forked from OSchip/llvm-project
137 lines
3.9 KiB
C++
137 lines
3.9 KiB
C++
//===--- Threading.h - Abstractions for multithreading -----------*- C++-*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CLANG_TOOLS_EXTRA_CLANGD_THREADING_H
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#define LLVM_CLANG_TOOLS_EXTRA_CLANGD_THREADING_H
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#include "Context.h"
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#include "llvm/ADT/FunctionExtras.h"
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#include "llvm/ADT/Twine.h"
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#include <cassert>
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#include <condition_variable>
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#include <future>
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#include <memory>
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#include <mutex>
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#include <thread>
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#include <vector>
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namespace clang {
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namespace clangd {
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/// A threadsafe flag that is initially clear.
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class Notification {
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public:
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// Sets the flag. No-op if already set.
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void notify();
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// Blocks until flag is set.
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void wait() const;
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private:
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bool Notified = false;
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mutable std::condition_variable CV;
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mutable std::mutex Mu;
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};
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/// Limits the number of threads that can acquire the lock at the same time.
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class Semaphore {
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public:
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Semaphore(std::size_t MaxLocks);
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bool try_lock();
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void lock();
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void unlock();
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private:
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std::mutex Mutex;
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std::condition_variable SlotsChanged;
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std::size_t FreeSlots;
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};
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/// A point in time we can wait for.
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/// Can be zero (don't wait) or infinity (wait forever).
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/// (Not time_point::max(), because many std::chrono implementations overflow).
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class Deadline {
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public:
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Deadline(std::chrono::steady_clock::time_point Time)
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: Type(Finite), Time(Time) {}
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static Deadline zero() { return Deadline(Zero); }
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static Deadline infinity() { return Deadline(Infinite); }
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std::chrono::steady_clock::time_point time() const {
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assert(Type == Finite);
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return Time;
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}
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bool expired() const {
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return (Type == Zero) ||
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(Type == Finite && Time < std::chrono::steady_clock::now());
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}
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bool operator==(const Deadline &Other) const {
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return (Type == Other.Type) && (Type != Finite || Time == Other.Time);
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}
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private:
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enum Type { Zero, Infinite, Finite };
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Deadline(enum Type Type) : Type(Type) {}
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enum Type Type;
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std::chrono::steady_clock::time_point Time;
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};
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/// Makes a deadline from a timeout in seconds. None means wait forever.
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Deadline timeoutSeconds(llvm::Optional<double> Seconds);
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/// Wait once on CV for the specified duration.
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void wait(std::unique_lock<std::mutex> &Lock, std::condition_variable &CV,
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Deadline D);
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/// Waits on a condition variable until F() is true or D expires.
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template <typename Func>
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LLVM_NODISCARD bool wait(std::unique_lock<std::mutex> &Lock,
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std::condition_variable &CV, Deadline D, Func F) {
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while (!F()) {
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if (D.expired())
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return false;
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wait(Lock, CV, D);
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}
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return true;
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}
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/// Runs tasks on separate (detached) threads and wait for all tasks to finish.
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/// Objects that need to spawn threads can own an AsyncTaskRunner to ensure they
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/// all complete on destruction.
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class AsyncTaskRunner {
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public:
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/// Destructor waits for all pending tasks to finish.
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~AsyncTaskRunner();
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void wait() const { (void)wait(Deadline::infinity()); }
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LLVM_NODISCARD bool wait(Deadline D) const;
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// The name is used for tracing and debugging (e.g. to name a spawned thread).
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void runAsync(const llvm::Twine &Name, llvm::unique_function<void()> Action);
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private:
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mutable std::mutex Mutex;
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mutable std::condition_variable TasksReachedZero;
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std::size_t InFlightTasks = 0;
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};
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/// Runs \p Action asynchronously with a new std::thread. The context will be
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/// propagated.
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template <typename T>
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std::future<T> runAsync(llvm::unique_function<T()> Action) {
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return std::async(
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std::launch::async,
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[](llvm::unique_function<T()> &&Action, Context Ctx) {
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WithContext WithCtx(std::move(Ctx));
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return Action();
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},
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std::move(Action), Context::current().clone());
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}
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} // namespace clangd
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} // namespace clang
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#endif
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