forked from OSchip/llvm-project
1510 lines
58 KiB
C++
1510 lines
58 KiB
C++
//===---- MachineOutliner.cpp - Outline instructions -----------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// Replaces repeated sequences of instructions with function calls.
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///
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/// This works by placing every instruction from every basic block in a
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/// suffix tree, and repeatedly querying that tree for repeated sequences of
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/// instructions. If a sequence of instructions appears often, then it ought
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/// to be beneficial to pull out into a function.
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///
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/// The MachineOutliner communicates with a given target using hooks defined in
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/// TargetInstrInfo.h. The target supplies the outliner with information on how
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/// a specific sequence of instructions should be outlined. This information
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/// is used to deduce the number of instructions necessary to
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///
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/// * Create an outlined function
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/// * Call that outlined function
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///
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/// Targets must implement
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/// * getOutliningCandidateInfo
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/// * buildOutlinedFrame
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/// * insertOutlinedCall
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/// * isFunctionSafeToOutlineFrom
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///
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/// in order to make use of the MachineOutliner.
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///
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/// This was originally presented at the 2016 LLVM Developers' Meeting in the
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/// talk "Reducing Code Size Using Outlining". For a high-level overview of
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/// how this pass works, the talk is available on YouTube at
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///
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/// https://www.youtube.com/watch?v=yorld-WSOeU
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///
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/// The slides for the talk are available at
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///
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/// http://www.llvm.org/devmtg/2016-11/Slides/Paquette-Outliner.pdf
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///
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/// The talk provides an overview of how the outliner finds candidates and
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/// ultimately outlines them. It describes how the main data structure for this
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/// pass, the suffix tree, is queried and purged for candidates. It also gives
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/// a simplified suffix tree construction algorithm for suffix trees based off
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/// of the algorithm actually used here, Ukkonen's algorithm.
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///
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/// For the original RFC for this pass, please see
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///
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/// http://lists.llvm.org/pipermail/llvm-dev/2016-August/104170.html
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///
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/// For more information on the suffix tree data structure, please see
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/// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf
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///
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineOutliner.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineModuleInfo.h"
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#include "llvm/CodeGen/MachineOptimizationRemarkEmitter.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/CodeGen/TargetSubtargetInfo.h"
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#include "llvm/IR/DIBuilder.h"
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#include "llvm/IR/IRBuilder.h"
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#include "llvm/IR/Mangler.h"
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#include "llvm/InitializePasses.h"
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#include "llvm/Support/Allocator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <functional>
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#include <tuple>
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#include <vector>
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#define DEBUG_TYPE "machine-outliner"
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using namespace llvm;
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using namespace ore;
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using namespace outliner;
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STATISTIC(NumOutlined, "Number of candidates outlined");
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STATISTIC(FunctionsCreated, "Number of functions created");
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// Set to true if the user wants the outliner to run on linkonceodr linkage
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// functions. This is false by default because the linker can dedupe linkonceodr
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// functions. Since the outliner is confined to a single module (modulo LTO),
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// this is off by default. It should, however, be the default behaviour in
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// LTO.
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static cl::opt<bool> EnableLinkOnceODROutlining(
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"enable-linkonceodr-outlining", cl::Hidden,
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cl::desc("Enable the machine outliner on linkonceodr functions"),
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cl::init(false));
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namespace {
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/// Represents an undefined index in the suffix tree.
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const unsigned EmptyIdx = -1;
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/// A node in a suffix tree which represents a substring or suffix.
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///
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/// Each node has either no children or at least two children, with the root
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/// being a exception in the empty tree.
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///
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/// Children are represented as a map between unsigned integers and nodes. If
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/// a node N has a child M on unsigned integer k, then the mapping represented
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/// by N is a proper prefix of the mapping represented by M. Note that this,
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/// although similar to a trie is somewhat different: each node stores a full
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/// substring of the full mapping rather than a single character state.
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///
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/// Each internal node contains a pointer to the internal node representing
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/// the same string, but with the first character chopped off. This is stored
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/// in \p Link. Each leaf node stores the start index of its respective
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/// suffix in \p SuffixIdx.
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struct SuffixTreeNode {
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/// The children of this node.
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///
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/// A child existing on an unsigned integer implies that from the mapping
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/// represented by the current node, there is a way to reach another
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/// mapping by tacking that character on the end of the current string.
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DenseMap<unsigned, SuffixTreeNode *> Children;
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/// The start index of this node's substring in the main string.
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unsigned StartIdx = EmptyIdx;
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/// The end index of this node's substring in the main string.
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///
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/// Every leaf node must have its \p EndIdx incremented at the end of every
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/// step in the construction algorithm. To avoid having to update O(N)
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/// nodes individually at the end of every step, the end index is stored
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/// as a pointer.
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unsigned *EndIdx = nullptr;
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/// For leaves, the start index of the suffix represented by this node.
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///
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/// For all other nodes, this is ignored.
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unsigned SuffixIdx = EmptyIdx;
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/// For internal nodes, a pointer to the internal node representing
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/// the same sequence with the first character chopped off.
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///
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/// This acts as a shortcut in Ukkonen's algorithm. One of the things that
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/// Ukkonen's algorithm does to achieve linear-time construction is
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/// keep track of which node the next insert should be at. This makes each
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/// insert O(1), and there are a total of O(N) inserts. The suffix link
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/// helps with inserting children of internal nodes.
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///
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/// Say we add a child to an internal node with associated mapping S. The
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/// next insertion must be at the node representing S - its first character.
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/// This is given by the way that we iteratively build the tree in Ukkonen's
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/// algorithm. The main idea is to look at the suffixes of each prefix in the
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/// string, starting with the longest suffix of the prefix, and ending with
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/// the shortest. Therefore, if we keep pointers between such nodes, we can
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/// move to the next insertion point in O(1) time. If we don't, then we'd
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/// have to query from the root, which takes O(N) time. This would make the
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/// construction algorithm O(N^2) rather than O(N).
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SuffixTreeNode *Link = nullptr;
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/// The length of the string formed by concatenating the edge labels from the
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/// root to this node.
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unsigned ConcatLen = 0;
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/// Returns true if this node is a leaf.
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bool isLeaf() const { return SuffixIdx != EmptyIdx; }
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/// Returns true if this node is the root of its owning \p SuffixTree.
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bool isRoot() const { return StartIdx == EmptyIdx; }
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/// Return the number of elements in the substring associated with this node.
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size_t size() const {
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// Is it the root? If so, it's the empty string so return 0.
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if (isRoot())
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return 0;
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assert(*EndIdx != EmptyIdx && "EndIdx is undefined!");
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// Size = the number of elements in the string.
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// For example, [0 1 2 3] has length 4, not 3. 3-0 = 3, so we have 3-0+1.
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return *EndIdx - StartIdx + 1;
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}
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SuffixTreeNode(unsigned StartIdx, unsigned *EndIdx, SuffixTreeNode *Link)
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: StartIdx(StartIdx), EndIdx(EndIdx), Link(Link) {}
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SuffixTreeNode() {}
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};
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/// A data structure for fast substring queries.
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///
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/// Suffix trees represent the suffixes of their input strings in their leaves.
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/// A suffix tree is a type of compressed trie structure where each node
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/// represents an entire substring rather than a single character. Each leaf
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/// of the tree is a suffix.
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///
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/// A suffix tree can be seen as a type of state machine where each state is a
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/// substring of the full string. The tree is structured so that, for a string
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/// of length N, there are exactly N leaves in the tree. This structure allows
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/// us to quickly find repeated substrings of the input string.
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///
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/// In this implementation, a "string" is a vector of unsigned integers.
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/// These integers may result from hashing some data type. A suffix tree can
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/// contain 1 or many strings, which can then be queried as one large string.
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///
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/// The suffix tree is implemented using Ukkonen's algorithm for linear-time
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/// suffix tree construction. Ukkonen's algorithm is explained in more detail
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/// in the paper by Esko Ukkonen "On-line construction of suffix trees. The
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/// paper is available at
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///
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/// https://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf
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class SuffixTree {
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public:
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/// Each element is an integer representing an instruction in the module.
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ArrayRef<unsigned> Str;
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/// A repeated substring in the tree.
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struct RepeatedSubstring {
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/// The length of the string.
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unsigned Length;
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/// The start indices of each occurrence.
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std::vector<unsigned> StartIndices;
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};
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private:
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/// Maintains each node in the tree.
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SpecificBumpPtrAllocator<SuffixTreeNode> NodeAllocator;
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/// The root of the suffix tree.
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///
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/// The root represents the empty string. It is maintained by the
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/// \p NodeAllocator like every other node in the tree.
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SuffixTreeNode *Root = nullptr;
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/// Maintains the end indices of the internal nodes in the tree.
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///
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/// Each internal node is guaranteed to never have its end index change
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/// during the construction algorithm; however, leaves must be updated at
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/// every step. Therefore, we need to store leaf end indices by reference
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/// to avoid updating O(N) leaves at every step of construction. Thus,
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/// every internal node must be allocated its own end index.
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BumpPtrAllocator InternalEndIdxAllocator;
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/// The end index of each leaf in the tree.
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unsigned LeafEndIdx = -1;
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/// Helper struct which keeps track of the next insertion point in
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/// Ukkonen's algorithm.
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struct ActiveState {
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/// The next node to insert at.
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SuffixTreeNode *Node = nullptr;
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/// The index of the first character in the substring currently being added.
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unsigned Idx = EmptyIdx;
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/// The length of the substring we have to add at the current step.
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unsigned Len = 0;
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};
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/// The point the next insertion will take place at in the
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/// construction algorithm.
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ActiveState Active;
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/// Allocate a leaf node and add it to the tree.
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///
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/// \param Parent The parent of this node.
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/// \param StartIdx The start index of this node's associated string.
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/// \param Edge The label on the edge leaving \p Parent to this node.
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///
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/// \returns A pointer to the allocated leaf node.
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SuffixTreeNode *insertLeaf(SuffixTreeNode &Parent, unsigned StartIdx,
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unsigned Edge) {
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assert(StartIdx <= LeafEndIdx && "String can't start after it ends!");
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SuffixTreeNode *N = new (NodeAllocator.Allocate())
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SuffixTreeNode(StartIdx, &LeafEndIdx, nullptr);
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Parent.Children[Edge] = N;
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return N;
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}
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/// Allocate an internal node and add it to the tree.
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///
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/// \param Parent The parent of this node. Only null when allocating the root.
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/// \param StartIdx The start index of this node's associated string.
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/// \param EndIdx The end index of this node's associated string.
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/// \param Edge The label on the edge leaving \p Parent to this node.
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///
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/// \returns A pointer to the allocated internal node.
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SuffixTreeNode *insertInternalNode(SuffixTreeNode *Parent, unsigned StartIdx,
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unsigned EndIdx, unsigned Edge) {
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assert(StartIdx <= EndIdx && "String can't start after it ends!");
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assert(!(!Parent && StartIdx != EmptyIdx) &&
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"Non-root internal nodes must have parents!");
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unsigned *E = new (InternalEndIdxAllocator) unsigned(EndIdx);
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SuffixTreeNode *N =
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new (NodeAllocator.Allocate()) SuffixTreeNode(StartIdx, E, Root);
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if (Parent)
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Parent->Children[Edge] = N;
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return N;
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}
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/// Set the suffix indices of the leaves to the start indices of their
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/// respective suffixes.
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void setSuffixIndices() {
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// List of nodes we need to visit along with the current length of the
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// string.
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std::vector<std::pair<SuffixTreeNode *, unsigned>> ToVisit;
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// Current node being visited.
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SuffixTreeNode *CurrNode = Root;
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// Sum of the lengths of the nodes down the path to the current one.
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unsigned CurrNodeLen = 0;
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ToVisit.push_back({CurrNode, CurrNodeLen});
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while (!ToVisit.empty()) {
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std::tie(CurrNode, CurrNodeLen) = ToVisit.back();
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ToVisit.pop_back();
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CurrNode->ConcatLen = CurrNodeLen;
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for (auto &ChildPair : CurrNode->Children) {
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assert(ChildPair.second && "Node had a null child!");
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ToVisit.push_back(
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{ChildPair.second, CurrNodeLen + ChildPair.second->size()});
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}
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// No children, so we are at the end of the string.
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if (CurrNode->Children.size() == 0 && !CurrNode->isRoot())
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CurrNode->SuffixIdx = Str.size() - CurrNodeLen;
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}
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}
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/// Construct the suffix tree for the prefix of the input ending at
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/// \p EndIdx.
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///
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/// Used to construct the full suffix tree iteratively. At the end of each
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/// step, the constructed suffix tree is either a valid suffix tree, or a
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/// suffix tree with implicit suffixes. At the end of the final step, the
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/// suffix tree is a valid tree.
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///
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/// \param EndIdx The end index of the current prefix in the main string.
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/// \param SuffixesToAdd The number of suffixes that must be added
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/// to complete the suffix tree at the current phase.
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///
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/// \returns The number of suffixes that have not been added at the end of
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/// this step.
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unsigned extend(unsigned EndIdx, unsigned SuffixesToAdd) {
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SuffixTreeNode *NeedsLink = nullptr;
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while (SuffixesToAdd > 0) {
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// Are we waiting to add anything other than just the last character?
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if (Active.Len == 0) {
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// If not, then say the active index is the end index.
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Active.Idx = EndIdx;
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}
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assert(Active.Idx <= EndIdx && "Start index can't be after end index!");
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// The first character in the current substring we're looking at.
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unsigned FirstChar = Str[Active.Idx];
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// Have we inserted anything starting with FirstChar at the current node?
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if (Active.Node->Children.count(FirstChar) == 0) {
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// If not, then we can just insert a leaf and move too the next step.
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insertLeaf(*Active.Node, EndIdx, FirstChar);
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// The active node is an internal node, and we visited it, so it must
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// need a link if it doesn't have one.
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if (NeedsLink) {
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NeedsLink->Link = Active.Node;
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NeedsLink = nullptr;
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}
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} else {
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// There's a match with FirstChar, so look for the point in the tree to
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// insert a new node.
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SuffixTreeNode *NextNode = Active.Node->Children[FirstChar];
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unsigned SubstringLen = NextNode->size();
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// Is the current suffix we're trying to insert longer than the size of
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// the child we want to move to?
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if (Active.Len >= SubstringLen) {
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// If yes, then consume the characters we've seen and move to the next
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// node.
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Active.Idx += SubstringLen;
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Active.Len -= SubstringLen;
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Active.Node = NextNode;
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continue;
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}
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// Otherwise, the suffix we're trying to insert must be contained in the
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// next node we want to move to.
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unsigned LastChar = Str[EndIdx];
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// Is the string we're trying to insert a substring of the next node?
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if (Str[NextNode->StartIdx + Active.Len] == LastChar) {
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// If yes, then we're done for this step. Remember our insertion point
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// and move to the next end index. At this point, we have an implicit
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// suffix tree.
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if (NeedsLink && !Active.Node->isRoot()) {
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NeedsLink->Link = Active.Node;
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NeedsLink = nullptr;
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}
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Active.Len++;
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break;
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}
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// The string we're trying to insert isn't a substring of the next node,
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// but matches up to a point. Split the node.
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//
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// For example, say we ended our search at a node n and we're trying to
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// insert ABD. Then we'll create a new node s for AB, reduce n to just
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// representing C, and insert a new leaf node l to represent d. This
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// allows us to ensure that if n was a leaf, it remains a leaf.
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//
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// | ABC ---split---> | AB
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// n s
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// C / \ D
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// n l
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// The node s from the diagram
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SuffixTreeNode *SplitNode =
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insertInternalNode(Active.Node, NextNode->StartIdx,
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NextNode->StartIdx + Active.Len - 1, FirstChar);
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// Insert the new node representing the new substring into the tree as
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// a child of the split node. This is the node l from the diagram.
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insertLeaf(*SplitNode, EndIdx, LastChar);
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// Make the old node a child of the split node and update its start
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// index. This is the node n from the diagram.
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NextNode->StartIdx += Active.Len;
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SplitNode->Children[Str[NextNode->StartIdx]] = NextNode;
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// SplitNode is an internal node, update the suffix link.
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if (NeedsLink)
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NeedsLink->Link = SplitNode;
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NeedsLink = SplitNode;
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}
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// We've added something new to the tree, so there's one less suffix to
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// add.
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SuffixesToAdd--;
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if (Active.Node->isRoot()) {
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if (Active.Len > 0) {
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Active.Len--;
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Active.Idx = EndIdx - SuffixesToAdd + 1;
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}
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} else {
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// Start the next phase at the next smallest suffix.
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Active.Node = Active.Node->Link;
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}
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}
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return SuffixesToAdd;
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}
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public:
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/// Construct a suffix tree from a sequence of unsigned integers.
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///
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/// \param Str The string to construct the suffix tree for.
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SuffixTree(const std::vector<unsigned> &Str) : Str(Str) {
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Root = insertInternalNode(nullptr, EmptyIdx, EmptyIdx, 0);
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Active.Node = Root;
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// Keep track of the number of suffixes we have to add of the current
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// prefix.
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unsigned SuffixesToAdd = 0;
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// Construct the suffix tree iteratively on each prefix of the string.
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// PfxEndIdx is the end index of the current prefix.
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// End is one past the last element in the string.
|
|
for (unsigned PfxEndIdx = 0, End = Str.size(); PfxEndIdx < End;
|
|
PfxEndIdx++) {
|
|
SuffixesToAdd++;
|
|
LeafEndIdx = PfxEndIdx; // Extend each of the leaves.
|
|
SuffixesToAdd = extend(PfxEndIdx, SuffixesToAdd);
|
|
}
|
|
|
|
// Set the suffix indices of each leaf.
|
|
assert(Root && "Root node can't be nullptr!");
|
|
setSuffixIndices();
|
|
}
|
|
|
|
/// Iterator for finding all repeated substrings in the suffix tree.
|
|
struct RepeatedSubstringIterator {
|
|
private:
|
|
/// The current node we're visiting.
|
|
SuffixTreeNode *N = nullptr;
|
|
|
|
/// The repeated substring associated with this node.
|
|
RepeatedSubstring RS;
|
|
|
|
/// The nodes left to visit.
|
|
std::vector<SuffixTreeNode *> ToVisit;
|
|
|
|
/// The minimum length of a repeated substring to find.
|
|
/// Since we're outlining, we want at least two instructions in the range.
|
|
/// FIXME: This may not be true for targets like X86 which support many
|
|
/// instruction lengths.
|
|
const unsigned MinLength = 2;
|
|
|
|
/// Move the iterator to the next repeated substring.
|
|
void advance() {
|
|
// Clear the current state. If we're at the end of the range, then this
|
|
// is the state we want to be in.
|
|
RS = RepeatedSubstring();
|
|
N = nullptr;
|
|
|
|
// Each leaf node represents a repeat of a string.
|
|
std::vector<SuffixTreeNode *> LeafChildren;
|
|
|
|
// Continue visiting nodes until we find one which repeats more than once.
|
|
while (!ToVisit.empty()) {
|
|
SuffixTreeNode *Curr = ToVisit.back();
|
|
ToVisit.pop_back();
|
|
LeafChildren.clear();
|
|
|
|
// Keep track of the length of the string associated with the node. If
|
|
// it's too short, we'll quit.
|
|
unsigned Length = Curr->ConcatLen;
|
|
|
|
// Iterate over each child, saving internal nodes for visiting, and
|
|
// leaf nodes in LeafChildren. Internal nodes represent individual
|
|
// strings, which may repeat.
|
|
for (auto &ChildPair : Curr->Children) {
|
|
// Save all of this node's children for processing.
|
|
if (!ChildPair.second->isLeaf())
|
|
ToVisit.push_back(ChildPair.second);
|
|
|
|
// It's not an internal node, so it must be a leaf. If we have a
|
|
// long enough string, then save the leaf children.
|
|
else if (Length >= MinLength)
|
|
LeafChildren.push_back(ChildPair.second);
|
|
}
|
|
|
|
// The root never represents a repeated substring. If we're looking at
|
|
// that, then skip it.
|
|
if (Curr->isRoot())
|
|
continue;
|
|
|
|
// Do we have any repeated substrings?
|
|
if (LeafChildren.size() >= 2) {
|
|
// Yes. Update the state to reflect this, and then bail out.
|
|
N = Curr;
|
|
RS.Length = Length;
|
|
for (SuffixTreeNode *Leaf : LeafChildren)
|
|
RS.StartIndices.push_back(Leaf->SuffixIdx);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// At this point, either NewRS is an empty RepeatedSubstring, or it was
|
|
// set in the above loop. Similarly, N is either nullptr, or the node
|
|
// associated with NewRS.
|
|
}
|
|
|
|
public:
|
|
/// Return the current repeated substring.
|
|
RepeatedSubstring &operator*() { return RS; }
|
|
|
|
RepeatedSubstringIterator &operator++() {
|
|
advance();
|
|
return *this;
|
|
}
|
|
|
|
RepeatedSubstringIterator operator++(int I) {
|
|
RepeatedSubstringIterator It(*this);
|
|
advance();
|
|
return It;
|
|
}
|
|
|
|
bool operator==(const RepeatedSubstringIterator &Other) {
|
|
return N == Other.N;
|
|
}
|
|
bool operator!=(const RepeatedSubstringIterator &Other) {
|
|
return !(*this == Other);
|
|
}
|
|
|
|
RepeatedSubstringIterator(SuffixTreeNode *N) : N(N) {
|
|
// Do we have a non-null node?
|
|
if (N) {
|
|
// Yes. At the first step, we need to visit all of N's children.
|
|
// Note: This means that we visit N last.
|
|
ToVisit.push_back(N);
|
|
advance();
|
|
}
|
|
}
|
|
};
|
|
|
|
typedef RepeatedSubstringIterator iterator;
|
|
iterator begin() { return iterator(Root); }
|
|
iterator end() { return iterator(nullptr); }
|
|
};
|
|
|
|
/// Maps \p MachineInstrs to unsigned integers and stores the mappings.
|
|
struct InstructionMapper {
|
|
|
|
/// The next available integer to assign to a \p MachineInstr that
|
|
/// cannot be outlined.
|
|
///
|
|
/// Set to -3 for compatability with \p DenseMapInfo<unsigned>.
|
|
unsigned IllegalInstrNumber = -3;
|
|
|
|
/// The next available integer to assign to a \p MachineInstr that can
|
|
/// be outlined.
|
|
unsigned LegalInstrNumber = 0;
|
|
|
|
/// Correspondence from \p MachineInstrs to unsigned integers.
|
|
DenseMap<MachineInstr *, unsigned, MachineInstrExpressionTrait>
|
|
InstructionIntegerMap;
|
|
|
|
/// Correspondence between \p MachineBasicBlocks and target-defined flags.
|
|
DenseMap<MachineBasicBlock *, unsigned> MBBFlagsMap;
|
|
|
|
/// The vector of unsigned integers that the module is mapped to.
|
|
std::vector<unsigned> UnsignedVec;
|
|
|
|
/// Stores the location of the instruction associated with the integer
|
|
/// at index i in \p UnsignedVec for each index i.
|
|
std::vector<MachineBasicBlock::iterator> InstrList;
|
|
|
|
// Set if we added an illegal number in the previous step.
|
|
// Since each illegal number is unique, we only need one of them between
|
|
// each range of legal numbers. This lets us make sure we don't add more
|
|
// than one illegal number per range.
|
|
bool AddedIllegalLastTime = false;
|
|
|
|
/// Maps \p *It to a legal integer.
|
|
///
|
|
/// Updates \p CanOutlineWithPrevInstr, \p HaveLegalRange, \p InstrListForMBB,
|
|
/// \p UnsignedVecForMBB, \p InstructionIntegerMap, and \p LegalInstrNumber.
|
|
///
|
|
/// \returns The integer that \p *It was mapped to.
|
|
unsigned mapToLegalUnsigned(
|
|
MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr,
|
|
bool &HaveLegalRange, unsigned &NumLegalInBlock,
|
|
std::vector<unsigned> &UnsignedVecForMBB,
|
|
std::vector<MachineBasicBlock::iterator> &InstrListForMBB) {
|
|
// We added something legal, so we should unset the AddedLegalLastTime
|
|
// flag.
|
|
AddedIllegalLastTime = false;
|
|
|
|
// If we have at least two adjacent legal instructions (which may have
|
|
// invisible instructions in between), remember that.
|
|
if (CanOutlineWithPrevInstr)
|
|
HaveLegalRange = true;
|
|
CanOutlineWithPrevInstr = true;
|
|
|
|
// Keep track of the number of legal instructions we insert.
|
|
NumLegalInBlock++;
|
|
|
|
// Get the integer for this instruction or give it the current
|
|
// LegalInstrNumber.
|
|
InstrListForMBB.push_back(It);
|
|
MachineInstr &MI = *It;
|
|
bool WasInserted;
|
|
DenseMap<MachineInstr *, unsigned, MachineInstrExpressionTrait>::iterator
|
|
ResultIt;
|
|
std::tie(ResultIt, WasInserted) =
|
|
InstructionIntegerMap.insert(std::make_pair(&MI, LegalInstrNumber));
|
|
unsigned MINumber = ResultIt->second;
|
|
|
|
// There was an insertion.
|
|
if (WasInserted)
|
|
LegalInstrNumber++;
|
|
|
|
UnsignedVecForMBB.push_back(MINumber);
|
|
|
|
// Make sure we don't overflow or use any integers reserved by the DenseMap.
|
|
if (LegalInstrNumber >= IllegalInstrNumber)
|
|
report_fatal_error("Instruction mapping overflow!");
|
|
|
|
assert(LegalInstrNumber != DenseMapInfo<unsigned>::getEmptyKey() &&
|
|
"Tried to assign DenseMap tombstone or empty key to instruction.");
|
|
assert(LegalInstrNumber != DenseMapInfo<unsigned>::getTombstoneKey() &&
|
|
"Tried to assign DenseMap tombstone or empty key to instruction.");
|
|
|
|
return MINumber;
|
|
}
|
|
|
|
/// Maps \p *It to an illegal integer.
|
|
///
|
|
/// Updates \p InstrListForMBB, \p UnsignedVecForMBB, and \p
|
|
/// IllegalInstrNumber.
|
|
///
|
|
/// \returns The integer that \p *It was mapped to.
|
|
unsigned mapToIllegalUnsigned(
|
|
MachineBasicBlock::iterator &It, bool &CanOutlineWithPrevInstr,
|
|
std::vector<unsigned> &UnsignedVecForMBB,
|
|
std::vector<MachineBasicBlock::iterator> &InstrListForMBB) {
|
|
// Can't outline an illegal instruction. Set the flag.
|
|
CanOutlineWithPrevInstr = false;
|
|
|
|
// Only add one illegal number per range of legal numbers.
|
|
if (AddedIllegalLastTime)
|
|
return IllegalInstrNumber;
|
|
|
|
// Remember that we added an illegal number last time.
|
|
AddedIllegalLastTime = true;
|
|
unsigned MINumber = IllegalInstrNumber;
|
|
|
|
InstrListForMBB.push_back(It);
|
|
UnsignedVecForMBB.push_back(IllegalInstrNumber);
|
|
IllegalInstrNumber--;
|
|
|
|
assert(LegalInstrNumber < IllegalInstrNumber &&
|
|
"Instruction mapping overflow!");
|
|
|
|
assert(IllegalInstrNumber != DenseMapInfo<unsigned>::getEmptyKey() &&
|
|
"IllegalInstrNumber cannot be DenseMap tombstone or empty key!");
|
|
|
|
assert(IllegalInstrNumber != DenseMapInfo<unsigned>::getTombstoneKey() &&
|
|
"IllegalInstrNumber cannot be DenseMap tombstone or empty key!");
|
|
|
|
return MINumber;
|
|
}
|
|
|
|
/// Transforms a \p MachineBasicBlock into a \p vector of \p unsigneds
|
|
/// and appends it to \p UnsignedVec and \p InstrList.
|
|
///
|
|
/// Two instructions are assigned the same integer if they are identical.
|
|
/// If an instruction is deemed unsafe to outline, then it will be assigned an
|
|
/// unique integer. The resulting mapping is placed into a suffix tree and
|
|
/// queried for candidates.
|
|
///
|
|
/// \param MBB The \p MachineBasicBlock to be translated into integers.
|
|
/// \param TII \p TargetInstrInfo for the function.
|
|
void convertToUnsignedVec(MachineBasicBlock &MBB,
|
|
const TargetInstrInfo &TII) {
|
|
unsigned Flags = 0;
|
|
|
|
// Don't even map in this case.
|
|
if (!TII.isMBBSafeToOutlineFrom(MBB, Flags))
|
|
return;
|
|
|
|
// Store info for the MBB for later outlining.
|
|
MBBFlagsMap[&MBB] = Flags;
|
|
|
|
MachineBasicBlock::iterator It = MBB.begin();
|
|
|
|
// The number of instructions in this block that will be considered for
|
|
// outlining.
|
|
unsigned NumLegalInBlock = 0;
|
|
|
|
// True if we have at least two legal instructions which aren't separated
|
|
// by an illegal instruction.
|
|
bool HaveLegalRange = false;
|
|
|
|
// True if we can perform outlining given the last mapped (non-invisible)
|
|
// instruction. This lets us know if we have a legal range.
|
|
bool CanOutlineWithPrevInstr = false;
|
|
|
|
// FIXME: Should this all just be handled in the target, rather than using
|
|
// repeated calls to getOutliningType?
|
|
std::vector<unsigned> UnsignedVecForMBB;
|
|
std::vector<MachineBasicBlock::iterator> InstrListForMBB;
|
|
|
|
for (MachineBasicBlock::iterator Et = MBB.end(); It != Et; ++It) {
|
|
// Keep track of where this instruction is in the module.
|
|
switch (TII.getOutliningType(It, Flags)) {
|
|
case InstrType::Illegal:
|
|
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
|
|
InstrListForMBB);
|
|
break;
|
|
|
|
case InstrType::Legal:
|
|
mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange,
|
|
NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB);
|
|
break;
|
|
|
|
case InstrType::LegalTerminator:
|
|
mapToLegalUnsigned(It, CanOutlineWithPrevInstr, HaveLegalRange,
|
|
NumLegalInBlock, UnsignedVecForMBB, InstrListForMBB);
|
|
// The instruction also acts as a terminator, so we have to record that
|
|
// in the string.
|
|
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
|
|
InstrListForMBB);
|
|
break;
|
|
|
|
case InstrType::Invisible:
|
|
// Normally this is set by mapTo(Blah)Unsigned, but we just want to
|
|
// skip this instruction. So, unset the flag here.
|
|
AddedIllegalLastTime = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Are there enough legal instructions in the block for outlining to be
|
|
// possible?
|
|
if (HaveLegalRange) {
|
|
// After we're done every insertion, uniquely terminate this part of the
|
|
// "string". This makes sure we won't match across basic block or function
|
|
// boundaries since the "end" is encoded uniquely and thus appears in no
|
|
// repeated substring.
|
|
mapToIllegalUnsigned(It, CanOutlineWithPrevInstr, UnsignedVecForMBB,
|
|
InstrListForMBB);
|
|
InstrList.insert(InstrList.end(), InstrListForMBB.begin(),
|
|
InstrListForMBB.end());
|
|
UnsignedVec.insert(UnsignedVec.end(), UnsignedVecForMBB.begin(),
|
|
UnsignedVecForMBB.end());
|
|
}
|
|
}
|
|
|
|
InstructionMapper() {
|
|
// Make sure that the implementation of DenseMapInfo<unsigned> hasn't
|
|
// changed.
|
|
assert(DenseMapInfo<unsigned>::getEmptyKey() == (unsigned)-1 &&
|
|
"DenseMapInfo<unsigned>'s empty key isn't -1!");
|
|
assert(DenseMapInfo<unsigned>::getTombstoneKey() == (unsigned)-2 &&
|
|
"DenseMapInfo<unsigned>'s tombstone key isn't -2!");
|
|
}
|
|
};
|
|
|
|
/// An interprocedural pass which finds repeated sequences of
|
|
/// instructions and replaces them with calls to functions.
|
|
///
|
|
/// Each instruction is mapped to an unsigned integer and placed in a string.
|
|
/// The resulting mapping is then placed in a \p SuffixTree. The \p SuffixTree
|
|
/// is then repeatedly queried for repeated sequences of instructions. Each
|
|
/// non-overlapping repeated sequence is then placed in its own
|
|
/// \p MachineFunction and each instance is then replaced with a call to that
|
|
/// function.
|
|
struct MachineOutliner : public ModulePass {
|
|
|
|
static char ID;
|
|
|
|
/// Set to true if the outliner should consider functions with
|
|
/// linkonceodr linkage.
|
|
bool OutlineFromLinkOnceODRs = false;
|
|
|
|
/// Set to true if the outliner should run on all functions in the module
|
|
/// considered safe for outlining.
|
|
/// Set to true by default for compatibility with llc's -run-pass option.
|
|
/// Set when the pass is constructed in TargetPassConfig.
|
|
bool RunOnAllFunctions = true;
|
|
|
|
StringRef getPassName() const override { return "Machine Outliner"; }
|
|
|
|
void getAnalysisUsage(AnalysisUsage &AU) const override {
|
|
AU.addRequired<MachineModuleInfoWrapperPass>();
|
|
AU.addPreserved<MachineModuleInfoWrapperPass>();
|
|
AU.setPreservesAll();
|
|
ModulePass::getAnalysisUsage(AU);
|
|
}
|
|
|
|
MachineOutliner() : ModulePass(ID) {
|
|
initializeMachineOutlinerPass(*PassRegistry::getPassRegistry());
|
|
}
|
|
|
|
/// Remark output explaining that not outlining a set of candidates would be
|
|
/// better than outlining that set.
|
|
void emitNotOutliningCheaperRemark(
|
|
unsigned StringLen, std::vector<Candidate> &CandidatesForRepeatedSeq,
|
|
OutlinedFunction &OF);
|
|
|
|
/// Remark output explaining that a function was outlined.
|
|
void emitOutlinedFunctionRemark(OutlinedFunction &OF);
|
|
|
|
/// Find all repeated substrings that satisfy the outlining cost model by
|
|
/// constructing a suffix tree.
|
|
///
|
|
/// If a substring appears at least twice, then it must be represented by
|
|
/// an internal node which appears in at least two suffixes. Each suffix
|
|
/// is represented by a leaf node. To do this, we visit each internal node
|
|
/// in the tree, using the leaf children of each internal node. If an
|
|
/// internal node represents a beneficial substring, then we use each of
|
|
/// its leaf children to find the locations of its substring.
|
|
///
|
|
/// \param Mapper Contains outlining mapping information.
|
|
/// \param[out] FunctionList Filled with a list of \p OutlinedFunctions
|
|
/// each type of candidate.
|
|
void findCandidates(InstructionMapper &Mapper,
|
|
std::vector<OutlinedFunction> &FunctionList);
|
|
|
|
/// Replace the sequences of instructions represented by \p OutlinedFunctions
|
|
/// with calls to functions.
|
|
///
|
|
/// \param M The module we are outlining from.
|
|
/// \param FunctionList A list of functions to be inserted into the module.
|
|
/// \param Mapper Contains the instruction mappings for the module.
|
|
bool outline(Module &M, std::vector<OutlinedFunction> &FunctionList,
|
|
InstructionMapper &Mapper, unsigned &OutlinedFunctionNum);
|
|
|
|
/// Creates a function for \p OF and inserts it into the module.
|
|
MachineFunction *createOutlinedFunction(Module &M, OutlinedFunction &OF,
|
|
InstructionMapper &Mapper,
|
|
unsigned Name);
|
|
|
|
/// Calls 'doOutline()'.
|
|
bool runOnModule(Module &M) override;
|
|
|
|
/// Construct a suffix tree on the instructions in \p M and outline repeated
|
|
/// strings from that tree.
|
|
bool doOutline(Module &M, unsigned &OutlinedFunctionNum);
|
|
|
|
/// Return a DISubprogram for OF if one exists, and null otherwise. Helper
|
|
/// function for remark emission.
|
|
DISubprogram *getSubprogramOrNull(const OutlinedFunction &OF) {
|
|
for (const Candidate &C : OF.Candidates)
|
|
if (MachineFunction *MF = C.getMF())
|
|
if (DISubprogram *SP = MF->getFunction().getSubprogram())
|
|
return SP;
|
|
return nullptr;
|
|
}
|
|
|
|
/// Populate and \p InstructionMapper with instruction-to-integer mappings.
|
|
/// These are used to construct a suffix tree.
|
|
void populateMapper(InstructionMapper &Mapper, Module &M,
|
|
MachineModuleInfo &MMI);
|
|
|
|
/// Initialize information necessary to output a size remark.
|
|
/// FIXME: This should be handled by the pass manager, not the outliner.
|
|
/// FIXME: This is nearly identical to the initSizeRemarkInfo in the legacy
|
|
/// pass manager.
|
|
void initSizeRemarkInfo(const Module &M, const MachineModuleInfo &MMI,
|
|
StringMap<unsigned> &FunctionToInstrCount);
|
|
|
|
/// Emit the remark.
|
|
// FIXME: This should be handled by the pass manager, not the outliner.
|
|
void
|
|
emitInstrCountChangedRemark(const Module &M, const MachineModuleInfo &MMI,
|
|
const StringMap<unsigned> &FunctionToInstrCount);
|
|
};
|
|
} // Anonymous namespace.
|
|
|
|
char MachineOutliner::ID = 0;
|
|
|
|
namespace llvm {
|
|
ModulePass *createMachineOutlinerPass(bool RunOnAllFunctions) {
|
|
MachineOutliner *OL = new MachineOutliner();
|
|
OL->RunOnAllFunctions = RunOnAllFunctions;
|
|
return OL;
|
|
}
|
|
|
|
} // namespace llvm
|
|
|
|
INITIALIZE_PASS(MachineOutliner, DEBUG_TYPE, "Machine Function Outliner", false,
|
|
false)
|
|
|
|
void MachineOutliner::emitNotOutliningCheaperRemark(
|
|
unsigned StringLen, std::vector<Candidate> &CandidatesForRepeatedSeq,
|
|
OutlinedFunction &OF) {
|
|
// FIXME: Right now, we arbitrarily choose some Candidate from the
|
|
// OutlinedFunction. This isn't necessarily fixed, nor does it have to be.
|
|
// We should probably sort these by function name or something to make sure
|
|
// the remarks are stable.
|
|
Candidate &C = CandidatesForRepeatedSeq.front();
|
|
MachineOptimizationRemarkEmitter MORE(*(C.getMF()), nullptr);
|
|
MORE.emit([&]() {
|
|
MachineOptimizationRemarkMissed R(DEBUG_TYPE, "NotOutliningCheaper",
|
|
C.front()->getDebugLoc(), C.getMBB());
|
|
R << "Did not outline " << NV("Length", StringLen) << " instructions"
|
|
<< " from " << NV("NumOccurrences", CandidatesForRepeatedSeq.size())
|
|
<< " locations."
|
|
<< " Bytes from outlining all occurrences ("
|
|
<< NV("OutliningCost", OF.getOutliningCost()) << ")"
|
|
<< " >= Unoutlined instruction bytes ("
|
|
<< NV("NotOutliningCost", OF.getNotOutlinedCost()) << ")"
|
|
<< " (Also found at: ";
|
|
|
|
// Tell the user the other places the candidate was found.
|
|
for (unsigned i = 1, e = CandidatesForRepeatedSeq.size(); i < e; i++) {
|
|
R << NV((Twine("OtherStartLoc") + Twine(i)).str(),
|
|
CandidatesForRepeatedSeq[i].front()->getDebugLoc());
|
|
if (i != e - 1)
|
|
R << ", ";
|
|
}
|
|
|
|
R << ")";
|
|
return R;
|
|
});
|
|
}
|
|
|
|
void MachineOutliner::emitOutlinedFunctionRemark(OutlinedFunction &OF) {
|
|
MachineBasicBlock *MBB = &*OF.MF->begin();
|
|
MachineOptimizationRemarkEmitter MORE(*OF.MF, nullptr);
|
|
MachineOptimizationRemark R(DEBUG_TYPE, "OutlinedFunction",
|
|
MBB->findDebugLoc(MBB->begin()), MBB);
|
|
R << "Saved " << NV("OutliningBenefit", OF.getBenefit()) << " bytes by "
|
|
<< "outlining " << NV("Length", OF.getNumInstrs()) << " instructions "
|
|
<< "from " << NV("NumOccurrences", OF.getOccurrenceCount())
|
|
<< " locations. "
|
|
<< "(Found at: ";
|
|
|
|
// Tell the user the other places the candidate was found.
|
|
for (size_t i = 0, e = OF.Candidates.size(); i < e; i++) {
|
|
|
|
R << NV((Twine("StartLoc") + Twine(i)).str(),
|
|
OF.Candidates[i].front()->getDebugLoc());
|
|
if (i != e - 1)
|
|
R << ", ";
|
|
}
|
|
|
|
R << ")";
|
|
|
|
MORE.emit(R);
|
|
}
|
|
|
|
void MachineOutliner::findCandidates(
|
|
InstructionMapper &Mapper, std::vector<OutlinedFunction> &FunctionList) {
|
|
FunctionList.clear();
|
|
SuffixTree ST(Mapper.UnsignedVec);
|
|
|
|
// First, find all of the repeated substrings in the tree of minimum length
|
|
// 2.
|
|
std::vector<Candidate> CandidatesForRepeatedSeq;
|
|
for (auto It = ST.begin(), Et = ST.end(); It != Et; ++It) {
|
|
CandidatesForRepeatedSeq.clear();
|
|
SuffixTree::RepeatedSubstring RS = *It;
|
|
unsigned StringLen = RS.Length;
|
|
for (const unsigned &StartIdx : RS.StartIndices) {
|
|
unsigned EndIdx = StartIdx + StringLen - 1;
|
|
// Trick: Discard some candidates that would be incompatible with the
|
|
// ones we've already found for this sequence. This will save us some
|
|
// work in candidate selection.
|
|
//
|
|
// If two candidates overlap, then we can't outline them both. This
|
|
// happens when we have candidates that look like, say
|
|
//
|
|
// AA (where each "A" is an instruction).
|
|
//
|
|
// We might have some portion of the module that looks like this:
|
|
// AAAAAA (6 A's)
|
|
//
|
|
// In this case, there are 5 different copies of "AA" in this range, but
|
|
// at most 3 can be outlined. If only outlining 3 of these is going to
|
|
// be unbeneficial, then we ought to not bother.
|
|
//
|
|
// Note that two things DON'T overlap when they look like this:
|
|
// start1...end1 .... start2...end2
|
|
// That is, one must either
|
|
// * End before the other starts
|
|
// * Start after the other ends
|
|
if (std::all_of(
|
|
CandidatesForRepeatedSeq.begin(), CandidatesForRepeatedSeq.end(),
|
|
[&StartIdx, &EndIdx](const Candidate &C) {
|
|
return (EndIdx < C.getStartIdx() || StartIdx > C.getEndIdx());
|
|
})) {
|
|
// It doesn't overlap with anything, so we can outline it.
|
|
// Each sequence is over [StartIt, EndIt].
|
|
// Save the candidate and its location.
|
|
|
|
MachineBasicBlock::iterator StartIt = Mapper.InstrList[StartIdx];
|
|
MachineBasicBlock::iterator EndIt = Mapper.InstrList[EndIdx];
|
|
MachineBasicBlock *MBB = StartIt->getParent();
|
|
|
|
CandidatesForRepeatedSeq.emplace_back(StartIdx, StringLen, StartIt,
|
|
EndIt, MBB, FunctionList.size(),
|
|
Mapper.MBBFlagsMap[MBB]);
|
|
}
|
|
}
|
|
|
|
// We've found something we might want to outline.
|
|
// Create an OutlinedFunction to store it and check if it'd be beneficial
|
|
// to outline.
|
|
if (CandidatesForRepeatedSeq.size() < 2)
|
|
continue;
|
|
|
|
// Arbitrarily choose a TII from the first candidate.
|
|
// FIXME: Should getOutliningCandidateInfo move to TargetMachine?
|
|
const TargetInstrInfo *TII =
|
|
CandidatesForRepeatedSeq[0].getMF()->getSubtarget().getInstrInfo();
|
|
|
|
OutlinedFunction OF =
|
|
TII->getOutliningCandidateInfo(CandidatesForRepeatedSeq);
|
|
|
|
// If we deleted too many candidates, then there's nothing worth outlining.
|
|
// FIXME: This should take target-specified instruction sizes into account.
|
|
if (OF.Candidates.size() < 2)
|
|
continue;
|
|
|
|
// Is it better to outline this candidate than not?
|
|
if (OF.getBenefit() < 1) {
|
|
emitNotOutliningCheaperRemark(StringLen, CandidatesForRepeatedSeq, OF);
|
|
continue;
|
|
}
|
|
|
|
FunctionList.push_back(OF);
|
|
}
|
|
}
|
|
|
|
MachineFunction *MachineOutliner::createOutlinedFunction(
|
|
Module &M, OutlinedFunction &OF, InstructionMapper &Mapper, unsigned Name) {
|
|
|
|
// Create the function name. This should be unique.
|
|
// FIXME: We should have a better naming scheme. This should be stable,
|
|
// regardless of changes to the outliner's cost model/traversal order.
|
|
std::string FunctionName = ("OUTLINED_FUNCTION_" + Twine(Name)).str();
|
|
|
|
// Create the function using an IR-level function.
|
|
LLVMContext &C = M.getContext();
|
|
Function *F = Function::Create(FunctionType::get(Type::getVoidTy(C), false),
|
|
Function::ExternalLinkage, FunctionName, M);
|
|
|
|
// NOTE: If this is linkonceodr, then we can take advantage of linker deduping
|
|
// which gives us better results when we outline from linkonceodr functions.
|
|
F->setLinkage(GlobalValue::InternalLinkage);
|
|
F->setUnnamedAddr(GlobalValue::UnnamedAddr::Global);
|
|
|
|
// FIXME: Set nounwind, so we don't generate eh_frame? Haven't verified it's
|
|
// necessary.
|
|
|
|
// Set optsize/minsize, so we don't insert padding between outlined
|
|
// functions.
|
|
F->addFnAttr(Attribute::OptimizeForSize);
|
|
F->addFnAttr(Attribute::MinSize);
|
|
|
|
// Include target features from an arbitrary candidate for the outlined
|
|
// function. This makes sure the outlined function knows what kinds of
|
|
// instructions are going into it. This is fine, since all parent functions
|
|
// must necessarily support the instructions that are in the outlined region.
|
|
Candidate &FirstCand = OF.Candidates.front();
|
|
const Function &ParentFn = FirstCand.getMF()->getFunction();
|
|
if (ParentFn.hasFnAttribute("target-features"))
|
|
F->addFnAttr(ParentFn.getFnAttribute("target-features"));
|
|
|
|
BasicBlock *EntryBB = BasicBlock::Create(C, "entry", F);
|
|
IRBuilder<> Builder(EntryBB);
|
|
Builder.CreateRetVoid();
|
|
|
|
MachineModuleInfo &MMI = getAnalysis<MachineModuleInfoWrapperPass>().getMMI();
|
|
MachineFunction &MF = MMI.getOrCreateMachineFunction(*F);
|
|
MachineBasicBlock &MBB = *MF.CreateMachineBasicBlock();
|
|
const TargetSubtargetInfo &STI = MF.getSubtarget();
|
|
const TargetInstrInfo &TII = *STI.getInstrInfo();
|
|
|
|
// Insert the new function into the module.
|
|
MF.insert(MF.begin(), &MBB);
|
|
|
|
for (auto I = FirstCand.front(), E = std::next(FirstCand.back()); I != E;
|
|
++I) {
|
|
MachineInstr *NewMI = MF.CloneMachineInstr(&*I);
|
|
NewMI->dropMemRefs(MF);
|
|
|
|
// Don't keep debug information for outlined instructions.
|
|
NewMI->setDebugLoc(DebugLoc());
|
|
MBB.insert(MBB.end(), NewMI);
|
|
}
|
|
|
|
TII.buildOutlinedFrame(MBB, MF, OF);
|
|
|
|
// Outlined functions shouldn't preserve liveness.
|
|
MF.getProperties().reset(MachineFunctionProperties::Property::TracksLiveness);
|
|
MF.getRegInfo().freezeReservedRegs(MF);
|
|
|
|
// If there's a DISubprogram associated with this outlined function, then
|
|
// emit debug info for the outlined function.
|
|
if (DISubprogram *SP = getSubprogramOrNull(OF)) {
|
|
// We have a DISubprogram. Get its DICompileUnit.
|
|
DICompileUnit *CU = SP->getUnit();
|
|
DIBuilder DB(M, true, CU);
|
|
DIFile *Unit = SP->getFile();
|
|
Mangler Mg;
|
|
// Get the mangled name of the function for the linkage name.
|
|
std::string Dummy;
|
|
llvm::raw_string_ostream MangledNameStream(Dummy);
|
|
Mg.getNameWithPrefix(MangledNameStream, F, false);
|
|
|
|
DISubprogram *OutlinedSP = DB.createFunction(
|
|
Unit /* Context */, F->getName(), StringRef(MangledNameStream.str()),
|
|
Unit /* File */,
|
|
0 /* Line 0 is reserved for compiler-generated code. */,
|
|
DB.createSubroutineType(DB.getOrCreateTypeArray(None)), /* void type */
|
|
0, /* Line 0 is reserved for compiler-generated code. */
|
|
DINode::DIFlags::FlagArtificial /* Compiler-generated code. */,
|
|
/* Outlined code is optimized code by definition. */
|
|
DISubprogram::SPFlagDefinition | DISubprogram::SPFlagOptimized);
|
|
|
|
// Don't add any new variables to the subprogram.
|
|
DB.finalizeSubprogram(OutlinedSP);
|
|
|
|
// Attach subprogram to the function.
|
|
F->setSubprogram(OutlinedSP);
|
|
// We're done with the DIBuilder.
|
|
DB.finalize();
|
|
}
|
|
|
|
return &MF;
|
|
}
|
|
|
|
bool MachineOutliner::outline(Module &M,
|
|
std::vector<OutlinedFunction> &FunctionList,
|
|
InstructionMapper &Mapper,
|
|
unsigned &OutlinedFunctionNum) {
|
|
|
|
bool OutlinedSomething = false;
|
|
|
|
// Sort by benefit. The most beneficial functions should be outlined first.
|
|
llvm::stable_sort(FunctionList, [](const OutlinedFunction &LHS,
|
|
const OutlinedFunction &RHS) {
|
|
return LHS.getBenefit() > RHS.getBenefit();
|
|
});
|
|
|
|
// Walk over each function, outlining them as we go along. Functions are
|
|
// outlined greedily, based off the sort above.
|
|
for (OutlinedFunction &OF : FunctionList) {
|
|
// If we outlined something that overlapped with a candidate in a previous
|
|
// step, then we can't outline from it.
|
|
erase_if(OF.Candidates, [&Mapper](Candidate &C) {
|
|
return std::any_of(
|
|
Mapper.UnsignedVec.begin() + C.getStartIdx(),
|
|
Mapper.UnsignedVec.begin() + C.getEndIdx() + 1,
|
|
[](unsigned I) { return (I == static_cast<unsigned>(-1)); });
|
|
});
|
|
|
|
// If we made it unbeneficial to outline this function, skip it.
|
|
if (OF.getBenefit() < 1)
|
|
continue;
|
|
|
|
// It's beneficial. Create the function and outline its sequence's
|
|
// occurrences.
|
|
OF.MF = createOutlinedFunction(M, OF, Mapper, OutlinedFunctionNum);
|
|
emitOutlinedFunctionRemark(OF);
|
|
FunctionsCreated++;
|
|
OutlinedFunctionNum++; // Created a function, move to the next name.
|
|
MachineFunction *MF = OF.MF;
|
|
const TargetSubtargetInfo &STI = MF->getSubtarget();
|
|
const TargetInstrInfo &TII = *STI.getInstrInfo();
|
|
|
|
// Replace occurrences of the sequence with calls to the new function.
|
|
for (Candidate &C : OF.Candidates) {
|
|
MachineBasicBlock &MBB = *C.getMBB();
|
|
MachineBasicBlock::iterator StartIt = C.front();
|
|
MachineBasicBlock::iterator EndIt = C.back();
|
|
|
|
// Insert the call.
|
|
auto CallInst = TII.insertOutlinedCall(M, MBB, StartIt, *MF, C);
|
|
|
|
// If the caller tracks liveness, then we need to make sure that
|
|
// anything we outline doesn't break liveness assumptions. The outlined
|
|
// functions themselves currently don't track liveness, but we should
|
|
// make sure that the ranges we yank things out of aren't wrong.
|
|
if (MBB.getParent()->getProperties().hasProperty(
|
|
MachineFunctionProperties::Property::TracksLiveness)) {
|
|
// The following code is to add implicit def operands to the call
|
|
// instruction. It also updates call site information for moved
|
|
// code.
|
|
SmallSet<Register, 2> UseRegs, DefRegs;
|
|
// Copy over the defs in the outlined range.
|
|
// First inst in outlined range <-- Anything that's defined in this
|
|
// ... .. range has to be added as an
|
|
// implicit Last inst in outlined range <-- def to the call
|
|
// instruction. Also remove call site information for outlined block
|
|
// of code. The exposed uses need to be copied in the outlined range.
|
|
for (MachineBasicBlock::reverse_iterator Iter = EndIt.getReverse(),
|
|
Last = std::next(CallInst.getReverse());
|
|
Iter != Last; Iter++) {
|
|
MachineInstr *MI = &*Iter;
|
|
for (MachineOperand &MOP : MI->operands()) {
|
|
// Skip over anything that isn't a register.
|
|
if (!MOP.isReg())
|
|
continue;
|
|
|
|
if (MOP.isDef()) {
|
|
// Introduce DefRegs set to skip the redundant register.
|
|
DefRegs.insert(MOP.getReg());
|
|
if (UseRegs.count(MOP.getReg()))
|
|
// Since the regiester is modeled as defined,
|
|
// it is not necessary to be put in use register set.
|
|
UseRegs.erase(MOP.getReg());
|
|
} else if (!MOP.isUndef()) {
|
|
// Any register which is not undefined should
|
|
// be put in the use register set.
|
|
UseRegs.insert(MOP.getReg());
|
|
}
|
|
}
|
|
if (MI->isCandidateForCallSiteEntry())
|
|
MI->getMF()->eraseCallSiteInfo(MI);
|
|
}
|
|
|
|
for (const Register &I : DefRegs)
|
|
// If it's a def, add it to the call instruction.
|
|
CallInst->addOperand(MachineOperand::CreateReg(
|
|
I, true, /* isDef = true */
|
|
true /* isImp = true */));
|
|
|
|
for (const Register &I : UseRegs)
|
|
// If it's a exposed use, add it to the call instruction.
|
|
CallInst->addOperand(
|
|
MachineOperand::CreateReg(I, false, /* isDef = false */
|
|
true /* isImp = true */));
|
|
}
|
|
|
|
// Erase from the point after where the call was inserted up to, and
|
|
// including, the final instruction in the sequence.
|
|
// Erase needs one past the end, so we need std::next there too.
|
|
MBB.erase(std::next(StartIt), std::next(EndIt));
|
|
|
|
// Keep track of what we removed by marking them all as -1.
|
|
std::for_each(Mapper.UnsignedVec.begin() + C.getStartIdx(),
|
|
Mapper.UnsignedVec.begin() + C.getEndIdx() + 1,
|
|
[](unsigned &I) { I = static_cast<unsigned>(-1); });
|
|
OutlinedSomething = true;
|
|
|
|
// Statistics.
|
|
NumOutlined++;
|
|
}
|
|
}
|
|
|
|
LLVM_DEBUG(dbgs() << "OutlinedSomething = " << OutlinedSomething << "\n";);
|
|
|
|
return OutlinedSomething;
|
|
}
|
|
|
|
void MachineOutliner::populateMapper(InstructionMapper &Mapper, Module &M,
|
|
MachineModuleInfo &MMI) {
|
|
// Build instruction mappings for each function in the module. Start by
|
|
// iterating over each Function in M.
|
|
for (Function &F : M) {
|
|
|
|
// If there's nothing in F, then there's no reason to try and outline from
|
|
// it.
|
|
if (F.empty())
|
|
continue;
|
|
|
|
// There's something in F. Check if it has a MachineFunction associated with
|
|
// it.
|
|
MachineFunction *MF = MMI.getMachineFunction(F);
|
|
|
|
// If it doesn't, then there's nothing to outline from. Move to the next
|
|
// Function.
|
|
if (!MF)
|
|
continue;
|
|
|
|
const TargetInstrInfo *TII = MF->getSubtarget().getInstrInfo();
|
|
|
|
if (!RunOnAllFunctions && !TII->shouldOutlineFromFunctionByDefault(*MF))
|
|
continue;
|
|
|
|
// We have a MachineFunction. Ask the target if it's suitable for outlining.
|
|
// If it isn't, then move on to the next Function in the module.
|
|
if (!TII->isFunctionSafeToOutlineFrom(*MF, OutlineFromLinkOnceODRs))
|
|
continue;
|
|
|
|
// We have a function suitable for outlining. Iterate over every
|
|
// MachineBasicBlock in MF and try to map its instructions to a list of
|
|
// unsigned integers.
|
|
for (MachineBasicBlock &MBB : *MF) {
|
|
// If there isn't anything in MBB, then there's no point in outlining from
|
|
// it.
|
|
// If there are fewer than 2 instructions in the MBB, then it can't ever
|
|
// contain something worth outlining.
|
|
// FIXME: This should be based off of the maximum size in B of an outlined
|
|
// call versus the size in B of the MBB.
|
|
if (MBB.empty() || MBB.size() < 2)
|
|
continue;
|
|
|
|
// Check if MBB could be the target of an indirect branch. If it is, then
|
|
// we don't want to outline from it.
|
|
if (MBB.hasAddressTaken())
|
|
continue;
|
|
|
|
// MBB is suitable for outlining. Map it to a list of unsigneds.
|
|
Mapper.convertToUnsignedVec(MBB, *TII);
|
|
}
|
|
}
|
|
}
|
|
|
|
void MachineOutliner::initSizeRemarkInfo(
|
|
const Module &M, const MachineModuleInfo &MMI,
|
|
StringMap<unsigned> &FunctionToInstrCount) {
|
|
// Collect instruction counts for every function. We'll use this to emit
|
|
// per-function size remarks later.
|
|
for (const Function &F : M) {
|
|
MachineFunction *MF = MMI.getMachineFunction(F);
|
|
|
|
// We only care about MI counts here. If there's no MachineFunction at this
|
|
// point, then there won't be after the outliner runs, so let's move on.
|
|
if (!MF)
|
|
continue;
|
|
FunctionToInstrCount[F.getName().str()] = MF->getInstructionCount();
|
|
}
|
|
}
|
|
|
|
void MachineOutliner::emitInstrCountChangedRemark(
|
|
const Module &M, const MachineModuleInfo &MMI,
|
|
const StringMap<unsigned> &FunctionToInstrCount) {
|
|
// Iterate over each function in the module and emit remarks.
|
|
// Note that we won't miss anything by doing this, because the outliner never
|
|
// deletes functions.
|
|
for (const Function &F : M) {
|
|
MachineFunction *MF = MMI.getMachineFunction(F);
|
|
|
|
// The outliner never deletes functions. If we don't have a MF here, then we
|
|
// didn't have one prior to outlining either.
|
|
if (!MF)
|
|
continue;
|
|
|
|
std::string Fname = std::string(F.getName());
|
|
unsigned FnCountAfter = MF->getInstructionCount();
|
|
unsigned FnCountBefore = 0;
|
|
|
|
// Check if the function was recorded before.
|
|
auto It = FunctionToInstrCount.find(Fname);
|
|
|
|
// Did we have a previously-recorded size? If yes, then set FnCountBefore
|
|
// to that.
|
|
if (It != FunctionToInstrCount.end())
|
|
FnCountBefore = It->second;
|
|
|
|
// Compute the delta and emit a remark if there was a change.
|
|
int64_t FnDelta = static_cast<int64_t>(FnCountAfter) -
|
|
static_cast<int64_t>(FnCountBefore);
|
|
if (FnDelta == 0)
|
|
continue;
|
|
|
|
MachineOptimizationRemarkEmitter MORE(*MF, nullptr);
|
|
MORE.emit([&]() {
|
|
MachineOptimizationRemarkAnalysis R("size-info", "FunctionMISizeChange",
|
|
DiagnosticLocation(), &MF->front());
|
|
R << DiagnosticInfoOptimizationBase::Argument("Pass", "Machine Outliner")
|
|
<< ": Function: "
|
|
<< DiagnosticInfoOptimizationBase::Argument("Function", F.getName())
|
|
<< ": MI instruction count changed from "
|
|
<< DiagnosticInfoOptimizationBase::Argument("MIInstrsBefore",
|
|
FnCountBefore)
|
|
<< " to "
|
|
<< DiagnosticInfoOptimizationBase::Argument("MIInstrsAfter",
|
|
FnCountAfter)
|
|
<< "; Delta: "
|
|
<< DiagnosticInfoOptimizationBase::Argument("Delta", FnDelta);
|
|
return R;
|
|
});
|
|
}
|
|
}
|
|
|
|
bool MachineOutliner::runOnModule(Module &M) {
|
|
// Check if there's anything in the module. If it's empty, then there's
|
|
// nothing to outline.
|
|
if (M.empty())
|
|
return false;
|
|
|
|
// Number to append to the current outlined function.
|
|
unsigned OutlinedFunctionNum = 0;
|
|
|
|
if (!doOutline(M, OutlinedFunctionNum))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
bool MachineOutliner::doOutline(Module &M, unsigned &OutlinedFunctionNum) {
|
|
MachineModuleInfo &MMI = getAnalysis<MachineModuleInfoWrapperPass>().getMMI();
|
|
|
|
// If the user passed -enable-machine-outliner=always or
|
|
// -enable-machine-outliner, the pass will run on all functions in the module.
|
|
// Otherwise, if the target supports default outlining, it will run on all
|
|
// functions deemed by the target to be worth outlining from by default. Tell
|
|
// the user how the outliner is running.
|
|
LLVM_DEBUG({
|
|
dbgs() << "Machine Outliner: Running on ";
|
|
if (RunOnAllFunctions)
|
|
dbgs() << "all functions";
|
|
else
|
|
dbgs() << "target-default functions";
|
|
dbgs() << "\n";
|
|
});
|
|
|
|
// If the user specifies that they want to outline from linkonceodrs, set
|
|
// it here.
|
|
OutlineFromLinkOnceODRs = EnableLinkOnceODROutlining;
|
|
InstructionMapper Mapper;
|
|
|
|
// Prepare instruction mappings for the suffix tree.
|
|
populateMapper(Mapper, M, MMI);
|
|
std::vector<OutlinedFunction> FunctionList;
|
|
|
|
// Find all of the outlining candidates.
|
|
findCandidates(Mapper, FunctionList);
|
|
|
|
// If we've requested size remarks, then collect the MI counts of every
|
|
// function before outlining, and the MI counts after outlining.
|
|
// FIXME: This shouldn't be in the outliner at all; it should ultimately be
|
|
// the pass manager's responsibility.
|
|
// This could pretty easily be placed in outline instead, but because we
|
|
// really ultimately *don't* want this here, it's done like this for now
|
|
// instead.
|
|
|
|
// Check if we want size remarks.
|
|
bool ShouldEmitSizeRemarks = M.shouldEmitInstrCountChangedRemark();
|
|
StringMap<unsigned> FunctionToInstrCount;
|
|
if (ShouldEmitSizeRemarks)
|
|
initSizeRemarkInfo(M, MMI, FunctionToInstrCount);
|
|
|
|
// Outline each of the candidates and return true if something was outlined.
|
|
bool OutlinedSomething =
|
|
outline(M, FunctionList, Mapper, OutlinedFunctionNum);
|
|
|
|
// If we outlined something, we definitely changed the MI count of the
|
|
// module. If we've asked for size remarks, then output them.
|
|
// FIXME: This should be in the pass manager.
|
|
if (ShouldEmitSizeRemarks && OutlinedSomething)
|
|
emitInstrCountChangedRemark(M, MMI, FunctionToInstrCount);
|
|
|
|
return OutlinedSomething;
|
|
}
|