llvm-project/llvm/docs/ReleaseNotes.html

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<h1>LLVM 3.0 Release Notes</h1>
<img align=right src="http://llvm.org/img/DragonSmall.png"
width="136" height="136" alt="LLVM Dragon Logo">
<ol>
<li><a href="#intro">Introduction</a></li>
<li><a href="#subproj">Sub-project Status Update</a></li>
<li><a href="#externalproj">External Projects Using LLVM 3.0</a></li>
<li><a href="#whatsnew">What's New in LLVM 3.0?</a></li>
<li><a href="GettingStarted.html">Installation Instructions</a></li>
<li><a href="#knownproblems">Known Problems</a></li>
<li><a href="#additionalinfo">Additional Information</a></li>
</ol>
<div class="doc_author">
<p>Written by the <a href="http://llvm.org/">LLVM Team</a></p>
</div>
<!--
<h1 style="color:red">These are in-progress notes for the upcoming LLVM 3.0
release.<br>
You may prefer the
<a href="http://llvm.org/releases/2.9/docs/ReleaseNotes.html">LLVM 2.9
Release Notes</a>.</h1>
-->
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<h2>
<a name="intro">Introduction</a>
</h2>
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<div>
<p>This document contains the release notes for the LLVM Compiler
Infrastructure, release 3.0. Here we describe the status of LLVM, including
major improvements from the previous release and significant known problems.
All LLVM releases may be downloaded from
the <a href="http://llvm.org/releases/">LLVM releases web site</a>.</p>
<p>For more information about LLVM, including information about the latest
release, please check out the <a href="http://llvm.org/">main LLVM web
site</a>. If you have questions or comments,
the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVM
Developer's Mailing List</a> is a good place to send them.</p>
<p>Note that if you are reading this file from a Subversion checkout or the main
LLVM web page, this document applies to the <i>next</i> release, not the
current one. To see the release notes for a specific release, please see the
<a href="http://llvm.org/releases/">releases page</a>.</p>
</div>
<!-- Features that need text if they're finished for 3.1:
ARM EHABI
combiner-aa?
strong phi elim
loop dependence analysis
CorrelatedValuePropagation
lib/Transforms/IPO/MergeFunctions.cpp => consider for 3.1.
-->
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<h2>
<a name="subproj">Sub-project Status Update</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>The LLVM 3.0 distribution currently consists of code from the core LLVM
repository (which roughly includes the LLVM optimizers, code generators and
supporting tools), and the Clang repository. In
addition to this code, the LLVM Project includes other sub-projects that are
in development. Here we include updates on these subprojects.</p>
<!--=========================================================================-->
<h3>
<a name="clang">Clang: C/C++/Objective-C Frontend Toolkit</a>
</h3>
<div>
<p><a href="http://clang.llvm.org/">Clang</a> is an LLVM front end for the C,
C++, and Objective-C languages. Clang aims to provide a better user
experience through expressive diagnostics, a high level of conformance to
language standards, fast compilation, and low memory use. Like LLVM, Clang
provides a modular, library-based architecture that makes it suitable for
creating or integrating with other development tools. Clang is considered a
production-quality compiler for C, Objective-C, C++ and Objective-C++ on x86
(32- and 64-bit), and for darwin/arm targets.</p>
<p>In the LLVM 3.0 time-frame, the Clang team has made many improvements:</p>
<ul>
<li>Greatly improved support for building C++ applications, with greater
stability and better diagnostics.</li>
<li><a href="http://clang.llvm.org/cxx_status.html">Improved support</a> for
the <a href="http://www.iso.org/iso/iso_catalogue/catalogue_tc/catalogue_detail.htm?csnumber=50372">C++
2011</a> standard, including implementations of non-static data member
initializers, alias templates, delegating constructors, the range-based
for loop, and implicitly-generated move constructors and move assignment
operators, among others.</li>
<li>Implemented support for some features of the upcoming C1x standard,
including static assertions and generic selections.</li>
<li>Better detection of include and linking paths for system headers and
libraries, especially for Linux distributions.</li>
<li>Implemented support
for <a href="http://clang.llvm.org/docs/AutomaticReferenceCounting.html">Automatic
Reference Counting</a> for Objective-C.</li>
<li>Implemented a number of optimizations in <tt>libclang</tt>, the Clang C
interface, to improve the performance of code completion and the mapping
from source locations to abstract syntax tree nodes.</li>
</ul>
<p>If Clang rejects your code but another compiler accepts it, please take a
look at the <a href="http://clang.llvm.org/compatibility.html">language
compatibility</a> guide to make sure this is not intentional or a known
issue.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="dragonegg">DragonEgg: GCC front-ends, LLVM back-end</a>
</h3>
<div>
<p><a href="http://dragonegg.llvm.org/">DragonEgg</a> is a
<a href="http://gcc.gnu.org/wiki/plugins">gcc plugin</a> that replaces GCC's
optimizers and code generators with LLVM's. It works with gcc-4.5 or gcc-4.6,
targets the x86-32 and x86-64 processor families, and has been successfully
used on the Darwin, FreeBSD, KFreeBSD, Linux and OpenBSD platforms. It fully
supports Ada, C, C++ and Fortran. It has partial support for Go, Java, Obj-C
and Obj-C++.</p>
<p>The 3.0 release has the following notable changes:</p>
<li>GCC version 4.6 is now fully supported.</li>
<li>Patching and building GCC is no longer required: the plugin should work
with your system GCC (version 4.5 or 4.6; on Debian/Ubuntu systems the
gcc-4.5-plugin-dev or gcc-4.6-plugin-dev package is also needed).</li>
<li>The <tt>-fplugin-arg-dragonegg-enable-gcc-optzns</tt> option, which runs
GCC's optimizers as well as LLVM's, now works much better. This is the
option to use if you want ultimate performance! It not yet completely
stable: it may cause the plugin to crash.</li>
<li>The type and constant conversion logic has been almost entirely rewritten,
fixing a multitude of obscure bugs.</li>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="compiler-rt">compiler-rt: Compiler Runtime Library</a>
</h3>
<div>
<p>The new LLVM <a href="http://compiler-rt.llvm.org/">compiler-rt project</a>
is a simple library that provides an implementation of the low-level
target-specific hooks required by code generation and other runtime
components. For example, when compiling for a 32-bit target, converting a
double to a 64-bit unsigned integer is compiled into a runtime call to the
"__fixunsdfdi" function. The compiler-rt library provides highly optimized
implementations of this and other low-level routines (some are 3x faster than
the equivalent libgcc routines).</p>
<p>In the LLVM 3.0 timeframe,</p>
</div>
<!--=========================================================================-->
<h3>
<a name="lldb">LLDB: Low Level Debugger</a>
</h3>
<div>
<p>LLDB has advanced by leaps and bounds in the 3.0 timeframe. It is
dramatically more stable and useful, and includes both a
new <a href="http://lldb.llvm.org/tutorial.html">tutorial</a> and
a <a href="http://lldb.llvm.org/lldb-gdb.html">side-by-side comparison with
GDB</a>.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="libc++">libc++: C++ Standard Library</a>
</h3>
<div>
<p>Like compiler_rt, libc++ is now <a href="DeveloperPolicy.html#license">dual
licensed</a> under the MIT and UIUC license, allowing it to be used more
permissively.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="LLBrowse">LLBrowse: IR Browser</a>
</h3>
<div>
<p><a href="http://llvm.org/svn/llvm-project/llbrowse/trunk/doc/LLBrowse.html">
LLBrowse</a> is an interactive viewer for LLVM modules. It can load any LLVM
module and displays its contents as an expandable tree view, facilitating an
easy way to inspect types, functions, global variables, or metadata nodes. It
is fully cross-platform, being based on the popular wxWidgets GUI
toolkit.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="vmkit">VMKit</a>
</h3>
<div>
<p>The <a href="http://vmkit.llvm.org/">VMKit project</a> is an
implementation of a Java Virtual Machine (Java VM or JVM) that uses LLVM for
static and just-in-time compilation.
<p>In the LLVM 3.0 time-frame, VMKit has had significant improvements on both
runtime and startup performance:</p>
<ul>
<li>Precompilation: by compiling ahead of time a small subset of Java's core
library, the startup performance have been highly optimized to the point that
running a 'Hello World' program takes less than 30 milliseconds.</li>
<li>Customization: by customizing virtual methods for individual classes,
the VM can statically determine the target of a virtual call, and decide to
inline it.</li>
<li>Inlining: the VM does more inlining than it did before, by allowing more
bytecode instructions to be inlined, and thanks to customization. It also
inlines GC barriers, and object allocations.</li>
<li>New exception model: the generated code for a method that does not do
any try/catch is not penalized anymore by the eventuality of calling a
method that throws an exception. Instead, the method that throws the
exception jumps directly to the method that could catch it.</li>
</ul>
</div>
<!--=========================================================================-->
<!--
<h3>
<a name="klee">KLEE: A Symbolic Execution Virtual Machine</a>
</h3>
<div>
<p>
<a href="http://klee.llvm.org/">KLEE</a> is a symbolic execution framework for
programs in LLVM bitcode form. KLEE tries to symbolically evaluate "all" paths
through the application and records state transitions that lead to fault
states. This allows it to construct testcases that lead to faults and can even
be used to verify some algorithms.
</p>
<p>UPDATE!</p>
</div>-->
</div>
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<h2>
<a name="externalproj">External Open Source Projects Using LLVM 3.0</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>An exciting aspect of LLVM is that it is used as an enabling technology for
a lot of other language and tools projects. This section lists some of the
projects that have already been updated to work with LLVM 3.0.</p>
<!--=========================================================================-->
<h3>AddressSanitizer</h3>
<div>
<p><a href="http://code.google.com/p/address-sanitizer/">AddressSanitizer</a>
uses compiler instrumentation and a specialized malloc library to find C/C++
bugs such as use-after-free and out-of-bound accesses to heap, stack, and
globals. The key feature of the tool is speed: the average slowdown
introduced by AddressSanitizer is less than 2x.</p>
</div>
<!--=========================================================================-->
<h3>ClamAV</h3>
<div>
<p><a href="http://www.clamav.net">Clam AntiVirus</a> is an open source (GPL)
anti-virus toolkit for UNIX, designed especially for e-mail scanning on mail
gateways.</p>
<p>Since version 0.96 it
has <a href="http://vrt-sourcefire.blogspot.com/2010/09/introduction-to-clamavs-low-level.html">bytecode
signatures</a> that allow writing detections for complex malware.</p>
<p>It uses LLVM's JIT to speed up the execution of bytecode on X86, X86-64,
PPC32/64, falling back to its own interpreter otherwise. The git version was
updated to work with LLVM 3.0.</p>
</div>
<!--=========================================================================-->
<h3>clang_complete for VIM</h3>
<div>
<p><a href="https://github.com/Rip-Rip/clang_complete">clang_complete</a> is a
VIM plugin, that provides accurate C/C++ autocompletion using the clang front
end. The development version of clang complete, can directly use libclang
which can maintain a cache to speed up auto completion.</p>
</div>
<!--=========================================================================-->
<h3>clReflect</h3>
<div>
<p><a href="https://bitbucket.org/dwilliamson/clreflect">clReflect</a> is a C++
parser that uses clang/LLVM to derive a light-weight reflection database
suitable for use in game development. It comes with a very simple runtime
library for loading and querying the database, requiring no external
dependencies (including CRT), and an additional utility library for object
management and serialisation.</p>
</div>
<!--=========================================================================-->
<h3>Cling C++ Interpreter</h3>
<div>
<p><a href="http://cern.ch/cling">Cling</a> is an interactive compiler interface
(aka C++ interpreter). It uses LLVM's JIT and clang; it currently supports
C++ and C. It has a prompt interface, runs source files, calls into shared
libraries, prints the value of expressions, even does runtime lookup of
identifiers (dynamic scopes). And it just behaves like one would expect from
an interpreter.</p>
</div>
<!--=========================================================================-->
<h3>Crack Programming Language</h3>
<div>
<p><a href="http://code.google.com/p/crack-language/">Crack</a> aims to provide
the ease of development of a scripting language with the performance of a
compiled language. The language derives concepts from C++, Java and Python,
incorporating object-oriented programming, operator overloading and strong
typing.</p>
</div>
<!--=========================================================================-->
<h3>Eero</h3>
<div>
<p><a href="http://eerolanguage.org/">Eero</a> is a fully
header-and-binary-compatible dialect of Objective-C 2.0, implemented with a
patched version of the Clang/LLVM compiler. It features a streamlined syntax,
Python-like indentation, and new operators, for improved readability and
reduced code clutter. It also has new features such as limited forms of
operator overloading and namespaces, and strict (type-and-operator-safe)
enumerations. It is inspired by languages such as Smalltalk, Python, and
Ruby.</p>
</div>
<!--=========================================================================-->
<h3>FAUST Real-Time Audio Signal Processing Language</h3>
<div>
<p><a href="http://faust.grame.fr/">FAUST</a> is a compiled language for
real-time audio signal processing. The name FAUST stands for Functional
AUdio STream. Its programming model combines two approaches: functional
programming and block diagram composition. In addition with the C, C++, Java
output formats, the Faust compiler can now generate LLVM bitcode, and works
with LLVM 2.7-3.0.
</p>
</div>
<!--=========================================================================-->
<h3>Glasgow Haskell Compiler (GHC)</h3>
<div>
<p>GHC is an open source, state-of-the-art programming suite for Haskell, a
standard lazy functional programming language. It includes an optimizing
static compiler generating good code for a variety of platforms, together
with an interactive system for convenient, quick development.</p>
<p>GHC 7.0 and onwards include an LLVM code generator, supporting LLVM 2.8 and
later. Since LLVM 2.9, GHC now includes experimental support for the ARM
platform with LLVM 3.0.</p>
</div>
<!--=========================================================================-->
<h3>gwXscript</h3>
<div>
<p><a href="http://botwars.tk/gwscript/">gwXscript</a> is an object oriented,
aspect oriented programming language which can create both executables (ELF,
EXE) and shared libraries (DLL, SO, DYNLIB). The compiler is implemented in
its own language and translates scripts into LLVM-IR which can be optimized
and translated into native code by the LLVM framework. Source code in
gwScript contains definitions that expand the namespaces. So you can build
your project and simply 'plug out' features by removing a file. The remaining
project does not leave scars since you directly separate concerns by the
'template' feature of gwX. It is also possible to add new features to a
project by just adding files and without editing the original project. This
language is used for example to create games or content management systems
that should be extendable.</p>
<p>gwXscript is strongly typed and offers comfort with its native types string,
hash and array. You can easily write new libraries in gwXscript or native
code. gwXscript is type safe and users should not be able to crash your
program or execute malicious code except code that is eating CPU time.</p>
</div>
<!--=========================================================================-->
<h3>include-what-you-use</h3>
<div>
<p><a href="http://code.google.com/p/include-what-you-use">include-what-you-use</a>
is a tool to ensure that a file directly <code>#include</code>s
all <code>.h</code> files that provide a symbol that the file uses. It also
removes superfluous <code>#include</code>s from source files.</p>
</div>
<!--=========================================================================-->
<h3>ispc: The Intel SPMD Program Compiler</h3>
<div>
<p><a href="http://ispc.github.com">ispc</a> is a compiler for "single program,
multiple data" (SPMD) programs. It compiles a C-based SPMD programming
language to run on the SIMD units of CPUs; it often delivers 5-6x speedups on
a single core of a CPU with an 8-wide SIMD unit compared to serial code,
while still providing a clean and easy-to-understand programming model. For
an introduction to the language and its performance,
see <a href="http://ispc.github.com/example.html">the walkthrough</a> of a short
example program. ispc is licensed under the BSD license.</p>
</div>
<!--=========================================================================-->
<h3>The Julia Programming Language</h3>
<div>
<p><a href="http://github.com/JuliaLang/julia">Julia</a> is a high-level,
high-performance dynamic language for technical
computing. It provides a sophisticated compiler, distributed parallel
execution, numerical accuracy, and an extensive mathematical function
library. The compiler uses type inference to generate fast code
without any type declarations, and uses LLVM's optimization passes and
JIT compiler. The language is designed around multiple dispatch,
giving programs a large degree of flexibility. It is ready for use on many
kinds of problems.</p>
</div>
<!--=========================================================================-->
<h3>LanguageKit and Pragmatic Smalltalk</h3>
<div>
<p><a href="http://etoileos.com/etoile/features/languagekit/">LanguageKit</a> is
a framework for implementing dynamic languages sharing an object model with
Objective-C. It provides static and JIT compilation using LLVM along with
its own interpreter. Pragmatic Smalltalk is a dialect of Smalltalk, built on
top of LanguageKit, that interfaces directly with Objective-C, sharing the
same object representation and message sending behaviour. These projects are
developed as part of the &Eacute;toi&eacute; desktop environment.</p>
</div>
<!--=========================================================================-->
<h3>LuaAV</h3>
<div>
<p><a href="http://lua-av.mat.ucsb.edu/blog/">LuaAV</a> is a real-time
audiovisual scripting environment based around the Lua language and a
collection of libraries for sound, graphics, and other media protocols. LuaAV
uses LLVM and Clang to JIT compile efficient user-defined audio synthesis
routines specified in a declarative syntax.</p>
</div>
<!--=========================================================================-->
<h3>Mono</h3>
<div>
<p>An open source, cross-platform implementation of C# and the CLR that is
binary compatible with Microsoft.NET. Has an optional, dynamically-loaded
LLVM code generation backend in Mini, the JIT compiler.</p>
<p>Note that we use a Git mirror of LLVM with some patches. See:
https://github.com/mono/llvm</p>
</div>
<!--=========================================================================-->
<h3>Polly</h3>
<div>
<p><a href="http://polly.grosser.es">Polly</a> is an advanced data-locality
optimizer and automatic parallelizer. It uses an advanced, mathematical
model to calculate detailed data dependency information which it uses to
optimize the loop structure of a program. Polly can speed up sequential code
by improving memory locality and consequently the cache use. Furthermore,
Polly is able to expose different kind of parallelism which it exploits by
introducing (basic) OpenMP and SIMD code. A mid-term goal of Polly is to
automatically create optimized GPU code.</p>
</div>
<!--=========================================================================-->
<h3>Portable OpenCL (pocl)</h3>
<div>
<p>Portable OpenCL is an open source implementation of the OpenCL standard which
can be easily adapted for new targets. One of the goals of the project is
improving performance portability of OpenCL programs, avoiding the need for
target-dependent manual optimizations. A "native" target is included, which
allows running OpenCL kernels on the host (CPU).</p>
</div>
<!--=========================================================================-->
<h3>Pure</h3>
<div>
<p><a href="http://pure-lang.googlecode.com/">Pure</a> is an
algebraic/functional programming language based on term rewriting. Programs
are collections of equations which are used to evaluate expressions in a
symbolic fashion. The interpreter uses LLVM as a backend to JIT-compile Pure
programs to fast native code. Pure offers dynamic typing, eager and lazy
evaluation, lexical closures, a hygienic macro system (also based on term
rewriting), built-in list and matrix support (including list and matrix
comprehensions) and an easy-to-use interface to C and other programming
languages (including the ability to load LLVM bitcode modules, and inline C,
C++, Fortran and Faust code in Pure programs if the corresponding LLVM-enabled
compilers are installed).</p>
<p>Pure version 0.48 has been tested and is known to work with LLVM 3.0
(and continues to work with older LLVM releases &gt;= 2.5).</p>
</div>
<!--=========================================================================-->
<h3>Renderscript</h3>
<div>
<p><a href="http://developer.android.com/guide/topics/renderscript/index.html">Renderscript</a>
is Android's advanced 3D graphics rendering and compute API. It provides a
portable C99-based language with extensions to facilitate common use cases
for enhancing graphics and thread level parallelism. The Renderscript
compiler frontend is based on Clang/LLVM. It emits a portable bitcode format
for the actual compiled script code, as well as reflects a Java interface for
developers to control the execution of the compiled bitcode. Executable
machine code is then generated from this bitcode by an LLVM backend on the
device. Renderscript is thus able to provide a mechanism by which Android
developers can improve performance of their applications while retaining
portability.</p>
</div>
<!--=========================================================================-->
<h3>SAFECode</h3>
<div>
<p><a href="http://safecode.cs.illinois.edu">SAFECode</a> is a memory safe C/C++
compiler built using LLVM. It takes standard, unannotated C/C++ code,
analyzes the code to ensure that memory accesses and array indexing
operations are safe, and instruments the code with run-time checks when
safety cannot be proven statically. SAFECode can be used as a debugging aid
(like Valgrind) to find and repair memory safety bugs. It can also be used
to protect code from security attacks at run-time.</p>
</div>
<!--=========================================================================-->
<h3>The Stupid D Compiler (SDC)</h3>
<div>
<p><a href="https://github.com/bhelyer/SDC">The Stupid D Compiler</a> is a
project seeking to write a self-hosting compiler for the D programming
language without using the frontend of the reference compiler (DMD).</p>
</div>
<!--=========================================================================-->
<h3>TTA-based Co-design Environment (TCE)</h3>
<div>
<p>TCE is a toolset for designing application-specific processors (ASP) based on
the Transport triggered architecture (TTA). The toolset provides a complete
co-design flow from C/C++ programs down to synthesizable VHDL and parallel
program binaries. Processor customization points include the register files,
function units, supported operations, and the interconnection network.</p>
<p>TCE uses Clang and LLVM for C/C++ language support, target independent
optimizations and also for parts of code generation. It generates new
LLVM-based code generators "on the fly" for the designed TTA processors and
loads them in to the compiler backend as runtime libraries to avoid
per-target recompilation of larger parts of the compiler chain.</p>
</div>
<!--=========================================================================-->
<h3>Tart Programming Language</h3>
<div>
<p><a href="http://code.google.com/p/tart/">Tart</a> is a general-purpose,
strongly typed programming language designed for application
developers. Strongly inspired by Python and C#, Tart focuses on practical
solutions for the professional software developer, while avoiding the clutter
and boilerplate of legacy languages like Java and C++. Although Tart is still
in development, the current implementation supports many features expected of
a modern programming language, such as garbage collection, powerful
bidirectional type inference, a greatly simplified syntax for template
metaprogramming, closures and function literals, reflection, operator
overloading, explicit mutability and immutability, and much more. Tart is
flexible enough to accommodate a broad range of programming styles and
philosophies, while maintaining a strong commitment to simplicity, minimalism
and elegance in design.</p>
</div>
<!--=========================================================================-->
<h3>ThreadSanitizer</h3>
<div>
<p><a href="http://code.google.com/p/data-race-test/">ThreadSanitizer</a> is a
data race detector for (mostly) C and C++ code, available for Linux, Mac OS
and Windows. On different systems, we use binary instrumentation frameworks
(Valgrind and Pin) as frontends that generate the program events for the race
detection algorithm. On Linux, there's an option of using LLVM-based
compile-time instrumentation.</p>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="whatsnew">What's New in LLVM 3.0?</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>This release includes a huge number of bug fixes, performance tweaks and
minor improvements. Some of the major improvements and new features are
listed in this section.</p>
<!--=========================================================================-->
<h3>
<a name="majorfeatures">Major New Features</a>
</h3>
<div>
<p><b>llvm-gcc is gone</b></p>
<p>LLVM 3.0 includes several major new capabilities:</p>
<!-- Near dead:
Analysis/RegionInfo.h + Dom Frontiers
SparseBitVector: used in LiveVar.
-->
<!--
Type system rewrite.
Better performance for Neon code in clang due to SRoA improvements.
New regalloc on by default. Lin scan going away in 3.1
PGO / builtin_expect improvements (summary needed)
Big EH rewrite.
AVX support, assembler, compiler and disassembler.
IndVar improvements: andy
PTX backend improvements: Justin
llvm-rtdyld & MC JIT: JimG
InstAliases now automatically used in the asmprinter where they are shorter.
Integrated assembler on by default for arm/thumb?
PostOrder Dominator frontiers were removed.
Line Profiling / gcov support
EH and debug information produced with CFI directives, yielding smaller executables: http://blog.mozilla.com/respindola/2011/05/12/cfi-directives/
X86-64 generates smaller and faster code at -O0 (fast isel improvements)
Better code generation for Cortex-A9
Many APIs take ArrayRef's now.
Pass manager extension API.
Information about branch probability and basic block frequency is now available within LLVM based on a combination of static branch prediction heuristics and __builtin_expect calls. That information is currently used for register spill placement and if-conversion, with additional optimizations planned for future releases. The same frameworks are intended for eventual use with profile-guided optimization, but that is not yet implemented.
-->
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="coreimprovements">LLVM IR and Core Improvements</a>
</h3>
<div>
<p>LLVM IR has several new features for better support of new targets and that
expose new optimization opportunities:</p>
<p>One of the biggest changes is that 3.0 has a new exception handling
system. The old system used LLVM intrinsics to convey the exception handling
information to the code generator. It worked in most cases, but not
all. Inlining was especially difficult to get right. Also, the intrinsics
could be moved away from the <code>invoke</code> instruction, making it hard
to recover that information.</p>
<p>The new EH system makes exception handling a first-class member of the IR. It
adds two new instructions:</p>
<ul>
<li><a href="LangRef.html#i_landingpad"><code>landingpad</code></a> &mdash;
this instruction defines a landing pad basic block. It contains all of the
information that's needed by the code generator. It's also required to be
the first non-PHI instruction in the landing pad. In addition, a landing
pad may be jumped to only by the unwind edge of an <code>invoke</code>
instruction.</li>
<li><a href="LangRef.html#i_resume"><code>resume</code></a> &mdash; this
instruction causes the current exception to resume traveling up the
stack. It replaces the <code>@llvm.eh.resume</code> intrinsic.</li>
</ul>
<p>Converting from the old EH API to the new EH API is rather simple, because a
lot of complexity has been removed. The two intrinsics,
<code>@llvm.eh.exception</code> and <code>@llvm.eh.selector</code> have been
superceded by the <code>landingpad</code> instruction. Instead of generating
a call to <code>@llvm.eh.exception</code> and <code>@llvm.eh.selector</code>:
<div class="doc_code">
<pre>
Function *ExcIntr = Intrinsic::getDeclaration(TheModule,
Intrinsic::eh_exception);
Function *SlctrIntr = Intrinsic::getDeclaration(TheModule,
Intrinsic::eh_selector);
// The exception pointer.
Value *ExnPtr = Builder.CreateCall(ExcIntr, "exc_ptr");
std::vector&lt;Value*&gt; Args;
Args.push_back(ExnPtr);
Args.push_back(Builder.CreateBitCast(Personality,
Type::getInt8PtrTy(Context)));
<i>// Add selector clauses to Args.</i>
// The selector call.
Builder.CreateCall(SlctrIntr, Args, "exc_sel");
</pre>
</div>
<p>You should instead generate a <code>landingpad</code> instruction, that
returns an exception object and selector value:</p>
<div class="doc_code">
<pre>
LandingPadInst *LPadInst =
Builder.CreateLandingPad(StructType::get(Int8PtrTy, Int32Ty, NULL),
Personality, 0);
Value *LPadExn = Builder.CreateExtractValue(LPadInst, 0);
Builder.CreateStore(LPadExn, getExceptionSlot());
Value *LPadSel = Builder.CreateExtractValue(LPadInst, 1);
Builder.CreateStore(LPadSel, getEHSelectorSlot());
</pre>
</div>
<p>It's now trivial to add the individual clauses to the <code>landingpad</code>
instruction.</p>
<div class="doc_code">
<pre>
<i><b>// Adding a catch clause</b></i>
Constant *TypeInfo = getTypeInfo();
LPadInst-&gt;addClause(TypeInfo);
<i><b>// Adding a C++ catch-all</b></i>
LPadInst-&gt;addClause(Constant::getNullValue(Builder.getInt8PtrTy()));
<i><b>// Adding a cleanup</b></i>
LPadInst-&gt;setCleanup(true);
<i><b>// Adding a filter clause</b></i>
std::vector&lt;Constant*&gt; TypeInfos;
Constant *TypeInfo = getFilterTypeInfo();
TypeInfos.push_back(Builder.CreateBitCast(TypeInfo, Builder.getInt8PtrTy()));
ArrayType *FilterTy = ArrayType::get(Int8PtrTy, TypeInfos.size());
LPadInst-&gt;addClause(ConstantArray::get(FilterTy, TypeInfos));
</pre>
</div>
<p>Converting from using the <code>@llvm.eh.resume</code> intrinsic to
the <code>resume</code> instruction is trivial. It takes the exception
pointer and exception selector values returned by
the <code>landingpad</code> instruction:</p>
<div class="doc_code">
<pre>
Type *UnwindDataTy = StructType::get(Builder.getInt8PtrTy(),
Builder.getInt32Ty(), NULL);
Value *UnwindData = UndefValue::get(UnwindDataTy);
Value *ExcPtr = Builder.CreateLoad(getExceptionObjSlot());
Value *ExcSel = Builder.CreateLoad(getExceptionSelSlot());
UnwindData = Builder.CreateInsertValue(UnwindData, ExcPtr, 0, "exc_ptr");
UnwindData = Builder.CreateInsertValue(UnwindData, ExcSel, 1, "exc_sel");
Builder.CreateResume(UnwindData);
</pre>
</div>
</div>
<!--=========================================================================-->
<h3>
<a name="loopoptimization">Loop Optimization Improvements</a>
</h3>
<div>
<p>The induction variable simplification pass in 3.0 only modifies
induction variables when profitable. Sign and zero extension
elimination, linear function test replacement, loop unrolling, and
other simplifications that require induction variable analysis have
been generalized so they no longer require loops to be rewritten in a
typically suboptimal form prior to optimization. This new design
preserves more IR level information, avoids undoing earlier loop
optimizations (particularly hand-optimized loops), and no longer
strongly depends on the code generator rewriting loops a second time
in a now optimal form--an intractable problem.</p>
<p>The original behavior can be restored with -mllvm -enable-iv-rewrite;
however, support for this mode will be short lived. As such, bug
reports should be filed for any significant performance regressions
when moving from -mllvm -enable-iv-rewrite to the 3.0 default mode.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="optimizer">Optimizer Improvements</a>
</h3>
<div>
<p>In addition to a large array of minor performance tweaks and bug fixes, this
release includes a few major enhancements and additions to the
optimizers:</p>
<ul>
<!--
<li></li>
-->
</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="mc">MC Level Improvements</a>
</h3>
<div>
<p>The LLVM Machine Code (aka MC) subsystem was created to solve a number of
problems in the realm of assembly, disassembly, object file format handling,
and a number of other related areas that CPU instruction-set level tools work
in.</p>
<ul>
<li>The ELF object streamers are much more full featured.</li>
<li>Target dependent relocation handling has been refactored into the Targets.</li>
<li>Early stage MC-JIT infrastructure has been implemented.</li>
</ul>
<p>The MC-JIT is a major new feature for MC, and will eventually grow to replace
the current JIT implementation. It emits object files direct to memory and
uses a runtime dynamic linker to resolve references and drive lazy compilation.
The MC-JIT enables much greater code reuse between the JIT and the static
compiler and provides better integration with the platform ABI as a result.</p>
<p>For more information, please see
the <a href="http://blog.llvm.org/2010/04/intro-to-llvm-mc-project.html">Intro
to the LLVM MC Project Blog Post</a>.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="codegen">Target Independent Code Generator Improvements</a>
</h3>
<div>
<p>We have put a significant amount of work into the code generator
infrastructure, which allows us to implement more aggressive algorithms and
make it run faster:</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="x86">X86-32 and X86-64 Target Improvements</a>
</h3>
<div>
<p>New features and major changes in the X86 target include:</p>
<ul>
<li>The X86 backend now supports
all <a href="http://llvm.org/PR879">inline assembly that uses the X86
floating point stack</a>.</li>
<li>The CRC32 intrinsics have been renamed. The intrinsics were previously
<code>@llvm.x86.sse42.crc32.[8|16|32]</code>
and <code>@llvm.x86.sse42.crc64.[8|64]</code>. They have been renamed to
<code>@llvm.x86.sse42.crc32.32.[8|16|32]</code> and
<code>@llvm.x86.sse42.crc32.64.[8|64]</code>.</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="ARM">ARM Target Improvements</a>
</h3>
<div>
<p>New features of the ARM target include:</p>
<ul>
<li>Reworked Set Jump Long Jump EH Lowering,</li>
<li>improved support for Cortex-M series processors, and</li>
<li>beta quality integrated assembler support.</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="MIPS">MIPS Target Improvements</a>
</h3>
<div>
<p>New features and major changes in the MIPS target include:</p>
<ul>
<li>Most MIPS32r1 and r2 instructions are now supported.</li>
<li>LE/BE MIPS32r1/r2 has been tested extensively.</li>
<li>O32 ABI has been fully tested.</li>
<li>MIPS backend has migrated to using the MC infrastructure for assembly printing. Initial support for direct object code emission has been implemented too.</li>
<li>Delay slot filler has been updated. Now it tries to fill delay slots with useful instructions instead of always filling them with NOPs.</li>
<li>Support for old-style JIT is complete.</li>
<li>Support for old architectures (MIPS1 and MIPS2) has been removed.</li>
<li>Initial support for MIPS64 has been added.</li>
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="PTX">PTX Target Improvements</a>
</h3>
<div>
<p>
The PTX back-end is still experimental, but is fairly usable for compute kernels
in LLVM 3.0. Most scalar arithmetic is implemented, as well as intrinsics to
access the special PTX registers and sync instructions. The major missing
pieces are texture/sampler support and some vector operations.</p>
<p>That said, the backend is already being used for domain-specific languages
and works well with the <a href="http://www.pcc.me.uk/~peter/libclc/">libclc
library</a> to supply OpenCL built-ins. With it, you can use Clang to compile
OpenCL code into PTX and execute it by loading the resulting PTX as a binary
blob using the nVidia OpenCL library. It has been tested with several OpenCL
programs, including some from the nVidia GPU Computing SDK, and the performance
is on par with the nVidia compiler.</p>
</div>
<!--=========================================================================-->
<h3>
<a name="OtherTS">Other Target Specific Improvements</a>
</h3>
<div>
<p>PPC32/ELF va_arg was implemented.</p>
<p>PPC32 initial support for .o file writing was implemented.</p>
<p>MicroBlaze scheduling itineraries were added that model the
3-stage and the 5-stage pipeline architectures. The 3-stage
pipeline model can be selected with <code>-mcpu=mblaze3</code>
and the 5-stage pipeline model can be selected with
<code>-mcpu=mblaze5</code>.</p>
<ul>
<!--
<li></li>
-->
</ul>
</div>
<!--=========================================================================-->
<h3>
<a name="changes">Major Changes and Removed Features</a>
</h3>
<div>
<p>If you're already an LLVM user or developer with out-of-tree changes based on
LLVM 2.9, this section lists some "gotchas" that you may run into upgrading
from the previous release.</p>
<ul>
<li>The <code>LLVMC</code> front end code was removed while separating
out language independence.</li>
<li>The <code>LowerSetJmp</code> pass wasn't used effectively by any
target and has been removed.</li>
<li>The old <code>TailDup</code> pass was not used in the standard pipeline
and was unable to update ssa form, so it has been removed.
<li>The syntax of volatile loads and stores in IR has been changed to
"<code>load volatile</code>"/"<code>store volatile</code>". The old
syntax ("<code>volatile load</code>"/"<code>volatile store</code>")
is still accepted, but is now considered deprecated.</li>
<li>The old atomic intrinscs (<code>llvm.memory.barrier</code> and
<code>llvm.atomic.*</code>) are now gone. Please use the new atomic
instructions, described in the <a href="Atomics.html">atomics guide</a>.
</ul>
<h4>Windows (32-bit)</h4>
<div>
<ul>
<li>On Win32(MinGW32 and MSVC), Windows 2000 will not be supported.
Windows XP or higher is required.</li>
</ul>
</div>
</div>
<!--=========================================================================-->
<h3>
<a name="api_changes">Internal API Changes</a>
</h3>
<div>
<p>In addition, many APIs have changed in this release. Some of the major
LLVM API changes are:</p>
<ul>
<li>The biggest and most pervasive change is that llvm::Type's are no longer
returned or accepted as 'const' values. Instead, just pass around
non-const Type's.</li>
<li><code>PHINode::reserveOperandSpace</code> has been removed. Instead, you
must specify how many operands to reserve space for when you create the
PHINode, by passing an extra argument
into <code>PHINode::Create</code>.</li>
<li>PHINodes no longer store their incoming BasicBlocks as operands. Instead,
the list of incoming BasicBlocks is stored separately, and can be accessed
with new functions <code>PHINode::block_begin</code>
and <code>PHINode::block_end</code>.</li>
<li>Various functions now take an <code>ArrayRef</code> instead of either a
pair of pointers (or iterators) to the beginning and end of a range, or a
pointer and a length. Others now return an <code>ArrayRef</code> instead
of a reference to a <code>SmallVector</code>
or <code>std::vector</code>. These include:
<ul>
<!-- Please keep this list sorted. -->
<li><code>CallInst::Create</code></li>
<li><code>ComputeLinearIndex</code> (in <code>llvm/CodeGen/Analysis.h</code>)</li>
<li><code>ConstantArray::get</code></li>
<li><code>ConstantExpr::getExtractElement</code></li>
<li><code>ConstantExpr::getGetElementPtr</code></li>
<li><code>ConstantExpr::getInBoundsGetElementPtr</code></li>
<li><code>ConstantExpr::getIndices</code></li>
<li><code>ConstantExpr::getInsertElement</code></li>
<li><code>ConstantExpr::getWithOperands</code></li>
<li><code>ConstantFoldCall</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
<li><code>ConstantFoldInstOperands</code> (in <code>llvm/Analysis/ConstantFolding.h</code>)</li>
<li><code>ConstantVector::get</code></li>
<li><code>DIBuilder::createComplexVariable</code></li>
<li><code>DIBuilder::getOrCreateArray</code></li>
<li><code>ExtractValueInst::Create</code></li>
<li><code>ExtractValueInst::getIndexedType</code></li>
<li><code>ExtractValueInst::getIndices</code></li>
<li><code>FindInsertedValue</code> (in <code>llvm/Analysis/ValueTracking.h</code>)</li>
<li><code>gep_type_begin</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
<li><code>gep_type_end</code> (in <code>llvm/Support/GetElementPtrTypeIterator.h</code>)</li>
<li><code>GetElementPtrInst::Create</code></li>
<li><code>GetElementPtrInst::CreateInBounds</code></li>
<li><code>GetElementPtrInst::getIndexedType</code></li>
<li><code>InsertValueInst::Create</code></li>
<li><code>InsertValueInst::getIndices</code></li>
<li><code>InvokeInst::Create</code></li>
<li><code>IRBuilder::CreateCall</code></li>
<li><code>IRBuilder::CreateExtractValue</code></li>
<li><code>IRBuilder::CreateGEP</code></li>
<li><code>IRBuilder::CreateInBoundsGEP</code></li>
<li><code>IRBuilder::CreateInsertValue</code></li>
<li><code>IRBuilder::CreateInvoke</code></li>
<li><code>MDNode::get</code></li>
<li><code>MDNode::getIfExists</code></li>
<li><code>MDNode::getTemporary</code></li>
<li><code>MDNode::getWhenValsUnresolved</code></li>
<li><code>SimplifyGEPInst</code> (in <code>llvm/Analysis/InstructionSimplify.h</code>)</li>
<li><code>TargetData::getIndexedOffset</code></li>
</ul></li>
<li>All forms of <code>StringMap::getOrCreateValue</code> have been remove
except for the one which takes a <code>StringRef</code>.</li>
<li>The <code>LLVMBuildUnwind</code> function from the C API was removed. The
LLVM <code>unwind</code> instruction has been deprecated for a long time
and isn't used by the current front-ends. So this was removed during the
exception handling rewrite.</li>
<li>The <code>LLVMAddLowerSetJmpPass</code> function from the C API was
removed because the <code>LowerSetJmp</code> pass was removed.</li>
<li>The <code>DIBuilder</code> interface used by front ends to encode
debugging information in the LLVM IR now expects clients to
use <code>DIBuilder::finalize()</code> at the end of translation unit to
complete debugging information encoding.</li>
<li>The way the type system works has been
rewritten: <code>PATypeHolder</code> and <code>OpaqueType</code> are gone,
and all APIs deal with <code>Type*</code> instead of <code>const
Type*</code>. If you need to create recursive structures, then create a
named structure, and use <code>setBody()</code> when all its elements are
built. Type merging and refining is gone too: named structures are not
merged with other structures, even if their layout is identical. (of
course anonymous structures are still uniqued by layout).</li>
<li>TargetSelect.h moved to Support/ from Target/</li>
<li>UpgradeIntrinsicCall no longer upgrades pre-2.9 intrinsic calls (for
example <code>llvm.memset.i32</code>).</li>
<li>It is mandatory to initialize all out-of-tree passes too and their dependencies now with
<code>INITIALIZE_PASS{BEGIN,END,}</code>
and <code>INITIALIZE_{PASS,AG}_DEPENDENCY</code>.</li>
<li>The interface for MemDepResult in MemoryDependenceAnalysis has been
enhanced with new return types Unknown and NonFuncLocal, in addition to
the existing types Clobber, Def, and NonLocal.</li>
</ul>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="knownproblems">Known Problems</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>This section contains significant known problems with the LLVM system, listed
by component. If you run into a problem, please check
the <a href="http://llvm.org/bugs/">LLVM bug database</a> and submit a bug if
there isn't already one.</p>
<!-- ======================================================================= -->
<h3>
<a name="experimental">Experimental features included with this release</a>
</h3>
<div>
<p>The following components of this LLVM release are either untested, known to
be broken or unreliable, or are in early development. These components
should not be relied on, and bugs should not be filed against them, but they
may be useful to some people. In particular, if you would like to work on
one of these components, please contact us on
the <a href="http://lists.cs.uiuc.edu/mailman/listinfo/llvmdev">LLVMdev
list</a>.</p>
<ul>
<li>The Alpha, Blackfin, CellSPU, MicroBlaze, MSP430, MIPS, PTX, SystemZ and
XCore backends are experimental.</li>
<li><tt>llc</tt> "<tt>-filetype=obj</tt>" is experimental on all targets other
than darwin and ELF X86 systems.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="x86-be">Known problems with the X86 back-end</a>
</h3>
<div>
<ul>
<li>The X86-64 backend <a href="http://llvm.org/PR1740">does not yet support
the <tt>va_arg</tt> LLVM IR instruction</a>. Currently, front-ends support
variadic argument constructs on X86-64 by lowering them manually.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="ppc-be">Known problems with the PowerPC back-end</a>
</h3>
<div>
<ul>
<li>The PPC32/ELF support lacks PIC support.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="arm-be">Known problems with the ARM back-end</a>
</h3>
<div>
<ul>
<li>Thumb mode works only on ARMv6 or higher processors. On sub-ARMv6
processors, thumb programs can crash or produce wrong results
(<a href="http://llvm.org/PR1388">PR1388</a>).</li>
<li>Compilation for ARM Linux OABI (old ABI) is supported but not fully
tested.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="sparc-be">Known problems with the SPARC back-end</a>
</h3>
<div>
<ul>
<li>The SPARC backend only supports the 32-bit SPARC ABI (-m32); it does not
support the 64-bit SPARC ABI (-m64).</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="mips-be">Known problems with the MIPS back-end</a>
</h3>
<div>
<ul>
<li>64-bit MIPS targets are not supported yet.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="alpha-be">Known problems with the Alpha back-end</a>
</h3>
<div>
<ul>
<li>On 21164s, some rare FP arithmetic sequences which may trap do not have
the appropriate nops inserted to ensure restartability.</li>
</ul>
</div>
<!-- ======================================================================= -->
<h3>
<a name="c-be">Known problems with the C back-end</a>
</h3>
<div>
<p>The C backend has numerous problems and is not being actively maintained.
Depending on it for anything serious is not advised.</p>
<ul>
<li><a href="http://llvm.org/PR802">The C backend has only basic support for
inline assembly code</a>.</li>
<li><a href="http://llvm.org/PR1658">The C backend violates the ABI of common
C++ programs</a>, preventing intermixing between C++ compiled by the CBE
and C++ code compiled with <tt>llc</tt> or native compilers.</li>
<li>The C backend does not support all exception handling constructs.</li>
<li>The C backend does not support arbitrary precision integers.</li>
</ul>
</div>
</div>
<!-- *********************************************************************** -->
<h2>
<a name="additionalinfo">Additional Information</a>
</h2>
<!-- *********************************************************************** -->
<div>
<p>A wide variety of additional information is available on
the <a href="http://llvm.org/">LLVM web page</a>, in particular in
the <a href="http://llvm.org/docs/">documentation</a> section. The web page
also contains versions of the API documentation which is up-to-date with the
Subversion version of the source code. You can access versions of these
documents specific to this release by going into the "<tt>llvm/doc/</tt>"
directory in the LLVM tree.</p>
<p>If you have any questions or comments about LLVM, please feel free to contact
us via the <a href="http://llvm.org/docs/#maillist"> mailing lists</a>.</p>
</div>
<!-- *********************************************************************** -->
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