forked from OSchip/llvm-project
155 lines
5.3 KiB
C++
155 lines
5.3 KiB
C++
//===-- Function.cpp - Implement the Global object classes -------*- C++ -*--=//
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//
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// This file implements the Function & GlobalVariable classes for the VMCore
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// library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Function.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Module.h"
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#include "llvm/GlobalVariable.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/iOther.h"
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#include "llvm/Argument.h"
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#include "SymbolTableListTraitsImpl.h"
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iplist<BasicBlock> &ilist_traits<BasicBlock>::getList(Function *F) {
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return F->getBasicBlockList();
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}
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Argument *ilist_traits<Argument>::createNode() {
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return new Argument(Type::IntTy);
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}
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iplist<Argument> &ilist_traits<Argument>::getList(Function *F) {
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return F->getArgumentList();
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}
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template SymbolTableListTraits<Argument, Function, Function>;
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template SymbolTableListTraits<BasicBlock, Function, Function>;
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//===----------------------------------------------------------------------===//
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// Argument Implementation
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//===----------------------------------------------------------------------===//
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// Specialize setName to take care of symbol table majik
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void Argument::setName(const std::string &name, SymbolTable *ST) {
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Function *P;
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assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
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Value::setName(name);
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if (P && hasName()) P->getSymbolTable()->insert(this);
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}
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//===----------------------------------------------------------------------===//
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// Function Implementation
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//===----------------------------------------------------------------------===//
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Function::Function(const FunctionType *Ty, bool isInternal,
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const std::string &name)
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: GlobalValue(PointerType::get(Ty), Value::FunctionVal, isInternal, name) {
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BasicBlocks.setItemParent(this);
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BasicBlocks.setParent(this);
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ArgumentList.setItemParent(this);
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ArgumentList.setParent(this);
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ParentSymTab = SymTab = 0;
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}
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Function::~Function() {
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dropAllReferences(); // After this it is safe to delete instructions.
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BasicBlocks.clear(); // Delete all basic blocks...
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// Delete all of the method arguments and unlink from symbol table...
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ArgumentList.clear();
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ArgumentList.setParent(0);
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delete SymTab;
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}
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// Specialize setName to take care of symbol table majik
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void Function::setName(const std::string &name, SymbolTable *ST) {
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Module *P;
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assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
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Value::setName(name);
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if (P && getName() != "") P->getSymbolTableSure()->insert(this);
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}
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void Function::setParent(Module *parent) {
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Parent = parent;
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// Relink symbol tables together...
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ParentSymTab = Parent ? Parent->getSymbolTableSure() : 0;
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if (SymTab) SymTab->setParentSymTab(ParentSymTab);
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}
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const FunctionType *Function::getFunctionType() const {
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return cast<FunctionType>(getType()->getElementType());
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}
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const Type *Function::getReturnType() const {
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return getFunctionType()->getReturnType();
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}
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SymbolTable *Function::getSymbolTableSure() {
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if (!SymTab) SymTab = new SymbolTable(ParentSymTab);
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return SymTab;
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}
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool Function::hasSymbolTable() const {
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if (!SymTab) return false;
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for (SymbolTable::const_iterator I = SymTab->begin();
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I != SymTab->end(); ++I) {
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if (I->second.begin() != I->second.end())
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return true; // Found nonempty type plane!
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}
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return false;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void Function::dropAllReferences() {
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for (iterator I = begin(), E = end(); I != E; ++I)
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I->dropAllReferences();
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}
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//===----------------------------------------------------------------------===//
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// GlobalVariable Implementation
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//===----------------------------------------------------------------------===//
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GlobalVariable::GlobalVariable(const Type *Ty, bool constant, bool isIntern,
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Constant *Initializer,
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const std::string &Name)
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: GlobalValue(PointerType::get(Ty), Value::GlobalVariableVal, isIntern, Name),
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isConstantGlobal(constant) {
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if (Initializer) Operands.push_back(Use((Value*)Initializer, this));
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}
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// Specialize setName to take care of symbol table majik
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void GlobalVariable::setName(const std::string &name, SymbolTable *ST) {
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Module *P;
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assert((ST == 0 || (!getParent() || ST == getParent()->getSymbolTable())) &&
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"Invalid symtab argument!");
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if ((P = getParent()) && hasName()) P->getSymbolTable()->remove(this);
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Value::setName(name);
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if (P && getName() != "") P->getSymbolTableSure()->insert(this);
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}
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