llvm-project/clang/lib/Headers/__clang_cuda_runtime_wrapper.h

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13 KiB
C++

/*===---- __clang_cuda_runtime_wrapper.h - CUDA runtime support -------------===
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*===-----------------------------------------------------------------------===
*/
/*
* WARNING: This header is intended to be directly -include'd by
* the compiler and is not supposed to be included by users.
*
* CUDA headers are implemented in a way that currently makes it
* impossible for user code to #include directly when compiling with
* Clang. They present different view of CUDA-supplied functions
* depending on where in NVCC's compilation pipeline the headers are
* included. Neither of these modes provides function definitions with
* correct attributes, so we use preprocessor to force the headers
* into a form that Clang can use.
*
* Similarly to NVCC which -include's cuda_runtime.h, Clang -include's
* this file during every CUDA compilation.
*/
#ifndef __CLANG_CUDA_RUNTIME_WRAPPER_H__
#define __CLANG_CUDA_RUNTIME_WRAPPER_H__
#if defined(__CUDA__) && defined(__clang__)
// Include some forward declares that must come before cmath.
#include <__clang_cuda_math_forward_declares.h>
// Include some standard headers to avoid CUDA headers including them
// while some required macros (like __THROW) are in a weird state.
#include <cmath>
#include <cstdlib>
#include <stdlib.h>
// Preserve common macros that will be changed below by us or by CUDA
// headers.
#pragma push_macro("__THROW")
#pragma push_macro("__CUDA_ARCH__")
// WARNING: Preprocessor hacks below are based on specific details of
// CUDA-7.x headers and are not expected to work with any other
// version of CUDA headers.
#include "cuda.h"
#if !defined(CUDA_VERSION)
#error "cuda.h did not define CUDA_VERSION"
#elif CUDA_VERSION < 7000 || CUDA_VERSION > 8000
#error "Unsupported CUDA version!"
#endif
// Make largest subset of device functions available during host
// compilation -- SM_35 for the time being.
#ifndef __CUDA_ARCH__
#define __CUDA_ARCH__ 350
#endif
#include "__clang_cuda_builtin_vars.h"
// No need for device_launch_parameters.h as __clang_cuda_builtin_vars.h above
// has taken care of builtin variables declared in the file.
#define __DEVICE_LAUNCH_PARAMETERS_H__
// {math,device}_functions.h only have declarations of the
// functions. We don't need them as we're going to pull in their
// definitions from .hpp files.
#define __DEVICE_FUNCTIONS_H__
#define __MATH_FUNCTIONS_H__
#define __COMMON_FUNCTIONS_H__
#undef __CUDACC__
#define __CUDABE__
// Disables definitions of device-side runtime support stubs in
// cuda_device_runtime_api.h
#include "driver_types.h"
#include "host_config.h"
#include "host_defines.h"
#undef __CUDABE__
#define __CUDACC__
#include "cuda_runtime.h"
#undef __CUDACC__
#define __CUDABE__
// CUDA headers use __nvvm_memcpy and __nvvm_memset which Clang does
// not have at the moment. Emulate them with a builtin memcpy/memset.
#define __nvvm_memcpy(s, d, n, a) __builtin_memcpy(s, d, n)
#define __nvvm_memset(d, c, n, a) __builtin_memset(d, c, n)
#include "crt/device_runtime.h"
#include "crt/host_runtime.h"
// device_runtime.h defines __cxa_* macros that will conflict with
// cxxabi.h.
// FIXME: redefine these as __device__ functions.
#undef __cxa_vec_ctor
#undef __cxa_vec_cctor
#undef __cxa_vec_dtor
#undef __cxa_vec_new
#undef __cxa_vec_new2
#undef __cxa_vec_new3
#undef __cxa_vec_delete2
#undef __cxa_vec_delete
#undef __cxa_vec_delete3
#undef __cxa_pure_virtual
// math_functions.hpp expects this host function be defined on MacOS, but it
// ends up not being there because of the games we play here. Just define it
// ourselves; it's simple enough.
#ifdef __APPLE__
inline __host__ double __signbitd(double x) {
return std::signbit(x);
}
#endif
// We need decls for functions in CUDA's libdevice with __device__
// attribute only. Alas they come either as __host__ __device__ or
// with no attributes at all. To work around that, define __CUDA_RTC__
// which produces HD variant and undef __host__ which gives us desided
// decls with __device__ attribute.
#pragma push_macro("__host__")
#define __host__
#define __CUDACC_RTC__
#include "device_functions_decls.h"
#undef __CUDACC_RTC__
// Temporarily poison __host__ macro to ensure it's not used by any of
// the headers we're about to include.
#define __host__ UNEXPECTED_HOST_ATTRIBUTE
// CUDA 8.0.41 relies on __USE_FAST_MATH__ and __CUDA_PREC_DIV's values.
// Previous versions used to check whether they are defined or not.
// CU_DEVICE_INVALID macro is only defined in 8.0.41, so we use it
// here to detect the switch.
#if defined(CU_DEVICE_INVALID)
#if !defined(__USE_FAST_MATH__)
#define __USE_FAST_MATH__ 0
#endif
#if !defined(__CUDA_PREC_DIV)
#define __CUDA_PREC_DIV 0
#endif
#endif
// device_functions.hpp and math_functions*.hpp use 'static
// __forceinline__' (with no __device__) for definitions of device
// functions. Temporarily redefine __forceinline__ to include
// __device__.
#pragma push_macro("__forceinline__")
#define __forceinline__ __device__ __inline__ __attribute__((always_inline))
#include "device_functions.hpp"
// math_function.hpp uses the __USE_FAST_MATH__ macro to determine whether we
// get the slow-but-accurate or fast-but-inaccurate versions of functions like
// sin and exp. This is controlled in clang by -fcuda-approx-transcendentals.
//
// device_functions.hpp uses __USE_FAST_MATH__ for a different purpose (fast vs.
// slow divides), so we need to scope our define carefully here.
#pragma push_macro("__USE_FAST_MATH__")
#if defined(__CLANG_CUDA_APPROX_TRANSCENDENTALS__)
#define __USE_FAST_MATH__ 1
#endif
#include "math_functions.hpp"
#pragma pop_macro("__USE_FAST_MATH__")
#include "math_functions_dbl_ptx3.hpp"
#pragma pop_macro("__forceinline__")
// Pull in host-only functions that are only available when neither
// __CUDACC__ nor __CUDABE__ are defined.
#undef __MATH_FUNCTIONS_HPP__
#undef __CUDABE__
#include "math_functions.hpp"
// Alas, additional overloads for these functions are hard to get to.
// Considering that we only need these overloads for a few functions,
// we can provide them here.
static inline float rsqrt(float __a) { return rsqrtf(__a); }
static inline float rcbrt(float __a) { return rcbrtf(__a); }
static inline float sinpi(float __a) { return sinpif(__a); }
static inline float cospi(float __a) { return cospif(__a); }
static inline void sincospi(float __a, float *__b, float *__c) {
return sincospif(__a, __b, __c);
}
static inline float erfcinv(float __a) { return erfcinvf(__a); }
static inline float normcdfinv(float __a) { return normcdfinvf(__a); }
static inline float normcdf(float __a) { return normcdff(__a); }
static inline float erfcx(float __a) { return erfcxf(__a); }
// For some reason single-argument variant is not always declared by
// CUDA headers. Alas, device_functions.hpp included below needs it.
static inline __device__ void __brkpt(int __c) { __brkpt(); }
// Now include *.hpp with definitions of various GPU functions. Alas,
// a lot of thins get declared/defined with __host__ attribute which
// we don't want and we have to define it out. We also have to include
// {device,math}_functions.hpp again in order to extract the other
// branch of #if/else inside.
#define __host__
#undef __CUDABE__
#define __CUDACC__
#undef __DEVICE_FUNCTIONS_HPP__
#include "device_atomic_functions.hpp"
#include "device_functions.hpp"
#include "sm_20_atomic_functions.hpp"
#include "sm_20_intrinsics.hpp"
#include "sm_32_atomic_functions.hpp"
// Don't include sm_30_intrinsics.h and sm_32_intrinsics.h. These define the
// __shfl and __ldg intrinsics using inline (volatile) asm, but we want to
// define them using builtins so that the optimizer can reason about and across
// these instructions. In particular, using intrinsics for ldg gets us the
// [addr+imm] addressing mode, which, although it doesn't actually exist in the
// hardware, seems to generate faster machine code because ptxas can more easily
// reason about our code.
#if CUDA_VERSION >= 8000
#include "sm_60_atomic_functions.hpp"
#include "sm_61_intrinsics.hpp"
#endif
#undef __MATH_FUNCTIONS_HPP__
// math_functions.hpp defines ::signbit as a __host__ __device__ function. This
// conflicts with libstdc++'s constexpr ::signbit, so we have to rename
// math_function.hpp's ::signbit. It's guarded by #undef signbit, but that's
// conditional on __GNUC__. :)
#pragma push_macro("signbit")
#pragma push_macro("__GNUC__")
#undef __GNUC__
#define signbit __ignored_cuda_signbit
#include "math_functions.hpp"
#pragma pop_macro("__GNUC__")
#pragma pop_macro("signbit")
#pragma pop_macro("__host__")
#include "texture_indirect_functions.h"
// Restore state of __CUDA_ARCH__ and __THROW we had on entry.
#pragma pop_macro("__CUDA_ARCH__")
#pragma pop_macro("__THROW")
// Set up compiler macros expected to be seen during compilation.
#undef __CUDABE__
#define __CUDACC__
extern "C" {
// Device-side CUDA system calls.
// http://docs.nvidia.com/cuda/ptx-writers-guide-to-interoperability/index.html#system-calls
// We need these declarations and wrappers for device-side
// malloc/free/printf calls to work without relying on
// -fcuda-disable-target-call-checks option.
__device__ int vprintf(const char *, const char *);
__device__ void free(void *) __attribute((nothrow));
__device__ void *malloc(size_t) __attribute((nothrow)) __attribute__((malloc));
__device__ void __assertfail(const char *__message, const char *__file,
unsigned __line, const char *__function,
size_t __charSize) __attribute__((noreturn));
// In order for standard assert() macro on linux to work we need to
// provide device-side __assert_fail()
__device__ static inline void __assert_fail(const char *__message,
const char *__file, unsigned __line,
const char *__function) {
__assertfail(__message, __file, __line, __function, sizeof(char));
}
// Clang will convert printf into vprintf, but we still need
// device-side declaration for it.
__device__ int printf(const char *, ...);
} // extern "C"
// We also need device-side std::malloc and std::free.
namespace std {
__device__ static inline void free(void *__ptr) { ::free(__ptr); }
__device__ static inline void *malloc(size_t __size) {
return ::malloc(__size);
}
} // namespace std
// Out-of-line implementations from __clang_cuda_builtin_vars.h. These need to
// come after we've pulled in the definition of uint3 and dim3.
__device__ inline __cuda_builtin_threadIdx_t::operator uint3() const {
uint3 ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
__device__ inline __cuda_builtin_blockIdx_t::operator uint3() const {
uint3 ret;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
__device__ inline __cuda_builtin_blockDim_t::operator dim3() const {
return dim3(x, y, z);
}
__device__ inline __cuda_builtin_gridDim_t::operator dim3() const {
return dim3(x, y, z);
}
#include <__clang_cuda_cmath.h>
#include <__clang_cuda_intrinsics.h>
#include <__clang_cuda_complex_builtins.h>
// curand_mtgp32_kernel helpfully redeclares blockDim and threadIdx in host
// mode, giving them their "proper" types of dim3 and uint3. This is
// incompatible with the types we give in __clang_cuda_builtin_vars.h. As as
// hack, force-include the header (nvcc doesn't include it by default) but
// redefine dim3 and uint3 to our builtin types. (Thankfully dim3 and uint3 are
// only used here for the redeclarations of blockDim and threadIdx.)
#pragma push_macro("dim3")
#pragma push_macro("uint3")
#define dim3 __cuda_builtin_blockDim_t
#define uint3 __cuda_builtin_threadIdx_t
#include "curand_mtgp32_kernel.h"
#pragma pop_macro("dim3")
#pragma pop_macro("uint3")
#pragma pop_macro("__USE_FAST_MATH__")
#endif // __CUDA__
#endif // __CLANG_CUDA_RUNTIME_WRAPPER_H__