forked from OSchip/llvm-project
226 lines
8.8 KiB
C++
226 lines
8.8 KiB
C++
//===------ CFIFixup.cpp - Insert CFI remember/restore instructions -------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass inserts the necessary instructions to adjust for the inconsistency
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// of the call-frame information caused by final machine basic block layout.
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// The pass relies in constraints LLVM imposes on the placement of
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// save/restore points (cf. ShrinkWrap):
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// * there is a single basic block, containing the function prologue
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// * possibly multiple epilogue blocks, where each epilogue block is
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// complete and self-contained, i.e. CSR restore instructions (and the
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// corresponding CFI instructions are not split across two or more blocks.
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// * prologue and epilogue blocks are outside of any loops
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// Thus, during execution, at the beginning and at the end of each basic block
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// the function can be in one of two states:
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// - "has a call frame", if the function has executed the prologue, and
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// has not executed any epilogue
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// - "does not have a call frame", if the function has not executed the
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// prologue, or has executed an epilogue
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// which can be computed by a single RPO traversal.
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// In order to accommodate backends which do not generate unwind info in
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// epilogues we compute an additional property "strong no call frame on entry",
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// which is set for the entry point of the function and for every block
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// reachable from the entry along a path that does not execute the prologue. If
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// this property holds, it takes precedence over the "has a call frame"
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// property.
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// From the point of view of the unwind tables, the "has/does not have call
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// frame" state at beginning of each block is determined by the state at the end
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// of the previous block, in layout order. Where these states differ, we insert
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// compensating CFI instructions, which come in two flavours:
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// - CFI instructions, which reset the unwind table state to the initial one.
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// This is done by a target specific hook and is expected to be trivial
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// to implement, for example it could be:
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// .cfi_def_cfa <sp>, 0
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// .cfi_same_value <rN>
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// .cfi_same_value <rN-1>
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// ...
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// where <rN> are the callee-saved registers.
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// - CFI instructions, which reset the unwind table state to the one
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// created by the function prologue. These are
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// .cfi_restore_state
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// .cfi_remember_state
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// In this case we also insert a `.cfi_remember_state` after the last CFI
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// instruction in the function prologue.
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//
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// Known limitations:
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// * the pass cannot handle an epilogue preceding the prologue in the basic
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// block layout
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// * the pass does not handle functions where SP is used as a frame pointer and
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// SP adjustments up and down are done in different basic blocks (TODO)
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/CFIFixup.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/SmallBitVector.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/TargetFrameLowering.h"
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#include "llvm/CodeGen/TargetInstrInfo.h"
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#include "llvm/CodeGen/TargetSubtargetInfo.h"
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#include "llvm/MC/MCAsmInfo.h"
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#include "llvm/MC/MCDwarf.h"
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#include "llvm/Target/TargetMachine.h"
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using namespace llvm;
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#define DEBUG_TYPE "cfi-fixup"
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char CFIFixup::ID = 0;
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INITIALIZE_PASS(CFIFixup, "cfi-fixup",
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"Insert CFI remember/restore state instructions", false, false)
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FunctionPass *llvm::createCFIFixup() { return new CFIFixup(); }
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static bool isPrologueCFIInstruction(const MachineInstr &MI) {
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return MI.getOpcode() == TargetOpcode::CFI_INSTRUCTION &&
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MI.getFlag(MachineInstr::FrameSetup);
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}
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static bool containsPrologue(const MachineBasicBlock &MBB) {
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return llvm::any_of(MBB.instrs(), isPrologueCFIInstruction);
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}
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static bool containsEpilogue(const MachineBasicBlock &MBB) {
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return llvm::any_of(llvm::reverse(MBB), [](const auto &MI) {
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return MI.getOpcode() == TargetOpcode::CFI_INSTRUCTION &&
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MI.getFlag(MachineInstr::FrameDestroy);
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});
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}
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bool CFIFixup::runOnMachineFunction(MachineFunction &MF) {
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const TargetFrameLowering &TFL = *MF.getSubtarget().getFrameLowering();
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if (!TFL.enableCFIFixup(MF))
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return false;
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const unsigned NumBlocks = MF.getNumBlockIDs();
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if (NumBlocks < 2)
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return false;
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struct BlockFlags {
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bool Reachable : 1;
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bool StrongNoFrameOnEntry : 1;
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bool HasFrameOnEntry : 1;
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bool HasFrameOnExit : 1;
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};
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SmallVector<BlockFlags, 32> BlockInfo(NumBlocks, {false, false, false, false});
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BlockInfo[0].Reachable = true;
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BlockInfo[0].StrongNoFrameOnEntry = true;
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// Compute the presence/absence of frame at each basic block.
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MachineBasicBlock *PrologueBlock = nullptr;
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ReversePostOrderTraversal<MachineBasicBlock *> RPOT(&*MF.begin());
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for (MachineBasicBlock *MBB : RPOT) {
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BlockFlags &Info = BlockInfo[MBB->getNumber()];
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// Set to true if the current block contains the prologue or the epilogue,
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// respectively.
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bool HasPrologue = false;
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bool HasEpilogue = false;
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if (!PrologueBlock && !Info.HasFrameOnEntry && containsPrologue(*MBB)) {
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PrologueBlock = MBB;
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HasPrologue = true;
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}
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if (Info.HasFrameOnEntry || HasPrologue)
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HasEpilogue = containsEpilogue(*MBB);
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// If the function has a call frame at the entry of the current block or the
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// current block contains the prologue, then the function has a call frame
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// at the exit of the block, unless the block contains the epilogue.
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Info.HasFrameOnExit = (Info.HasFrameOnEntry || HasPrologue) && !HasEpilogue;
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// Set the successors' state on entry.
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for (MachineBasicBlock *Succ : MBB->successors()) {
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BlockFlags &SuccInfo = BlockInfo[Succ->getNumber()];
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SuccInfo.Reachable = true;
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SuccInfo.StrongNoFrameOnEntry |=
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Info.StrongNoFrameOnEntry && !HasPrologue;
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SuccInfo.HasFrameOnEntry = Info.HasFrameOnExit;
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}
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}
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if (!PrologueBlock)
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return false;
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// Walk the blocks of the function in "physical" order.
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// Every block inherits the frame state (as recorded in the unwind tables)
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// of the previous block. If the intended frame state is different, insert
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// compensating CFI instructions.
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const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo();
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bool Change = false;
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// `InsertPt` always points to the point in a preceding block where we have to
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// insert a `.cfi_remember_state`, in the case that the current block needs a
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// `.cfi_restore_state`.
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MachineBasicBlock *InsertMBB = PrologueBlock;
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MachineBasicBlock::iterator InsertPt = PrologueBlock->begin();
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for (MachineInstr &MI : *PrologueBlock)
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if (isPrologueCFIInstruction(MI))
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InsertPt = std::next(MI.getIterator());
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assert(InsertPt != PrologueBlock->begin() &&
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"Inconsistent notion of \"prologue block\"");
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// No point starting before the prologue block.
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// TODO: the unwind tables will still be incorrect if an epilogue physically
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// preceeds the prologue.
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MachineFunction::iterator CurrBB = std::next(PrologueBlock->getIterator());
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bool HasFrame = BlockInfo[PrologueBlock->getNumber()].HasFrameOnExit;
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while (CurrBB != MF.end()) {
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const BlockFlags &Info = BlockInfo[CurrBB->getNumber()];
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if (!Info.Reachable) {
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++CurrBB;
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continue;
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}
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#ifndef NDEBUG
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if (!Info.StrongNoFrameOnEntry) {
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for (auto *Pred : CurrBB->predecessors()) {
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BlockFlags &PredInfo = BlockInfo[Pred->getNumber()];
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assert((!PredInfo.Reachable ||
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Info.HasFrameOnEntry == PredInfo.HasFrameOnExit) &&
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"Inconsistent call frame state");
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}
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}
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#endif
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if (!Info.StrongNoFrameOnEntry && Info.HasFrameOnEntry && !HasFrame) {
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// Reset to the "after prologue" state.
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// Insert a `.cfi_remember_state` into the last block known to have a
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// stack frame.
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unsigned CFIIndex =
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MF.addFrameInst(MCCFIInstruction::createRememberState(nullptr));
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BuildMI(*InsertMBB, InsertPt, DebugLoc(),
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TII.get(TargetOpcode::CFI_INSTRUCTION))
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.addCFIIndex(CFIIndex);
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// Insert a `.cfi_restore_state` at the beginning of the current block.
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CFIIndex = MF.addFrameInst(MCCFIInstruction::createRestoreState(nullptr));
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InsertPt = BuildMI(*CurrBB, CurrBB->begin(), DebugLoc(),
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TII.get(TargetOpcode::CFI_INSTRUCTION))
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.addCFIIndex(CFIIndex);
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++InsertPt;
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InsertMBB = &*CurrBB;
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Change = true;
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} else if ((Info.StrongNoFrameOnEntry || !Info.HasFrameOnEntry) &&
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HasFrame) {
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// Reset to the state upon function entry.
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TFL.resetCFIToInitialState(*CurrBB);
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Change = true;
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}
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HasFrame = Info.HasFrameOnExit;
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++CurrBB;
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}
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return Change;
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}
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