forked from OSchip/llvm-project
7cea0cea77
Summary: [libomptarget] Revert all improvements to support The change to unity build for nvcc has broken the build for some developers. This patch reverts to a known-working state. There has been some confusion over exactly how the build broke. I think we have reached a common understanding that the disappearing symbols are from the bitcode library built by clang. The static archive built by nvcc may show the same problem. Some of the confusion arose from building the deviceRTL twice and using one or the other library based on various environmental factors. I'm pretty sure the problem is clang expanding `__forceinline__` into both `__inline__` and `attribute(("always_inline"))`. The `__inline__` attribute resolves to linkonce_odr which is not safe for exporting symbols from translation units. "always_inline" is the desired semantic for small functions defined in one translation unit that are intended to be inlined at link time. "inline" is not. This therefore reintroduces the dependency hazard of supporti.h and some code duplication, and blocks progress separating deviceRTL into reusable components. See also D69857, D69859 for attempts at a fix instead of a revert. Reviewers: ABataev, jdoerfert, grokos, ikitayama, tianshilei1992 Reviewed By: ABataev Subscribers: mgorny, jfb, openmp-commits Tags: #openmp Differential Revision: https://reviews.llvm.org/D69885 |
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cmake/Modules | ||
deviceRTLs | ||
include | ||
plugins | ||
src | ||
test | ||
CMakeLists.txt | ||
README.txt |
README.txt
README for the LLVM* OpenMP* Offloading Runtime Library (libomptarget) ====================================================================== How to Build the LLVM* OpenMP* Offloading Runtime Library (libomptarget) ======================================================================== In-tree build: $ cd where-you-want-to-live Check out openmp (libomptarget lives under ./libomptarget) into llvm/projects $ cd where-you-want-to-build $ mkdir build && cd build $ cmake path/to/llvm -DCMAKE_C_COMPILER=<C compiler> -DCMAKE_CXX_COMPILER=<C++ compiler> $ make omptarget Out-of-tree build: $ cd where-you-want-to-live Check out openmp (libomptarget lives under ./libomptarget) $ cd where-you-want-to-live/openmp/libomptarget $ mkdir build && cd build $ cmake path/to/openmp -DCMAKE_C_COMPILER=<C compiler> -DCMAKE_CXX_COMPILER=<C++ compiler> $ make For details about building, please look at README.rst in the parent directory. Architectures Supported ======================= The current library has been only tested in Linux operating system and the following host architectures: * Intel(R) 64 architecture * IBM(R) Power architecture (big endian) * IBM(R) Power architecture (little endian) * ARM(R) AArch64 architecture (little endian) The currently supported offloading device architectures are: * Intel(R) 64 architecture (generic 64-bit plugin - mostly for testing purposes) * IBM(R) Power architecture (big endian) (generic 64-bit plugin - mostly for testing purposes) * IBM(R) Power architecture (little endian) (generic 64-bit plugin - mostly for testing purposes) * ARM(R) AArch64 architecture (little endian) (generic 64-bit plugin - mostly for testing purposes) * CUDA(R) enabled 64-bit NVIDIA(R) GPU architectures Supported RTL Build Configurations ================================== Supported Architectures: Intel(R) 64, IBM(R) Power 7 and Power 8 --------------------------- | gcc | clang | --------------|------------|------------| | Linux* OS | Yes(1) | Yes(2) | ----------------------------------------- (1) gcc version 4.8.2 or later is supported. (2) clang version 3.7 or later is supported. Front-end Compilers that work with this RTL =========================================== The following compilers are known to do compatible code generation for this RTL: - clang (from https://github.com/clang-ykt ) - clang (development branch at http://clang.llvm.org - several features still under development) ----------------------------------------------------------------------- Notices ======= This library and related compiler support is still under development, so the employed interface is likely to change in the future. *Other names and brands may be claimed as the property of others.