llvm-project/llvm/lib/IR/FPEnv.cpp

131 lines
4.2 KiB
C++

//===-- FPEnv.cpp ---- FP Environment -------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// @file
/// This file contains the implementations of entities that describe floating
/// point environment.
//
//===----------------------------------------------------------------------===//
#include "llvm/IR/FPEnv.h"
#include "llvm/ADT/StringSwitch.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Intrinsics.h"
namespace llvm {
Optional<RoundingMode> convertStrToRoundingMode(StringRef RoundingArg) {
// For dynamic rounding mode, we use round to nearest but we will set the
// 'exact' SDNodeFlag so that the value will not be rounded.
return StringSwitch<Optional<RoundingMode>>(RoundingArg)
.Case("round.dynamic", RoundingMode::Dynamic)
.Case("round.tonearest", RoundingMode::NearestTiesToEven)
.Case("round.tonearestaway", RoundingMode::NearestTiesToAway)
.Case("round.downward", RoundingMode::TowardNegative)
.Case("round.upward", RoundingMode::TowardPositive)
.Case("round.towardzero", RoundingMode::TowardZero)
.Default(None);
}
Optional<StringRef> convertRoundingModeToStr(RoundingMode UseRounding) {
Optional<StringRef> RoundingStr = None;
switch (UseRounding) {
case RoundingMode::Dynamic:
RoundingStr = "round.dynamic";
break;
case RoundingMode::NearestTiesToEven:
RoundingStr = "round.tonearest";
break;
case RoundingMode::NearestTiesToAway:
RoundingStr = "round.tonearestaway";
break;
case RoundingMode::TowardNegative:
RoundingStr = "round.downward";
break;
case RoundingMode::TowardPositive:
RoundingStr = "round.upward";
break;
case RoundingMode::TowardZero:
RoundingStr = "round.towardzero";
break;
default:
break;
}
return RoundingStr;
}
Optional<fp::ExceptionBehavior>
convertStrToExceptionBehavior(StringRef ExceptionArg) {
return StringSwitch<Optional<fp::ExceptionBehavior>>(ExceptionArg)
.Case("fpexcept.ignore", fp::ebIgnore)
.Case("fpexcept.maytrap", fp::ebMayTrap)
.Case("fpexcept.strict", fp::ebStrict)
.Default(None);
}
Optional<StringRef>
convertExceptionBehaviorToStr(fp::ExceptionBehavior UseExcept) {
Optional<StringRef> ExceptStr = None;
switch (UseExcept) {
case fp::ebStrict:
ExceptStr = "fpexcept.strict";
break;
case fp::ebIgnore:
ExceptStr = "fpexcept.ignore";
break;
case fp::ebMayTrap:
ExceptStr = "fpexcept.maytrap";
break;
}
return ExceptStr;
}
Intrinsic::ID getConstrainedIntrinsicID(const Instruction &Instr) {
Intrinsic::ID IID = Intrinsic::not_intrinsic;
switch (Instr.getOpcode()) {
case Instruction::FCmp:
// Unlike other instructions FCmp can be mapped to one of two intrinsic
// functions. We choose the non-signaling variant.
IID = Intrinsic::experimental_constrained_fcmp;
break;
// Instructions
#define INSTRUCTION(NAME, NARG, ROUND_MODE, INTRINSIC) \
case Instruction::NAME: \
IID = Intrinsic::INTRINSIC; \
break;
#define FUNCTION(NAME, NARG, ROUND_MODE, INTRINSIC)
#define CMP_INSTRUCTION(NAME, NARG, ROUND_MODE, INTRINSIC, DAGN)
#include "llvm/IR/ConstrainedOps.def"
// Intrinsic calls.
case Instruction::Call:
if (auto *IntrinCall = dyn_cast<IntrinsicInst>(&Instr)) {
switch (IntrinCall->getIntrinsicID()) {
#define FUNCTION(NAME, NARG, ROUND_MODE, INTRINSIC) \
case Intrinsic::NAME: \
IID = Intrinsic::INTRINSIC; \
break;
#define INSTRUCTION(NAME, NARG, ROUND_MODE, INTRINSIC)
#define CMP_INSTRUCTION(NAME, NARG, ROUND_MODE, INTRINSIC, DAGN)
#include "llvm/IR/ConstrainedOps.def"
default:
break;
}
}
break;
default:
break;
}
return IID;
}
} // namespace llvm