|
|
const auto &MLI = getAnalysis<MachineLoopInfo>();
|
|
auto &MDT = getAnalysis<MachineDominatorTree>();
|
|
// Liveness is not tracked for EXPR_STACK physreg.
|
|
const auto &TII = *MF.getSubtarget<WebAssemblySubtarget>().getInstrInfo();
|
|
WebAssemblyFunctionInfo &MFI = *MF.getInfo<WebAssemblyFunctionInfo>();
|
|
MF.getRegInfo().invalidateLiveness();
|
|
|
|
// Sort the blocks, with contiguous loops.
|
|
SortBlocks(MF, MLI, MDT);
|
|
|
|
// Place the BLOCK and LOOP markers to indicate the beginnings of scopes.
|
|
PlaceMarkers(MF, MLI, TII, MDT, MFI);
|
|
|
|
return true;
|
|
}
|