forked from OSchip/llvm-project
1218 lines
44 KiB
C++
1218 lines
44 KiB
C++
//===-- MachineFunction.cpp -----------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect native machine code information for a function. This allows
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// target-specific information about the generated code to be stored with each
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// function.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/Analysis/ConstantFolding.h"
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#include "llvm/Analysis/EHPersonalities.h"
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#include "llvm/CodeGen/MachineConstantPool.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunctionInitializer.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/CodeGen/MachineJumpTableInfo.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/PseudoSourceValue.h"
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#include "llvm/CodeGen/WinEHFuncInfo.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/DebugInfo.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/Module.h"
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#include "llvm/IR/ModuleSlotTracker.h"
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#include "llvm/MC/MCAsmInfo.h"
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#include "llvm/MC/MCContext.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/GraphWriter.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetFrameLowering.h"
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#include "llvm/Target/TargetLowering.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetSubtargetInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "codegen"
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static cl::opt<unsigned>
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AlignAllFunctions("align-all-functions",
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cl::desc("Force the alignment of all functions."),
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cl::init(0), cl::Hidden);
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void MachineFunctionInitializer::anchor() {}
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static const char *getPropertyName(MachineFunctionProperties::Property Prop) {
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typedef MachineFunctionProperties::Property P;
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switch(Prop) {
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case P::FailedISel: return "FailedISel";
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case P::IsSSA: return "IsSSA";
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case P::Legalized: return "Legalized";
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case P::NoPHIs: return "NoPHIs";
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case P::NoVRegs: return "NoVRegs";
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case P::RegBankSelected: return "RegBankSelected";
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case P::Selected: return "Selected";
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case P::TracksLiveness: return "TracksLiveness";
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}
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llvm_unreachable("Invalid machine function property");
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}
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void MachineFunctionProperties::print(raw_ostream &OS) const {
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const char *Separator = "";
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for (BitVector::size_type I = 0; I < Properties.size(); ++I) {
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if (!Properties[I])
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continue;
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OS << Separator << getPropertyName(static_cast<Property>(I));
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Separator = ", ";
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}
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}
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//===----------------------------------------------------------------------===//
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// MachineFunction implementation
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//===----------------------------------------------------------------------===//
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// Out-of-line virtual method.
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MachineFunctionInfo::~MachineFunctionInfo() {}
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void ilist_alloc_traits<MachineBasicBlock>::deleteNode(MachineBasicBlock *MBB) {
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MBB->getParent()->DeleteMachineBasicBlock(MBB);
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}
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static inline unsigned getFnStackAlignment(const TargetSubtargetInfo *STI,
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const Function *Fn) {
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if (Fn->hasFnAttribute(Attribute::StackAlignment))
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return Fn->getFnStackAlignment();
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return STI->getFrameLowering()->getStackAlignment();
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}
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MachineFunction::MachineFunction(const Function *F, const TargetMachine &TM,
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unsigned FunctionNum, MachineModuleInfo &mmi)
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: Fn(F), Target(TM), STI(TM.getSubtargetImpl(*F)), Ctx(mmi.getContext()),
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MMI(mmi) {
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FunctionNumber = FunctionNum;
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init();
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}
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void MachineFunction::init() {
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// Assume the function starts in SSA form with correct liveness.
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Properties.set(MachineFunctionProperties::Property::IsSSA);
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Properties.set(MachineFunctionProperties::Property::TracksLiveness);
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if (STI->getRegisterInfo())
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RegInfo = new (Allocator) MachineRegisterInfo(this);
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else
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RegInfo = nullptr;
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MFInfo = nullptr;
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// We can realign the stack if the target supports it and the user hasn't
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// explicitly asked us not to.
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bool CanRealignSP = STI->getFrameLowering()->isStackRealignable() &&
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!Fn->hasFnAttribute("no-realign-stack");
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FrameInfo = new (Allocator) MachineFrameInfo(
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getFnStackAlignment(STI, Fn), /*StackRealignable=*/CanRealignSP,
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/*ForceRealign=*/CanRealignSP &&
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Fn->hasFnAttribute(Attribute::StackAlignment));
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if (Fn->hasFnAttribute(Attribute::StackAlignment))
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FrameInfo->ensureMaxAlignment(Fn->getFnStackAlignment());
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ConstantPool = new (Allocator) MachineConstantPool(getDataLayout());
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Alignment = STI->getTargetLowering()->getMinFunctionAlignment();
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// FIXME: Shouldn't use pref alignment if explicit alignment is set on Fn.
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// FIXME: Use Function::optForSize().
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if (!Fn->hasFnAttribute(Attribute::OptimizeForSize))
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Alignment = std::max(Alignment,
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STI->getTargetLowering()->getPrefFunctionAlignment());
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if (AlignAllFunctions)
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Alignment = AlignAllFunctions;
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JumpTableInfo = nullptr;
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if (isFuncletEHPersonality(classifyEHPersonality(
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Fn->hasPersonalityFn() ? Fn->getPersonalityFn() : nullptr))) {
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WinEHInfo = new (Allocator) WinEHFuncInfo();
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}
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assert(Target.isCompatibleDataLayout(getDataLayout()) &&
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"Can't create a MachineFunction using a Module with a "
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"Target-incompatible DataLayout attached\n");
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PSVManager = llvm::make_unique<PseudoSourceValueManager>();
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}
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MachineFunction::~MachineFunction() {
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clear();
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}
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void MachineFunction::clear() {
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Properties.reset();
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// Don't call destructors on MachineInstr and MachineOperand. All of their
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// memory comes from the BumpPtrAllocator which is about to be purged.
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//
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// Do call MachineBasicBlock destructors, it contains std::vectors.
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for (iterator I = begin(), E = end(); I != E; I = BasicBlocks.erase(I))
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I->Insts.clearAndLeakNodesUnsafely();
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InstructionRecycler.clear(Allocator);
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OperandRecycler.clear(Allocator);
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BasicBlockRecycler.clear(Allocator);
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VariableDbgInfos.clear();
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if (RegInfo) {
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RegInfo->~MachineRegisterInfo();
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Allocator.Deallocate(RegInfo);
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}
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if (MFInfo) {
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MFInfo->~MachineFunctionInfo();
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Allocator.Deallocate(MFInfo);
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}
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FrameInfo->~MachineFrameInfo();
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Allocator.Deallocate(FrameInfo);
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ConstantPool->~MachineConstantPool();
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Allocator.Deallocate(ConstantPool);
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if (JumpTableInfo) {
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JumpTableInfo->~MachineJumpTableInfo();
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Allocator.Deallocate(JumpTableInfo);
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}
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if (WinEHInfo) {
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WinEHInfo->~WinEHFuncInfo();
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Allocator.Deallocate(WinEHInfo);
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}
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}
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const DataLayout &MachineFunction::getDataLayout() const {
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return Fn->getParent()->getDataLayout();
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}
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/// Get the JumpTableInfo for this function.
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/// If it does not already exist, allocate one.
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MachineJumpTableInfo *MachineFunction::
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getOrCreateJumpTableInfo(unsigned EntryKind) {
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if (JumpTableInfo) return JumpTableInfo;
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JumpTableInfo = new (Allocator)
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MachineJumpTableInfo((MachineJumpTableInfo::JTEntryKind)EntryKind);
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return JumpTableInfo;
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}
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/// Should we be emitting segmented stack stuff for the function
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bool MachineFunction::shouldSplitStack() const {
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return getFunction()->hasFnAttribute("split-stack");
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}
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/// This discards all of the MachineBasicBlock numbers and recomputes them.
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/// This guarantees that the MBB numbers are sequential, dense, and match the
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/// ordering of the blocks within the function. If a specific MachineBasicBlock
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/// is specified, only that block and those after it are renumbered.
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void MachineFunction::RenumberBlocks(MachineBasicBlock *MBB) {
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if (empty()) { MBBNumbering.clear(); return; }
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MachineFunction::iterator MBBI, E = end();
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if (MBB == nullptr)
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MBBI = begin();
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else
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MBBI = MBB->getIterator();
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// Figure out the block number this should have.
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unsigned BlockNo = 0;
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if (MBBI != begin())
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BlockNo = std::prev(MBBI)->getNumber() + 1;
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for (; MBBI != E; ++MBBI, ++BlockNo) {
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if (MBBI->getNumber() != (int)BlockNo) {
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// Remove use of the old number.
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if (MBBI->getNumber() != -1) {
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assert(MBBNumbering[MBBI->getNumber()] == &*MBBI &&
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"MBB number mismatch!");
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MBBNumbering[MBBI->getNumber()] = nullptr;
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}
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// If BlockNo is already taken, set that block's number to -1.
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if (MBBNumbering[BlockNo])
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MBBNumbering[BlockNo]->setNumber(-1);
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MBBNumbering[BlockNo] = &*MBBI;
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MBBI->setNumber(BlockNo);
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}
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}
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// Okay, all the blocks are renumbered. If we have compactified the block
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// numbering, shrink MBBNumbering now.
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assert(BlockNo <= MBBNumbering.size() && "Mismatch!");
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MBBNumbering.resize(BlockNo);
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}
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/// Allocate a new MachineInstr. Use this instead of `new MachineInstr'.
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MachineInstr *MachineFunction::CreateMachineInstr(const MCInstrDesc &MCID,
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const DebugLoc &DL,
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bool NoImp) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(*this, MCID, DL, NoImp);
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}
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/// Create a new MachineInstr which is a copy of the 'Orig' instruction,
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/// identical in all ways except the instruction has no parent, prev, or next.
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MachineInstr *
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MachineFunction::CloneMachineInstr(const MachineInstr *Orig) {
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return new (InstructionRecycler.Allocate<MachineInstr>(Allocator))
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MachineInstr(*this, *Orig);
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}
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/// Delete the given MachineInstr.
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///
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/// This function also serves as the MachineInstr destructor - the real
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/// ~MachineInstr() destructor must be empty.
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void
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MachineFunction::DeleteMachineInstr(MachineInstr *MI) {
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// Strip it for parts. The operand array and the MI object itself are
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// independently recyclable.
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if (MI->Operands)
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deallocateOperandArray(MI->CapOperands, MI->Operands);
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// Don't call ~MachineInstr() which must be trivial anyway because
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// ~MachineFunction drops whole lists of MachineInstrs wihout calling their
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// destructors.
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InstructionRecycler.Deallocate(Allocator, MI);
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}
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/// Allocate a new MachineBasicBlock. Use this instead of
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/// `new MachineBasicBlock'.
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MachineBasicBlock *
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MachineFunction::CreateMachineBasicBlock(const BasicBlock *bb) {
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return new (BasicBlockRecycler.Allocate<MachineBasicBlock>(Allocator))
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MachineBasicBlock(*this, bb);
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}
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/// Delete the given MachineBasicBlock.
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void
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MachineFunction::DeleteMachineBasicBlock(MachineBasicBlock *MBB) {
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assert(MBB->getParent() == this && "MBB parent mismatch!");
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MBB->~MachineBasicBlock();
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BasicBlockRecycler.Deallocate(Allocator, MBB);
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}
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MachineMemOperand *MachineFunction::getMachineMemOperand(
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MachinePointerInfo PtrInfo, MachineMemOperand::Flags f, uint64_t s,
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unsigned base_alignment, const AAMDNodes &AAInfo, const MDNode *Ranges,
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SynchronizationScope SynchScope, AtomicOrdering Ordering,
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AtomicOrdering FailureOrdering) {
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return new (Allocator)
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MachineMemOperand(PtrInfo, f, s, base_alignment, AAInfo, Ranges,
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SynchScope, Ordering, FailureOrdering);
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}
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MachineMemOperand *
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MachineFunction::getMachineMemOperand(const MachineMemOperand *MMO,
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int64_t Offset, uint64_t Size) {
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if (MMO->getValue())
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return new (Allocator)
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MachineMemOperand(MachinePointerInfo(MMO->getValue(),
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MMO->getOffset()+Offset),
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MMO->getFlags(), Size, MMO->getBaseAlignment(),
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AAMDNodes(), nullptr, MMO->getSynchScope(),
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MMO->getOrdering(), MMO->getFailureOrdering());
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return new (Allocator)
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MachineMemOperand(MachinePointerInfo(MMO->getPseudoValue(),
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MMO->getOffset()+Offset),
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MMO->getFlags(), Size, MMO->getBaseAlignment(),
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AAMDNodes(), nullptr, MMO->getSynchScope(),
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MMO->getOrdering(), MMO->getFailureOrdering());
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}
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MachineInstr::mmo_iterator
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MachineFunction::allocateMemRefsArray(unsigned long Num) {
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return Allocator.Allocate<MachineMemOperand *>(Num);
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}
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std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator>
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MachineFunction::extractLoadMemRefs(MachineInstr::mmo_iterator Begin,
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MachineInstr::mmo_iterator End) {
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// Count the number of load mem refs.
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unsigned Num = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I)
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if ((*I)->isLoad())
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++Num;
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// Allocate a new array and populate it with the load information.
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MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num);
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unsigned Index = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) {
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if ((*I)->isLoad()) {
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if (!(*I)->isStore())
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// Reuse the MMO.
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Result[Index] = *I;
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else {
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// Clone the MMO and unset the store flag.
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MachineMemOperand *JustLoad =
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getMachineMemOperand((*I)->getPointerInfo(),
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(*I)->getFlags() & ~MachineMemOperand::MOStore,
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(*I)->getSize(), (*I)->getBaseAlignment(),
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(*I)->getAAInfo(), nullptr,
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(*I)->getSynchScope(), (*I)->getOrdering(),
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(*I)->getFailureOrdering());
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Result[Index] = JustLoad;
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}
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++Index;
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}
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}
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return std::make_pair(Result, Result + Num);
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}
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std::pair<MachineInstr::mmo_iterator, MachineInstr::mmo_iterator>
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MachineFunction::extractStoreMemRefs(MachineInstr::mmo_iterator Begin,
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MachineInstr::mmo_iterator End) {
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// Count the number of load mem refs.
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unsigned Num = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I)
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if ((*I)->isStore())
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++Num;
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// Allocate a new array and populate it with the store information.
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MachineInstr::mmo_iterator Result = allocateMemRefsArray(Num);
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unsigned Index = 0;
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for (MachineInstr::mmo_iterator I = Begin; I != End; ++I) {
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if ((*I)->isStore()) {
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if (!(*I)->isLoad())
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// Reuse the MMO.
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Result[Index] = *I;
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else {
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// Clone the MMO and unset the load flag.
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MachineMemOperand *JustStore =
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getMachineMemOperand((*I)->getPointerInfo(),
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(*I)->getFlags() & ~MachineMemOperand::MOLoad,
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(*I)->getSize(), (*I)->getBaseAlignment(),
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(*I)->getAAInfo(), nullptr,
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(*I)->getSynchScope(), (*I)->getOrdering(),
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(*I)->getFailureOrdering());
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Result[Index] = JustStore;
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}
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++Index;
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}
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}
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return std::make_pair(Result, Result + Num);
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}
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const char *MachineFunction::createExternalSymbolName(StringRef Name) {
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char *Dest = Allocator.Allocate<char>(Name.size() + 1);
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std::copy(Name.begin(), Name.end(), Dest);
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Dest[Name.size()] = 0;
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return Dest;
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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LLVM_DUMP_METHOD void MachineFunction::dump() const {
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print(dbgs());
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}
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#endif
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StringRef MachineFunction::getName() const {
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assert(getFunction() && "No function!");
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return getFunction()->getName();
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}
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void MachineFunction::print(raw_ostream &OS, const SlotIndexes *Indexes) const {
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OS << "# Machine code for function " << getName() << ": ";
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getProperties().print(OS);
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OS << '\n';
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// Print Frame Information
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FrameInfo->print(*this, OS);
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// Print JumpTable Information
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if (JumpTableInfo)
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JumpTableInfo->print(OS);
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// Print Constant Pool
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ConstantPool->print(OS);
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const TargetRegisterInfo *TRI = getSubtarget().getRegisterInfo();
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if (RegInfo && !RegInfo->livein_empty()) {
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OS << "Function Live Ins: ";
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for (MachineRegisterInfo::livein_iterator
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I = RegInfo->livein_begin(), E = RegInfo->livein_end(); I != E; ++I) {
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OS << PrintReg(I->first, TRI);
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if (I->second)
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OS << " in " << PrintReg(I->second, TRI);
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if (std::next(I) != E)
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OS << ", ";
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}
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OS << '\n';
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}
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ModuleSlotTracker MST(getFunction()->getParent());
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MST.incorporateFunction(*getFunction());
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for (const auto &BB : *this) {
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OS << '\n';
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BB.print(OS, MST, Indexes);
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}
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OS << "\n# End machine code for function " << getName() << ".\n\n";
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}
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namespace llvm {
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template<>
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struct DOTGraphTraits<const MachineFunction*> : public DefaultDOTGraphTraits {
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DOTGraphTraits (bool isSimple=false) : DefaultDOTGraphTraits(isSimple) {}
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static std::string getGraphName(const MachineFunction *F) {
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return ("CFG for '" + F->getName() + "' function").str();
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}
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std::string getNodeLabel(const MachineBasicBlock *Node,
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const MachineFunction *Graph) {
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std::string OutStr;
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{
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raw_string_ostream OSS(OutStr);
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if (isSimple()) {
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OSS << "BB#" << Node->getNumber();
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if (const BasicBlock *BB = Node->getBasicBlock())
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OSS << ": " << BB->getName();
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} else
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Node->print(OSS);
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}
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if (OutStr[0] == '\n') OutStr.erase(OutStr.begin());
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// Process string output to make it nicer...
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for (unsigned i = 0; i != OutStr.length(); ++i)
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if (OutStr[i] == '\n') { // Left justify
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|
OutStr[i] = '\\';
|
|
OutStr.insert(OutStr.begin()+i+1, 'l');
|
|
}
|
|
return OutStr;
|
|
}
|
|
};
|
|
}
|
|
|
|
void MachineFunction::viewCFG() const
|
|
{
|
|
#ifndef NDEBUG
|
|
ViewGraph(this, "mf" + getName());
|
|
#else
|
|
errs() << "MachineFunction::viewCFG is only available in debug builds on "
|
|
<< "systems with Graphviz or gv!\n";
|
|
#endif // NDEBUG
|
|
}
|
|
|
|
void MachineFunction::viewCFGOnly() const
|
|
{
|
|
#ifndef NDEBUG
|
|
ViewGraph(this, "mf" + getName(), true);
|
|
#else
|
|
errs() << "MachineFunction::viewCFGOnly is only available in debug builds on "
|
|
<< "systems with Graphviz or gv!\n";
|
|
#endif // NDEBUG
|
|
}
|
|
|
|
/// Add the specified physical register as a live-in value and
|
|
/// create a corresponding virtual register for it.
|
|
unsigned MachineFunction::addLiveIn(unsigned PReg,
|
|
const TargetRegisterClass *RC) {
|
|
MachineRegisterInfo &MRI = getRegInfo();
|
|
unsigned VReg = MRI.getLiveInVirtReg(PReg);
|
|
if (VReg) {
|
|
const TargetRegisterClass *VRegRC = MRI.getRegClass(VReg);
|
|
(void)VRegRC;
|
|
// A physical register can be added several times.
|
|
// Between two calls, the register class of the related virtual register
|
|
// may have been constrained to match some operation constraints.
|
|
// In that case, check that the current register class includes the
|
|
// physical register and is a sub class of the specified RC.
|
|
assert((VRegRC == RC || (VRegRC->contains(PReg) &&
|
|
RC->hasSubClassEq(VRegRC))) &&
|
|
"Register class mismatch!");
|
|
return VReg;
|
|
}
|
|
VReg = MRI.createVirtualRegister(RC);
|
|
MRI.addLiveIn(PReg, VReg);
|
|
return VReg;
|
|
}
|
|
|
|
/// Return the MCSymbol for the specified non-empty jump table.
|
|
/// If isLinkerPrivate is specified, an 'l' label is returned, otherwise a
|
|
/// normal 'L' label is returned.
|
|
MCSymbol *MachineFunction::getJTISymbol(unsigned JTI, MCContext &Ctx,
|
|
bool isLinkerPrivate) const {
|
|
const DataLayout &DL = getDataLayout();
|
|
assert(JumpTableInfo && "No jump tables");
|
|
assert(JTI < JumpTableInfo->getJumpTables().size() && "Invalid JTI!");
|
|
|
|
StringRef Prefix = isLinkerPrivate ? DL.getLinkerPrivateGlobalPrefix()
|
|
: DL.getPrivateGlobalPrefix();
|
|
SmallString<60> Name;
|
|
raw_svector_ostream(Name)
|
|
<< Prefix << "JTI" << getFunctionNumber() << '_' << JTI;
|
|
return Ctx.getOrCreateSymbol(Name);
|
|
}
|
|
|
|
/// Return a function-local symbol to represent the PIC base.
|
|
MCSymbol *MachineFunction::getPICBaseSymbol() const {
|
|
const DataLayout &DL = getDataLayout();
|
|
return Ctx.getOrCreateSymbol(Twine(DL.getPrivateGlobalPrefix()) +
|
|
Twine(getFunctionNumber()) + "$pb");
|
|
}
|
|
|
|
/// \name Exception Handling
|
|
/// \{
|
|
|
|
LandingPadInfo &
|
|
MachineFunction::getOrCreateLandingPadInfo(MachineBasicBlock *LandingPad) {
|
|
unsigned N = LandingPads.size();
|
|
for (unsigned i = 0; i < N; ++i) {
|
|
LandingPadInfo &LP = LandingPads[i];
|
|
if (LP.LandingPadBlock == LandingPad)
|
|
return LP;
|
|
}
|
|
|
|
LandingPads.push_back(LandingPadInfo(LandingPad));
|
|
return LandingPads[N];
|
|
}
|
|
|
|
void MachineFunction::addInvoke(MachineBasicBlock *LandingPad,
|
|
MCSymbol *BeginLabel, MCSymbol *EndLabel) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
LP.BeginLabels.push_back(BeginLabel);
|
|
LP.EndLabels.push_back(EndLabel);
|
|
}
|
|
|
|
MCSymbol *MachineFunction::addLandingPad(MachineBasicBlock *LandingPad) {
|
|
MCSymbol *LandingPadLabel = Ctx.createTempSymbol();
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
LP.LandingPadLabel = LandingPadLabel;
|
|
return LandingPadLabel;
|
|
}
|
|
|
|
void MachineFunction::addCatchTypeInfo(MachineBasicBlock *LandingPad,
|
|
ArrayRef<const GlobalValue *> TyInfo) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
for (unsigned N = TyInfo.size(); N; --N)
|
|
LP.TypeIds.push_back(getTypeIDFor(TyInfo[N - 1]));
|
|
}
|
|
|
|
void MachineFunction::addFilterTypeInfo(MachineBasicBlock *LandingPad,
|
|
ArrayRef<const GlobalValue *> TyInfo) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
std::vector<unsigned> IdsInFilter(TyInfo.size());
|
|
for (unsigned I = 0, E = TyInfo.size(); I != E; ++I)
|
|
IdsInFilter[I] = getTypeIDFor(TyInfo[I]);
|
|
LP.TypeIds.push_back(getFilterIDFor(IdsInFilter));
|
|
}
|
|
|
|
void MachineFunction::tidyLandingPads(DenseMap<MCSymbol*, uintptr_t> *LPMap) {
|
|
for (unsigned i = 0; i != LandingPads.size(); ) {
|
|
LandingPadInfo &LandingPad = LandingPads[i];
|
|
if (LandingPad.LandingPadLabel &&
|
|
!LandingPad.LandingPadLabel->isDefined() &&
|
|
(!LPMap || (*LPMap)[LandingPad.LandingPadLabel] == 0))
|
|
LandingPad.LandingPadLabel = nullptr;
|
|
|
|
// Special case: we *should* emit LPs with null LP MBB. This indicates
|
|
// "nounwind" case.
|
|
if (!LandingPad.LandingPadLabel && LandingPad.LandingPadBlock) {
|
|
LandingPads.erase(LandingPads.begin() + i);
|
|
continue;
|
|
}
|
|
|
|
for (unsigned j = 0, e = LandingPads[i].BeginLabels.size(); j != e; ++j) {
|
|
MCSymbol *BeginLabel = LandingPad.BeginLabels[j];
|
|
MCSymbol *EndLabel = LandingPad.EndLabels[j];
|
|
if ((BeginLabel->isDefined() ||
|
|
(LPMap && (*LPMap)[BeginLabel] != 0)) &&
|
|
(EndLabel->isDefined() ||
|
|
(LPMap && (*LPMap)[EndLabel] != 0))) continue;
|
|
|
|
LandingPad.BeginLabels.erase(LandingPad.BeginLabels.begin() + j);
|
|
LandingPad.EndLabels.erase(LandingPad.EndLabels.begin() + j);
|
|
--j;
|
|
--e;
|
|
}
|
|
|
|
// Remove landing pads with no try-ranges.
|
|
if (LandingPads[i].BeginLabels.empty()) {
|
|
LandingPads.erase(LandingPads.begin() + i);
|
|
continue;
|
|
}
|
|
|
|
// If there is no landing pad, ensure that the list of typeids is empty.
|
|
// If the only typeid is a cleanup, this is the same as having no typeids.
|
|
if (!LandingPad.LandingPadBlock ||
|
|
(LandingPad.TypeIds.size() == 1 && !LandingPad.TypeIds[0]))
|
|
LandingPad.TypeIds.clear();
|
|
++i;
|
|
}
|
|
}
|
|
|
|
void MachineFunction::addCleanup(MachineBasicBlock *LandingPad) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
LP.TypeIds.push_back(0);
|
|
}
|
|
|
|
void MachineFunction::addSEHCatchHandler(MachineBasicBlock *LandingPad,
|
|
const Function *Filter,
|
|
const BlockAddress *RecoverBA) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
SEHHandler Handler;
|
|
Handler.FilterOrFinally = Filter;
|
|
Handler.RecoverBA = RecoverBA;
|
|
LP.SEHHandlers.push_back(Handler);
|
|
}
|
|
|
|
void MachineFunction::addSEHCleanupHandler(MachineBasicBlock *LandingPad,
|
|
const Function *Cleanup) {
|
|
LandingPadInfo &LP = getOrCreateLandingPadInfo(LandingPad);
|
|
SEHHandler Handler;
|
|
Handler.FilterOrFinally = Cleanup;
|
|
Handler.RecoverBA = nullptr;
|
|
LP.SEHHandlers.push_back(Handler);
|
|
}
|
|
|
|
void MachineFunction::setCallSiteLandingPad(MCSymbol *Sym,
|
|
ArrayRef<unsigned> Sites) {
|
|
LPadToCallSiteMap[Sym].append(Sites.begin(), Sites.end());
|
|
}
|
|
|
|
unsigned MachineFunction::getTypeIDFor(const GlobalValue *TI) {
|
|
for (unsigned i = 0, N = TypeInfos.size(); i != N; ++i)
|
|
if (TypeInfos[i] == TI) return i + 1;
|
|
|
|
TypeInfos.push_back(TI);
|
|
return TypeInfos.size();
|
|
}
|
|
|
|
int MachineFunction::getFilterIDFor(std::vector<unsigned> &TyIds) {
|
|
// If the new filter coincides with the tail of an existing filter, then
|
|
// re-use the existing filter. Folding filters more than this requires
|
|
// re-ordering filters and/or their elements - probably not worth it.
|
|
for (std::vector<unsigned>::iterator I = FilterEnds.begin(),
|
|
E = FilterEnds.end(); I != E; ++I) {
|
|
unsigned i = *I, j = TyIds.size();
|
|
|
|
while (i && j)
|
|
if (FilterIds[--i] != TyIds[--j])
|
|
goto try_next;
|
|
|
|
if (!j)
|
|
// The new filter coincides with range [i, end) of the existing filter.
|
|
return -(1 + i);
|
|
|
|
try_next:;
|
|
}
|
|
|
|
// Add the new filter.
|
|
int FilterID = -(1 + FilterIds.size());
|
|
FilterIds.reserve(FilterIds.size() + TyIds.size() + 1);
|
|
FilterIds.insert(FilterIds.end(), TyIds.begin(), TyIds.end());
|
|
FilterEnds.push_back(FilterIds.size());
|
|
FilterIds.push_back(0); // terminator
|
|
return FilterID;
|
|
}
|
|
|
|
void llvm::addLandingPadInfo(const LandingPadInst &I, MachineBasicBlock &MBB) {
|
|
MachineFunction &MF = *MBB.getParent();
|
|
if (const auto *PF = dyn_cast<Function>(
|
|
I.getParent()->getParent()->getPersonalityFn()->stripPointerCasts()))
|
|
MF.getMMI().addPersonality(PF);
|
|
|
|
if (I.isCleanup())
|
|
MF.addCleanup(&MBB);
|
|
|
|
// FIXME: New EH - Add the clauses in reverse order. This isn't 100% correct,
|
|
// but we need to do it this way because of how the DWARF EH emitter
|
|
// processes the clauses.
|
|
for (unsigned i = I.getNumClauses(); i != 0; --i) {
|
|
Value *Val = I.getClause(i - 1);
|
|
if (I.isCatch(i - 1)) {
|
|
MF.addCatchTypeInfo(&MBB,
|
|
dyn_cast<GlobalValue>(Val->stripPointerCasts()));
|
|
} else {
|
|
// Add filters in a list.
|
|
Constant *CVal = cast<Constant>(Val);
|
|
SmallVector<const GlobalValue *, 4> FilterList;
|
|
for (User::op_iterator II = CVal->op_begin(), IE = CVal->op_end();
|
|
II != IE; ++II)
|
|
FilterList.push_back(cast<GlobalValue>((*II)->stripPointerCasts()));
|
|
|
|
MF.addFilterTypeInfo(&MBB, FilterList);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// \}
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// MachineFrameInfo implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// Make sure the function is at least Align bytes aligned.
|
|
void MachineFrameInfo::ensureMaxAlignment(unsigned Align) {
|
|
if (!StackRealignable)
|
|
assert(Align <= StackAlignment &&
|
|
"For targets without stack realignment, Align is out of limit!");
|
|
if (MaxAlignment < Align) MaxAlignment = Align;
|
|
}
|
|
|
|
/// Clamp the alignment if requested and emit a warning.
|
|
static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
|
|
unsigned StackAlign) {
|
|
if (!ShouldClamp || Align <= StackAlign)
|
|
return Align;
|
|
DEBUG(dbgs() << "Warning: requested alignment " << Align
|
|
<< " exceeds the stack alignment " << StackAlign
|
|
<< " when stack realignment is off" << '\n');
|
|
return StackAlign;
|
|
}
|
|
|
|
/// Create a new statically sized stack object, returning a nonnegative
|
|
/// identifier to represent it.
|
|
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
|
|
bool isSS, const AllocaInst *Alloca) {
|
|
assert(Size != 0 && "Cannot allocate zero size stack objects!");
|
|
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
|
|
Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca,
|
|
!isSS));
|
|
int Index = (int)Objects.size() - NumFixedObjects - 1;
|
|
assert(Index >= 0 && "Bad frame index!");
|
|
ensureMaxAlignment(Alignment);
|
|
return Index;
|
|
}
|
|
|
|
/// Create a new statically sized stack object that represents a spill slot,
|
|
/// returning a nonnegative identifier to represent it.
|
|
int MachineFrameInfo::CreateSpillStackObject(uint64_t Size,
|
|
unsigned Alignment) {
|
|
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
|
|
CreateStackObject(Size, Alignment, true);
|
|
int Index = (int)Objects.size() - NumFixedObjects - 1;
|
|
ensureMaxAlignment(Alignment);
|
|
return Index;
|
|
}
|
|
|
|
/// Notify the MachineFrameInfo object that a variable sized object has been
|
|
/// created. This must be created whenever a variable sized object is created,
|
|
/// whether or not the index returned is actually used.
|
|
int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
|
|
const AllocaInst *Alloca) {
|
|
HasVarSizedObjects = true;
|
|
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
|
|
Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true));
|
|
ensureMaxAlignment(Alignment);
|
|
return (int)Objects.size()-NumFixedObjects-1;
|
|
}
|
|
|
|
/// Create a new object at a fixed location on the stack.
|
|
/// All fixed objects should be created before other objects are created for
|
|
/// efficiency. By default, fixed objects are immutable. This returns an
|
|
/// index with a negative value.
|
|
int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
|
|
bool Immutable, bool isAliased) {
|
|
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
|
|
// The alignment of the frame index can be determined from its offset from
|
|
// the incoming frame position. If the frame object is at offset 32 and
|
|
// the stack is guaranteed to be 16-byte aligned, then we know that the
|
|
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
|
|
// stack needs realignment, we can't assume that the stack will in fact be
|
|
// aligned.
|
|
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
|
|
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
|
|
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
|
|
/*isSS*/ false,
|
|
/*Alloca*/ nullptr, isAliased));
|
|
return -++NumFixedObjects;
|
|
}
|
|
|
|
/// Create a spill slot at a fixed location on the stack.
|
|
/// Returns an index with a negative value.
|
|
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
|
|
int64_t SPOffset,
|
|
bool Immutable) {
|
|
unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
|
|
Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
|
|
Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
|
|
/*isSS*/ true,
|
|
/*Alloca*/ nullptr,
|
|
/*isAliased*/ false));
|
|
return -++NumFixedObjects;
|
|
}
|
|
|
|
BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const {
|
|
const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo();
|
|
BitVector BV(TRI->getNumRegs());
|
|
|
|
// Before CSI is calculated, no registers are considered pristine. They can be
|
|
// freely used and PEI will make sure they are saved.
|
|
if (!isCalleeSavedInfoValid())
|
|
return BV;
|
|
|
|
const MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR;
|
|
++CSR)
|
|
BV.set(*CSR);
|
|
|
|
// Saved CSRs are not pristine.
|
|
for (auto &I : getCalleeSavedInfo())
|
|
for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S)
|
|
BV.reset(*S);
|
|
|
|
return BV;
|
|
}
|
|
|
|
unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const {
|
|
const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
|
|
const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo();
|
|
unsigned MaxAlign = getMaxAlignment();
|
|
int Offset = 0;
|
|
|
|
// This code is very, very similar to PEI::calculateFrameObjectOffsets().
|
|
// It really should be refactored to share code. Until then, changes
|
|
// should keep in mind that there's tight coupling between the two.
|
|
|
|
for (int i = getObjectIndexBegin(); i != 0; ++i) {
|
|
int FixedOff = -getObjectOffset(i);
|
|
if (FixedOff > Offset) Offset = FixedOff;
|
|
}
|
|
for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) {
|
|
if (isDeadObjectIndex(i))
|
|
continue;
|
|
Offset += getObjectSize(i);
|
|
unsigned Align = getObjectAlignment(i);
|
|
// Adjust to alignment boundary
|
|
Offset = (Offset+Align-1)/Align*Align;
|
|
|
|
MaxAlign = std::max(Align, MaxAlign);
|
|
}
|
|
|
|
if (adjustsStack() && TFI->hasReservedCallFrame(MF))
|
|
Offset += getMaxCallFrameSize();
|
|
|
|
// Round up the size to a multiple of the alignment. If the function has
|
|
// any calls or alloca's, align to the target's StackAlignment value to
|
|
// ensure that the callee's frame or the alloca data is suitably aligned;
|
|
// otherwise, for leaf functions, align to the TransientStackAlignment
|
|
// value.
|
|
unsigned StackAlign;
|
|
if (adjustsStack() || hasVarSizedObjects() ||
|
|
(RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0))
|
|
StackAlign = TFI->getStackAlignment();
|
|
else
|
|
StackAlign = TFI->getTransientStackAlignment();
|
|
|
|
// If the frame pointer is eliminated, all frame offsets will be relative to
|
|
// SP not FP. Align to MaxAlign so this works.
|
|
StackAlign = std::max(StackAlign, MaxAlign);
|
|
unsigned AlignMask = StackAlign - 1;
|
|
Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
|
|
|
|
return (unsigned)Offset;
|
|
}
|
|
|
|
void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
|
|
if (Objects.empty()) return;
|
|
|
|
const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering();
|
|
int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0);
|
|
|
|
OS << "Frame Objects:\n";
|
|
|
|
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
|
|
const StackObject &SO = Objects[i];
|
|
OS << " fi#" << (int)(i-NumFixedObjects) << ": ";
|
|
if (SO.Size == ~0ULL) {
|
|
OS << "dead\n";
|
|
continue;
|
|
}
|
|
if (SO.Size == 0)
|
|
OS << "variable sized";
|
|
else
|
|
OS << "size=" << SO.Size;
|
|
OS << ", align=" << SO.Alignment;
|
|
|
|
if (i < NumFixedObjects)
|
|
OS << ", fixed";
|
|
if (i < NumFixedObjects || SO.SPOffset != -1) {
|
|
int64_t Off = SO.SPOffset - ValOffset;
|
|
OS << ", at location [SP";
|
|
if (Off > 0)
|
|
OS << "+" << Off;
|
|
else if (Off < 0)
|
|
OS << Off;
|
|
OS << "]";
|
|
}
|
|
OS << "\n";
|
|
}
|
|
}
|
|
|
|
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
|
|
LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const {
|
|
print(MF, dbgs());
|
|
}
|
|
#endif
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// MachineJumpTableInfo implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// Return the size of each entry in the jump table.
|
|
unsigned MachineJumpTableInfo::getEntrySize(const DataLayout &TD) const {
|
|
// The size of a jump table entry is 4 bytes unless the entry is just the
|
|
// address of a block, in which case it is the pointer size.
|
|
switch (getEntryKind()) {
|
|
case MachineJumpTableInfo::EK_BlockAddress:
|
|
return TD.getPointerSize();
|
|
case MachineJumpTableInfo::EK_GPRel64BlockAddress:
|
|
return 8;
|
|
case MachineJumpTableInfo::EK_GPRel32BlockAddress:
|
|
case MachineJumpTableInfo::EK_LabelDifference32:
|
|
case MachineJumpTableInfo::EK_Custom32:
|
|
return 4;
|
|
case MachineJumpTableInfo::EK_Inline:
|
|
return 0;
|
|
}
|
|
llvm_unreachable("Unknown jump table encoding!");
|
|
}
|
|
|
|
/// Return the alignment of each entry in the jump table.
|
|
unsigned MachineJumpTableInfo::getEntryAlignment(const DataLayout &TD) const {
|
|
// The alignment of a jump table entry is the alignment of int32 unless the
|
|
// entry is just the address of a block, in which case it is the pointer
|
|
// alignment.
|
|
switch (getEntryKind()) {
|
|
case MachineJumpTableInfo::EK_BlockAddress:
|
|
return TD.getPointerABIAlignment();
|
|
case MachineJumpTableInfo::EK_GPRel64BlockAddress:
|
|
return TD.getABIIntegerTypeAlignment(64);
|
|
case MachineJumpTableInfo::EK_GPRel32BlockAddress:
|
|
case MachineJumpTableInfo::EK_LabelDifference32:
|
|
case MachineJumpTableInfo::EK_Custom32:
|
|
return TD.getABIIntegerTypeAlignment(32);
|
|
case MachineJumpTableInfo::EK_Inline:
|
|
return 1;
|
|
}
|
|
llvm_unreachable("Unknown jump table encoding!");
|
|
}
|
|
|
|
/// Create a new jump table entry in the jump table info.
|
|
unsigned MachineJumpTableInfo::createJumpTableIndex(
|
|
const std::vector<MachineBasicBlock*> &DestBBs) {
|
|
assert(!DestBBs.empty() && "Cannot create an empty jump table!");
|
|
JumpTables.push_back(MachineJumpTableEntry(DestBBs));
|
|
return JumpTables.size()-1;
|
|
}
|
|
|
|
/// If Old is the target of any jump tables, update the jump tables to branch
|
|
/// to New instead.
|
|
bool MachineJumpTableInfo::ReplaceMBBInJumpTables(MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
assert(Old != New && "Not making a change?");
|
|
bool MadeChange = false;
|
|
for (size_t i = 0, e = JumpTables.size(); i != e; ++i)
|
|
ReplaceMBBInJumpTable(i, Old, New);
|
|
return MadeChange;
|
|
}
|
|
|
|
/// If Old is a target of the jump tables, update the jump table to branch to
|
|
/// New instead.
|
|
bool MachineJumpTableInfo::ReplaceMBBInJumpTable(unsigned Idx,
|
|
MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
assert(Old != New && "Not making a change?");
|
|
bool MadeChange = false;
|
|
MachineJumpTableEntry &JTE = JumpTables[Idx];
|
|
for (size_t j = 0, e = JTE.MBBs.size(); j != e; ++j)
|
|
if (JTE.MBBs[j] == Old) {
|
|
JTE.MBBs[j] = New;
|
|
MadeChange = true;
|
|
}
|
|
return MadeChange;
|
|
}
|
|
|
|
void MachineJumpTableInfo::print(raw_ostream &OS) const {
|
|
if (JumpTables.empty()) return;
|
|
|
|
OS << "Jump Tables:\n";
|
|
|
|
for (unsigned i = 0, e = JumpTables.size(); i != e; ++i) {
|
|
OS << " jt#" << i << ": ";
|
|
for (unsigned j = 0, f = JumpTables[i].MBBs.size(); j != f; ++j)
|
|
OS << " BB#" << JumpTables[i].MBBs[j]->getNumber();
|
|
}
|
|
|
|
OS << '\n';
|
|
}
|
|
|
|
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
|
|
LLVM_DUMP_METHOD void MachineJumpTableInfo::dump() const { print(dbgs()); }
|
|
#endif
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// MachineConstantPool implementation
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
void MachineConstantPoolValue::anchor() { }
|
|
|
|
Type *MachineConstantPoolEntry::getType() const {
|
|
if (isMachineConstantPoolEntry())
|
|
return Val.MachineCPVal->getType();
|
|
return Val.ConstVal->getType();
|
|
}
|
|
|
|
bool MachineConstantPoolEntry::needsRelocation() const {
|
|
if (isMachineConstantPoolEntry())
|
|
return true;
|
|
return Val.ConstVal->needsRelocation();
|
|
}
|
|
|
|
SectionKind
|
|
MachineConstantPoolEntry::getSectionKind(const DataLayout *DL) const {
|
|
if (needsRelocation())
|
|
return SectionKind::getReadOnlyWithRel();
|
|
switch (DL->getTypeAllocSize(getType())) {
|
|
case 4:
|
|
return SectionKind::getMergeableConst4();
|
|
case 8:
|
|
return SectionKind::getMergeableConst8();
|
|
case 16:
|
|
return SectionKind::getMergeableConst16();
|
|
case 32:
|
|
return SectionKind::getMergeableConst32();
|
|
default:
|
|
return SectionKind::getReadOnly();
|
|
}
|
|
}
|
|
|
|
MachineConstantPool::~MachineConstantPool() {
|
|
// A constant may be a member of both Constants and MachineCPVsSharingEntries,
|
|
// so keep track of which we've deleted to avoid double deletions.
|
|
DenseSet<MachineConstantPoolValue*> Deleted;
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
|
|
if (Constants[i].isMachineConstantPoolEntry()) {
|
|
Deleted.insert(Constants[i].Val.MachineCPVal);
|
|
delete Constants[i].Val.MachineCPVal;
|
|
}
|
|
for (DenseSet<MachineConstantPoolValue*>::iterator I =
|
|
MachineCPVsSharingEntries.begin(), E = MachineCPVsSharingEntries.end();
|
|
I != E; ++I) {
|
|
if (Deleted.count(*I) == 0)
|
|
delete *I;
|
|
}
|
|
}
|
|
|
|
/// Test whether the given two constants can be allocated the same constant pool
|
|
/// entry.
|
|
static bool CanShareConstantPoolEntry(const Constant *A, const Constant *B,
|
|
const DataLayout &DL) {
|
|
// Handle the trivial case quickly.
|
|
if (A == B) return true;
|
|
|
|
// If they have the same type but weren't the same constant, quickly
|
|
// reject them.
|
|
if (A->getType() == B->getType()) return false;
|
|
|
|
// We can't handle structs or arrays.
|
|
if (isa<StructType>(A->getType()) || isa<ArrayType>(A->getType()) ||
|
|
isa<StructType>(B->getType()) || isa<ArrayType>(B->getType()))
|
|
return false;
|
|
|
|
// For now, only support constants with the same size.
|
|
uint64_t StoreSize = DL.getTypeStoreSize(A->getType());
|
|
if (StoreSize != DL.getTypeStoreSize(B->getType()) || StoreSize > 128)
|
|
return false;
|
|
|
|
Type *IntTy = IntegerType::get(A->getContext(), StoreSize*8);
|
|
|
|
// Try constant folding a bitcast of both instructions to an integer. If we
|
|
// get two identical ConstantInt's, then we are good to share them. We use
|
|
// the constant folding APIs to do this so that we get the benefit of
|
|
// DataLayout.
|
|
if (isa<PointerType>(A->getType()))
|
|
A = ConstantFoldCastOperand(Instruction::PtrToInt,
|
|
const_cast<Constant *>(A), IntTy, DL);
|
|
else if (A->getType() != IntTy)
|
|
A = ConstantFoldCastOperand(Instruction::BitCast, const_cast<Constant *>(A),
|
|
IntTy, DL);
|
|
if (isa<PointerType>(B->getType()))
|
|
B = ConstantFoldCastOperand(Instruction::PtrToInt,
|
|
const_cast<Constant *>(B), IntTy, DL);
|
|
else if (B->getType() != IntTy)
|
|
B = ConstantFoldCastOperand(Instruction::BitCast, const_cast<Constant *>(B),
|
|
IntTy, DL);
|
|
|
|
return A == B;
|
|
}
|
|
|
|
/// Create a new entry in the constant pool or return an existing one.
|
|
/// User must specify the log2 of the minimum required alignment for the object.
|
|
unsigned MachineConstantPool::getConstantPoolIndex(const Constant *C,
|
|
unsigned Alignment) {
|
|
assert(Alignment && "Alignment must be specified!");
|
|
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
|
|
|
|
// Check to see if we already have this constant.
|
|
//
|
|
// FIXME, this could be made much more efficient for large constant pools.
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i)
|
|
if (!Constants[i].isMachineConstantPoolEntry() &&
|
|
CanShareConstantPoolEntry(Constants[i].Val.ConstVal, C, DL)) {
|
|
if ((unsigned)Constants[i].getAlignment() < Alignment)
|
|
Constants[i].Alignment = Alignment;
|
|
return i;
|
|
}
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(C, Alignment));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
unsigned MachineConstantPool::getConstantPoolIndex(MachineConstantPoolValue *V,
|
|
unsigned Alignment) {
|
|
assert(Alignment && "Alignment must be specified!");
|
|
if (Alignment > PoolAlignment) PoolAlignment = Alignment;
|
|
|
|
// Check to see if we already have this constant.
|
|
//
|
|
// FIXME, this could be made much more efficient for large constant pools.
|
|
int Idx = V->getExistingMachineCPValue(this, Alignment);
|
|
if (Idx != -1) {
|
|
MachineCPVsSharingEntries.insert(V);
|
|
return (unsigned)Idx;
|
|
}
|
|
|
|
Constants.push_back(MachineConstantPoolEntry(V, Alignment));
|
|
return Constants.size()-1;
|
|
}
|
|
|
|
void MachineConstantPool::print(raw_ostream &OS) const {
|
|
if (Constants.empty()) return;
|
|
|
|
OS << "Constant Pool:\n";
|
|
for (unsigned i = 0, e = Constants.size(); i != e; ++i) {
|
|
OS << " cp#" << i << ": ";
|
|
if (Constants[i].isMachineConstantPoolEntry())
|
|
Constants[i].Val.MachineCPVal->print(OS);
|
|
else
|
|
Constants[i].Val.ConstVal->printAsOperand(OS, /*PrintType=*/false);
|
|
OS << ", align=" << Constants[i].getAlignment();
|
|
OS << "\n";
|
|
}
|
|
}
|
|
|
|
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
|
|
LLVM_DUMP_METHOD void MachineConstantPool::dump() const { print(dbgs()); }
|
|
#endif
|