llvm-project/clang/test/SemaCXX/cxx11-crashes.cpp

79 lines
1.5 KiB
C++

// RUN: %clang_cc1 -std=c++11 -verify %s
// rdar://12240916 stack overflow.
namespace rdar12240916 {
struct S2 {
S2(const S2&);
S2();
};
struct S { // expected-note {{not complete}}
S x; // expected-error {{incomplete type}}
S2 y;
};
S foo() {
S s;
return s;
}
struct S3; // expected-note {{forward declaration}}
struct S4 {
S3 x; // expected-error {{incomplete type}}
S2 y;
};
struct S3 {
S4 x;
S2 y;
};
S4 foo2() {
S4 s;
return s;
}
}
// rdar://12542261 stack overflow.
namespace rdar12542261 {
template <class _Tp>
struct check_complete
{
static_assert(sizeof(_Tp) > 0, "Type must be complete.");
};
template<class _Rp>
class function // expected-note 2 {{candidate}}
{
public:
template<class _Fp>
function(_Fp, typename check_complete<_Fp>::type* = 0); // expected-note {{candidate}}
};
void foobar()
{
auto LeftCanvas = new Canvas(); // expected-error {{unknown type name}}
function<void()> m_OnChange = [&, LeftCanvas]() { }; // expected-error {{no viable conversion}}
}
}
namespace b6981007 {
struct S {}; // expected-note 3{{candidate}}
void f() {
S s(1, 2, 3); // expected-error {{no matching}}
for (auto x : s) {
// We used to attempt to evaluate the initializer of this variable,
// and crash because it has an undeduced type.
// FIXME: We should set the loop variable to be invalid if we can't build
// the loop, to suppress this follow-on error.
const int &n(x); // expected-error {{could not bind to an lvalue of type 'auto'}}
}
}
}