llvm-project/mlir/test/Target/SPIRV/selection.mlir

151 lines
4.1 KiB
MLIR

// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s
// Selection with both then and else branches
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection
spv.func @selection(%cond: i1) -> () "None" {
// CHECK-NEXT: spv.Constant 0
// CHECK-NEXT: spv.Variable
// CHECK: spv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
%zero = spv.Constant 0: i32
%one = spv.Constant 1: i32
%two = spv.Constant 2: i32
%var = spv.Variable init(%zero) : !spv.ptr<i32, Function>
// CHECK-NEXT: spv.mlir.selection control(Flatten)
spv.mlir.selection control(Flatten) {
// CHECK-NEXT: spv.BranchConditional %{{.*}} [5, 10], ^[[THEN:.+]], ^[[ELSE:.+]]
spv.BranchConditional %cond [5, 10], ^then, ^else
// CHECK-NEXT: ^[[THEN]]:
^then:
// CHECK-NEXT: spv.Constant 1
// CHECK-NEXT: spv.Store
spv.Store "Function" %var, %one : i32
// CHECK-NEXT: spv.Branch ^[[MERGE:.+]]
spv.Branch ^merge
// CHECK-NEXT: ^[[ELSE]]:
^else:
// CHECK-NEXT: spv.Constant 2
// CHECK-NEXT: spv.Store
spv.Store "Function" %var, %two : i32
// CHECK-NEXT: spv.Branch ^[[MERGE]]
spv.Branch ^merge
// CHECK-NEXT: ^[[MERGE]]:
^merge:
// CHECK-NEXT: spv.mlir.merge
spv.mlir.merge
}
spv.Return
}
spv.func @main() -> () "None" {
spv.Return
}
spv.EntryPoint "GLCompute" @main
spv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with only then branch
// Selection in function entry block
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: spv.func @selection
// CHECK-SAME: (%[[ARG:.*]]: i1)
spv.func @selection(%cond: i1) -> (i32) "None" {
// CHECK: spv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK-NEXT: spv.mlir.selection
spv.mlir.selection {
// CHECK-NEXT: spv.BranchConditional %[[ARG]], ^[[THEN:.+]], ^[[ELSE:.+]]
spv.BranchConditional %cond, ^then, ^merge
// CHECK: ^[[THEN]]:
^then:
%zero = spv.Constant 0 : i32
spv.ReturnValue %zero : i32
// CHECK: ^[[ELSE]]:
^merge:
// CHECK-NEXT: spv.mlir.merge
spv.mlir.merge
}
%one = spv.Constant 1 : i32
spv.ReturnValue %one : i32
}
spv.func @main() -> () "None" {
spv.Return
}
spv.EntryPoint "GLCompute" @main
spv.ExecutionMode @main "LocalSize", 1, 1, 1
}
// -----
// Selection with control flow afterwards
// SSA value def before selection and use after selection
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
// CHECK-LABEL: @selection_cf()
spv.func @selection_cf() -> () "None" {
%true = spv.Constant true
%false = spv.Constant false
%zero = spv.Constant 0 : i32
%one = spv.Constant 1 : i32
// CHECK-NEXT: %[[VAR:.+]] = spv.Variable
%var = spv.Variable : !spv.ptr<i1, Function>
// CHECK-NEXT: spv.Branch ^[[BB:.+]]
// CHECK-NEXT: ^[[BB]]:
// CHECK-NEXT: spv.mlir.selection {
spv.mlir.selection {
// CHECK: spv.BranchConditional %{{.+}}, ^[[THEN0:.+]], ^[[ELSE0:.+]]
spv.BranchConditional %true, ^then0, ^else0
// CHECK-NEXT: ^[[THEN0]]:
// CHECK: spv.Store "Function" %[[VAR]]
// CHECK-NEXT: spv.Branch ^[[MERGE:.+]]
^then0:
spv.Store "Function" %var, %true : i1
spv.Branch ^merge
// CHECK-NEXT: ^[[ELSE0]]:
// CHECK: spv.Store "Function" %[[VAR]]
// CHECK-NEXT: spv.Branch ^[[MERGE]]
^else0:
spv.Store "Function" %var, %false : i1
spv.Branch ^merge
// CHECK-NEXT: ^[[MERGE]]:
// CHECK-NEXT: spv.mlir.merge
^merge:
spv.mlir.merge
// CHECK-NEXT: }
}
// CHECK-NEXT: spv.Load "Function" %[[VAR]]
%cond = spv.Load "Function" %var : i1
// CHECK: spv.BranchConditional %1, ^[[THEN1:.+]](%{{.+}} : i32), ^[[ELSE1:.+]](%{{.+}}, %{{.+}} : i32, i32)
spv.BranchConditional %cond, ^then1(%one: i32), ^else1(%zero, %zero: i32, i32)
// CHECK-NEXT: ^[[THEN1]](%{{.+}}: i32):
// CHECK-NEXT: spv.Return
^then1(%arg0: i32):
spv.Return
// CHECK-NEXT: ^[[ELSE1]](%{{.+}}: i32, %{{.+}}: i32):
// CHECK-NEXT: spv.Return
^else1(%arg1: i32, %arg2: i32):
spv.Return
}
}