forked from OSchip/llvm-project
362 lines
14 KiB
C++
362 lines
14 KiB
C++
//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include <future>
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#include "GDBRemoteTestUtils.h"
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#include "Plugins/Process/Utility/LinuxSignals.h"
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#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
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#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
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#include "lldb/Utility/StreamGDBRemote.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/Testing/Support/Error.h"
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using namespace lldb_private::process_gdb_remote;
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using namespace lldb_private;
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using namespace lldb;
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typedef GDBRemoteCommunication::PacketResult PacketResult;
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namespace {
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struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
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std::string output;
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std::string misc_data;
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unsigned stop_reply_called = 0;
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std::vector<std::string> structured_data_packets;
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void HandleAsyncStdout(llvm::StringRef out) { output += out; }
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void HandleAsyncMisc(llvm::StringRef data) { misc_data += data; }
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void HandleStopReply() { ++stop_reply_called; }
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void HandleAsyncStructuredDataPacket(llvm::StringRef data) {
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structured_data_packets.push_back(data);
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}
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};
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struct TestClient : public GDBRemoteClientBase {
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TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
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m_send_acks = false;
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}
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};
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class GDBRemoteClientBaseTest : public GDBRemoteTest {
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public:
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void SetUp() override {
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ASSERT_THAT_ERROR(Connect(client, server), llvm::Succeeded());
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ASSERT_EQ(TestClient::eBroadcastBitRunPacketSent,
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listener_sp->StartListeningForEvents(
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&client, TestClient::eBroadcastBitRunPacketSent));
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}
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protected:
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TestClient client;
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MockServer server;
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MockDelegate delegate;
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ListenerSP listener_sp = Listener::MakeListener("listener");
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StateType SendCPacket(StringExtractorGDBRemote &response) {
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return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
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"c", response);
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}
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void WaitForRunEvent() {
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EventSP event_sp;
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listener_sp->GetEventForBroadcasterWithType(
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&client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
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}
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};
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} // end anonymous namespace
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
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StringExtractorGDBRemote response;
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// Continue. The inferior will stop with a signal.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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// Continue. The inferior will exit.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("W01"));
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ASSERT_EQ(eStateExited, SendCPacket(response));
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ASSERT_EQ("W01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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// Continue. The inferior will get killed.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("X01"));
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ASSERT_EQ(eStateExited, SendCPacket(response));
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ASSERT_EQ("X01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
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StringExtractorGDBRemote continue_response, response;
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// SendAsyncSignal should do nothing when we are not running.
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ASSERT_FALSE(client.SendAsyncSignal(0x47));
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// Continue. After the run packet is sent, send an async signal.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result = std::async(
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std::launch::async, [&] { return client.SendAsyncSignal(0x47); });
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// First we'll get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// Then we get the signal packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("C47", response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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// And we report back a signal stop.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T47"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T47", continue_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
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StringExtractorGDBRemote continue_response, async_response, response;
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const bool send_async = true;
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// Continue. After the run packet is sent, send an async packet.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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// Sending without async enabled should fail.
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ASSERT_EQ(
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PacketResult::ErrorSendFailed,
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client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
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std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
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return client.SendPacketAndWaitForResponse("qTest2", async_response,
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send_async);
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});
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// First we'll get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// Then we get the async packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("qTest2", response.GetStringRef());
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// Send the response and receive it.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest2"));
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ASSERT_EQ(PacketResult::Success, async_result.get());
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ASSERT_EQ("QTest2", async_response.GetStringRef());
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// And we get resumed again.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T01", continue_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
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StringExtractorGDBRemote continue_response, response;
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// Interrupt should do nothing when we're not running.
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ASSERT_FALSE(client.Interrupt());
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// And that's it.
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T13", continue_response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
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StringExtractorGDBRemote continue_response, response;
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// However, the target stops due to a different reason than the original
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// interrupt.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T01", continue_response.GetStringRef());
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ASSERT_TRUE(async_result.get());
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// The subsequent continue packet should work normally.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
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StringExtractorGDBRemote continue_response, async_response, response;
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const bool send_async = true;
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// Interrupt should do nothing when we're not running.
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ASSERT_FALSE(client.Interrupt());
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// Continue. After the run packet is sent, send an async signal.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> interrupt_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted. We'll send two packets to simulate a buggy stub.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T13"));
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// We should stop.
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ASSERT_EQ(eStateStopped, continue_state.get());
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ASSERT_EQ("T13", continue_response.GetStringRef());
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ASSERT_TRUE(interrupt_result.get());
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// Packet stream should remain synchronized.
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std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
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return client.SendPacketAndWaitForResponse("qTest", async_response,
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!send_async);
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});
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("qTest", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.SendPacket("QTest"));
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ASSERT_EQ(PacketResult::Success, send_result.get());
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ASSERT_EQ("QTest", async_response.GetStringRef());
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
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StringExtractorGDBRemote response;
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// Continue. We'll have the server send a bunch of async packets before it
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// stops.
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O4142"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("Apro"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O4344"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("Afile"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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EXPECT_EQ("ABCD", delegate.output);
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EXPECT_EQ("profile", delegate.misc_data);
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EXPECT_EQ(1u, delegate.stop_reply_called);
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}
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TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
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// Build the plain-text version of the JSON data we will have the
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// server send.
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const std::string json_payload =
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"{ \"type\": \"MyFeatureType\", "
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" \"elements\": [ \"entry1\", \"entry2\" ] }";
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const std::string json_packet = "JSON-async:" + json_payload;
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// Escape it properly for transit.
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StreamGDBRemote stream;
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stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
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stream.Flush();
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StringExtractorGDBRemote response;
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// Send async structured data packet, then stop.
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ASSERT_EQ(PacketResult::Success, server.SendPacket(stream.GetData()));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("T01"));
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ASSERT_EQ(eStateStopped, SendCPacket(response));
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ASSERT_EQ("T01", response.GetStringRef());
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ASSERT_EQ(1ul, delegate.structured_data_packets.size());
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// Verify the packet contents. It should have been unescaped upon packet
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// reception.
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ASSERT_EQ(json_packet, delegate.structured_data_packets[0]);
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}
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TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
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StringExtractorGDBRemote continue_response, response;
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// Continue. After the run packet is sent, send an interrupt.
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std::future<StateType> continue_state = std::async(
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std::launch::async, [&] { return SendCPacket(continue_response); });
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("c", response.GetStringRef());
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WaitForRunEvent();
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std::future<bool> async_result =
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std::async(std::launch::async, [&] { return client.Interrupt(); });
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// We get interrupted, but we don't send a stop packet.
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ASSERT_EQ(PacketResult::Success, server.GetPacket(response));
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ASSERT_EQ("\x03", response.GetStringRef());
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// The functions should still terminate (after a timeout).
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ASSERT_TRUE(async_result.get());
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ASSERT_EQ(eStateInvalid, continue_state.get());
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}
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TEST_F(GDBRemoteClientBaseTest, SendPacketAndReceiveResponseWithOutputSupport) {
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StringExtractorGDBRemote response;
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StreamString command_output;
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O48656c6c6f2c"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O20"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("O776f726c64"));
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ASSERT_EQ(PacketResult::Success, server.SendPacket("OK"));
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PacketResult result = client.SendPacketAndReceiveResponseWithOutputSupport(
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"qRcmd,test", response, true,
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[&command_output](llvm::StringRef output) { command_output << output; });
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ASSERT_EQ(PacketResult::Success, result);
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ASSERT_EQ("OK", response.GetStringRef());
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ASSERT_EQ("Hello, world", command_output.GetString().str());
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}
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