forked from OSchip/llvm-project
244 lines
7.7 KiB
C++
244 lines
7.7 KiB
C++
//===- CallGraphSort.cpp --------------------------------------------------===//
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//
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// The LLVM Linker
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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///
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/// Implementation of Call-Chain Clustering from: Optimizing Function Placement
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/// for Large-Scale Data-Center Applications
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/// https://research.fb.com/wp-content/uploads/2017/01/cgo2017-hfsort-final1.pdf
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///
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/// The goal of this algorithm is to improve runtime performance of the final
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/// executable by arranging code sections such that page table and i-cache
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/// misses are minimized.
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///
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/// Definitions:
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/// * Cluster
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/// * An ordered list of input sections which are layed out as a unit. At the
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/// beginning of the algorithm each input section has its own cluster and
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/// the weight of the cluster is the sum of the weight of all incomming
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/// edges.
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/// * Call-Chain Clustering (C³) Heuristic
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/// * Defines when and how clusters are combined. Pick the highest weighted
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/// input section then add it to its most likely predecessor if it wouldn't
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/// penalize it too much.
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/// * Density
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/// * The weight of the cluster divided by the size of the cluster. This is a
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/// proxy for the ammount of execution time spent per byte of the cluster.
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///
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/// It does so given a call graph profile by the following:
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/// * Build a weighted call graph from the call graph profile
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/// * Sort input sections by weight
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/// * For each input section starting with the highest weight
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/// * Find its most likely predecessor cluster
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/// * Check if the combined cluster would be too large, or would have too low
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/// a density.
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/// * If not, then combine the clusters.
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/// * Sort non-empty clusters by density
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///
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//===----------------------------------------------------------------------===//
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#include "CallGraphSort.h"
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#include "OutputSections.h"
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#include "SymbolTable.h"
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#include "Symbols.h"
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using namespace llvm;
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using namespace lld;
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using namespace lld::elf;
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namespace {
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struct Edge {
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int From;
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uint64_t Weight;
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};
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struct Cluster {
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Cluster(int Sec, size_t S) {
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Sections.push_back(Sec);
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Size = S;
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}
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double getDensity() const {
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if (Size == 0)
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return 0;
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return double(Weight) / double(Size);
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}
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std::vector<int> Sections;
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size_t Size = 0;
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uint64_t Weight = 0;
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uint64_t InitialWeight = 0;
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Edge BestPred = {-1, 0};
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};
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class CallGraphSort {
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public:
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CallGraphSort();
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DenseMap<const InputSectionBase *, int> run();
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private:
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std::vector<Cluster> Clusters;
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std::vector<const InputSectionBase *> Sections;
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void groupClusters();
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};
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// Maximum ammount the combined cluster density can be worse than the original
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// cluster to consider merging.
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constexpr int MAX_DENSITY_DEGRADATION = 8;
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// Maximum cluster size in bytes.
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constexpr uint64_t MAX_CLUSTER_SIZE = 1024 * 1024;
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} // end anonymous namespace
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// Take the edge list in Config->CallGraphProfile, resolve symbol names to
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// Symbols, and generate a graph between InputSections with the provided
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// weights.
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CallGraphSort::CallGraphSort() {
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llvm::MapVector<std::pair<const InputSectionBase *, const InputSectionBase *>,
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uint64_t> &Profile = Config->CallGraphProfile;
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DenseMap<const InputSectionBase *, int> SecToCluster;
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auto GetOrCreateNode = [&](const InputSectionBase *IS) -> int {
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auto Res = SecToCluster.insert(std::make_pair(IS, Clusters.size()));
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if (Res.second) {
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Sections.push_back(IS);
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Clusters.emplace_back(Clusters.size(), IS->getSize());
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}
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return Res.first->second;
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};
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// Create the graph.
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for (const auto &C : Profile) {
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const auto *FromSB = cast<InputSectionBase>(C.first.first->Repl);
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const auto *ToSB = cast<InputSectionBase>(C.first.second->Repl);
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uint64_t Weight = C.second;
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// Ignore edges between input sections belonging to different output
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// sections. This is done because otherwise we would end up with clusters
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// containing input sections that can't actually be placed adjacently in the
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// output. This messes with the cluster size and density calculations. We
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// would also end up moving input sections in other output sections without
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// moving them closer to what calls them.
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if (FromSB->getOutputSection() != ToSB->getOutputSection())
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continue;
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int From = GetOrCreateNode(FromSB);
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int To = GetOrCreateNode(ToSB);
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Clusters[To].Weight += Weight;
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if (From == To)
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continue;
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// Remember the best edge.
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Cluster &ToC = Clusters[To];
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if (ToC.BestPred.From == -1 || ToC.BestPred.Weight < Weight) {
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ToC.BestPred.From = From;
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ToC.BestPred.Weight = Weight;
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}
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}
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for (Cluster &C : Clusters)
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C.InitialWeight = C.Weight;
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}
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// It's bad to merge clusters which would degrade the density too much.
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static bool isNewDensityBad(Cluster &A, Cluster &B) {
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double NewDensity = double(A.Weight + B.Weight) / double(A.Size + B.Size);
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if (NewDensity < A.getDensity() / MAX_DENSITY_DEGRADATION)
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return true;
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return false;
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}
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static void mergeClusters(Cluster &Into, Cluster &From) {
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Into.Sections.insert(Into.Sections.end(), From.Sections.begin(),
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From.Sections.end());
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Into.Size += From.Size;
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Into.Weight += From.Weight;
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From.Sections.clear();
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From.Size = 0;
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From.Weight = 0;
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}
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// Group InputSections into clusters using the Call-Chain Clustering heuristic
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// then sort the clusters by density.
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void CallGraphSort::groupClusters() {
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std::vector<int> SortedSecs(Clusters.size());
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std::vector<Cluster *> SecToCluster(Clusters.size());
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for (size_t I = 0; I < Clusters.size(); ++I) {
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SortedSecs[I] = I;
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SecToCluster[I] = &Clusters[I];
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}
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std::stable_sort(SortedSecs.begin(), SortedSecs.end(), [&](int A, int B) {
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return Clusters[B].getDensity() < Clusters[A].getDensity();
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});
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for (int SI : SortedSecs) {
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// Clusters[SI] is the same as SecToClusters[SI] here because it has not
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// been merged into another cluster yet.
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Cluster &C = Clusters[SI];
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// Don't consider merging if the edge is unlikely.
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if (C.BestPred.From == -1 || C.BestPred.Weight * 10 <= C.InitialWeight)
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continue;
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Cluster *PredC = SecToCluster[C.BestPred.From];
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if (PredC == &C)
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continue;
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if (C.Size + PredC->Size > MAX_CLUSTER_SIZE)
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continue;
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if (isNewDensityBad(*PredC, C))
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continue;
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// NOTE: Consider using a disjoint-set to track section -> cluster mapping
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// if this is ever slow.
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for (int SI : C.Sections)
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SecToCluster[SI] = PredC;
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mergeClusters(*PredC, C);
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}
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// Remove empty or dead nodes. Invalidates all cluster indices.
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llvm::erase_if(Clusters, [](const Cluster &C) {
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return C.Size == 0 || C.Sections.empty();
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});
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// Sort by density.
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std::stable_sort(Clusters.begin(), Clusters.end(),
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[](const Cluster &A, const Cluster &B) {
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return A.getDensity() > B.getDensity();
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});
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}
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DenseMap<const InputSectionBase *, int> CallGraphSort::run() {
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groupClusters();
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// Generate order.
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llvm::DenseMap<const InputSectionBase *, int> OrderMap;
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ssize_t CurOrder = 1;
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for (const Cluster &C : Clusters)
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for (int SecIndex : C.Sections)
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OrderMap[Sections[SecIndex]] = CurOrder++;
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return OrderMap;
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}
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// Sort sections by the profile data provided by -callgraph-profile-file
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//
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// This first builds a call graph based on the profile data then merges sections
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// according to the C³ huristic. All clusters are then sorted by a density
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// metric to further improve locality.
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DenseMap<const InputSectionBase *, int> elf::computeCallGraphProfileOrder() {
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return CallGraphSort().run();
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}
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