forked from OSchip/llvm-project
572 lines
20 KiB
C++
572 lines
20 KiB
C++
//===--- FunctionCognitiveComplexityCheck.cpp - clang-tidy ------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "FunctionCognitiveComplexityCheck.h"
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#include "../ClangTidyDiagnosticConsumer.h"
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#include "clang/AST/Decl.h"
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#include "clang/AST/DeclBase.h"
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#include "clang/AST/Expr.h"
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#include "clang/AST/RecursiveASTVisitor.h"
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#include "clang/AST/Stmt.h"
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#include "clang/ASTMatchers/ASTMatchFinder.h"
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#include "clang/ASTMatchers/ASTMatchers.h"
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#include "clang/ASTMatchers/ASTMatchersInternal.h"
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#include "clang/Basic/Diagnostic.h"
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#include "clang/Basic/DiagnosticIDs.h"
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#include "clang/Basic/LLVM.h"
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#include "clang/Basic/SourceLocation.h"
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#include "llvm/ADT/Optional.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <array>
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#include <cassert>
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#include <stack>
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#include <tuple>
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#include <type_traits>
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#include <utility>
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using namespace clang::ast_matchers;
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namespace clang {
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namespace tidy {
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namespace readability {
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namespace {
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struct CognitiveComplexity final {
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// Any increment is based on some combination of reasons.
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// For details you can look at the Specification at
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// https://www.sonarsource.com/docs/CognitiveComplexity.pdf
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// or user-facing docs at
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// http://clang.llvm.org/extra/clang-tidy/checks/readability-function-cognitive-complexity.html
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// Here are all the possible reasons:
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enum Criteria : uint8_t {
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None = 0U,
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// B1, increases cognitive complexity (by 1)
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// What causes it:
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// * if, else if, else, ConditionalOperator (not BinaryConditionalOperator)
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// * SwitchStmt
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// * ForStmt, CXXForRangeStmt
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// * WhileStmt, DoStmt
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// * CXXCatchStmt
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// * GotoStmt, IndirectGotoStmt (but not BreakStmt, ContinueStmt)
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// * sequences of binary logical operators (BinOpLAnd, BinOpLOr)
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// * each method in a recursion cycle (not implemented)
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Increment = 1U << 0,
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// B2, increases current nesting level (by 1)
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// What causes it:
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// * if, else if, else, ConditionalOperator (not BinaryConditionalOperator)
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// * SwitchStmt
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// * ForStmt, CXXForRangeStmt
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// * WhileStmt, DoStmt
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// * CXXCatchStmt
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// * nested CXXConstructor, CXXDestructor, CXXMethod (incl. C++11 Lambda)
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// * GNU Statement Expression
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// * Apple Block declaration
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IncrementNesting = 1U << 1,
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// B3, increases cognitive complexity by the current nesting level
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// Applied before IncrementNesting
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// What causes it:
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// * IfStmt, ConditionalOperator (not BinaryConditionalOperator)
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// * SwitchStmt
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// * ForStmt, CXXForRangeStmt
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// * WhileStmt, DoStmt
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// * CXXCatchStmt
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PenalizeNesting = 1U << 2,
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All = Increment | PenalizeNesting | IncrementNesting,
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};
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// The helper struct used to record one increment occurrence, with all the
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// details nessesary.
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struct Detail {
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const SourceLocation Loc; // What caused the increment?
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const unsigned short Nesting; // How deeply nested is Loc located?
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const Criteria C; // The criteria of the increment
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Detail(SourceLocation SLoc, unsigned short CurrentNesting, Criteria Crit)
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: Loc(SLoc), Nesting(CurrentNesting), C(Crit) {}
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// To minimize the sizeof(Detail), we only store the minimal info there.
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// This function is used to convert from the stored info into the usable
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// information - what message to output, how much of an increment did this
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// occurrence actually result in.
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std::pair<unsigned, unsigned short> process() const {
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assert(C != Criteria::None && "invalid criteria");
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unsigned MsgId; // The id of the message to output.
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unsigned short Increment; // How much of an increment?
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if (C == Criteria::All) {
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Increment = 1 + Nesting;
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MsgId = 0;
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} else if (C == (Criteria::Increment | Criteria::IncrementNesting)) {
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Increment = 1;
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MsgId = 1;
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} else if (C == Criteria::Increment) {
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Increment = 1;
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MsgId = 2;
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} else if (C == Criteria::IncrementNesting) {
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Increment = 0; // Unused in this message.
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MsgId = 3;
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} else
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llvm_unreachable("should not get to here.");
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return std::make_pair(MsgId, Increment);
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}
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};
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// Limit of 25 is the "upstream"'s default.
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static constexpr unsigned DefaultLimit = 25U;
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// Based on the publicly-avaliable numbers for some big open-source projects
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// https://sonarcloud.io/projects?languages=c%2Ccpp&size=5 we can estimate:
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// value ~20 would result in no allocs for 98% of functions, ~12 for 96%, ~10
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// for 91%, ~8 for 88%, ~6 for 84%, ~4 for 77%, ~2 for 64%, and ~1 for 37%.
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static_assert(sizeof(Detail) <= 8,
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"Since we use SmallVector to minimize the amount of "
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"allocations, we also need to consider the price we pay for "
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"that in terms of stack usage. "
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"Thus, it is good to minimize the size of the Detail struct.");
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SmallVector<Detail, DefaultLimit> Details; // 25 elements is 200 bytes.
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// Yes, 25 is a magic number. This is the seemingly-sane default for the
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// upper limit for function cognitive complexity. Thus it would make sense
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// to avoid allocations for any function that does not violate the limit.
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// The grand total Cognitive Complexity of the function.
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unsigned Total = 0;
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// The function used to store new increment, calculate the total complexity.
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void account(SourceLocation Loc, unsigned short Nesting, Criteria C);
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};
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// All the possible messages that can be output. The choice of the message
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// to use is based of the combination of the CognitiveComplexity::Criteria.
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// It would be nice to have it in CognitiveComplexity struct, but then it is
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// not static.
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static const std::array<const StringRef, 4> Msgs = {{
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// B1 + B2 + B3
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"+%0, including nesting penalty of %1, nesting level increased to %2",
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// B1 + B2
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"+%0, nesting level increased to %2",
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// B1
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"+%0",
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// B2
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"nesting level increased to %2",
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}};
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// Criteria is a bitset, thus a few helpers are needed.
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CognitiveComplexity::Criteria operator|(CognitiveComplexity::Criteria LHS,
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CognitiveComplexity::Criteria RHS) {
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return static_cast<CognitiveComplexity::Criteria>(
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static_cast<std::underlying_type<CognitiveComplexity::Criteria>::type>(
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LHS) |
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static_cast<std::underlying_type<CognitiveComplexity::Criteria>::type>(
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RHS));
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}
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CognitiveComplexity::Criteria operator&(CognitiveComplexity::Criteria LHS,
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CognitiveComplexity::Criteria RHS) {
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return static_cast<CognitiveComplexity::Criteria>(
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static_cast<std::underlying_type<CognitiveComplexity::Criteria>::type>(
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LHS) &
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static_cast<std::underlying_type<CognitiveComplexity::Criteria>::type>(
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RHS));
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}
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CognitiveComplexity::Criteria &operator|=(CognitiveComplexity::Criteria &LHS,
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CognitiveComplexity::Criteria RHS) {
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LHS = operator|(LHS, RHS);
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return LHS;
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}
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CognitiveComplexity::Criteria &operator&=(CognitiveComplexity::Criteria &LHS,
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CognitiveComplexity::Criteria RHS) {
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LHS = operator&(LHS, RHS);
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return LHS;
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}
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void CognitiveComplexity::account(SourceLocation Loc, unsigned short Nesting,
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Criteria C) {
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C &= Criteria::All;
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assert(C != Criteria::None && "invalid criteria");
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Details.emplace_back(Loc, Nesting, C);
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const Detail &D = Details.back();
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unsigned MsgId;
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unsigned short Increase;
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std::tie(MsgId, Increase) = D.process();
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Total += Increase;
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}
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class FunctionASTVisitor final
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: public RecursiveASTVisitor<FunctionASTVisitor> {
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using Base = RecursiveASTVisitor<FunctionASTVisitor>;
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// If set to true, macros are ignored during analysis.
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const bool IgnoreMacros;
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// The current nesting level (increased by Criteria::IncrementNesting).
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unsigned short CurrentNestingLevel = 0;
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// Used to efficiently know the last type of the binary sequence operator
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// that was encountered. It would make sense for the function call to start
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// the new sequence, thus it is a stack.
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using OBO = Optional<BinaryOperator::Opcode>;
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std::stack<OBO, SmallVector<OBO, 4>> BinaryOperatorsStack;
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public:
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explicit FunctionASTVisitor(const bool IgnoreMacros)
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: IgnoreMacros(IgnoreMacros) {}
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bool traverseStmtWithIncreasedNestingLevel(Stmt *Node) {
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++CurrentNestingLevel;
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bool ShouldContinue = Base::TraverseStmt(Node);
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--CurrentNestingLevel;
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return ShouldContinue;
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}
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bool traverseDeclWithIncreasedNestingLevel(Decl *Node) {
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++CurrentNestingLevel;
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bool ShouldContinue = Base::TraverseDecl(Node);
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--CurrentNestingLevel;
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return ShouldContinue;
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}
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bool TraverseIfStmt(IfStmt *Node, bool InElseIf = false) {
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if (!Node)
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return Base::TraverseIfStmt(Node);
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{
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CognitiveComplexity::Criteria Reasons;
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Reasons = CognitiveComplexity::Criteria::None;
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// "If" increases cognitive complexity.
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Reasons |= CognitiveComplexity::Criteria::Increment;
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// "If" increases nesting level.
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Reasons |= CognitiveComplexity::Criteria::IncrementNesting;
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if (!InElseIf) {
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// "If" receives a nesting increment commensurate with it's nested
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// depth, if it is not part of "else if".
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Reasons |= CognitiveComplexity::Criteria::PenalizeNesting;
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}
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CC.account(Node->getIfLoc(), CurrentNestingLevel, Reasons);
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}
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// If this IfStmt is *NOT* "else if", then only the body (i.e. "Then" and
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// "Else") is traversed with increased Nesting level.
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// However if this IfStmt *IS* "else if", then Nesting level is increased
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// for the whole IfStmt (i.e. for "Init", "Cond", "Then" and "Else").
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if (!InElseIf) {
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if (!TraverseStmt(Node->getInit()))
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return false;
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if (!TraverseStmt(Node->getCond()))
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return false;
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} else {
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if (!traverseStmtWithIncreasedNestingLevel(Node->getInit()))
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return false;
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if (!traverseStmtWithIncreasedNestingLevel(Node->getCond()))
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return false;
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}
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// "Then" always increases nesting level.
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if (!traverseStmtWithIncreasedNestingLevel(Node->getThen()))
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return false;
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if (!Node->getElse())
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return true;
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if (auto *E = dyn_cast<IfStmt>(Node->getElse()))
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return TraverseIfStmt(E, true);
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{
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CognitiveComplexity::Criteria Reasons;
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Reasons = CognitiveComplexity::Criteria::None;
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// "Else" increases cognitive complexity.
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Reasons |= CognitiveComplexity::Criteria::Increment;
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// "Else" increases nesting level.
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Reasons |= CognitiveComplexity::Criteria::IncrementNesting;
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// "Else" DOES NOT receive a nesting increment commensurate with it's
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// nested depth.
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CC.account(Node->getElseLoc(), CurrentNestingLevel, Reasons);
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}
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// "Else" always increases nesting level.
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return traverseStmtWithIncreasedNestingLevel(Node->getElse());
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}
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// The currently-being-processed stack entry, which is always the top.
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#define CurrentBinaryOperator BinaryOperatorsStack.top()
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// In a sequence of binary logical operators, if the new operator is different
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// from the previous one, then the cognitive complexity is increased.
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bool TraverseBinaryOperator(BinaryOperator *Op) {
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if (!Op || !Op->isLogicalOp())
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return Base::TraverseBinaryOperator(Op);
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// Make sure that there is always at least one frame in the stack.
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if (BinaryOperatorsStack.empty())
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BinaryOperatorsStack.emplace();
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// If this is the first binary operator that we are processing, or the
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// previous binary operator was different, there is an increment.
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if (!CurrentBinaryOperator || Op->getOpcode() != CurrentBinaryOperator)
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CC.account(Op->getOperatorLoc(), CurrentNestingLevel,
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CognitiveComplexity::Criteria::Increment);
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// We might encounter a function call, which starts a new sequence, thus
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// we need to save the current previous binary operator.
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const Optional<BinaryOperator::Opcode> BinOpCopy(CurrentBinaryOperator);
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// Record the operator that we are currently processing and traverse it.
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CurrentBinaryOperator = Op->getOpcode();
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bool ShouldContinue = Base::TraverseBinaryOperator(Op);
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// And restore the previous binary operator, which might be nonexistent.
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CurrentBinaryOperator = BinOpCopy;
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return ShouldContinue;
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}
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// It would make sense for the function call to start the new binary
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// operator sequence, thus let's make sure that it creates a new stack frame.
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bool TraverseCallExpr(CallExpr *Node) {
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// If we are not currently processing any binary operator sequence, then
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// no Node-handling is needed.
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if (!Node || BinaryOperatorsStack.empty() || !CurrentBinaryOperator)
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return Base::TraverseCallExpr(Node);
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// Else, do add [uninitialized] frame to the stack, and traverse call.
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BinaryOperatorsStack.emplace();
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bool ShouldContinue = Base::TraverseCallExpr(Node);
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// And remove the top frame.
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BinaryOperatorsStack.pop();
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return ShouldContinue;
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}
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#undef CurrentBinaryOperator
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bool TraverseStmt(Stmt *Node) {
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if (!Node)
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return Base::TraverseStmt(Node);
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if (IgnoreMacros && Node->getBeginLoc().isMacroID())
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return true;
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// Three following switch()'es have huge duplication, but it is better to
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// keep them separate, to simplify comparing them with the Specification.
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CognitiveComplexity::Criteria Reasons = CognitiveComplexity::Criteria::None;
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SourceLocation Location = Node->getBeginLoc();
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// B1. Increments
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// There is an increment for each of the following:
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switch (Node->getStmtClass()) {
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// if, else if, else are handled in TraverseIfStmt(),
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// FIXME: "each method in a recursion cycle" Increment is not implemented.
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case Stmt::ConditionalOperatorClass:
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case Stmt::SwitchStmtClass:
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case Stmt::ForStmtClass:
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case Stmt::CXXForRangeStmtClass:
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case Stmt::WhileStmtClass:
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case Stmt::DoStmtClass:
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case Stmt::CXXCatchStmtClass:
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case Stmt::GotoStmtClass:
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case Stmt::IndirectGotoStmtClass:
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Reasons |= CognitiveComplexity::Criteria::Increment;
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break;
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default:
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// break LABEL, continue LABEL increase cognitive complexity,
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// but they are not supported in C++ or C.
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// Regular break/continue do not increase cognitive complexity.
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break;
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}
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// B2. Nesting level
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// The following structures increment the nesting level:
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switch (Node->getStmtClass()) {
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// if, else if, else are handled in TraverseIfStmt(),
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// Nested methods and such are handled in TraverseDecl.
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case Stmt::ConditionalOperatorClass:
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case Stmt::SwitchStmtClass:
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case Stmt::ForStmtClass:
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case Stmt::CXXForRangeStmtClass:
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case Stmt::WhileStmtClass:
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case Stmt::DoStmtClass:
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case Stmt::CXXCatchStmtClass:
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case Stmt::LambdaExprClass:
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case Stmt::StmtExprClass:
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Reasons |= CognitiveComplexity::Criteria::IncrementNesting;
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break;
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default:
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break;
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}
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// B3. Nesting increments
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// The following structures receive a nesting increment
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// commensurate with their nested depth inside B2 structures:
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switch (Node->getStmtClass()) {
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// if, else if, else are handled in TraverseIfStmt().
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case Stmt::ConditionalOperatorClass:
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case Stmt::SwitchStmtClass:
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case Stmt::ForStmtClass:
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case Stmt::CXXForRangeStmtClass:
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case Stmt::WhileStmtClass:
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case Stmt::DoStmtClass:
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case Stmt::CXXCatchStmtClass:
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Reasons |= CognitiveComplexity::Criteria::PenalizeNesting;
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break;
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default:
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break;
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}
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if (Node->getStmtClass() == Stmt::ConditionalOperatorClass) {
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// A little beautification.
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// For conditional operator "cond ? true : false" point at the "?"
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// symbol.
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ConditionalOperator *COp = dyn_cast<ConditionalOperator>(Node);
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Location = COp->getQuestionLoc();
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}
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// If we have found any reasons, let's account it.
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if (Reasons & CognitiveComplexity::Criteria::All)
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CC.account(Location, CurrentNestingLevel, Reasons);
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// Did we decide that the nesting level should be increased?
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if (!(Reasons & CognitiveComplexity::Criteria::IncrementNesting))
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return Base::TraverseStmt(Node);
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return traverseStmtWithIncreasedNestingLevel(Node);
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}
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// The parameter MainAnalyzedFunction is needed to differentiate between the
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// cases where TraverseDecl() is the entry point from
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// FunctionCognitiveComplexityCheck::check() and the cases where it was called
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// from the FunctionASTVisitor itself. Explanation: if we get a function
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// definition (e.g. constructor, destructor, method), the Cognitive Complexity
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// specification states that the Nesting level shall be increased. But if this
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// function is the entry point, then the Nesting level should not be
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// increased. Thus that parameter is there and is used to fall-through
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// directly to traversing if this is the main function that is being analyzed.
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bool TraverseDecl(Decl *Node, bool MainAnalyzedFunction = false) {
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if (!Node || MainAnalyzedFunction)
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return Base::TraverseDecl(Node);
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// B2. Nesting level
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// The following structures increment the nesting level:
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switch (Node->getKind()) {
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case Decl::Function:
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case Decl::CXXMethod:
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case Decl::CXXConstructor:
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case Decl::CXXDestructor:
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case Decl::Block:
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break;
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default:
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// If this is something else, we use early return!
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return Base::TraverseDecl(Node);
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break;
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}
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CC.account(Node->getBeginLoc(), CurrentNestingLevel,
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CognitiveComplexity::Criteria::IncrementNesting);
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return traverseDeclWithIncreasedNestingLevel(Node);
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}
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CognitiveComplexity CC;
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};
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} // namespace
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FunctionCognitiveComplexityCheck::FunctionCognitiveComplexityCheck(
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StringRef Name, ClangTidyContext *Context)
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: ClangTidyCheck(Name, Context),
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Threshold(Options.get("Threshold", CognitiveComplexity::DefaultLimit)),
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DescribeBasicIncrements(Options.get("DescribeBasicIncrements", true)),
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IgnoreMacros(Options.get("IgnoreMacros", false)) {}
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void FunctionCognitiveComplexityCheck::storeOptions(
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ClangTidyOptions::OptionMap &Opts) {
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Options.store(Opts, "Threshold", Threshold);
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Options.store(Opts, "DescribeBasicIncrements", DescribeBasicIncrements);
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Options.store(Opts, "IgnoreMacros", IgnoreMacros);
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}
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void FunctionCognitiveComplexityCheck::registerMatchers(MatchFinder *Finder) {
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Finder->addMatcher(
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functionDecl(isDefinition(),
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unless(anyOf(isDefaulted(), isDeleted(), isWeak())))
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.bind("func"),
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this);
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Finder->addMatcher(lambdaExpr().bind("lambda"), this);
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}
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void FunctionCognitiveComplexityCheck::check(
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const MatchFinder::MatchResult &Result) {
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FunctionASTVisitor Visitor(IgnoreMacros);
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SourceLocation Loc;
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const auto *TheDecl = Result.Nodes.getNodeAs<FunctionDecl>("func");
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const auto *TheLambdaExpr = Result.Nodes.getNodeAs<LambdaExpr>("lambda");
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if (TheDecl) {
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assert(TheDecl->hasBody() &&
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"The matchers should only match the functions that "
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"have user-provided body.");
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Loc = TheDecl->getLocation();
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Visitor.TraverseDecl(const_cast<FunctionDecl *>(TheDecl), true);
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} else {
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Loc = TheLambdaExpr->getBeginLoc();
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Visitor.TraverseLambdaExpr(const_cast<LambdaExpr *>(TheLambdaExpr));
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}
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if (Visitor.CC.Total <= Threshold)
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return;
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if (TheDecl)
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diag(Loc, "function %0 has cognitive complexity of %1 (threshold %2)")
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<< TheDecl << Visitor.CC.Total << Threshold;
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else
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diag(Loc, "lambda has cognitive complexity of %0 (threshold %1)")
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<< Visitor.CC.Total << Threshold;
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if (!DescribeBasicIncrements)
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return;
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// Output all the basic increments of complexity.
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for (const auto &Detail : Visitor.CC.Details) {
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unsigned MsgId; // The id of the message to output.
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unsigned short Increase; // How much of an increment?
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std::tie(MsgId, Increase) = Detail.process();
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assert(MsgId < Msgs.size() && "MsgId should always be valid");
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// Increase, on the other hand, can be 0.
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diag(Detail.Loc, Msgs[MsgId], DiagnosticIDs::Note)
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<< (unsigned)Increase << (unsigned)Detail.Nesting << 1 + Detail.Nesting;
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}
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}
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} // namespace readability
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} // namespace tidy
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} // namespace clang
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