llvm-project/llvm/lib/Support/Allocator.cpp

186 lines
6.0 KiB
C++

//===--- Allocator.cpp - Simple memory allocation abstraction -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the BumpPtrAllocator interface.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/Allocator.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/DataTypes.h"
#include "llvm/Support/Memory.h"
#include "llvm/Support/Recycler.h"
#include "llvm/Support/raw_ostream.h"
#include <cstring>
namespace llvm {
BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold,
SlabAllocator &allocator)
: SlabSize(size), SizeThreshold(std::min(size, threshold)),
Allocator(allocator), CurSlab(0), BytesAllocated(0), NumSlabs(0) {}
BumpPtrAllocator::BumpPtrAllocator(size_t size, size_t threshold)
: SlabSize(size), SizeThreshold(std::min(size, threshold)),
Allocator(DefaultSlabAllocator), CurSlab(0), BytesAllocated(0),
NumSlabs(0) {}
BumpPtrAllocator::~BumpPtrAllocator() {
DeallocateSlabs(CurSlab);
}
/// StartNewSlab - Allocate a new slab and move the bump pointers over into
/// the new slab. Modifies CurPtr and End.
void BumpPtrAllocator::StartNewSlab() {
++NumSlabs;
// Scale the actual allocated slab size based on the number of slabs
// allocated. Every 128 slabs allocated, we double the allocated size to
// reduce allocation frequency, but saturate at multiplying the slab size by
// 2^30.
// FIXME: Currently, this count includes special slabs for objects above the
// size threshold. That will be fixed in a subsequent commit to make the
// growth even more predictable.
size_t AllocatedSlabSize =
SlabSize * (1 << std::min<size_t>(30, NumSlabs / 128));
MemSlab *NewSlab = Allocator.Allocate(AllocatedSlabSize);
NewSlab->NextPtr = CurSlab;
CurSlab = NewSlab;
CurPtr = (char*)(CurSlab + 1);
End = ((char*)CurSlab) + CurSlab->Size;
}
/// DeallocateSlabs - Deallocate all memory slabs after and including this
/// one.
void BumpPtrAllocator::DeallocateSlabs(MemSlab *Slab) {
while (Slab) {
MemSlab *NextSlab = Slab->NextPtr;
#ifndef NDEBUG
// Poison the memory so stale pointers crash sooner. Note we must
// preserve the Size and NextPtr fields at the beginning.
sys::Memory::setRangeWritable(Slab + 1, Slab->Size - sizeof(MemSlab));
memset(Slab + 1, 0xCD, Slab->Size - sizeof(MemSlab));
#endif
Allocator.Deallocate(Slab);
Slab = NextSlab;
--NumSlabs;
}
}
/// Reset - Deallocate all but the current slab and reset the current pointer
/// to the beginning of it, freeing all memory allocated so far.
void BumpPtrAllocator::Reset() {
if (!CurSlab)
return;
DeallocateSlabs(CurSlab->NextPtr);
CurSlab->NextPtr = 0;
CurPtr = (char*)(CurSlab + 1);
End = ((char*)CurSlab) + CurSlab->Size;
BytesAllocated = 0;
}
/// Allocate - Allocate space at the specified alignment.
///
void *BumpPtrAllocator::Allocate(size_t Size, size_t Alignment) {
if (!CurSlab) // Start a new slab if we haven't allocated one already.
StartNewSlab();
// Keep track of how many bytes we've allocated.
BytesAllocated += Size;
// 0-byte alignment means 1-byte alignment.
if (Alignment == 0) Alignment = 1;
// Allocate the aligned space, going forwards from CurPtr.
char *Ptr = alignPtr(CurPtr, Alignment);
// Check if we can hold it.
if (Ptr + Size <= End) {
CurPtr = Ptr + Size;
// Update the allocation point of this memory block in MemorySanitizer.
// Without this, MemorySanitizer messages for values originated from here
// will point to the allocation of the entire slab.
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
// If Size is really big, allocate a separate slab for it.
size_t PaddedSize = Size + sizeof(MemSlab) + Alignment - 1;
if (PaddedSize > SizeThreshold) {
++NumSlabs;
MemSlab *NewSlab = Allocator.Allocate(PaddedSize);
// Put the new slab after the current slab, since we are not allocating
// into it.
NewSlab->NextPtr = CurSlab->NextPtr;
CurSlab->NextPtr = NewSlab;
Ptr = alignPtr((char*)(NewSlab + 1), Alignment);
assert((uintptr_t)Ptr + Size <= (uintptr_t)NewSlab + NewSlab->Size);
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
// Otherwise, start a new slab and try again.
StartNewSlab();
Ptr = alignPtr(CurPtr, Alignment);
CurPtr = Ptr + Size;
assert(CurPtr <= End && "Unable to allocate memory!");
__msan_allocated_memory(Ptr, Size);
return Ptr;
}
size_t BumpPtrAllocator::getTotalMemory() const {
size_t TotalMemory = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
TotalMemory += Slab->Size;
}
return TotalMemory;
}
void BumpPtrAllocator::PrintStats() const {
unsigned NumSlabs = 0;
size_t TotalMemory = 0;
for (MemSlab *Slab = CurSlab; Slab != 0; Slab = Slab->NextPtr) {
TotalMemory += Slab->Size;
++NumSlabs;
}
errs() << "\nNumber of memory regions: " << NumSlabs << '\n'
<< "Bytes used: " << BytesAllocated << '\n'
<< "Bytes allocated: " << TotalMemory << '\n'
<< "Bytes wasted: " << (TotalMemory - BytesAllocated)
<< " (includes alignment, etc)\n";
}
SlabAllocator::~SlabAllocator() { }
MallocSlabAllocator::~MallocSlabAllocator() { }
MemSlab *MallocSlabAllocator::Allocate(size_t Size) {
MemSlab *Slab = (MemSlab*)Allocator.Allocate(Size, 0);
Slab->Size = Size;
Slab->NextPtr = 0;
return Slab;
}
void MallocSlabAllocator::Deallocate(MemSlab *Slab) {
Allocator.Deallocate(Slab);
}
void PrintRecyclerStats(size_t Size,
size_t Align,
size_t FreeListSize) {
errs() << "Recycler element size: " << Size << '\n'
<< "Recycler element alignment: " << Align << '\n'
<< "Number of elements free for recycling: " << FreeListSize << '\n';
}
}