llvm-project/clang/lib/Basic/FileManager.cpp

566 lines
20 KiB
C++

//===--- FileManager.cpp - File System Probing and Caching ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the FileManager interface.
//
//===----------------------------------------------------------------------===//
//
// TODO: This should index all interesting directories with dirent calls.
// getdirentries ?
// opendir/readdir_r/closedir ?
//
//===----------------------------------------------------------------------===//
#include "clang/Basic/FileManager.h"
#include "clang/Basic/FileSystemStatCache.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/Config/llvm-config.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/MemoryBuffer.h"
#include "llvm/Support/Path.h"
#include "llvm/Support/raw_ostream.h"
#include <string>
using namespace clang;
/// NON_EXISTENT_DIR - A special value distinct from null that is used to
/// represent a dir name that doesn't exist on the disk.
#define NON_EXISTENT_DIR reinterpret_cast<DirectoryEntry*>((intptr_t)-1)
/// NON_EXISTENT_FILE - A special value distinct from null that is used to
/// represent a filename that doesn't exist on the disk.
#define NON_EXISTENT_FILE reinterpret_cast<FileEntry*>((intptr_t)-1)
//===----------------------------------------------------------------------===//
// Common logic.
//===----------------------------------------------------------------------===//
FileManager::FileManager(const FileSystemOptions &FSO,
IntrusiveRefCntPtr<vfs::FileSystem> FS)
: FS(FS), FileSystemOpts(FSO),
SeenDirEntries(64), SeenFileEntries(64), NextFileUID(0) {
NumDirLookups = NumFileLookups = 0;
NumDirCacheMisses = NumFileCacheMisses = 0;
// If the caller doesn't provide a virtual file system, just grab the real
// file system.
if (!FS)
this->FS = vfs::getRealFileSystem();
}
FileManager::~FileManager() = default;
void FileManager::addStatCache(std::unique_ptr<FileSystemStatCache> statCache,
bool AtBeginning) {
assert(statCache && "No stat cache provided?");
if (AtBeginning || !StatCache.get()) {
statCache->setNextStatCache(std::move(StatCache));
StatCache = std::move(statCache);
return;
}
FileSystemStatCache *LastCache = StatCache.get();
while (LastCache->getNextStatCache())
LastCache = LastCache->getNextStatCache();
LastCache->setNextStatCache(std::move(statCache));
}
void FileManager::removeStatCache(FileSystemStatCache *statCache) {
if (!statCache)
return;
if (StatCache.get() == statCache) {
// This is the first stat cache.
StatCache = StatCache->takeNextStatCache();
return;
}
// Find the stat cache in the list.
FileSystemStatCache *PrevCache = StatCache.get();
while (PrevCache && PrevCache->getNextStatCache() != statCache)
PrevCache = PrevCache->getNextStatCache();
assert(PrevCache && "Stat cache not found for removal");
PrevCache->setNextStatCache(statCache->takeNextStatCache());
}
void FileManager::clearStatCaches() {
StatCache.reset();
}
/// \brief Retrieve the directory that the given file name resides in.
/// Filename can point to either a real file or a virtual file.
static const DirectoryEntry *getDirectoryFromFile(FileManager &FileMgr,
StringRef Filename,
bool CacheFailure) {
if (Filename.empty())
return nullptr;
if (llvm::sys::path::is_separator(Filename[Filename.size() - 1]))
return nullptr; // If Filename is a directory.
StringRef DirName = llvm::sys::path::parent_path(Filename);
// Use the current directory if file has no path component.
if (DirName.empty())
DirName = ".";
return FileMgr.getDirectory(DirName, CacheFailure);
}
/// Add all ancestors of the given path (pointing to either a file or
/// a directory) as virtual directories.
void FileManager::addAncestorsAsVirtualDirs(StringRef Path) {
StringRef DirName = llvm::sys::path::parent_path(Path);
if (DirName.empty())
DirName = ".";
auto &NamedDirEnt =
*SeenDirEntries.insert(std::make_pair(DirName, nullptr)).first;
// When caching a virtual directory, we always cache its ancestors
// at the same time. Therefore, if DirName is already in the cache,
// we don't need to recurse as its ancestors must also already be in
// the cache.
if (NamedDirEnt.second && NamedDirEnt.second != NON_EXISTENT_DIR)
return;
// Add the virtual directory to the cache.
auto UDE = llvm::make_unique<DirectoryEntry>();
UDE->Name = NamedDirEnt.first().data();
NamedDirEnt.second = UDE.get();
VirtualDirectoryEntries.push_back(std::move(UDE));
// Recursively add the other ancestors.
addAncestorsAsVirtualDirs(DirName);
}
const DirectoryEntry *FileManager::getDirectory(StringRef DirName,
bool CacheFailure) {
// stat doesn't like trailing separators except for root directory.
// At least, on Win32 MSVCRT, stat() cannot strip trailing '/'.
// (though it can strip '\\')
if (DirName.size() > 1 &&
DirName != llvm::sys::path::root_path(DirName) &&
llvm::sys::path::is_separator(DirName.back()))
DirName = DirName.substr(0, DirName.size()-1);
#ifdef LLVM_ON_WIN32
// Fixing a problem with "clang C:test.c" on Windows.
// Stat("C:") does not recognize "C:" as a valid directory
std::string DirNameStr;
if (DirName.size() > 1 && DirName.back() == ':' &&
DirName.equals_lower(llvm::sys::path::root_name(DirName))) {
DirNameStr = DirName.str() + '.';
DirName = DirNameStr;
}
#endif
++NumDirLookups;
auto &NamedDirEnt =
*SeenDirEntries.insert(std::make_pair(DirName, nullptr)).first;
// See if there was already an entry in the map. Note that the map
// contains both virtual and real directories.
if (NamedDirEnt.second)
return NamedDirEnt.second == NON_EXISTENT_DIR ? nullptr
: NamedDirEnt.second;
++NumDirCacheMisses;
// By default, initialize it to invalid.
NamedDirEnt.second = NON_EXISTENT_DIR;
// Get the null-terminated directory name as stored as the key of the
// SeenDirEntries map.
const char *InterndDirName = NamedDirEnt.first().data();
// Check to see if the directory exists.
FileData Data;
if (getStatValue(InterndDirName, Data, false, nullptr /*directory lookup*/)) {
// There's no real directory at the given path.
if (!CacheFailure)
SeenDirEntries.erase(DirName);
return nullptr;
}
// It exists. See if we have already opened a directory with the
// same inode (this occurs on Unix-like systems when one dir is
// symlinked to another, for example) or the same path (on
// Windows).
DirectoryEntry &UDE = UniqueRealDirs[Data.UniqueID];
NamedDirEnt.second = &UDE;
if (!UDE.getName()) {
// We don't have this directory yet, add it. We use the string
// key from the SeenDirEntries map as the string.
UDE.Name = InterndDirName;
}
return &UDE;
}
const FileEntry *FileManager::getFile(StringRef Filename, bool openFile,
bool CacheFailure) {
++NumFileLookups;
// See if there is already an entry in the map.
auto &NamedFileEnt =
*SeenFileEntries.insert(std::make_pair(Filename, nullptr)).first;
// See if there is already an entry in the map.
if (NamedFileEnt.second)
return NamedFileEnt.second == NON_EXISTENT_FILE ? nullptr
: NamedFileEnt.second;
++NumFileCacheMisses;
// By default, initialize it to invalid.
NamedFileEnt.second = NON_EXISTENT_FILE;
// Get the null-terminated file name as stored as the key of the
// SeenFileEntries map.
const char *InterndFileName = NamedFileEnt.first().data();
// Look up the directory for the file. When looking up something like
// sys/foo.h we'll discover all of the search directories that have a 'sys'
// subdirectory. This will let us avoid having to waste time on known-to-fail
// searches when we go to find sys/bar.h, because all the search directories
// without a 'sys' subdir will get a cached failure result.
const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
CacheFailure);
if (DirInfo == nullptr) { // Directory doesn't exist, file can't exist.
if (!CacheFailure)
SeenFileEntries.erase(Filename);
return nullptr;
}
// FIXME: Use the directory info to prune this, before doing the stat syscall.
// FIXME: This will reduce the # syscalls.
// Nope, there isn't. Check to see if the file exists.
std::unique_ptr<vfs::File> F;
FileData Data;
if (getStatValue(InterndFileName, Data, true, openFile ? &F : nullptr)) {
// There's no real file at the given path.
if (!CacheFailure)
SeenFileEntries.erase(Filename);
return nullptr;
}
assert((openFile || !F) && "undesired open file");
// It exists. See if we have already opened a file with the same inode.
// This occurs when one dir is symlinked to another, for example.
FileEntry &UFE = UniqueRealFiles[Data.UniqueID];
NamedFileEnt.second = &UFE;
// If the name returned by getStatValue is different than Filename, re-intern
// the name.
if (Data.Name != Filename) {
auto &NamedFileEnt =
*SeenFileEntries.insert(std::make_pair(Data.Name, nullptr)).first;
if (!NamedFileEnt.second)
NamedFileEnt.second = &UFE;
else
assert(NamedFileEnt.second == &UFE &&
"filename from getStatValue() refers to wrong file");
InterndFileName = NamedFileEnt.first().data();
}
if (UFE.isValid()) { // Already have an entry with this inode, return it.
// FIXME: this hack ensures that if we look up a file by a virtual path in
// the VFS that the getDir() will have the virtual path, even if we found
// the file by a 'real' path first. This is required in order to find a
// module's structure when its headers/module map are mapped in the VFS.
// We should remove this as soon as we can properly support a file having
// multiple names.
if (DirInfo != UFE.Dir && Data.IsVFSMapped)
UFE.Dir = DirInfo;
// Always update the name to use the last name by which a file was accessed.
// FIXME: Neither this nor always using the first name is correct; we want
// to switch towards a design where we return a FileName object that
// encapsulates both the name by which the file was accessed and the
// corresponding FileEntry.
UFE.Name = InterndFileName;
return &UFE;
}
// Otherwise, we don't have this file yet, add it.
UFE.Name = InterndFileName;
UFE.Size = Data.Size;
UFE.ModTime = Data.ModTime;
UFE.Dir = DirInfo;
UFE.UID = NextFileUID++;
UFE.UniqueID = Data.UniqueID;
UFE.IsNamedPipe = Data.IsNamedPipe;
UFE.InPCH = Data.InPCH;
UFE.File = std::move(F);
UFE.IsValid = true;
if (UFE.File)
if (auto RealPathName = UFE.File->getName())
UFE.RealPathName = *RealPathName;
return &UFE;
}
const FileEntry *
FileManager::getVirtualFile(StringRef Filename, off_t Size,
time_t ModificationTime) {
++NumFileLookups;
// See if there is already an entry in the map.
auto &NamedFileEnt =
*SeenFileEntries.insert(std::make_pair(Filename, nullptr)).first;
// See if there is already an entry in the map.
if (NamedFileEnt.second && NamedFileEnt.second != NON_EXISTENT_FILE)
return NamedFileEnt.second;
++NumFileCacheMisses;
// By default, initialize it to invalid.
NamedFileEnt.second = NON_EXISTENT_FILE;
addAncestorsAsVirtualDirs(Filename);
FileEntry *UFE = nullptr;
// Now that all ancestors of Filename are in the cache, the
// following call is guaranteed to find the DirectoryEntry from the
// cache.
const DirectoryEntry *DirInfo = getDirectoryFromFile(*this, Filename,
/*CacheFailure=*/true);
assert(DirInfo &&
"The directory of a virtual file should already be in the cache.");
// Check to see if the file exists. If so, drop the virtual file
FileData Data;
const char *InterndFileName = NamedFileEnt.first().data();
if (getStatValue(InterndFileName, Data, true, nullptr) == 0) {
Data.Size = Size;
Data.ModTime = ModificationTime;
UFE = &UniqueRealFiles[Data.UniqueID];
NamedFileEnt.second = UFE;
// If we had already opened this file, close it now so we don't
// leak the descriptor. We're not going to use the file
// descriptor anyway, since this is a virtual file.
if (UFE->File)
UFE->closeFile();
// If we already have an entry with this inode, return it.
if (UFE->isValid())
return UFE;
UFE->UniqueID = Data.UniqueID;
UFE->IsNamedPipe = Data.IsNamedPipe;
UFE->InPCH = Data.InPCH;
}
if (!UFE) {
VirtualFileEntries.push_back(llvm::make_unique<FileEntry>());
UFE = VirtualFileEntries.back().get();
NamedFileEnt.second = UFE;
}
UFE->Name = InterndFileName;
UFE->Size = Size;
UFE->ModTime = ModificationTime;
UFE->Dir = DirInfo;
UFE->UID = NextFileUID++;
UFE->File.reset();
return UFE;
}
bool FileManager::FixupRelativePath(SmallVectorImpl<char> &path) const {
StringRef pathRef(path.data(), path.size());
if (FileSystemOpts.WorkingDir.empty()
|| llvm::sys::path::is_absolute(pathRef))
return false;
SmallString<128> NewPath(FileSystemOpts.WorkingDir);
llvm::sys::path::append(NewPath, pathRef);
path = NewPath;
return true;
}
bool FileManager::makeAbsolutePath(SmallVectorImpl<char> &Path) const {
bool Changed = FixupRelativePath(Path);
if (!llvm::sys::path::is_absolute(StringRef(Path.data(), Path.size()))) {
llvm::sys::fs::make_absolute(Path);
Changed = true;
}
return Changed;
}
llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>>
FileManager::getBufferForFile(const FileEntry *Entry, bool isVolatile,
bool ShouldCloseOpenFile) {
uint64_t FileSize = Entry->getSize();
// If there's a high enough chance that the file have changed since we
// got its size, force a stat before opening it.
if (isVolatile)
FileSize = -1;
const char *Filename = Entry->getName();
// If the file is already open, use the open file descriptor.
if (Entry->File) {
auto Result =
Entry->File->getBuffer(Filename, FileSize,
/*RequiresNullTerminator=*/true, isVolatile);
// FIXME: we need a set of APIs that can make guarantees about whether a
// FileEntry is open or not.
if (ShouldCloseOpenFile)
Entry->closeFile();
return Result;
}
// Otherwise, open the file.
if (FileSystemOpts.WorkingDir.empty())
return FS->getBufferForFile(Filename, FileSize,
/*RequiresNullTerminator=*/true, isVolatile);
SmallString<128> FilePath(Entry->getName());
FixupRelativePath(FilePath);
return FS->getBufferForFile(FilePath, FileSize,
/*RequiresNullTerminator=*/true, isVolatile);
}
llvm::ErrorOr<std::unique_ptr<llvm::MemoryBuffer>>
FileManager::getBufferForFile(StringRef Filename) {
if (FileSystemOpts.WorkingDir.empty())
return FS->getBufferForFile(Filename);
SmallString<128> FilePath(Filename);
FixupRelativePath(FilePath);
return FS->getBufferForFile(FilePath.c_str());
}
/// getStatValue - Get the 'stat' information for the specified path,
/// using the cache to accelerate it if possible. This returns true
/// if the path points to a virtual file or does not exist, or returns
/// false if it's an existent real file. If FileDescriptor is NULL,
/// do directory look-up instead of file look-up.
bool FileManager::getStatValue(const char *Path, FileData &Data, bool isFile,
std::unique_ptr<vfs::File> *F) {
// FIXME: FileSystemOpts shouldn't be passed in here, all paths should be
// absolute!
if (FileSystemOpts.WorkingDir.empty())
return FileSystemStatCache::get(Path, Data, isFile, F,StatCache.get(), *FS);
SmallString<128> FilePath(Path);
FixupRelativePath(FilePath);
return FileSystemStatCache::get(FilePath.c_str(), Data, isFile, F,
StatCache.get(), *FS);
}
bool FileManager::getNoncachedStatValue(StringRef Path,
vfs::Status &Result) {
SmallString<128> FilePath(Path);
FixupRelativePath(FilePath);
llvm::ErrorOr<vfs::Status> S = FS->status(FilePath.c_str());
if (!S)
return true;
Result = *S;
return false;
}
void FileManager::invalidateCache(const FileEntry *Entry) {
assert(Entry && "Cannot invalidate a NULL FileEntry");
SeenFileEntries.erase(Entry->getName());
// FileEntry invalidation should not block future optimizations in the file
// caches. Possible alternatives are cache truncation (invalidate last N) or
// invalidation of the whole cache.
UniqueRealFiles.erase(Entry->getUniqueID());
}
void FileManager::GetUniqueIDMapping(
SmallVectorImpl<const FileEntry *> &UIDToFiles) const {
UIDToFiles.clear();
UIDToFiles.resize(NextFileUID);
// Map file entries
for (llvm::StringMap<FileEntry*, llvm::BumpPtrAllocator>::const_iterator
FE = SeenFileEntries.begin(), FEEnd = SeenFileEntries.end();
FE != FEEnd; ++FE)
if (FE->getValue() && FE->getValue() != NON_EXISTENT_FILE)
UIDToFiles[FE->getValue()->getUID()] = FE->getValue();
// Map virtual file entries
for (const auto &VFE : VirtualFileEntries)
if (VFE && VFE.get() != NON_EXISTENT_FILE)
UIDToFiles[VFE->getUID()] = VFE.get();
}
void FileManager::modifyFileEntry(FileEntry *File,
off_t Size, time_t ModificationTime) {
File->Size = Size;
File->ModTime = ModificationTime;
}
StringRef FileManager::getCanonicalName(const DirectoryEntry *Dir) {
// FIXME: use llvm::sys::fs::canonical() when it gets implemented
llvm::DenseMap<const DirectoryEntry *, llvm::StringRef>::iterator Known
= CanonicalDirNames.find(Dir);
if (Known != CanonicalDirNames.end())
return Known->second;
StringRef CanonicalName(Dir->getName());
#ifdef LLVM_ON_UNIX
char CanonicalNameBuf[PATH_MAX];
if (realpath(Dir->getName(), CanonicalNameBuf))
CanonicalName = StringRef(CanonicalNameBuf).copy(CanonicalNameStorage);
#else
SmallString<256> CanonicalNameBuf(CanonicalName);
llvm::sys::fs::make_absolute(CanonicalNameBuf);
llvm::sys::path::native(CanonicalNameBuf);
// We've run into needing to remove '..' here in the wild though, so
// remove it.
// On Windows, symlinks are significantly less prevalent, so removing
// '..' is pretty safe.
// Ideally we'd have an equivalent of `realpath` and could implement
// sys::fs::canonical across all the platforms.
llvm::sys::path::remove_dots(CanonicalNameBuf, /* remove_dot_dot */ true);
CanonicalName = StringRef(CanonicalNameBuf).copy(CanonicalNameStorage);
#endif
CanonicalDirNames.insert(std::make_pair(Dir, CanonicalName));
return CanonicalName;
}
void FileManager::PrintStats() const {
llvm::errs() << "\n*** File Manager Stats:\n";
llvm::errs() << UniqueRealFiles.size() << " real files found, "
<< UniqueRealDirs.size() << " real dirs found.\n";
llvm::errs() << VirtualFileEntries.size() << " virtual files found, "
<< VirtualDirectoryEntries.size() << " virtual dirs found.\n";
llvm::errs() << NumDirLookups << " dir lookups, "
<< NumDirCacheMisses << " dir cache misses.\n";
llvm::errs() << NumFileLookups << " file lookups, "
<< NumFileCacheMisses << " file cache misses.\n";
//llvm::errs() << PagesMapped << BytesOfPagesMapped << FSLookups;
}