forked from OSchip/llvm-project
649 lines
22 KiB
C++
649 lines
22 KiB
C++
//= ProgramState.cpp - Path-Sensitive "State" for tracking values --*- C++ -*--=
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements ProgramState and ProgramStateManager.
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//
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//===----------------------------------------------------------------------===//
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramState.h"
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#include "clang/Analysis/CFG.h"
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#include "clang/Basic/JsonSupport.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/AnalysisManager.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/CallEvent.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/DynamicType.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h"
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#include "clang/StaticAnalyzer/Core/PathSensitive/ProgramStateTrait.h"
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#include "llvm/Support/raw_ostream.h"
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using namespace clang;
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using namespace ento;
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namespace clang { namespace ento {
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/// Increments the number of times this state is referenced.
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void ProgramStateRetain(const ProgramState *state) {
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++const_cast<ProgramState*>(state)->refCount;
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}
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/// Decrement the number of times this state is referenced.
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void ProgramStateRelease(const ProgramState *state) {
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assert(state->refCount > 0);
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ProgramState *s = const_cast<ProgramState*>(state);
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if (--s->refCount == 0) {
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ProgramStateManager &Mgr = s->getStateManager();
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Mgr.StateSet.RemoveNode(s);
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s->~ProgramState();
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Mgr.freeStates.push_back(s);
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}
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}
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}}
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ProgramState::ProgramState(ProgramStateManager *mgr, const Environment& env,
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StoreRef st, GenericDataMap gdm)
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: stateMgr(mgr),
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Env(env),
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store(st.getStore()),
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GDM(gdm),
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refCount(0) {
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stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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ProgramState::ProgramState(const ProgramState &RHS)
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: llvm::FoldingSetNode(),
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stateMgr(RHS.stateMgr),
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Env(RHS.Env),
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store(RHS.store),
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GDM(RHS.GDM),
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refCount(0) {
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stateMgr->getStoreManager().incrementReferenceCount(store);
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}
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ProgramState::~ProgramState() {
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if (store)
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stateMgr->getStoreManager().decrementReferenceCount(store);
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}
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int64_t ProgramState::getID() const {
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return getStateManager().Alloc.identifyKnownAlignedObject<ProgramState>(this);
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}
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ProgramStateManager::ProgramStateManager(ASTContext &Ctx,
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StoreManagerCreator CreateSMgr,
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ConstraintManagerCreator CreateCMgr,
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llvm::BumpPtrAllocator &alloc,
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ExprEngine *ExprEng)
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: Eng(ExprEng), EnvMgr(alloc), GDMFactory(alloc),
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svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)),
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CallEventMgr(new CallEventManager(alloc)), Alloc(alloc) {
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StoreMgr = (*CreateSMgr)(*this);
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ConstraintMgr = (*CreateCMgr)(*this, ExprEng);
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}
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ProgramStateManager::~ProgramStateManager() {
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for (GDMContextsTy::iterator I=GDMContexts.begin(), E=GDMContexts.end();
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I!=E; ++I)
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I->second.second(I->second.first);
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}
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ProgramStateRef ProgramStateManager::removeDeadBindingsFromEnvironmentAndStore(
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ProgramStateRef state, const StackFrameContext *LCtx,
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SymbolReaper &SymReaper) {
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// This code essentially performs a "mark-and-sweep" of the VariableBindings.
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// The roots are any Block-level exprs and Decls that our liveness algorithm
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// tells us are live. We then see what Decls they may reference, and keep
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// those around. This code more than likely can be made faster, and the
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// frequency of which this method is called should be experimented with
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// for optimum performance.
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ProgramState NewState = *state;
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NewState.Env = EnvMgr.removeDeadBindings(NewState.Env, SymReaper, state);
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// Clean up the store.
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StoreRef newStore = StoreMgr->removeDeadBindings(NewState.getStore(), LCtx,
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SymReaper);
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NewState.setStore(newStore);
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SymReaper.setReapedStore(newStore);
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return getPersistentState(NewState);
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}
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ProgramStateRef ProgramState::bindLoc(Loc LV,
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SVal V,
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const LocationContext *LCtx,
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bool notifyChanges) const {
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ProgramStateManager &Mgr = getStateManager();
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ProgramStateRef newState = makeWithStore(Mgr.StoreMgr->Bind(getStore(),
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LV, V));
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const MemRegion *MR = LV.getAsRegion();
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if (MR && notifyChanges)
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return Mgr.getOwningEngine().processRegionChange(newState, MR, LCtx);
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return newState;
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}
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ProgramStateRef
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ProgramState::bindDefaultInitial(SVal loc, SVal V,
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const LocationContext *LCtx) const {
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ProgramStateManager &Mgr = getStateManager();
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const MemRegion *R = loc.castAs<loc::MemRegionVal>().getRegion();
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const StoreRef &newStore = Mgr.StoreMgr->BindDefaultInitial(getStore(), R, V);
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ProgramStateRef new_state = makeWithStore(newStore);
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return Mgr.getOwningEngine().processRegionChange(new_state, R, LCtx);
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}
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ProgramStateRef
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ProgramState::bindDefaultZero(SVal loc, const LocationContext *LCtx) const {
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ProgramStateManager &Mgr = getStateManager();
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const MemRegion *R = loc.castAs<loc::MemRegionVal>().getRegion();
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const StoreRef &newStore = Mgr.StoreMgr->BindDefaultZero(getStore(), R);
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ProgramStateRef new_state = makeWithStore(newStore);
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return Mgr.getOwningEngine().processRegionChange(new_state, R, LCtx);
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}
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typedef ArrayRef<const MemRegion *> RegionList;
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typedef ArrayRef<SVal> ValueList;
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ProgramStateRef
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ProgramState::invalidateRegions(RegionList Regions,
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const Expr *E, unsigned Count,
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const LocationContext *LCtx,
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bool CausedByPointerEscape,
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InvalidatedSymbols *IS,
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const CallEvent *Call,
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RegionAndSymbolInvalidationTraits *ITraits) const {
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SmallVector<SVal, 8> Values;
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for (RegionList::const_iterator I = Regions.begin(),
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End = Regions.end(); I != End; ++I)
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Values.push_back(loc::MemRegionVal(*I));
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return invalidateRegionsImpl(Values, E, Count, LCtx, CausedByPointerEscape,
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IS, ITraits, Call);
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}
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ProgramStateRef
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ProgramState::invalidateRegions(ValueList Values,
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const Expr *E, unsigned Count,
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const LocationContext *LCtx,
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bool CausedByPointerEscape,
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InvalidatedSymbols *IS,
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const CallEvent *Call,
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RegionAndSymbolInvalidationTraits *ITraits) const {
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return invalidateRegionsImpl(Values, E, Count, LCtx, CausedByPointerEscape,
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IS, ITraits, Call);
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}
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ProgramStateRef
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ProgramState::invalidateRegionsImpl(ValueList Values,
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const Expr *E, unsigned Count,
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const LocationContext *LCtx,
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bool CausedByPointerEscape,
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InvalidatedSymbols *IS,
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RegionAndSymbolInvalidationTraits *ITraits,
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const CallEvent *Call) const {
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ProgramStateManager &Mgr = getStateManager();
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ExprEngine &Eng = Mgr.getOwningEngine();
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InvalidatedSymbols InvalidatedSyms;
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if (!IS)
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IS = &InvalidatedSyms;
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RegionAndSymbolInvalidationTraits ITraitsLocal;
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if (!ITraits)
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ITraits = &ITraitsLocal;
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StoreManager::InvalidatedRegions TopLevelInvalidated;
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StoreManager::InvalidatedRegions Invalidated;
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const StoreRef &newStore
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= Mgr.StoreMgr->invalidateRegions(getStore(), Values, E, Count, LCtx, Call,
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*IS, *ITraits, &TopLevelInvalidated,
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&Invalidated);
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ProgramStateRef newState = makeWithStore(newStore);
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if (CausedByPointerEscape) {
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newState = Eng.notifyCheckersOfPointerEscape(newState, IS,
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TopLevelInvalidated,
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Call,
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*ITraits);
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}
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return Eng.processRegionChanges(newState, IS, TopLevelInvalidated,
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Invalidated, LCtx, Call);
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}
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ProgramStateRef ProgramState::killBinding(Loc LV) const {
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assert(!LV.getAs<loc::MemRegionVal>() && "Use invalidateRegion instead.");
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Store OldStore = getStore();
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const StoreRef &newStore =
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getStateManager().StoreMgr->killBinding(OldStore, LV);
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if (newStore.getStore() == OldStore)
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return this;
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return makeWithStore(newStore);
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}
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ProgramStateRef
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ProgramState::enterStackFrame(const CallEvent &Call,
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const StackFrameContext *CalleeCtx) const {
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const StoreRef &NewStore =
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getStateManager().StoreMgr->enterStackFrame(getStore(), Call, CalleeCtx);
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return makeWithStore(NewStore);
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}
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SVal ProgramState::getSelfSVal(const LocationContext *LCtx) const {
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const ImplicitParamDecl *SelfDecl = LCtx->getSelfDecl();
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if (!SelfDecl)
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return SVal();
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return getSVal(getRegion(SelfDecl, LCtx));
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}
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SVal ProgramState::getSValAsScalarOrLoc(const MemRegion *R) const {
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// We only want to do fetches from regions that we can actually bind
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// values. For example, SymbolicRegions of type 'id<...>' cannot
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// have direct bindings (but their can be bindings on their subregions).
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if (!R->isBoundable())
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return UnknownVal();
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if (const TypedValueRegion *TR = dyn_cast<TypedValueRegion>(R)) {
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QualType T = TR->getValueType();
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if (Loc::isLocType(T) || T->isIntegralOrEnumerationType())
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return getSVal(R);
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}
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return UnknownVal();
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}
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SVal ProgramState::getSVal(Loc location, QualType T) const {
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SVal V = getRawSVal(location, T);
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// If 'V' is a symbolic value that is *perfectly* constrained to
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// be a constant value, use that value instead to lessen the burden
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// on later analysis stages (so we have less symbolic values to reason
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// about).
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// We only go into this branch if we can convert the APSInt value we have
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// to the type of T, which is not always the case (e.g. for void).
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if (!T.isNull() && (T->isIntegralOrEnumerationType() || Loc::isLocType(T))) {
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if (SymbolRef sym = V.getAsSymbol()) {
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if (const llvm::APSInt *Int = getStateManager()
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.getConstraintManager()
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.getSymVal(this, sym)) {
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// FIXME: Because we don't correctly model (yet) sign-extension
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// and truncation of symbolic values, we need to convert
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// the integer value to the correct signedness and bitwidth.
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//
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// This shows up in the following:
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//
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// char foo();
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// unsigned x = foo();
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// if (x == 54)
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// ...
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//
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// The symbolic value stored to 'x' is actually the conjured
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// symbol for the call to foo(); the type of that symbol is 'char',
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// not unsigned.
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const llvm::APSInt &NewV = getBasicVals().Convert(T, *Int);
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if (V.getAs<Loc>())
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return loc::ConcreteInt(NewV);
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else
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return nonloc::ConcreteInt(NewV);
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}
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}
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}
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return V;
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}
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ProgramStateRef ProgramState::BindExpr(const Stmt *S,
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const LocationContext *LCtx,
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SVal V, bool Invalidate) const{
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Environment NewEnv =
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getStateManager().EnvMgr.bindExpr(Env, EnvironmentEntry(S, LCtx), V,
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Invalidate);
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if (NewEnv == Env)
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return this;
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ProgramState NewSt = *this;
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NewSt.Env = NewEnv;
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return getStateManager().getPersistentState(NewSt);
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}
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ProgramStateRef ProgramState::assumeInBound(DefinedOrUnknownSVal Idx,
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DefinedOrUnknownSVal UpperBound,
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bool Assumption,
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QualType indexTy) const {
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if (Idx.isUnknown() || UpperBound.isUnknown())
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return this;
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// Build an expression for 0 <= Idx < UpperBound.
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// This is the same as Idx + MIN < UpperBound + MIN, if overflow is allowed.
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// FIXME: This should probably be part of SValBuilder.
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ProgramStateManager &SM = getStateManager();
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SValBuilder &svalBuilder = SM.getSValBuilder();
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ASTContext &Ctx = svalBuilder.getContext();
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// Get the offset: the minimum value of the array index type.
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BasicValueFactory &BVF = svalBuilder.getBasicValueFactory();
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if (indexTy.isNull())
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indexTy = svalBuilder.getArrayIndexType();
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nonloc::ConcreteInt Min(BVF.getMinValue(indexTy));
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// Adjust the index.
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SVal newIdx = svalBuilder.evalBinOpNN(this, BO_Add,
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Idx.castAs<NonLoc>(), Min, indexTy);
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if (newIdx.isUnknownOrUndef())
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return this;
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// Adjust the upper bound.
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SVal newBound =
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svalBuilder.evalBinOpNN(this, BO_Add, UpperBound.castAs<NonLoc>(),
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Min, indexTy);
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if (newBound.isUnknownOrUndef())
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return this;
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// Build the actual comparison.
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SVal inBound = svalBuilder.evalBinOpNN(this, BO_LT, newIdx.castAs<NonLoc>(),
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newBound.castAs<NonLoc>(), Ctx.IntTy);
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if (inBound.isUnknownOrUndef())
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return this;
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// Finally, let the constraint manager take care of it.
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ConstraintManager &CM = SM.getConstraintManager();
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return CM.assume(this, inBound.castAs<DefinedSVal>(), Assumption);
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}
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ConditionTruthVal ProgramState::isNonNull(SVal V) const {
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ConditionTruthVal IsNull = isNull(V);
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if (IsNull.isUnderconstrained())
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return IsNull;
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return ConditionTruthVal(!IsNull.getValue());
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}
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ConditionTruthVal ProgramState::areEqual(SVal Lhs, SVal Rhs) const {
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return stateMgr->getSValBuilder().areEqual(this, Lhs, Rhs);
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}
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ConditionTruthVal ProgramState::isNull(SVal V) const {
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if (V.isZeroConstant())
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return true;
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if (V.isConstant())
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return false;
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SymbolRef Sym = V.getAsSymbol(/* IncludeBaseRegion */ true);
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if (!Sym)
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return ConditionTruthVal();
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return getStateManager().ConstraintMgr->isNull(this, Sym);
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}
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ProgramStateRef ProgramStateManager::getInitialState(const LocationContext *InitLoc) {
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ProgramState State(this,
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EnvMgr.getInitialEnvironment(),
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StoreMgr->getInitialStore(InitLoc),
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GDMFactory.getEmptyMap());
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return getPersistentState(State);
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}
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ProgramStateRef ProgramStateManager::getPersistentStateWithGDM(
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ProgramStateRef FromState,
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ProgramStateRef GDMState) {
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ProgramState NewState(*FromState);
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NewState.GDM = GDMState->GDM;
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return getPersistentState(NewState);
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}
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ProgramStateRef ProgramStateManager::getPersistentState(ProgramState &State) {
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llvm::FoldingSetNodeID ID;
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State.Profile(ID);
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void *InsertPos;
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if (ProgramState *I = StateSet.FindNodeOrInsertPos(ID, InsertPos))
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return I;
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ProgramState *newState = nullptr;
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if (!freeStates.empty()) {
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newState = freeStates.back();
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freeStates.pop_back();
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}
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else {
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newState = (ProgramState*) Alloc.Allocate<ProgramState>();
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}
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new (newState) ProgramState(State);
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StateSet.InsertNode(newState, InsertPos);
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return newState;
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}
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ProgramStateRef ProgramState::makeWithStore(const StoreRef &store) const {
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ProgramState NewSt(*this);
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NewSt.setStore(store);
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return getStateManager().getPersistentState(NewSt);
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}
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void ProgramState::setStore(const StoreRef &newStore) {
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Store newStoreStore = newStore.getStore();
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if (newStoreStore)
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stateMgr->getStoreManager().incrementReferenceCount(newStoreStore);
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if (store)
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stateMgr->getStoreManager().decrementReferenceCount(store);
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store = newStoreStore;
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}
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//===----------------------------------------------------------------------===//
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// State pretty-printing.
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//===----------------------------------------------------------------------===//
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void ProgramState::printJson(raw_ostream &Out, const LocationContext *LCtx,
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const char *NL, unsigned int Space,
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bool IsDot) const {
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Indent(Out, Space, IsDot) << "\"program_state\": {" << NL;
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++Space;
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ProgramStateManager &Mgr = getStateManager();
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// Print the store.
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Mgr.getStoreManager().printJson(Out, getStore(), NL, Space, IsDot);
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// Print out the environment.
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Env.printJson(Out, Mgr.getContext(), LCtx, NL, Space, IsDot);
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// Print out the constraints.
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Mgr.getConstraintManager().printJson(Out, this, NL, Space, IsDot);
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// Print out the tracked dynamic types.
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printDynamicTypeInfoJson(Out, this, NL, Space, IsDot);
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// Print checker-specific data.
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Mgr.getOwningEngine().printJson(Out, this, LCtx, NL, Space, IsDot);
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--Space;
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Indent(Out, Space, IsDot) << '}';
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}
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void ProgramState::printDOT(raw_ostream &Out, const LocationContext *LCtx,
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unsigned int Space) const {
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printJson(Out, LCtx, /*NL=*/"\\l", Space, /*IsDot=*/true);
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}
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LLVM_DUMP_METHOD void ProgramState::dump() const {
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printJson(llvm::errs());
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}
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AnalysisManager& ProgramState::getAnalysisManager() const {
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return stateMgr->getOwningEngine().getAnalysisManager();
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}
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//===----------------------------------------------------------------------===//
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// Generic Data Map.
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//===----------------------------------------------------------------------===//
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void *const* ProgramState::FindGDM(void *K) const {
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return GDM.lookup(K);
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}
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void*
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ProgramStateManager::FindGDMContext(void *K,
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void *(*CreateContext)(llvm::BumpPtrAllocator&),
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void (*DeleteContext)(void*)) {
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std::pair<void*, void (*)(void*)>& p = GDMContexts[K];
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if (!p.first) {
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p.first = CreateContext(Alloc);
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p.second = DeleteContext;
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}
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return p.first;
|
|
}
|
|
|
|
ProgramStateRef ProgramStateManager::addGDM(ProgramStateRef St, void *Key, void *Data){
|
|
ProgramState::GenericDataMap M1 = St->getGDM();
|
|
ProgramState::GenericDataMap M2 = GDMFactory.add(M1, Key, Data);
|
|
|
|
if (M1 == M2)
|
|
return St;
|
|
|
|
ProgramState NewSt = *St;
|
|
NewSt.GDM = M2;
|
|
return getPersistentState(NewSt);
|
|
}
|
|
|
|
ProgramStateRef ProgramStateManager::removeGDM(ProgramStateRef state, void *Key) {
|
|
ProgramState::GenericDataMap OldM = state->getGDM();
|
|
ProgramState::GenericDataMap NewM = GDMFactory.remove(OldM, Key);
|
|
|
|
if (NewM == OldM)
|
|
return state;
|
|
|
|
ProgramState NewState = *state;
|
|
NewState.GDM = NewM;
|
|
return getPersistentState(NewState);
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(nonloc::LazyCompoundVal val) {
|
|
bool wasVisited = !visited.insert(val.getCVData()).second;
|
|
if (wasVisited)
|
|
return true;
|
|
|
|
StoreManager &StoreMgr = state->getStateManager().getStoreManager();
|
|
// FIXME: We don't really want to use getBaseRegion() here because pointer
|
|
// arithmetic doesn't apply, but scanReachableSymbols only accepts base
|
|
// regions right now.
|
|
const MemRegion *R = val.getRegion()->getBaseRegion();
|
|
return StoreMgr.scanReachableSymbols(val.getStore(), R, *this);
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(nonloc::CompoundVal val) {
|
|
for (nonloc::CompoundVal::iterator I=val.begin(), E=val.end(); I!=E; ++I)
|
|
if (!scan(*I))
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(const SymExpr *sym) {
|
|
for (SymExpr::symbol_iterator SI = sym->symbol_begin(),
|
|
SE = sym->symbol_end();
|
|
SI != SE; ++SI) {
|
|
bool wasVisited = !visited.insert(*SI).second;
|
|
if (wasVisited)
|
|
continue;
|
|
|
|
if (!visitor.VisitSymbol(*SI))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(SVal val) {
|
|
if (Optional<loc::MemRegionVal> X = val.getAs<loc::MemRegionVal>())
|
|
return scan(X->getRegion());
|
|
|
|
if (Optional<nonloc::LazyCompoundVal> X =
|
|
val.getAs<nonloc::LazyCompoundVal>())
|
|
return scan(*X);
|
|
|
|
if (Optional<nonloc::LocAsInteger> X = val.getAs<nonloc::LocAsInteger>())
|
|
return scan(X->getLoc());
|
|
|
|
if (SymbolRef Sym = val.getAsSymbol())
|
|
return scan(Sym);
|
|
|
|
if (Optional<nonloc::CompoundVal> X = val.getAs<nonloc::CompoundVal>())
|
|
return scan(*X);
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ScanReachableSymbols::scan(const MemRegion *R) {
|
|
if (isa<MemSpaceRegion>(R))
|
|
return true;
|
|
|
|
bool wasVisited = !visited.insert(R).second;
|
|
if (wasVisited)
|
|
return true;
|
|
|
|
if (!visitor.VisitMemRegion(R))
|
|
return false;
|
|
|
|
// If this is a symbolic region, visit the symbol for the region.
|
|
if (const SymbolicRegion *SR = dyn_cast<SymbolicRegion>(R))
|
|
if (!visitor.VisitSymbol(SR->getSymbol()))
|
|
return false;
|
|
|
|
// If this is a subregion, also visit the parent regions.
|
|
if (const SubRegion *SR = dyn_cast<SubRegion>(R)) {
|
|
const MemRegion *Super = SR->getSuperRegion();
|
|
if (!scan(Super))
|
|
return false;
|
|
|
|
// When we reach the topmost region, scan all symbols in it.
|
|
if (isa<MemSpaceRegion>(Super)) {
|
|
StoreManager &StoreMgr = state->getStateManager().getStoreManager();
|
|
if (!StoreMgr.scanReachableSymbols(state->getStore(), SR, *this))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Regions captured by a block are also implicitly reachable.
|
|
if (const BlockDataRegion *BDR = dyn_cast<BlockDataRegion>(R)) {
|
|
BlockDataRegion::referenced_vars_iterator I = BDR->referenced_vars_begin(),
|
|
E = BDR->referenced_vars_end();
|
|
for ( ; I != E; ++I) {
|
|
if (!scan(I.getCapturedRegion()))
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool ProgramState::scanReachableSymbols(SVal val, SymbolVisitor& visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
return S.scan(val);
|
|
}
|
|
|
|
bool ProgramState::scanReachableSymbols(
|
|
llvm::iterator_range<region_iterator> Reachable,
|
|
SymbolVisitor &visitor) const {
|
|
ScanReachableSymbols S(this, visitor);
|
|
for (const MemRegion *R : Reachable) {
|
|
if (!S.scan(R))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|