86dfbc676e
This builds on the or-reduction bailout that was added with D67841. We still do not have IR-level load combining, although that could be a target-specific enhancement for -vector-combiner. The heuristic is narrowly defined to catch the motivating case from PR39538: https://bugs.llvm.org/show_bug.cgi?id=39538 ...while preserving existing functionality. That is, there's an unmodified test of pure load/zext/store that is not seen in this patch at llvm/test/Transforms/SLPVectorizer/X86/cast.ll. That's the reason for the logic difference to require the 'or' instructions. The chances that vectorization would actually help a memory-bound sequence like that seem small, but it looks nicer with: vpmovzxwd (%rsi), %xmm0 vmovdqu %xmm0, (%rdi) rather than: movzwl (%rsi), %eax movl %eax, (%rdi) ... In the motivating test, we avoid creating a vector mess that is unrecoverable in the backend, and SDAG forms the expected bswap instructions after load combining: movzbl (%rdi), %eax vmovd %eax, %xmm0 movzbl 1(%rdi), %eax vmovd %eax, %xmm1 movzbl 2(%rdi), %eax vpinsrb $4, 4(%rdi), %xmm0, %xmm0 vpinsrb $8, 8(%rdi), %xmm0, %xmm0 vpinsrb $12, 12(%rdi), %xmm0, %xmm0 vmovd %eax, %xmm2 movzbl 3(%rdi), %eax vpinsrb $1, 5(%rdi), %xmm1, %xmm1 vpinsrb $2, 9(%rdi), %xmm1, %xmm1 vpinsrb $3, 13(%rdi), %xmm1, %xmm1 vpslld $24, %xmm0, %xmm0 vpmovzxbd %xmm1, %xmm1 # xmm1 = xmm1[0],zero,zero,zero,xmm1[1],zero,zero,zero,xmm1[2],zero,zero,zero,xmm1[3],zero,zero,zero vpslld $16, %xmm1, %xmm1 vpor %xmm0, %xmm1, %xmm0 vpinsrb $1, 6(%rdi), %xmm2, %xmm1 vmovd %eax, %xmm2 vpinsrb $2, 10(%rdi), %xmm1, %xmm1 vpinsrb $3, 14(%rdi), %xmm1, %xmm1 vpinsrb $1, 7(%rdi), %xmm2, %xmm2 vpinsrb $2, 11(%rdi), %xmm2, %xmm2 vpmovzxbd %xmm1, %xmm1 # xmm1 = xmm1[0],zero,zero,zero,xmm1[1],zero,zero,zero,xmm1[2],zero,zero,zero,xmm1[3],zero,zero,zero vpinsrb $3, 15(%rdi), %xmm2, %xmm2 vpslld $8, %xmm1, %xmm1 vpmovzxbd %xmm2, %xmm2 # xmm2 = xmm2[0],zero,zero,zero,xmm2[1],zero,zero,zero,xmm2[2],zero,zero,zero,xmm2[3],zero,zero,zero vpor %xmm2, %xmm1, %xmm1 vpor %xmm1, %xmm0, %xmm0 vmovdqu %xmm0, (%rsi) movl (%rdi), %eax movl 4(%rdi), %ecx movl 8(%rdi), %edx movbel %eax, (%rsi) movbel %ecx, 4(%rsi) movl 12(%rdi), %ecx movbel %edx, 8(%rsi) movbel %ecx, 12(%rsi) Differential Revision: https://reviews.llvm.org/D78997 |
||
---|---|---|
clang | ||
clang-tools-extra | ||
compiler-rt | ||
debuginfo-tests | ||
flang | ||
libc | ||
libclc | ||
libcxx | ||
libcxxabi | ||
libunwind | ||
lld | ||
lldb | ||
llvm | ||
mlir | ||
openmp | ||
parallel-libs | ||
polly | ||
pstl | ||
utils/arcanist | ||
.arcconfig | ||
.arclint | ||
.clang-format | ||
.clang-tidy | ||
.git-blame-ignore-revs | ||
.gitignore | ||
CONTRIBUTING.md | ||
README.md |
README.md
The LLVM Compiler Infrastructure
This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.
The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.
Getting Started with the LLVM System
Taken from https://llvm.org/docs/GettingStarted.html.
Overview
Welcome to the LLVM project!
The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.
C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.
Other components include: the libc++ C++ standard library, the LLD linker, and more.
Getting the Source Code and Building LLVM
The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.
This is an example work-flow and configuration to get and build the LLVM source:
-
Checkout LLVM (including related sub-projects like Clang):
-
git clone https://github.com/llvm/llvm-project.git
-
Or, on windows,
git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git
-
-
Configure and build LLVM and Clang:
-
cd llvm-project
-
mkdir build
-
cd build
-
cmake -G <generator> [options] ../llvm
Some common build system generators are:
Ninja
--- for generating Ninja build files. Most llvm developers use Ninja.Unix Makefiles
--- for generating make-compatible parallel makefiles.Visual Studio
--- for generating Visual Studio projects and solutions.Xcode
--- for generating Xcode projects.
Some Common options:
-
-DLLVM_ENABLE_PROJECTS='...'
--- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.For example, to build LLVM, Clang, libcxx, and libcxxabi, use
-DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi"
. -
-DCMAKE_INSTALL_PREFIX=directory
--- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default/usr/local
). -
-DCMAKE_BUILD_TYPE=type
--- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug. -
-DLLVM_ENABLE_ASSERTIONS=On
--- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).
-
cmake --build . [-- [options] <target>]
or your build system specified above directly.-
The default target (i.e.
ninja
ormake
) will build all of LLVM. -
The
check-all
target (i.e.ninja check-all
) will run the regression tests to ensure everything is in working order. -
CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own
check-<project>
target. -
Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for
make
, use the option-j NNN
, whereNNN
is the number of parallel jobs, e.g. the number of CPUs you have.
-
-
For more information see CMake
-
Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.