llvm-project/clang/lib/Analysis/ExplodedGraph.cpp

242 lines
7.3 KiB
C++

//=-- ExplodedGraph.cpp - Local, Path-Sens. "Exploded Graph" -*- C++ -*------=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the template classes ExplodedNode and ExplodedGraph,
// which represent a path-sensitive, intra-procedural "exploded graph."
//
//===----------------------------------------------------------------------===//
#include "clang/Analysis/PathSensitive/ExplodedGraph.h"
#include "clang/AST/Stmt.h"
#include "llvm/ADT/DenseSet.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallVector.h"
#include <vector>
using namespace clang;
//===----------------------------------------------------------------------===//
// Node auditing.
//===----------------------------------------------------------------------===//
// An out of line virtual method to provide a home for the class vtable.
ExplodedNodeImpl::Auditor::~Auditor() {}
#ifndef NDEBUG
static ExplodedNodeImpl::Auditor* NodeAuditor = 0;
#endif
void ExplodedNodeImpl::SetAuditor(ExplodedNodeImpl::Auditor* A) {
#ifndef NDEBUG
NodeAuditor = A;
#endif
}
//===----------------------------------------------------------------------===//
// ExplodedNodeImpl.
//===----------------------------------------------------------------------===//
static inline std::vector<ExplodedNodeImpl*>& getVector(void* P) {
return *reinterpret_cast<std::vector<ExplodedNodeImpl*>*>(P);
}
void ExplodedNodeImpl::addPredecessor(ExplodedNodeImpl* V) {
assert (!V->isSink());
Preds.addNode(V);
V->Succs.addNode(this);
#ifndef NDEBUG
if (NodeAuditor) NodeAuditor->AddEdge(V, this);
#endif
}
void ExplodedNodeImpl::NodeGroup::addNode(ExplodedNodeImpl* N) {
assert ((reinterpret_cast<uintptr_t>(N) & Mask) == 0x0);
assert (!getFlag());
if (getKind() == Size1) {
if (ExplodedNodeImpl* NOld = getNode()) {
std::vector<ExplodedNodeImpl*>* V = new std::vector<ExplodedNodeImpl*>();
assert ((reinterpret_cast<uintptr_t>(V) & Mask) == 0x0);
V->push_back(NOld);
V->push_back(N);
P = reinterpret_cast<uintptr_t>(V) | SizeOther;
assert (getPtr() == (void*) V);
assert (getKind() == SizeOther);
}
else {
P = reinterpret_cast<uintptr_t>(N);
assert (getKind() == Size1);
}
}
else {
assert (getKind() == SizeOther);
getVector(getPtr()).push_back(N);
}
}
unsigned ExplodedNodeImpl::NodeGroup::size() const {
if (getFlag())
return 0;
if (getKind() == Size1)
return getNode() ? 1 : 0;
else
return getVector(getPtr()).size();
}
ExplodedNodeImpl** ExplodedNodeImpl::NodeGroup::begin() const {
if (getFlag())
return NULL;
if (getKind() == Size1)
return (ExplodedNodeImpl**) (getPtr() ? &P : NULL);
else
return const_cast<ExplodedNodeImpl**>(&*(getVector(getPtr()).begin()));
}
ExplodedNodeImpl** ExplodedNodeImpl::NodeGroup::end() const {
if (getFlag())
return NULL;
if (getKind() == Size1)
return (ExplodedNodeImpl**) (getPtr() ? &P+1 : NULL);
else {
// Dereferencing end() is undefined behaviour. The vector is not empty, so
// we can dereference the last elem and then add 1 to the result.
return const_cast<ExplodedNodeImpl**>(&getVector(getPtr()).back()) + 1;
}
}
ExplodedNodeImpl::NodeGroup::~NodeGroup() {
if (getKind() == SizeOther) delete &getVector(getPtr());
}
ExplodedGraphImpl*
ExplodedGraphImpl::Trim(const ExplodedNodeImpl* const* BeginSources,
const ExplodedNodeImpl* const* EndSources,
InterExplodedGraphMapImpl* M,
llvm::DenseMap<const void*, const void*> *InverseMap)
const {
typedef llvm::DenseSet<const ExplodedNodeImpl*> Pass1Ty;
Pass1Ty Pass1;
typedef llvm::DenseMap<const ExplodedNodeImpl*, ExplodedNodeImpl*> Pass2Ty;
Pass2Ty& Pass2 = M->M;
llvm::SmallVector<const ExplodedNodeImpl*, 10> WL1, WL2;
// ===- Pass 1 (reverse DFS) -===
for (const ExplodedNodeImpl* const* I = BeginSources; I != EndSources; ++I) {
assert(*I);
WL1.push_back(*I);
}
// Process the first worklist until it is empty. Because it is a std::list
// it acts like a FIFO queue.
while (!WL1.empty()) {
const ExplodedNodeImpl *N = WL1.back();
WL1.pop_back();
// Have we already visited this node? If so, continue to the next one.
if (Pass1.count(N))
continue;
// Otherwise, mark this node as visited.
Pass1.insert(N);
// If this is a root enqueue it to the second worklist.
if (N->Preds.empty()) {
WL2.push_back(N);
continue;
}
// Visit our predecessors and enqueue them.
for (ExplodedNodeImpl** I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I)
WL1.push_back(*I);
}
// We didn't hit a root? Return with a null pointer for the new graph.
if (WL2.empty())
return 0;
// Create an empty graph.
ExplodedGraphImpl* G = MakeEmptyGraph();
// ===- Pass 2 (forward DFS to construct the new graph) -===
while (!WL2.empty()) {
const ExplodedNodeImpl* N = WL2.back();
WL2.pop_back();
// Skip this node if we have already processed it.
if (Pass2.find(N) != Pass2.end())
continue;
// Create the corresponding node in the new graph and record the mapping
// from the old node to the new node.
ExplodedNodeImpl* NewN = G->getNodeImpl(N->getLocation(), N->State, NULL);
Pass2[N] = NewN;
// Also record the reverse mapping from the new node to the old node.
if (InverseMap) (*InverseMap)[NewN] = N;
// If this node is a root, designate it as such in the graph.
if (N->Preds.empty())
G->addRoot(NewN);
// In the case that some of the intended predecessors of NewN have already
// been created, we should hook them up as predecessors.
// Walk through the predecessors of 'N' and hook up their corresponding
// nodes in the new graph (if any) to the freshly created node.
for (ExplodedNodeImpl **I=N->Preds.begin(), **E=N->Preds.end(); I!=E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI == Pass2.end())
continue;
NewN->addPredecessor(PI->second);
}
// In the case that some of the intended successors of NewN have already
// been created, we should hook them up as successors. Otherwise, enqueue
// the new nodes from the original graph that should have nodes created
// in the new graph.
for (ExplodedNodeImpl **I=N->Succs.begin(), **E=N->Succs.end(); I!=E; ++I) {
Pass2Ty::iterator PI = Pass2.find(*I);
if (PI != Pass2.end()) {
PI->second->addPredecessor(NewN);
continue;
}
// Enqueue nodes to the worklist that were marked during pass 1.
if (Pass1.count(*I))
WL2.push_back(*I);
}
// Finally, explictly mark all nodes without any successors as sinks.
if (N->isSink())
NewN->markAsSink();
}
return G;
}
ExplodedNodeImpl*
InterExplodedGraphMapImpl::getMappedImplNode(const ExplodedNodeImpl* N) const {
llvm::DenseMap<const ExplodedNodeImpl*, ExplodedNodeImpl*>::iterator I =
M.find(N);
return I == M.end() ? 0 : I->second;
}
InterExplodedGraphMapImpl::InterExplodedGraphMapImpl() {}