forked from OSchip/llvm-project
403 lines
13 KiB
C++
403 lines
13 KiB
C++
//===- SymbolTable.cpp ----------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Symbol table is a bag of all known symbols. We put all symbols of
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// all input files to the symbol table. The symbol table is basically
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// a hash table with the logic to resolve symbol name conflicts using
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// the symbol types.
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//
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//===----------------------------------------------------------------------===//
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#include "SymbolTable.h"
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#include "Config.h"
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#include "Error.h"
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#include "Symbols.h"
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#include "llvm/Bitcode/ReaderWriter.h"
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#include "llvm/Support/StringSaver.h"
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using namespace llvm;
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using namespace llvm::object;
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using namespace llvm::ELF;
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using namespace lld;
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using namespace lld::elf;
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// All input object files must be for the same architecture
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// (e.g. it does not make sense to link x86 object files with
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// MIPS object files.) This function checks for that error.
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template <class ELFT> static bool isCompatible(InputFile *FileP) {
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auto *F = dyn_cast<ELFFileBase<ELFT>>(FileP);
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if (!F)
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return true;
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if (F->getELFKind() == Config->EKind && F->getEMachine() == Config->EMachine)
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return true;
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StringRef A = F->getName();
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StringRef B = Config->Emulation;
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if (B.empty())
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B = Config->FirstElf->getName();
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error(A + " is incompatible with " + B);
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return false;
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}
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// Returns "(internal)", "foo.a(bar.o)" or "baz.o".
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static std::string getFilename(InputFile *F) {
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if (!F)
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return "(internal)";
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if (!F->ArchiveName.empty())
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return (F->ArchiveName + "(" + F->getName() + ")").str();
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return F->getName();
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}
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// Add symbols in File to the symbol table.
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template <class ELFT>
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void SymbolTable<ELFT>::addFile(std::unique_ptr<InputFile> File) {
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InputFile *FileP = File.get();
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if (!isCompatible<ELFT>(FileP))
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return;
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// .a file
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if (auto *F = dyn_cast<ArchiveFile>(FileP)) {
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ArchiveFiles.emplace_back(cast<ArchiveFile>(File.release()));
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F->parse();
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for (Lazy &Sym : F->getLazySymbols())
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addLazy(&Sym);
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return;
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}
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// Lazy object file
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if (auto *F = dyn_cast<LazyObjectFile>(FileP)) {
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LazyObjectFiles.emplace_back(cast<LazyObjectFile>(File.release()));
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F->parse();
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for (Lazy &Sym : F->getLazySymbols())
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addLazy(&Sym);
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return;
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}
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if (Config->Trace)
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llvm::outs() << getFilename(FileP) << "\n";
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// .so file
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if (auto *F = dyn_cast<SharedFile<ELFT>>(FileP)) {
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// DSOs are uniquified not by filename but by soname.
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F->parseSoName();
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if (!SoNames.insert(F->getSoName()).second)
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return;
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SharedFiles.emplace_back(cast<SharedFile<ELFT>>(File.release()));
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F->parseRest();
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for (SharedSymbol<ELFT> &B : F->getSharedSymbols())
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resolve(&B);
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return;
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}
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// LLVM bitcode file
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if (auto *F = dyn_cast<BitcodeFile>(FileP)) {
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BitcodeFiles.emplace_back(cast<BitcodeFile>(File.release()));
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F->parse(ComdatGroups);
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for (SymbolBody *B : F->getSymbols())
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if (B)
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resolve(B);
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return;
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}
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// Regular object file
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auto *F = cast<ObjectFile<ELFT>>(FileP);
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ObjectFiles.emplace_back(cast<ObjectFile<ELFT>>(File.release()));
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F->parse(ComdatGroups);
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for (SymbolBody *B : F->getNonLocalSymbols())
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resolve(B);
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}
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// This function is where all the optimizations of link-time
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// optimization happens. When LTO is in use, some input files are
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// not in native object file format but in the LLVM bitcode format.
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// This function compiles bitcode files into a few big native files
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// using LLVM functions and replaces bitcode symbols with the results.
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// Because all bitcode files that consist of a program are passed
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// to the compiler at once, it can do whole-program optimization.
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template <class ELFT> void SymbolTable<ELFT>::addCombinedLtoObject() {
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if (BitcodeFiles.empty())
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return;
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// Compile bitcode files.
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Lto.reset(new BitcodeCompiler);
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for (const std::unique_ptr<BitcodeFile> &F : BitcodeFiles)
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Lto->add(*F);
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std::vector<std::unique_ptr<InputFile>> IFs = Lto->compile();
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// Replace bitcode symbols.
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for (auto &IF : IFs) {
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ObjectFile<ELFT> *Obj = cast<ObjectFile<ELFT>>(IF.release());
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llvm::DenseSet<StringRef> DummyGroups;
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Obj->parse(DummyGroups);
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for (SymbolBody *Body : Obj->getNonLocalSymbols()) {
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Symbol *Sym = insert(Body);
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if (!Sym->Body->isUndefined() && Body->isUndefined())
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continue;
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Sym->Body = Body;
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}
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ObjectFiles.emplace_back(Obj);
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}
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}
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// Add an undefined symbol.
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template <class ELFT>
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SymbolBody *SymbolTable<ELFT>::addUndefined(StringRef Name) {
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auto *Sym = new (Alloc)
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UndefinedElf<ELFT>(Name, STB_GLOBAL, STV_DEFAULT, /*Type*/ 0, false);
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resolve(Sym);
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return Sym;
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}
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// Add an undefined symbol. Unlike addUndefined, that symbol
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// doesn't have to be resolved, thus "opt" (optional).
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template <class ELFT>
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SymbolBody *SymbolTable<ELFT>::addUndefinedOpt(StringRef Name) {
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auto *Sym = new (Alloc)
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UndefinedElf<ELFT>(Name, STB_GLOBAL, STV_HIDDEN, /*Type*/ 0, true);
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resolve(Sym);
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return Sym;
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}
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template <class ELFT>
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DefinedRegular<ELFT> *SymbolTable<ELFT>::addAbsolute(StringRef Name,
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uint8_t Visibility) {
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// Pass nullptr because absolute symbols have no corresponding input sections.
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auto *Sym = new (Alloc) DefinedRegular<ELFT>(Name, STB_GLOBAL, Visibility);
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resolve(Sym);
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return Sym;
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}
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template <class ELFT>
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SymbolBody *SymbolTable<ELFT>::addSynthetic(StringRef Name,
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OutputSectionBase<ELFT> &Sec,
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uintX_t Val) {
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auto *Sym = new (Alloc) DefinedSynthetic<ELFT>(Name, Val, Sec);
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resolve(Sym);
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return Sym;
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}
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// Add Name as an "ignored" symbol. An ignored symbol is a regular
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// linker-synthesized defined symbol, but is only defined if needed.
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template <class ELFT>
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DefinedRegular<ELFT> *SymbolTable<ELFT>::addIgnored(StringRef Name,
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uint8_t Visibility) {
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if (!find(Name))
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return nullptr;
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return addAbsolute(Name, Visibility);
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}
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// Rename SYM as __wrap_SYM. The original symbol is preserved as __real_SYM.
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// Used to implement --wrap.
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template <class ELFT> void SymbolTable<ELFT>::wrap(StringRef Name) {
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if (Symtab.count(Name) == 0)
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return;
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StringSaver Saver(Alloc);
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Symbol *Sym = addUndefined(Name)->Backref;
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Symbol *Real = addUndefined(Saver.save("__real_" + Name))->Backref;
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Symbol *Wrap = addUndefined(Saver.save("__wrap_" + Name))->Backref;
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Real->Body = Sym->Body;
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Sym->Body = Wrap->Body;
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}
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// Returns a file from which symbol B was created.
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// If B does not belong to any file, returns a nullptr.
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// This function is slow, but it's okay as it is used only for error messages.
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template <class ELFT> InputFile *SymbolTable<ELFT>::findFile(SymbolBody *B) {
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for (const std::unique_ptr<ObjectFile<ELFT>> &F : ObjectFiles) {
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ArrayRef<SymbolBody *> Syms = F->getSymbols();
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if (std::find(Syms.begin(), Syms.end(), B) != Syms.end())
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return F.get();
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}
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for (const std::unique_ptr<BitcodeFile> &F : BitcodeFiles) {
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ArrayRef<SymbolBody *> Syms = F->getSymbols();
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if (std::find(Syms.begin(), Syms.end(), B) != Syms.end())
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return F.get();
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}
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return nullptr;
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}
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// Construct a string in the form of "Sym in File1 and File2".
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// Used to construct an error message.
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template <class ELFT>
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std::string SymbolTable<ELFT>::conflictMsg(SymbolBody *Old, SymbolBody *New) {
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InputFile *F1 = findFile(Old);
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InputFile *F2 = findFile(New);
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StringRef Sym = Old->getName();
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return demangle(Sym) + " in " + getFilename(F1) + " and " + getFilename(F2);
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}
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// This function resolves conflicts if there's an existing symbol with
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// the same name. Decisions are made based on symbol type.
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template <class ELFT> void SymbolTable<ELFT>::resolve(SymbolBody *New) {
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Symbol *Sym = insert(New);
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if (Sym->Body == New)
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return;
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SymbolBody *Existing = Sym->Body;
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if (auto *L = dyn_cast<Lazy>(Existing)) {
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if (New->isUndefined()) {
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addMemberFile(New, L);
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return;
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}
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// Found a definition for something also in an archive.
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// Ignore the archive definition.
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Sym->Body = New;
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return;
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}
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if (New->isTls() != Existing->isTls()) {
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error("TLS attribute mismatch for symbol: " + conflictMsg(Existing, New));
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return;
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}
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// compare() returns -1, 0, or 1 if the lhs symbol is less preferable,
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// equivalent (conflicting), or more preferable, respectively.
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int Comp = Existing->compare(New);
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if (Comp == 0) {
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std::string S = "duplicate symbol: " + conflictMsg(Existing, New);
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if (Config->AllowMultipleDefinition)
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warning(S);
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else
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error(S);
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return;
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}
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if (Comp < 0)
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Sym->Body = New;
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}
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static uint8_t getMinVisibility(uint8_t VA, uint8_t VB) {
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if (VA == STV_DEFAULT)
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return VB;
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if (VB == STV_DEFAULT)
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return VA;
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return std::min(VA, VB);
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}
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static bool shouldExport(SymbolBody *B) {
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if (Config->Shared || Config->ExportDynamic) {
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// Export most symbols except for those that do not need to be exported.
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return !B->CanOmitFromDynSym;
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}
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// Make sure we preempt DSO symbols with default visibility.
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return B->isShared() && B->getVisibility() == STV_DEFAULT;
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}
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// Find an existing symbol or create and insert a new one.
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template <class ELFT> Symbol *SymbolTable<ELFT>::insert(SymbolBody *New) {
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StringRef Name = New->getName();
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unsigned NumSyms = SymVector.size();
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auto P = Symtab.insert(std::make_pair(Name, NumSyms));
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Symbol *Sym;
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if (P.second) {
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Sym = new (Alloc) Symbol;
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Sym->Body = New;
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Sym->Visibility = STV_DEFAULT;
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Sym->IsUsedInRegularObj = false;
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Sym->ExportDynamic = false;
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Sym->VersionScriptGlobal = !Config->VersionScript;
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SymVector.push_back(Sym);
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} else {
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Sym = SymVector[P.first->second];
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}
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New->Backref = Sym;
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// Merge in the new symbol's visibility. DSO symbols do not affect visibility
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// in the output.
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if (!New->isShared())
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Sym->Visibility = getMinVisibility(Sym->Visibility, New->getVisibility());
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Sym->ExportDynamic = Sym->ExportDynamic || shouldExport(New);
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SymbolBody::Kind K = New->kind();
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if (K == SymbolBody::DefinedRegularKind ||
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K == SymbolBody::DefinedCommonKind ||
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K == SymbolBody::DefinedSyntheticKind ||
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K == SymbolBody::UndefinedElfKind)
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Sym->IsUsedInRegularObj = true;
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return Sym;
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}
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template <class ELFT> SymbolBody *SymbolTable<ELFT>::find(StringRef Name) {
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auto It = Symtab.find(Name);
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if (It == Symtab.end())
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return nullptr;
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return SymVector[It->second]->Body;
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}
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template <class ELFT> void SymbolTable<ELFT>::addLazy(Lazy *L) {
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Symbol *Sym = insert(L);
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SymbolBody *Cur = Sym->Body;
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if (Cur == L)
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return;
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if (Cur->isUndefined()) {
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Sym->Body = L;
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addMemberFile(Cur, L);
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}
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}
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template <class ELFT>
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void SymbolTable<ELFT>::addMemberFile(SymbolBody *Undef, Lazy *L) {
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// Weak undefined symbols should not fetch members from archives.
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// If we were to keep old symbol we would not know that an archive member was
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// available if a strong undefined symbol shows up afterwards in the link.
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// If a strong undefined symbol never shows up, this lazy symbol will
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// get to the end of the link and must be treated as the weak undefined one.
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// We already marked this symbol as used when we added it to the symbol table,
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// but we also need to preserve its binding and type.
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if (Undef->isWeak()) {
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// FIXME: Consider moving these members to Symbol.
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L->Binding = Undef->Binding;
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L->Type = Undef->Type;
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return;
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}
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// Fetch a member file that has the definition for L.
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// getMember returns nullptr if the member was already read from the library.
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if (std::unique_ptr<InputFile> File = L->getFile())
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addFile(std::move(File));
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}
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// This function takes care of the case in which shared libraries depend on
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// the user program (not the other way, which is usual). Shared libraries
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// may have undefined symbols, expecting that the user program provides
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// the definitions for them. An example is BSD's __progname symbol.
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// We need to put such symbols to the main program's .dynsym so that
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// shared libraries can find them.
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// Except this, we ignore undefined symbols in DSOs.
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template <class ELFT> void SymbolTable<ELFT>::scanShlibUndefined() {
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for (std::unique_ptr<SharedFile<ELFT>> &File : SharedFiles)
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for (StringRef U : File->getUndefinedSymbols())
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if (SymbolBody *Sym = find(U))
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if (Sym->isDefined())
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Sym->Backref->ExportDynamic = true;
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}
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// This function process the dynamic list option by marking all the symbols
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// to be exported in the dynamic table.
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template <class ELFT> void SymbolTable<ELFT>::scanDynamicList() {
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for (StringRef S : Config->DynamicList)
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if (SymbolBody *B = find(S))
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B->Backref->ExportDynamic = true;
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}
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// This function processes the --version-script option by marking all global
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// symbols with the VersionScriptGlobal flag, which acts as a filter on the
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// dynamic symbol table.
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template <class ELFT> void SymbolTable<ELFT>::scanVersionScript() {
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for (StringRef S : Config->VersionScriptGlobals)
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if (SymbolBody *B = find(S))
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B->Backref->VersionScriptGlobal = true;
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}
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template class elf::SymbolTable<ELF32LE>;
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template class elf::SymbolTable<ELF32BE>;
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template class elf::SymbolTable<ELF64LE>;
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template class elf::SymbolTable<ELF64BE>;
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