llvm-project/llvm/lib/VMCore/Function.cpp

155 lines
5.3 KiB
C++

//===-- Function.cpp - Implement the Global object classes -------*- C++ -*--=//
//
// This file implements the Function & GlobalVariable classes for the VMCore
// library.
//
//===----------------------------------------------------------------------===//
#include "llvm/Function.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Module.h"
#include "llvm/GlobalVariable.h"
#include "llvm/BasicBlock.h"
#include "llvm/iOther.h"
#include "llvm/Argument.h"
#include "SymbolTableListTraitsImpl.h"
iplist<BasicBlock> &ilist_traits<BasicBlock>::getList(Function *F) {
return F->getBasicBlockList();
}
Argument *ilist_traits<Argument>::createNode() {
return new Argument(Type::IntTy);
}
iplist<Argument> &ilist_traits<Argument>::getList(Function *F) {
return F->getArgumentList();
}
// Explicit instantiations of SymbolTableListTraits since some of the methods
// are not in the public header file...
template SymbolTableListTraits<Argument, Function, Function>;
template SymbolTableListTraits<BasicBlock, Function, Function>;
//===----------------------------------------------------------------------===//
// Argument Implementation
//===----------------------------------------------------------------------===//
// Specialize setName to take care of symbol table majik
void Argument::setName(const std::string &name, SymbolTable *ST) {
Function *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
Value::setName(name);
if (P && hasName()) P->getSymbolTable()->insert(this);
}
//===----------------------------------------------------------------------===//
// Function Implementation
//===----------------------------------------------------------------------===//
Function::Function(const FunctionType *Ty, bool isInternal,
const std::string &name)
: GlobalValue(PointerType::get(Ty), Value::FunctionVal, isInternal, name) {
BasicBlocks.setItemParent(this);
BasicBlocks.setParent(this);
ArgumentList.setItemParent(this);
ArgumentList.setParent(this);
ParentSymTab = SymTab = 0;
}
Function::~Function() {
dropAllReferences(); // After this it is safe to delete instructions.
BasicBlocks.clear(); // Delete all basic blocks...
// Delete all of the method arguments and unlink from symbol table...
ArgumentList.clear();
ArgumentList.setParent(0);
delete SymTab;
}
// Specialize setName to take care of symbol table majik
void Function::setName(const std::string &name, SymbolTable *ST) {
Module *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
Value::setName(name);
if (P && getName() != "") P->getSymbolTableSure()->insert(this);
}
void Function::setParent(Module *parent) {
Parent = parent;
// Relink symbol tables together...
ParentSymTab = Parent ? Parent->getSymbolTableSure() : 0;
if (SymTab) SymTab->setParentSymTab(ParentSymTab);
}
const FunctionType *Function::getFunctionType() const {
return cast<FunctionType>(getType()->getElementType());
}
const Type *Function::getReturnType() const {
return getFunctionType()->getReturnType();
}
SymbolTable *Function::getSymbolTableSure() {
if (!SymTab) SymTab = new SymbolTable(ParentSymTab);
return SymTab;
}
// hasSymbolTable() - Returns true if there is a symbol table allocated to
// this object AND if there is at least one name in it!
//
bool Function::hasSymbolTable() const {
if (!SymTab) return false;
for (SymbolTable::const_iterator I = SymTab->begin();
I != SymTab->end(); ++I) {
if (I->second.begin() != I->second.end())
return true; // Found nonempty type plane!
}
return false;
}
// dropAllReferences() - This function causes all the subinstructions to "let
// go" of all references that they are maintaining. This allows one to
// 'delete' a whole class at a time, even though there may be circular
// references... first all references are dropped, and all use counts go to
// zero. Then everything is delete'd for real. Note that no operations are
// valid on an object that has "dropped all references", except operator
// delete.
//
void Function::dropAllReferences() {
for (iterator I = begin(), E = end(); I != E; ++I)
I->dropAllReferences();
}
//===----------------------------------------------------------------------===//
// GlobalVariable Implementation
//===----------------------------------------------------------------------===//
GlobalVariable::GlobalVariable(const Type *Ty, bool constant, bool isIntern,
Constant *Initializer,
const std::string &Name)
: GlobalValue(PointerType::get(Ty), Value::GlobalVariableVal, isIntern, Name),
isConstantGlobal(constant) {
if (Initializer) Operands.push_back(Use((Value*)Initializer, this));
}
// Specialize setName to take care of symbol table majik
void GlobalVariable::setName(const std::string &name, SymbolTable *ST) {
Module *P;
assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
"Invalid symtab argument!");
if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
Value::setName(name);
if (P && getName() != "") P->getSymbolTableSure()->insert(this);
}