forked from OSchip/llvm-project
145 lines
2.2 KiB
C++
145 lines
2.2 KiB
C++
// RUN: %clang_cc1 -fsyntax-only -verify %s
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template<typename U, typename T>
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U f0(T t) {
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return t.template get<U>();
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}
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template<typename U, typename T>
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int &f1(T t) {
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// FIXME: When we pretty-print this, we lose the "template" keyword.
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return t.U::template get<int&>();
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}
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struct X {
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template<typename T> T get();
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};
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void test_f0(X x) {
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int i = f0<int>(x);
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int &ir = f0<int&>(x);
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}
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struct XDerived : public X {
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};
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void test_f1(XDerived xd) {
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int &ir = f1<X>(xd);
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}
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// PR5213
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template <class T>
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struct A {};
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template<class T>
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class B
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{
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A<T> a_;
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public:
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void destroy();
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};
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template<class T>
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void
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B<T>::destroy()
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{
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a_.~A<T>();
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}
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void do_destroy_B(B<int> b) {
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b.destroy();
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}
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struct X1 {
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int* f1(int);
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template<typename T> float* f1(T);
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static int* f2(int);
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template<typename T> static float* f2(T);
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};
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void test_X1(X1 x1) {
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float *fp1 = x1.f1<>(17);
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float *fp2 = x1.f1<int>(3.14);
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int *ip1 = x1.f1(17);
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float *ip2 = x1.f1(3.14);
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float* (X1::*mf1)(int) = &X1::f1;
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float* (X1::*mf2)(int) = &X1::f1<>;
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float* (X1::*mf3)(float) = &X1::f1<float>;
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float* (*fp3)(int) = &X1::f2;
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float* (*fp4)(int) = &X1::f2<>;
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float* (*fp5)(float) = &X1::f2<float>;
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float* (*fp6)(int) = X1::f2;
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float* (*fp7)(int) = X1::f2<>;
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float* (*fp8)(float) = X1::f2<float>;
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}
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template<int A> struct X2 {
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int m;
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};
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template<typename T>
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struct X3 : T { };
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template<typename T>
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struct X4 {
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template<typename U>
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void f(X2<sizeof(X3<U>().U::m)>);
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};
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void f(X4<X3<int> > x4i) {
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X2<sizeof(int)> x2;
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x4i.f<X2<sizeof(int)> >(x2);
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}
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template<typename T>
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struct X5 {
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template<typename U>
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void f();
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void g() {
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this->f<T*>();
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}
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};
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namespace PR6021 {
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template< class T1, class T2 >
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class Outer
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{
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public: // Range operations
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template< class X > X tmpl( const X* = 0 ) const;
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struct Inner
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{
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const Outer& o;
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template< class X >
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operator X() const
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{
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return o.tmpl<X>();
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}
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};
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};
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}
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namespace rdar8198511 {
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template<int, typename U>
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struct Base {
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void f();
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};
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template<typename T>
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struct X0 : Base<1, T> { };
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template<typename T>
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struct X1 {
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X0<int> x0;
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void f() {
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this->x0.Base<1, int>::f();
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}
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};
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}
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