forked from OSchip/llvm-project
2223 lines
89 KiB
C++
2223 lines
89 KiB
C++
//===- InstCombineVectorOps.cpp -------------------------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements instcombine for ExtractElement, InsertElement and
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// ShuffleVector.
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//
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//===----------------------------------------------------------------------===//
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#include "InstCombineInternal.h"
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#include "llvm/ADT/APInt.h"
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/Analysis/InstructionSimplify.h"
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#include "llvm/Analysis/VectorUtils.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/Constant.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/InstrTypes.h"
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#include "llvm/IR/Instruction.h"
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#include "llvm/IR/Instructions.h"
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#include "llvm/IR/Operator.h"
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#include "llvm/IR/PatternMatch.h"
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#include "llvm/IR/Type.h"
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#include "llvm/IR/User.h"
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#include "llvm/IR/Value.h"
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#include "llvm/Support/Casting.h"
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#include "llvm/Support/ErrorHandling.h"
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#include "llvm/Transforms/InstCombine/InstCombineWorklist.h"
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#include <cassert>
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#include <cstdint>
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#include <iterator>
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#include <utility>
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using namespace llvm;
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using namespace PatternMatch;
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#define DEBUG_TYPE "instcombine"
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/// Return true if the value is cheaper to scalarize than it is to leave as a
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/// vector operation. IsConstantExtractIndex indicates whether we are extracting
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/// one known element from a vector constant.
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///
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/// FIXME: It's possible to create more instructions than previously existed.
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static bool cheapToScalarize(Value *V, bool IsConstantExtractIndex) {
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// If we can pick a scalar constant value out of a vector, that is free.
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if (auto *C = dyn_cast<Constant>(V))
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return IsConstantExtractIndex || C->getSplatValue();
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// An insertelement to the same constant index as our extract will simplify
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// to the scalar inserted element. An insertelement to a different constant
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// index is irrelevant to our extract.
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if (match(V, m_InsertElement(m_Value(), m_Value(), m_ConstantInt())))
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return IsConstantExtractIndex;
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if (match(V, m_OneUse(m_Load(m_Value()))))
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return true;
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Value *V0, *V1;
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if (match(V, m_OneUse(m_BinOp(m_Value(V0), m_Value(V1)))))
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if (cheapToScalarize(V0, IsConstantExtractIndex) ||
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cheapToScalarize(V1, IsConstantExtractIndex))
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return true;
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CmpInst::Predicate UnusedPred;
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if (match(V, m_OneUse(m_Cmp(UnusedPred, m_Value(V0), m_Value(V1)))))
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if (cheapToScalarize(V0, IsConstantExtractIndex) ||
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cheapToScalarize(V1, IsConstantExtractIndex))
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return true;
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return false;
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}
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// If we have a PHI node with a vector type that is only used to feed
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// itself and be an operand of extractelement at a constant location,
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// try to replace the PHI of the vector type with a PHI of a scalar type.
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Instruction *InstCombiner::scalarizePHI(ExtractElementInst &EI, PHINode *PN) {
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SmallVector<Instruction *, 2> Extracts;
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// The users we want the PHI to have are:
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// 1) The EI ExtractElement (we already know this)
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// 2) Possibly more ExtractElements with the same index.
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// 3) Another operand, which will feed back into the PHI.
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Instruction *PHIUser = nullptr;
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for (auto U : PN->users()) {
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if (ExtractElementInst *EU = dyn_cast<ExtractElementInst>(U)) {
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if (EI.getIndexOperand() == EU->getIndexOperand())
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Extracts.push_back(EU);
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else
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return nullptr;
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} else if (!PHIUser) {
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PHIUser = cast<Instruction>(U);
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} else {
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return nullptr;
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}
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}
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if (!PHIUser)
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return nullptr;
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// Verify that this PHI user has one use, which is the PHI itself,
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// and that it is a binary operation which is cheap to scalarize.
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// otherwise return nullptr.
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if (!PHIUser->hasOneUse() || !(PHIUser->user_back() == PN) ||
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!(isa<BinaryOperator>(PHIUser)) || !cheapToScalarize(PHIUser, true))
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return nullptr;
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// Create a scalar PHI node that will replace the vector PHI node
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// just before the current PHI node.
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PHINode *scalarPHI = cast<PHINode>(InsertNewInstWith(
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PHINode::Create(EI.getType(), PN->getNumIncomingValues(), ""), *PN));
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// Scalarize each PHI operand.
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for (unsigned i = 0; i < PN->getNumIncomingValues(); i++) {
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Value *PHIInVal = PN->getIncomingValue(i);
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BasicBlock *inBB = PN->getIncomingBlock(i);
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Value *Elt = EI.getIndexOperand();
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// If the operand is the PHI induction variable:
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if (PHIInVal == PHIUser) {
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// Scalarize the binary operation. Its first operand is the
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// scalar PHI, and the second operand is extracted from the other
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// vector operand.
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BinaryOperator *B0 = cast<BinaryOperator>(PHIUser);
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unsigned opId = (B0->getOperand(0) == PN) ? 1 : 0;
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Value *Op = InsertNewInstWith(
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ExtractElementInst::Create(B0->getOperand(opId), Elt,
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B0->getOperand(opId)->getName() + ".Elt"),
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*B0);
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Value *newPHIUser = InsertNewInstWith(
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BinaryOperator::CreateWithCopiedFlags(B0->getOpcode(),
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scalarPHI, Op, B0), *B0);
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scalarPHI->addIncoming(newPHIUser, inBB);
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} else {
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// Scalarize PHI input:
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Instruction *newEI = ExtractElementInst::Create(PHIInVal, Elt, "");
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// Insert the new instruction into the predecessor basic block.
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Instruction *pos = dyn_cast<Instruction>(PHIInVal);
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BasicBlock::iterator InsertPos;
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if (pos && !isa<PHINode>(pos)) {
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InsertPos = ++pos->getIterator();
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} else {
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InsertPos = inBB->getFirstInsertionPt();
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}
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InsertNewInstWith(newEI, *InsertPos);
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scalarPHI->addIncoming(newEI, inBB);
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}
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}
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for (auto E : Extracts)
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replaceInstUsesWith(*E, scalarPHI);
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return &EI;
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}
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static Instruction *foldBitcastExtElt(ExtractElementInst &Ext,
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InstCombiner::BuilderTy &Builder,
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bool IsBigEndian) {
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Value *X;
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uint64_t ExtIndexC;
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if (!match(Ext.getVectorOperand(), m_BitCast(m_Value(X))) ||
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!X->getType()->isVectorTy() ||
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!match(Ext.getIndexOperand(), m_ConstantInt(ExtIndexC)))
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return nullptr;
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// If this extractelement is using a bitcast from a vector of the same number
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// of elements, see if we can find the source element from the source vector:
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// extelt (bitcast VecX), IndexC --> bitcast X[IndexC]
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Type *SrcTy = X->getType();
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Type *DestTy = Ext.getType();
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unsigned NumSrcElts = SrcTy->getVectorNumElements();
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unsigned NumElts = Ext.getVectorOperandType()->getNumElements();
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if (NumSrcElts == NumElts)
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if (Value *Elt = findScalarElement(X, ExtIndexC))
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return new BitCastInst(Elt, DestTy);
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// If the source elements are wider than the destination, try to shift and
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// truncate a subset of scalar bits of an insert op.
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if (NumSrcElts < NumElts) {
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Value *Scalar;
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uint64_t InsIndexC;
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if (!match(X, m_InsertElement(m_Value(), m_Value(Scalar),
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m_ConstantInt(InsIndexC))))
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return nullptr;
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// The extract must be from the subset of vector elements that we inserted
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// into. Example: if we inserted element 1 of a <2 x i64> and we are
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// extracting an i16 (narrowing ratio = 4), then this extract must be from 1
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// of elements 4-7 of the bitcasted vector.
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unsigned NarrowingRatio = NumElts / NumSrcElts;
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if (ExtIndexC / NarrowingRatio != InsIndexC)
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return nullptr;
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// We are extracting part of the original scalar. How that scalar is
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// inserted into the vector depends on the endian-ness. Example:
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// Vector Byte Elt Index: 0 1 2 3 4 5 6 7
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// +--+--+--+--+--+--+--+--+
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// inselt <2 x i32> V, <i32> S, 1: |V0|V1|V2|V3|S0|S1|S2|S3|
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// extelt <4 x i16> V', 3: | |S2|S3|
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// +--+--+--+--+--+--+--+--+
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// If this is little-endian, S2|S3 are the MSB of the 32-bit 'S' value.
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// If this is big-endian, S2|S3 are the LSB of the 32-bit 'S' value.
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// In this example, we must right-shift little-endian. Big-endian is just a
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// truncate.
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unsigned Chunk = ExtIndexC % NarrowingRatio;
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if (IsBigEndian)
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Chunk = NarrowingRatio - 1 - Chunk;
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// Bail out if this is an FP vector to FP vector sequence. That would take
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// more instructions than we started with unless there is no shift, and it
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// may not be handled as well in the backend.
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bool NeedSrcBitcast = SrcTy->getScalarType()->isFloatingPointTy();
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bool NeedDestBitcast = DestTy->isFloatingPointTy();
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if (NeedSrcBitcast && NeedDestBitcast)
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return nullptr;
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unsigned SrcWidth = SrcTy->getScalarSizeInBits();
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unsigned DestWidth = DestTy->getPrimitiveSizeInBits();
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unsigned ShAmt = Chunk * DestWidth;
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// TODO: This limitation is more strict than necessary. We could sum the
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// number of new instructions and subtract the number eliminated to know if
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// we can proceed.
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if (!X->hasOneUse() || !Ext.getVectorOperand()->hasOneUse())
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if (NeedSrcBitcast || NeedDestBitcast)
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return nullptr;
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if (NeedSrcBitcast) {
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Type *SrcIntTy = IntegerType::getIntNTy(Scalar->getContext(), SrcWidth);
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Scalar = Builder.CreateBitCast(Scalar, SrcIntTy);
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}
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if (ShAmt) {
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// Bail out if we could end with more instructions than we started with.
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if (!Ext.getVectorOperand()->hasOneUse())
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return nullptr;
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Scalar = Builder.CreateLShr(Scalar, ShAmt);
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}
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if (NeedDestBitcast) {
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Type *DestIntTy = IntegerType::getIntNTy(Scalar->getContext(), DestWidth);
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return new BitCastInst(Builder.CreateTrunc(Scalar, DestIntTy), DestTy);
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}
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return new TruncInst(Scalar, DestTy);
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}
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return nullptr;
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}
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/// Find elements of V demanded by UserInstr.
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static APInt findDemandedEltsBySingleUser(Value *V, Instruction *UserInstr) {
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unsigned VWidth = V->getType()->getVectorNumElements();
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// Conservatively assume that all elements are needed.
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APInt UsedElts(APInt::getAllOnesValue(VWidth));
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switch (UserInstr->getOpcode()) {
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case Instruction::ExtractElement: {
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ExtractElementInst *EEI = cast<ExtractElementInst>(UserInstr);
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assert(EEI->getVectorOperand() == V);
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ConstantInt *EEIIndexC = dyn_cast<ConstantInt>(EEI->getIndexOperand());
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if (EEIIndexC && EEIIndexC->getValue().ult(VWidth)) {
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UsedElts = APInt::getOneBitSet(VWidth, EEIIndexC->getZExtValue());
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}
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break;
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}
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case Instruction::ShuffleVector: {
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ShuffleVectorInst *Shuffle = cast<ShuffleVectorInst>(UserInstr);
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unsigned MaskNumElts = UserInstr->getType()->getVectorNumElements();
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UsedElts = APInt(VWidth, 0);
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for (unsigned i = 0; i < MaskNumElts; i++) {
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unsigned MaskVal = Shuffle->getMaskValue(i);
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if (MaskVal == -1u || MaskVal >= 2 * VWidth)
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continue;
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if (Shuffle->getOperand(0) == V && (MaskVal < VWidth))
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UsedElts.setBit(MaskVal);
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if (Shuffle->getOperand(1) == V &&
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((MaskVal >= VWidth) && (MaskVal < 2 * VWidth)))
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UsedElts.setBit(MaskVal - VWidth);
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}
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break;
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}
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default:
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break;
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}
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return UsedElts;
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}
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/// Find union of elements of V demanded by all its users.
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/// If it is known by querying findDemandedEltsBySingleUser that
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/// no user demands an element of V, then the corresponding bit
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/// remains unset in the returned value.
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static APInt findDemandedEltsByAllUsers(Value *V) {
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unsigned VWidth = V->getType()->getVectorNumElements();
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APInt UnionUsedElts(VWidth, 0);
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for (const Use &U : V->uses()) {
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if (Instruction *I = dyn_cast<Instruction>(U.getUser())) {
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UnionUsedElts |= findDemandedEltsBySingleUser(V, I);
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} else {
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UnionUsedElts = APInt::getAllOnesValue(VWidth);
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break;
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}
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if (UnionUsedElts.isAllOnesValue())
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break;
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}
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return UnionUsedElts;
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}
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Instruction *InstCombiner::visitExtractElementInst(ExtractElementInst &EI) {
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Value *SrcVec = EI.getVectorOperand();
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Value *Index = EI.getIndexOperand();
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if (Value *V = SimplifyExtractElementInst(SrcVec, Index,
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SQ.getWithInstruction(&EI)))
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return replaceInstUsesWith(EI, V);
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// If extracting a specified index from the vector, see if we can recursively
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// find a previously computed scalar that was inserted into the vector.
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auto *IndexC = dyn_cast<ConstantInt>(Index);
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if (IndexC) {
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unsigned NumElts = EI.getVectorOperandType()->getNumElements();
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// InstSimplify should handle cases where the index is invalid.
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if (!IndexC->getValue().ule(NumElts))
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return nullptr;
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// This instruction only demands the single element from the input vector.
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if (NumElts != 1) {
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// If the input vector has a single use, simplify it based on this use
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// property.
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if (SrcVec->hasOneUse()) {
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APInt UndefElts(NumElts, 0);
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APInt DemandedElts(NumElts, 0);
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DemandedElts.setBit(IndexC->getZExtValue());
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if (Value *V =
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SimplifyDemandedVectorElts(SrcVec, DemandedElts, UndefElts)) {
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EI.setOperand(0, V);
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return &EI;
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}
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} else {
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// If the input vector has multiple uses, simplify it based on a union
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// of all elements used.
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APInt DemandedElts = findDemandedEltsByAllUsers(SrcVec);
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if (!DemandedElts.isAllOnesValue()) {
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APInt UndefElts(NumElts, 0);
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if (Value *V = SimplifyDemandedVectorElts(
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SrcVec, DemandedElts, UndefElts, 0 /* Depth */,
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true /* AllowMultipleUsers */)) {
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if (V != SrcVec) {
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SrcVec->replaceAllUsesWith(V);
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return &EI;
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}
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}
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}
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}
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}
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if (Instruction *I = foldBitcastExtElt(EI, Builder, DL.isBigEndian()))
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return I;
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// If there's a vector PHI feeding a scalar use through this extractelement
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// instruction, try to scalarize the PHI.
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if (auto *Phi = dyn_cast<PHINode>(SrcVec))
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if (Instruction *ScalarPHI = scalarizePHI(EI, Phi))
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return ScalarPHI;
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}
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BinaryOperator *BO;
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if (match(SrcVec, m_BinOp(BO)) && cheapToScalarize(SrcVec, IndexC)) {
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// extelt (binop X, Y), Index --> binop (extelt X, Index), (extelt Y, Index)
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Value *X = BO->getOperand(0), *Y = BO->getOperand(1);
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Value *E0 = Builder.CreateExtractElement(X, Index);
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Value *E1 = Builder.CreateExtractElement(Y, Index);
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return BinaryOperator::CreateWithCopiedFlags(BO->getOpcode(), E0, E1, BO);
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}
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Value *X, *Y;
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CmpInst::Predicate Pred;
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if (match(SrcVec, m_Cmp(Pred, m_Value(X), m_Value(Y))) &&
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cheapToScalarize(SrcVec, IndexC)) {
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// extelt (cmp X, Y), Index --> cmp (extelt X, Index), (extelt Y, Index)
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Value *E0 = Builder.CreateExtractElement(X, Index);
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Value *E1 = Builder.CreateExtractElement(Y, Index);
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return CmpInst::Create(cast<CmpInst>(SrcVec)->getOpcode(), Pred, E0, E1);
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}
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if (auto *I = dyn_cast<Instruction>(SrcVec)) {
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if (auto *IE = dyn_cast<InsertElementInst>(I)) {
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// Extracting the inserted element?
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if (IE->getOperand(2) == Index)
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return replaceInstUsesWith(EI, IE->getOperand(1));
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// If the inserted and extracted elements are constants, they must not
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// be the same value, extract from the pre-inserted value instead.
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if (isa<Constant>(IE->getOperand(2)) && IndexC) {
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Worklist.AddValue(SrcVec);
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EI.setOperand(0, IE->getOperand(0));
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return &EI;
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}
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} else if (auto *SVI = dyn_cast<ShuffleVectorInst>(I)) {
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// If this is extracting an element from a shufflevector, figure out where
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// it came from and extract from the appropriate input element instead.
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if (auto *Elt = dyn_cast<ConstantInt>(Index)) {
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int SrcIdx = SVI->getMaskValue(Elt->getZExtValue());
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Value *Src;
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unsigned LHSWidth =
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SVI->getOperand(0)->getType()->getVectorNumElements();
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if (SrcIdx < 0)
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return replaceInstUsesWith(EI, UndefValue::get(EI.getType()));
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if (SrcIdx < (int)LHSWidth)
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Src = SVI->getOperand(0);
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else {
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SrcIdx -= LHSWidth;
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Src = SVI->getOperand(1);
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}
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Type *Int32Ty = Type::getInt32Ty(EI.getContext());
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return ExtractElementInst::Create(Src,
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ConstantInt::get(Int32Ty,
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SrcIdx, false));
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}
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} else if (auto *CI = dyn_cast<CastInst>(I)) {
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// Canonicalize extractelement(cast) -> cast(extractelement).
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// Bitcasts can change the number of vector elements, and they cost
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// nothing.
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if (CI->hasOneUse() && (CI->getOpcode() != Instruction::BitCast)) {
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Value *EE = Builder.CreateExtractElement(CI->getOperand(0), Index);
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Worklist.AddValue(EE);
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return CastInst::Create(CI->getOpcode(), EE, EI.getType());
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}
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// If the input is a bitcast from x86_mmx, turn into a single bitcast from
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// the mmx type to the scalar type.
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if (CI->getOpcode() == Instruction::BitCast &&
|
|
EI.getVectorOperandType()->getNumElements() == 1 &&
|
|
CI->getOperand(0)->getType()->isX86_MMXTy())
|
|
return new BitCastInst(CI->getOperand(0), EI.getType());
|
|
}
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
/// If V is a shuffle of values that ONLY returns elements from either LHS or
|
|
/// RHS, return the shuffle mask and true. Otherwise, return false.
|
|
static bool collectSingleShuffleElements(Value *V, Value *LHS, Value *RHS,
|
|
SmallVectorImpl<Constant*> &Mask) {
|
|
assert(LHS->getType() == RHS->getType() &&
|
|
"Invalid CollectSingleShuffleElements");
|
|
unsigned NumElts = V->getType()->getVectorNumElements();
|
|
|
|
if (isa<UndefValue>(V)) {
|
|
Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
|
|
return true;
|
|
}
|
|
|
|
if (V == LHS) {
|
|
for (unsigned i = 0; i != NumElts; ++i)
|
|
Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i));
|
|
return true;
|
|
}
|
|
|
|
if (V == RHS) {
|
|
for (unsigned i = 0; i != NumElts; ++i)
|
|
Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()),
|
|
i+NumElts));
|
|
return true;
|
|
}
|
|
|
|
if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) {
|
|
// If this is an insert of an extract from some other vector, include it.
|
|
Value *VecOp = IEI->getOperand(0);
|
|
Value *ScalarOp = IEI->getOperand(1);
|
|
Value *IdxOp = IEI->getOperand(2);
|
|
|
|
if (!isa<ConstantInt>(IdxOp))
|
|
return false;
|
|
unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
|
|
|
|
if (isa<UndefValue>(ScalarOp)) { // inserting undef into vector.
|
|
// We can handle this if the vector we are inserting into is
|
|
// transitively ok.
|
|
if (collectSingleShuffleElements(VecOp, LHS, RHS, Mask)) {
|
|
// If so, update the mask to reflect the inserted undef.
|
|
Mask[InsertedIdx] = UndefValue::get(Type::getInt32Ty(V->getContext()));
|
|
return true;
|
|
}
|
|
} else if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)){
|
|
if (isa<ConstantInt>(EI->getOperand(1))) {
|
|
unsigned ExtractedIdx =
|
|
cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
|
|
unsigned NumLHSElts = LHS->getType()->getVectorNumElements();
|
|
|
|
// This must be extracting from either LHS or RHS.
|
|
if (EI->getOperand(0) == LHS || EI->getOperand(0) == RHS) {
|
|
// We can handle this if the vector we are inserting into is
|
|
// transitively ok.
|
|
if (collectSingleShuffleElements(VecOp, LHS, RHS, Mask)) {
|
|
// If so, update the mask to reflect the inserted value.
|
|
if (EI->getOperand(0) == LHS) {
|
|
Mask[InsertedIdx % NumElts] =
|
|
ConstantInt::get(Type::getInt32Ty(V->getContext()),
|
|
ExtractedIdx);
|
|
} else {
|
|
assert(EI->getOperand(0) == RHS);
|
|
Mask[InsertedIdx % NumElts] =
|
|
ConstantInt::get(Type::getInt32Ty(V->getContext()),
|
|
ExtractedIdx + NumLHSElts);
|
|
}
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// If we have insertion into a vector that is wider than the vector that we
|
|
/// are extracting from, try to widen the source vector to allow a single
|
|
/// shufflevector to replace one or more insert/extract pairs.
|
|
static void replaceExtractElements(InsertElementInst *InsElt,
|
|
ExtractElementInst *ExtElt,
|
|
InstCombiner &IC) {
|
|
VectorType *InsVecType = InsElt->getType();
|
|
VectorType *ExtVecType = ExtElt->getVectorOperandType();
|
|
unsigned NumInsElts = InsVecType->getVectorNumElements();
|
|
unsigned NumExtElts = ExtVecType->getVectorNumElements();
|
|
|
|
// The inserted-to vector must be wider than the extracted-from vector.
|
|
if (InsVecType->getElementType() != ExtVecType->getElementType() ||
|
|
NumExtElts >= NumInsElts)
|
|
return;
|
|
|
|
// Create a shuffle mask to widen the extended-from vector using undefined
|
|
// values. The mask selects all of the values of the original vector followed
|
|
// by as many undefined values as needed to create a vector of the same length
|
|
// as the inserted-to vector.
|
|
SmallVector<Constant *, 16> ExtendMask;
|
|
IntegerType *IntType = Type::getInt32Ty(InsElt->getContext());
|
|
for (unsigned i = 0; i < NumExtElts; ++i)
|
|
ExtendMask.push_back(ConstantInt::get(IntType, i));
|
|
for (unsigned i = NumExtElts; i < NumInsElts; ++i)
|
|
ExtendMask.push_back(UndefValue::get(IntType));
|
|
|
|
Value *ExtVecOp = ExtElt->getVectorOperand();
|
|
auto *ExtVecOpInst = dyn_cast<Instruction>(ExtVecOp);
|
|
BasicBlock *InsertionBlock = (ExtVecOpInst && !isa<PHINode>(ExtVecOpInst))
|
|
? ExtVecOpInst->getParent()
|
|
: ExtElt->getParent();
|
|
|
|
// TODO: This restriction matches the basic block check below when creating
|
|
// new extractelement instructions. If that limitation is removed, this one
|
|
// could also be removed. But for now, we just bail out to ensure that we
|
|
// will replace the extractelement instruction that is feeding our
|
|
// insertelement instruction. This allows the insertelement to then be
|
|
// replaced by a shufflevector. If the insertelement is not replaced, we can
|
|
// induce infinite looping because there's an optimization for extractelement
|
|
// that will delete our widening shuffle. This would trigger another attempt
|
|
// here to create that shuffle, and we spin forever.
|
|
if (InsertionBlock != InsElt->getParent())
|
|
return;
|
|
|
|
// TODO: This restriction matches the check in visitInsertElementInst() and
|
|
// prevents an infinite loop caused by not turning the extract/insert pair
|
|
// into a shuffle. We really should not need either check, but we're lacking
|
|
// folds for shufflevectors because we're afraid to generate shuffle masks
|
|
// that the backend can't handle.
|
|
if (InsElt->hasOneUse() && isa<InsertElementInst>(InsElt->user_back()))
|
|
return;
|
|
|
|
auto *WideVec = new ShuffleVectorInst(ExtVecOp, UndefValue::get(ExtVecType),
|
|
ConstantVector::get(ExtendMask));
|
|
|
|
// Insert the new shuffle after the vector operand of the extract is defined
|
|
// (as long as it's not a PHI) or at the start of the basic block of the
|
|
// extract, so any subsequent extracts in the same basic block can use it.
|
|
// TODO: Insert before the earliest ExtractElementInst that is replaced.
|
|
if (ExtVecOpInst && !isa<PHINode>(ExtVecOpInst))
|
|
WideVec->insertAfter(ExtVecOpInst);
|
|
else
|
|
IC.InsertNewInstWith(WideVec, *ExtElt->getParent()->getFirstInsertionPt());
|
|
|
|
// Replace extracts from the original narrow vector with extracts from the new
|
|
// wide vector.
|
|
for (User *U : ExtVecOp->users()) {
|
|
ExtractElementInst *OldExt = dyn_cast<ExtractElementInst>(U);
|
|
if (!OldExt || OldExt->getParent() != WideVec->getParent())
|
|
continue;
|
|
auto *NewExt = ExtractElementInst::Create(WideVec, OldExt->getOperand(1));
|
|
NewExt->insertAfter(OldExt);
|
|
IC.replaceInstUsesWith(*OldExt, NewExt);
|
|
}
|
|
}
|
|
|
|
/// We are building a shuffle to create V, which is a sequence of insertelement,
|
|
/// extractelement pairs. If PermittedRHS is set, then we must either use it or
|
|
/// not rely on the second vector source. Return a std::pair containing the
|
|
/// left and right vectors of the proposed shuffle (or 0), and set the Mask
|
|
/// parameter as required.
|
|
///
|
|
/// Note: we intentionally don't try to fold earlier shuffles since they have
|
|
/// often been chosen carefully to be efficiently implementable on the target.
|
|
using ShuffleOps = std::pair<Value *, Value *>;
|
|
|
|
static ShuffleOps collectShuffleElements(Value *V,
|
|
SmallVectorImpl<Constant *> &Mask,
|
|
Value *PermittedRHS,
|
|
InstCombiner &IC) {
|
|
assert(V->getType()->isVectorTy() && "Invalid shuffle!");
|
|
unsigned NumElts = V->getType()->getVectorNumElements();
|
|
|
|
if (isa<UndefValue>(V)) {
|
|
Mask.assign(NumElts, UndefValue::get(Type::getInt32Ty(V->getContext())));
|
|
return std::make_pair(
|
|
PermittedRHS ? UndefValue::get(PermittedRHS->getType()) : V, nullptr);
|
|
}
|
|
|
|
if (isa<ConstantAggregateZero>(V)) {
|
|
Mask.assign(NumElts, ConstantInt::get(Type::getInt32Ty(V->getContext()),0));
|
|
return std::make_pair(V, nullptr);
|
|
}
|
|
|
|
if (InsertElementInst *IEI = dyn_cast<InsertElementInst>(V)) {
|
|
// If this is an insert of an extract from some other vector, include it.
|
|
Value *VecOp = IEI->getOperand(0);
|
|
Value *ScalarOp = IEI->getOperand(1);
|
|
Value *IdxOp = IEI->getOperand(2);
|
|
|
|
if (ExtractElementInst *EI = dyn_cast<ExtractElementInst>(ScalarOp)) {
|
|
if (isa<ConstantInt>(EI->getOperand(1)) && isa<ConstantInt>(IdxOp)) {
|
|
unsigned ExtractedIdx =
|
|
cast<ConstantInt>(EI->getOperand(1))->getZExtValue();
|
|
unsigned InsertedIdx = cast<ConstantInt>(IdxOp)->getZExtValue();
|
|
|
|
// Either the extracted from or inserted into vector must be RHSVec,
|
|
// otherwise we'd end up with a shuffle of three inputs.
|
|
if (EI->getOperand(0) == PermittedRHS || PermittedRHS == nullptr) {
|
|
Value *RHS = EI->getOperand(0);
|
|
ShuffleOps LR = collectShuffleElements(VecOp, Mask, RHS, IC);
|
|
assert(LR.second == nullptr || LR.second == RHS);
|
|
|
|
if (LR.first->getType() != RHS->getType()) {
|
|
// Although we are giving up for now, see if we can create extracts
|
|
// that match the inserts for another round of combining.
|
|
replaceExtractElements(IEI, EI, IC);
|
|
|
|
// We tried our best, but we can't find anything compatible with RHS
|
|
// further up the chain. Return a trivial shuffle.
|
|
for (unsigned i = 0; i < NumElts; ++i)
|
|
Mask[i] = ConstantInt::get(Type::getInt32Ty(V->getContext()), i);
|
|
return std::make_pair(V, nullptr);
|
|
}
|
|
|
|
unsigned NumLHSElts = RHS->getType()->getVectorNumElements();
|
|
Mask[InsertedIdx % NumElts] =
|
|
ConstantInt::get(Type::getInt32Ty(V->getContext()),
|
|
NumLHSElts+ExtractedIdx);
|
|
return std::make_pair(LR.first, RHS);
|
|
}
|
|
|
|
if (VecOp == PermittedRHS) {
|
|
// We've gone as far as we can: anything on the other side of the
|
|
// extractelement will already have been converted into a shuffle.
|
|
unsigned NumLHSElts =
|
|
EI->getOperand(0)->getType()->getVectorNumElements();
|
|
for (unsigned i = 0; i != NumElts; ++i)
|
|
Mask.push_back(ConstantInt::get(
|
|
Type::getInt32Ty(V->getContext()),
|
|
i == InsertedIdx ? ExtractedIdx : NumLHSElts + i));
|
|
return std::make_pair(EI->getOperand(0), PermittedRHS);
|
|
}
|
|
|
|
// If this insertelement is a chain that comes from exactly these two
|
|
// vectors, return the vector and the effective shuffle.
|
|
if (EI->getOperand(0)->getType() == PermittedRHS->getType() &&
|
|
collectSingleShuffleElements(IEI, EI->getOperand(0), PermittedRHS,
|
|
Mask))
|
|
return std::make_pair(EI->getOperand(0), PermittedRHS);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Otherwise, we can't do anything fancy. Return an identity vector.
|
|
for (unsigned i = 0; i != NumElts; ++i)
|
|
Mask.push_back(ConstantInt::get(Type::getInt32Ty(V->getContext()), i));
|
|
return std::make_pair(V, nullptr);
|
|
}
|
|
|
|
/// Try to find redundant insertvalue instructions, like the following ones:
|
|
/// %0 = insertvalue { i8, i32 } undef, i8 %x, 0
|
|
/// %1 = insertvalue { i8, i32 } %0, i8 %y, 0
|
|
/// Here the second instruction inserts values at the same indices, as the
|
|
/// first one, making the first one redundant.
|
|
/// It should be transformed to:
|
|
/// %0 = insertvalue { i8, i32 } undef, i8 %y, 0
|
|
Instruction *InstCombiner::visitInsertValueInst(InsertValueInst &I) {
|
|
bool IsRedundant = false;
|
|
ArrayRef<unsigned int> FirstIndices = I.getIndices();
|
|
|
|
// If there is a chain of insertvalue instructions (each of them except the
|
|
// last one has only one use and it's another insertvalue insn from this
|
|
// chain), check if any of the 'children' uses the same indices as the first
|
|
// instruction. In this case, the first one is redundant.
|
|
Value *V = &I;
|
|
unsigned Depth = 0;
|
|
while (V->hasOneUse() && Depth < 10) {
|
|
User *U = V->user_back();
|
|
auto UserInsInst = dyn_cast<InsertValueInst>(U);
|
|
if (!UserInsInst || U->getOperand(0) != V)
|
|
break;
|
|
if (UserInsInst->getIndices() == FirstIndices) {
|
|
IsRedundant = true;
|
|
break;
|
|
}
|
|
V = UserInsInst;
|
|
Depth++;
|
|
}
|
|
|
|
if (IsRedundant)
|
|
return replaceInstUsesWith(I, I.getOperand(0));
|
|
return nullptr;
|
|
}
|
|
|
|
static bool isShuffleEquivalentToSelect(ShuffleVectorInst &Shuf) {
|
|
int MaskSize = Shuf.getMask()->getType()->getVectorNumElements();
|
|
int VecSize = Shuf.getOperand(0)->getType()->getVectorNumElements();
|
|
|
|
// A vector select does not change the size of the operands.
|
|
if (MaskSize != VecSize)
|
|
return false;
|
|
|
|
// Each mask element must be undefined or choose a vector element from one of
|
|
// the source operands without crossing vector lanes.
|
|
for (int i = 0; i != MaskSize; ++i) {
|
|
int Elt = Shuf.getMaskValue(i);
|
|
if (Elt != -1 && Elt != i && Elt != i + VecSize)
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// Turn a chain of inserts that splats a value into an insert + shuffle:
|
|
/// insertelt(insertelt(insertelt(insertelt X, %k, 0), %k, 1), %k, 2) ... ->
|
|
/// shufflevector(insertelt(X, %k, 0), undef, zero)
|
|
static Instruction *foldInsSequenceIntoSplat(InsertElementInst &InsElt) {
|
|
// We are interested in the last insert in a chain. So if this insert has a
|
|
// single user and that user is an insert, bail.
|
|
if (InsElt.hasOneUse() && isa<InsertElementInst>(InsElt.user_back()))
|
|
return nullptr;
|
|
|
|
auto *VecTy = cast<VectorType>(InsElt.getType());
|
|
unsigned NumElements = VecTy->getNumElements();
|
|
|
|
// Do not try to do this for a one-element vector, since that's a nop,
|
|
// and will cause an inf-loop.
|
|
if (NumElements == 1)
|
|
return nullptr;
|
|
|
|
Value *SplatVal = InsElt.getOperand(1);
|
|
InsertElementInst *CurrIE = &InsElt;
|
|
SmallVector<bool, 16> ElementPresent(NumElements, false);
|
|
InsertElementInst *FirstIE = nullptr;
|
|
|
|
// Walk the chain backwards, keeping track of which indices we inserted into,
|
|
// until we hit something that isn't an insert of the splatted value.
|
|
while (CurrIE) {
|
|
auto *Idx = dyn_cast<ConstantInt>(CurrIE->getOperand(2));
|
|
if (!Idx || CurrIE->getOperand(1) != SplatVal)
|
|
return nullptr;
|
|
|
|
auto *NextIE = dyn_cast<InsertElementInst>(CurrIE->getOperand(0));
|
|
// Check none of the intermediate steps have any additional uses, except
|
|
// for the root insertelement instruction, which can be re-used, if it
|
|
// inserts at position 0.
|
|
if (CurrIE != &InsElt &&
|
|
(!CurrIE->hasOneUse() && (NextIE != nullptr || !Idx->isZero())))
|
|
return nullptr;
|
|
|
|
ElementPresent[Idx->getZExtValue()] = true;
|
|
FirstIE = CurrIE;
|
|
CurrIE = NextIE;
|
|
}
|
|
|
|
// If this is just a single insertelement (not a sequence), we are done.
|
|
if (FirstIE == &InsElt)
|
|
return nullptr;
|
|
|
|
// If we are not inserting into an undef vector, make sure we've seen an
|
|
// insert into every element.
|
|
// TODO: If the base vector is not undef, it might be better to create a splat
|
|
// and then a select-shuffle (blend) with the base vector.
|
|
if (!isa<UndefValue>(FirstIE->getOperand(0)))
|
|
if (any_of(ElementPresent, [](bool Present) { return !Present; }))
|
|
return nullptr;
|
|
|
|
// Create the insert + shuffle.
|
|
Type *Int32Ty = Type::getInt32Ty(InsElt.getContext());
|
|
UndefValue *UndefVec = UndefValue::get(VecTy);
|
|
Constant *Zero = ConstantInt::get(Int32Ty, 0);
|
|
if (!cast<ConstantInt>(FirstIE->getOperand(2))->isZero())
|
|
FirstIE = InsertElementInst::Create(UndefVec, SplatVal, Zero, "", &InsElt);
|
|
|
|
// Splat from element 0, but replace absent elements with undef in the mask.
|
|
SmallVector<Constant *, 16> Mask(NumElements, Zero);
|
|
for (unsigned i = 0; i != NumElements; ++i)
|
|
if (!ElementPresent[i])
|
|
Mask[i] = UndefValue::get(Int32Ty);
|
|
|
|
return new ShuffleVectorInst(FirstIE, UndefVec, ConstantVector::get(Mask));
|
|
}
|
|
|
|
/// Try to fold an insert element into an existing splat shuffle by changing
|
|
/// the shuffle's mask to include the index of this insert element.
|
|
static Instruction *foldInsEltIntoSplat(InsertElementInst &InsElt) {
|
|
// Check if the vector operand of this insert is a canonical splat shuffle.
|
|
auto *Shuf = dyn_cast<ShuffleVectorInst>(InsElt.getOperand(0));
|
|
if (!Shuf || !Shuf->isZeroEltSplat())
|
|
return nullptr;
|
|
|
|
// Check for a constant insertion index.
|
|
uint64_t IdxC;
|
|
if (!match(InsElt.getOperand(2), m_ConstantInt(IdxC)))
|
|
return nullptr;
|
|
|
|
// Check if the splat shuffle's input is the same as this insert's scalar op.
|
|
Value *X = InsElt.getOperand(1);
|
|
Value *Op0 = Shuf->getOperand(0);
|
|
if (!match(Op0, m_InsertElement(m_Undef(), m_Specific(X), m_ZeroInt())))
|
|
return nullptr;
|
|
|
|
// Replace the shuffle mask element at the index of this insert with a zero.
|
|
// For example:
|
|
// inselt (shuf (inselt undef, X, 0), undef, <0,undef,0,undef>), X, 1
|
|
// --> shuf (inselt undef, X, 0), undef, <0,0,0,undef>
|
|
unsigned NumMaskElts = Shuf->getType()->getVectorNumElements();
|
|
SmallVector<Constant *, 16> NewMaskVec(NumMaskElts);
|
|
Type *I32Ty = IntegerType::getInt32Ty(Shuf->getContext());
|
|
Constant *Zero = ConstantInt::getNullValue(I32Ty);
|
|
for (unsigned i = 0; i != NumMaskElts; ++i)
|
|
NewMaskVec[i] = i == IdxC ? Zero : Shuf->getMask()->getAggregateElement(i);
|
|
|
|
Constant *NewMask = ConstantVector::get(NewMaskVec);
|
|
return new ShuffleVectorInst(Op0, UndefValue::get(Op0->getType()), NewMask);
|
|
}
|
|
|
|
/// Try to fold an extract+insert element into an existing identity shuffle by
|
|
/// changing the shuffle's mask to include the index of this insert element.
|
|
static Instruction *foldInsEltIntoIdentityShuffle(InsertElementInst &InsElt) {
|
|
// Check if the vector operand of this insert is an identity shuffle.
|
|
auto *Shuf = dyn_cast<ShuffleVectorInst>(InsElt.getOperand(0));
|
|
if (!Shuf || !isa<UndefValue>(Shuf->getOperand(1)) ||
|
|
!(Shuf->isIdentityWithExtract() || Shuf->isIdentityWithPadding()))
|
|
return nullptr;
|
|
|
|
// Check for a constant insertion index.
|
|
uint64_t IdxC;
|
|
if (!match(InsElt.getOperand(2), m_ConstantInt(IdxC)))
|
|
return nullptr;
|
|
|
|
// Check if this insert's scalar op is extracted from the identity shuffle's
|
|
// input vector.
|
|
Value *Scalar = InsElt.getOperand(1);
|
|
Value *X = Shuf->getOperand(0);
|
|
if (!match(Scalar, m_ExtractElement(m_Specific(X), m_SpecificInt(IdxC))))
|
|
return nullptr;
|
|
|
|
// Replace the shuffle mask element at the index of this extract+insert with
|
|
// that same index value.
|
|
// For example:
|
|
// inselt (shuf X, IdMask), (extelt X, IdxC), IdxC --> shuf X, IdMask'
|
|
unsigned NumMaskElts = Shuf->getType()->getVectorNumElements();
|
|
SmallVector<Constant *, 16> NewMaskVec(NumMaskElts);
|
|
Type *I32Ty = IntegerType::getInt32Ty(Shuf->getContext());
|
|
Constant *NewMaskEltC = ConstantInt::get(I32Ty, IdxC);
|
|
Constant *OldMask = Shuf->getMask();
|
|
for (unsigned i = 0; i != NumMaskElts; ++i) {
|
|
if (i != IdxC) {
|
|
// All mask elements besides the inserted element remain the same.
|
|
NewMaskVec[i] = OldMask->getAggregateElement(i);
|
|
} else if (OldMask->getAggregateElement(i) == NewMaskEltC) {
|
|
// If the mask element was already set, there's nothing to do
|
|
// (demanded elements analysis may unset it later).
|
|
return nullptr;
|
|
} else {
|
|
assert(isa<UndefValue>(OldMask->getAggregateElement(i)) &&
|
|
"Unexpected shuffle mask element for identity shuffle");
|
|
NewMaskVec[i] = NewMaskEltC;
|
|
}
|
|
}
|
|
|
|
Constant *NewMask = ConstantVector::get(NewMaskVec);
|
|
return new ShuffleVectorInst(X, Shuf->getOperand(1), NewMask);
|
|
}
|
|
|
|
/// If we have an insertelement instruction feeding into another insertelement
|
|
/// and the 2nd is inserting a constant into the vector, canonicalize that
|
|
/// constant insertion before the insertion of a variable:
|
|
///
|
|
/// insertelement (insertelement X, Y, IdxC1), ScalarC, IdxC2 -->
|
|
/// insertelement (insertelement X, ScalarC, IdxC2), Y, IdxC1
|
|
///
|
|
/// This has the potential of eliminating the 2nd insertelement instruction
|
|
/// via constant folding of the scalar constant into a vector constant.
|
|
static Instruction *hoistInsEltConst(InsertElementInst &InsElt2,
|
|
InstCombiner::BuilderTy &Builder) {
|
|
auto *InsElt1 = dyn_cast<InsertElementInst>(InsElt2.getOperand(0));
|
|
if (!InsElt1 || !InsElt1->hasOneUse())
|
|
return nullptr;
|
|
|
|
Value *X, *Y;
|
|
Constant *ScalarC;
|
|
ConstantInt *IdxC1, *IdxC2;
|
|
if (match(InsElt1->getOperand(0), m_Value(X)) &&
|
|
match(InsElt1->getOperand(1), m_Value(Y)) && !isa<Constant>(Y) &&
|
|
match(InsElt1->getOperand(2), m_ConstantInt(IdxC1)) &&
|
|
match(InsElt2.getOperand(1), m_Constant(ScalarC)) &&
|
|
match(InsElt2.getOperand(2), m_ConstantInt(IdxC2)) && IdxC1 != IdxC2) {
|
|
Value *NewInsElt1 = Builder.CreateInsertElement(X, ScalarC, IdxC2);
|
|
return InsertElementInst::Create(NewInsElt1, Y, IdxC1);
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/// insertelt (shufflevector X, CVec, Mask|insertelt X, C1, CIndex1), C, CIndex
|
|
/// --> shufflevector X, CVec', Mask'
|
|
static Instruction *foldConstantInsEltIntoShuffle(InsertElementInst &InsElt) {
|
|
auto *Inst = dyn_cast<Instruction>(InsElt.getOperand(0));
|
|
// Bail out if the parent has more than one use. In that case, we'd be
|
|
// replacing the insertelt with a shuffle, and that's not a clear win.
|
|
if (!Inst || !Inst->hasOneUse())
|
|
return nullptr;
|
|
if (auto *Shuf = dyn_cast<ShuffleVectorInst>(InsElt.getOperand(0))) {
|
|
// The shuffle must have a constant vector operand. The insertelt must have
|
|
// a constant scalar being inserted at a constant position in the vector.
|
|
Constant *ShufConstVec, *InsEltScalar;
|
|
uint64_t InsEltIndex;
|
|
if (!match(Shuf->getOperand(1), m_Constant(ShufConstVec)) ||
|
|
!match(InsElt.getOperand(1), m_Constant(InsEltScalar)) ||
|
|
!match(InsElt.getOperand(2), m_ConstantInt(InsEltIndex)))
|
|
return nullptr;
|
|
|
|
// Adding an element to an arbitrary shuffle could be expensive, but a
|
|
// shuffle that selects elements from vectors without crossing lanes is
|
|
// assumed cheap.
|
|
// If we're just adding a constant into that shuffle, it will still be
|
|
// cheap.
|
|
if (!isShuffleEquivalentToSelect(*Shuf))
|
|
return nullptr;
|
|
|
|
// From the above 'select' check, we know that the mask has the same number
|
|
// of elements as the vector input operands. We also know that each constant
|
|
// input element is used in its lane and can not be used more than once by
|
|
// the shuffle. Therefore, replace the constant in the shuffle's constant
|
|
// vector with the insertelt constant. Replace the constant in the shuffle's
|
|
// mask vector with the insertelt index plus the length of the vector
|
|
// (because the constant vector operand of a shuffle is always the 2nd
|
|
// operand).
|
|
Constant *Mask = Shuf->getMask();
|
|
unsigned NumElts = Mask->getType()->getVectorNumElements();
|
|
SmallVector<Constant *, 16> NewShufElts(NumElts);
|
|
SmallVector<Constant *, 16> NewMaskElts(NumElts);
|
|
for (unsigned I = 0; I != NumElts; ++I) {
|
|
if (I == InsEltIndex) {
|
|
NewShufElts[I] = InsEltScalar;
|
|
Type *Int32Ty = Type::getInt32Ty(Shuf->getContext());
|
|
NewMaskElts[I] = ConstantInt::get(Int32Ty, InsEltIndex + NumElts);
|
|
} else {
|
|
// Copy over the existing values.
|
|
NewShufElts[I] = ShufConstVec->getAggregateElement(I);
|
|
NewMaskElts[I] = Mask->getAggregateElement(I);
|
|
}
|
|
}
|
|
|
|
// Create new operands for a shuffle that includes the constant of the
|
|
// original insertelt. The old shuffle will be dead now.
|
|
return new ShuffleVectorInst(Shuf->getOperand(0),
|
|
ConstantVector::get(NewShufElts),
|
|
ConstantVector::get(NewMaskElts));
|
|
} else if (auto *IEI = dyn_cast<InsertElementInst>(Inst)) {
|
|
// Transform sequences of insertelements ops with constant data/indexes into
|
|
// a single shuffle op.
|
|
unsigned NumElts = InsElt.getType()->getNumElements();
|
|
|
|
uint64_t InsertIdx[2];
|
|
Constant *Val[2];
|
|
if (!match(InsElt.getOperand(2), m_ConstantInt(InsertIdx[0])) ||
|
|
!match(InsElt.getOperand(1), m_Constant(Val[0])) ||
|
|
!match(IEI->getOperand(2), m_ConstantInt(InsertIdx[1])) ||
|
|
!match(IEI->getOperand(1), m_Constant(Val[1])))
|
|
return nullptr;
|
|
SmallVector<Constant *, 16> Values(NumElts);
|
|
SmallVector<Constant *, 16> Mask(NumElts);
|
|
auto ValI = std::begin(Val);
|
|
// Generate new constant vector and mask.
|
|
// We have 2 values/masks from the insertelements instructions. Insert them
|
|
// into new value/mask vectors.
|
|
for (uint64_t I : InsertIdx) {
|
|
if (!Values[I]) {
|
|
assert(!Mask[I]);
|
|
Values[I] = *ValI;
|
|
Mask[I] = ConstantInt::get(Type::getInt32Ty(InsElt.getContext()),
|
|
NumElts + I);
|
|
}
|
|
++ValI;
|
|
}
|
|
// Remaining values are filled with 'undef' values.
|
|
for (unsigned I = 0; I < NumElts; ++I) {
|
|
if (!Values[I]) {
|
|
assert(!Mask[I]);
|
|
Values[I] = UndefValue::get(InsElt.getType()->getElementType());
|
|
Mask[I] = ConstantInt::get(Type::getInt32Ty(InsElt.getContext()), I);
|
|
}
|
|
}
|
|
// Create new operands for a shuffle that includes the constant of the
|
|
// original insertelt.
|
|
return new ShuffleVectorInst(IEI->getOperand(0),
|
|
ConstantVector::get(Values),
|
|
ConstantVector::get(Mask));
|
|
}
|
|
return nullptr;
|
|
}
|
|
|
|
Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) {
|
|
Value *VecOp = IE.getOperand(0);
|
|
Value *ScalarOp = IE.getOperand(1);
|
|
Value *IdxOp = IE.getOperand(2);
|
|
|
|
if (auto *V = SimplifyInsertElementInst(
|
|
VecOp, ScalarOp, IdxOp, SQ.getWithInstruction(&IE)))
|
|
return replaceInstUsesWith(IE, V);
|
|
|
|
// If the vector and scalar are both bitcast from the same element type, do
|
|
// the insert in that source type followed by bitcast.
|
|
Value *VecSrc, *ScalarSrc;
|
|
if (match(VecOp, m_BitCast(m_Value(VecSrc))) &&
|
|
match(ScalarOp, m_BitCast(m_Value(ScalarSrc))) &&
|
|
(VecOp->hasOneUse() || ScalarOp->hasOneUse()) &&
|
|
VecSrc->getType()->isVectorTy() && !ScalarSrc->getType()->isVectorTy() &&
|
|
VecSrc->getType()->getVectorElementType() == ScalarSrc->getType()) {
|
|
// inselt (bitcast VecSrc), (bitcast ScalarSrc), IdxOp -->
|
|
// bitcast (inselt VecSrc, ScalarSrc, IdxOp)
|
|
Value *NewInsElt = Builder.CreateInsertElement(VecSrc, ScalarSrc, IdxOp);
|
|
return new BitCastInst(NewInsElt, IE.getType());
|
|
}
|
|
|
|
// If the inserted element was extracted from some other vector and both
|
|
// indexes are valid constants, try to turn this into a shuffle.
|
|
uint64_t InsertedIdx, ExtractedIdx;
|
|
Value *ExtVecOp;
|
|
if (match(IdxOp, m_ConstantInt(InsertedIdx)) &&
|
|
match(ScalarOp, m_ExtractElement(m_Value(ExtVecOp),
|
|
m_ConstantInt(ExtractedIdx))) &&
|
|
ExtractedIdx < ExtVecOp->getType()->getVectorNumElements()) {
|
|
// TODO: Looking at the user(s) to determine if this insert is a
|
|
// fold-to-shuffle opportunity does not match the usual instcombine
|
|
// constraints. We should decide if the transform is worthy based only
|
|
// on this instruction and its operands, but that may not work currently.
|
|
//
|
|
// Here, we are trying to avoid creating shuffles before reaching
|
|
// the end of a chain of extract-insert pairs. This is complicated because
|
|
// we do not generally form arbitrary shuffle masks in instcombine
|
|
// (because those may codegen poorly), but collectShuffleElements() does
|
|
// exactly that.
|
|
//
|
|
// The rules for determining what is an acceptable target-independent
|
|
// shuffle mask are fuzzy because they evolve based on the backend's
|
|
// capabilities and real-world impact.
|
|
auto isShuffleRootCandidate = [](InsertElementInst &Insert) {
|
|
if (!Insert.hasOneUse())
|
|
return true;
|
|
auto *InsertUser = dyn_cast<InsertElementInst>(Insert.user_back());
|
|
if (!InsertUser)
|
|
return true;
|
|
return false;
|
|
};
|
|
|
|
// Try to form a shuffle from a chain of extract-insert ops.
|
|
if (isShuffleRootCandidate(IE)) {
|
|
SmallVector<Constant*, 16> Mask;
|
|
ShuffleOps LR = collectShuffleElements(&IE, Mask, nullptr, *this);
|
|
|
|
// The proposed shuffle may be trivial, in which case we shouldn't
|
|
// perform the combine.
|
|
if (LR.first != &IE && LR.second != &IE) {
|
|
// We now have a shuffle of LHS, RHS, Mask.
|
|
if (LR.second == nullptr)
|
|
LR.second = UndefValue::get(LR.first->getType());
|
|
return new ShuffleVectorInst(LR.first, LR.second,
|
|
ConstantVector::get(Mask));
|
|
}
|
|
}
|
|
}
|
|
|
|
unsigned VWidth = VecOp->getType()->getVectorNumElements();
|
|
APInt UndefElts(VWidth, 0);
|
|
APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth));
|
|
if (Value *V = SimplifyDemandedVectorElts(&IE, AllOnesEltMask, UndefElts)) {
|
|
if (V != &IE)
|
|
return replaceInstUsesWith(IE, V);
|
|
return &IE;
|
|
}
|
|
|
|
if (Instruction *Shuf = foldConstantInsEltIntoShuffle(IE))
|
|
return Shuf;
|
|
|
|
if (Instruction *NewInsElt = hoistInsEltConst(IE, Builder))
|
|
return NewInsElt;
|
|
|
|
if (Instruction *Broadcast = foldInsSequenceIntoSplat(IE))
|
|
return Broadcast;
|
|
|
|
if (Instruction *Splat = foldInsEltIntoSplat(IE))
|
|
return Splat;
|
|
|
|
if (Instruction *IdentityShuf = foldInsEltIntoIdentityShuffle(IE))
|
|
return IdentityShuf;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
/// Return true if we can evaluate the specified expression tree if the vector
|
|
/// elements were shuffled in a different order.
|
|
static bool canEvaluateShuffled(Value *V, ArrayRef<int> Mask,
|
|
unsigned Depth = 5) {
|
|
// We can always reorder the elements of a constant.
|
|
if (isa<Constant>(V))
|
|
return true;
|
|
|
|
// We won't reorder vector arguments. No IPO here.
|
|
Instruction *I = dyn_cast<Instruction>(V);
|
|
if (!I) return false;
|
|
|
|
// Two users may expect different orders of the elements. Don't try it.
|
|
if (!I->hasOneUse())
|
|
return false;
|
|
|
|
if (Depth == 0) return false;
|
|
|
|
switch (I->getOpcode()) {
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
// Propagating an undefined shuffle mask element to integer div/rem is not
|
|
// allowed because those opcodes can create immediate undefined behavior
|
|
// from an undefined element in an operand.
|
|
if (llvm::any_of(Mask, [](int M){ return M == -1; }))
|
|
return false;
|
|
LLVM_FALLTHROUGH;
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::FDiv:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor:
|
|
case Instruction::ICmp:
|
|
case Instruction::FCmp:
|
|
case Instruction::Trunc:
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::UIToFP:
|
|
case Instruction::SIToFP:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::FPExt:
|
|
case Instruction::GetElementPtr: {
|
|
// Bail out if we would create longer vector ops. We could allow creating
|
|
// longer vector ops, but that may result in more expensive codegen.
|
|
Type *ITy = I->getType();
|
|
if (ITy->isVectorTy() && Mask.size() > ITy->getVectorNumElements())
|
|
return false;
|
|
for (Value *Operand : I->operands()) {
|
|
if (!canEvaluateShuffled(Operand, Mask, Depth - 1))
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
case Instruction::InsertElement: {
|
|
ConstantInt *CI = dyn_cast<ConstantInt>(I->getOperand(2));
|
|
if (!CI) return false;
|
|
int ElementNumber = CI->getLimitedValue();
|
|
|
|
// Verify that 'CI' does not occur twice in Mask. A single 'insertelement'
|
|
// can't put an element into multiple indices.
|
|
bool SeenOnce = false;
|
|
for (int i = 0, e = Mask.size(); i != e; ++i) {
|
|
if (Mask[i] == ElementNumber) {
|
|
if (SeenOnce)
|
|
return false;
|
|
SeenOnce = true;
|
|
}
|
|
}
|
|
return canEvaluateShuffled(I->getOperand(0), Mask, Depth - 1);
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// Rebuild a new instruction just like 'I' but with the new operands given.
|
|
/// In the event of type mismatch, the type of the operands is correct.
|
|
static Value *buildNew(Instruction *I, ArrayRef<Value*> NewOps) {
|
|
// We don't want to use the IRBuilder here because we want the replacement
|
|
// instructions to appear next to 'I', not the builder's insertion point.
|
|
switch (I->getOpcode()) {
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor: {
|
|
BinaryOperator *BO = cast<BinaryOperator>(I);
|
|
assert(NewOps.size() == 2 && "binary operator with #ops != 2");
|
|
BinaryOperator *New =
|
|
BinaryOperator::Create(cast<BinaryOperator>(I)->getOpcode(),
|
|
NewOps[0], NewOps[1], "", BO);
|
|
if (isa<OverflowingBinaryOperator>(BO)) {
|
|
New->setHasNoUnsignedWrap(BO->hasNoUnsignedWrap());
|
|
New->setHasNoSignedWrap(BO->hasNoSignedWrap());
|
|
}
|
|
if (isa<PossiblyExactOperator>(BO)) {
|
|
New->setIsExact(BO->isExact());
|
|
}
|
|
if (isa<FPMathOperator>(BO))
|
|
New->copyFastMathFlags(I);
|
|
return New;
|
|
}
|
|
case Instruction::ICmp:
|
|
assert(NewOps.size() == 2 && "icmp with #ops != 2");
|
|
return new ICmpInst(I, cast<ICmpInst>(I)->getPredicate(),
|
|
NewOps[0], NewOps[1]);
|
|
case Instruction::FCmp:
|
|
assert(NewOps.size() == 2 && "fcmp with #ops != 2");
|
|
return new FCmpInst(I, cast<FCmpInst>(I)->getPredicate(),
|
|
NewOps[0], NewOps[1]);
|
|
case Instruction::Trunc:
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::UIToFP:
|
|
case Instruction::SIToFP:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::FPExt: {
|
|
// It's possible that the mask has a different number of elements from
|
|
// the original cast. We recompute the destination type to match the mask.
|
|
Type *DestTy =
|
|
VectorType::get(I->getType()->getScalarType(),
|
|
NewOps[0]->getType()->getVectorNumElements());
|
|
assert(NewOps.size() == 1 && "cast with #ops != 1");
|
|
return CastInst::Create(cast<CastInst>(I)->getOpcode(), NewOps[0], DestTy,
|
|
"", I);
|
|
}
|
|
case Instruction::GetElementPtr: {
|
|
Value *Ptr = NewOps[0];
|
|
ArrayRef<Value*> Idx = NewOps.slice(1);
|
|
GetElementPtrInst *GEP = GetElementPtrInst::Create(
|
|
cast<GetElementPtrInst>(I)->getSourceElementType(), Ptr, Idx, "", I);
|
|
GEP->setIsInBounds(cast<GetElementPtrInst>(I)->isInBounds());
|
|
return GEP;
|
|
}
|
|
}
|
|
llvm_unreachable("failed to rebuild vector instructions");
|
|
}
|
|
|
|
static Value *evaluateInDifferentElementOrder(Value *V, ArrayRef<int> Mask) {
|
|
// Mask.size() does not need to be equal to the number of vector elements.
|
|
|
|
assert(V->getType()->isVectorTy() && "can't reorder non-vector elements");
|
|
Type *EltTy = V->getType()->getScalarType();
|
|
Type *I32Ty = IntegerType::getInt32Ty(V->getContext());
|
|
if (isa<UndefValue>(V))
|
|
return UndefValue::get(VectorType::get(EltTy, Mask.size()));
|
|
|
|
if (isa<ConstantAggregateZero>(V))
|
|
return ConstantAggregateZero::get(VectorType::get(EltTy, Mask.size()));
|
|
|
|
if (Constant *C = dyn_cast<Constant>(V)) {
|
|
SmallVector<Constant *, 16> MaskValues;
|
|
for (int i = 0, e = Mask.size(); i != e; ++i) {
|
|
if (Mask[i] == -1)
|
|
MaskValues.push_back(UndefValue::get(I32Ty));
|
|
else
|
|
MaskValues.push_back(ConstantInt::get(I32Ty, Mask[i]));
|
|
}
|
|
return ConstantExpr::getShuffleVector(C, UndefValue::get(C->getType()),
|
|
ConstantVector::get(MaskValues));
|
|
}
|
|
|
|
Instruction *I = cast<Instruction>(V);
|
|
switch (I->getOpcode()) {
|
|
case Instruction::Add:
|
|
case Instruction::FAdd:
|
|
case Instruction::Sub:
|
|
case Instruction::FSub:
|
|
case Instruction::Mul:
|
|
case Instruction::FMul:
|
|
case Instruction::UDiv:
|
|
case Instruction::SDiv:
|
|
case Instruction::FDiv:
|
|
case Instruction::URem:
|
|
case Instruction::SRem:
|
|
case Instruction::FRem:
|
|
case Instruction::Shl:
|
|
case Instruction::LShr:
|
|
case Instruction::AShr:
|
|
case Instruction::And:
|
|
case Instruction::Or:
|
|
case Instruction::Xor:
|
|
case Instruction::ICmp:
|
|
case Instruction::FCmp:
|
|
case Instruction::Trunc:
|
|
case Instruction::ZExt:
|
|
case Instruction::SExt:
|
|
case Instruction::FPToUI:
|
|
case Instruction::FPToSI:
|
|
case Instruction::UIToFP:
|
|
case Instruction::SIToFP:
|
|
case Instruction::FPTrunc:
|
|
case Instruction::FPExt:
|
|
case Instruction::Select:
|
|
case Instruction::GetElementPtr: {
|
|
SmallVector<Value*, 8> NewOps;
|
|
bool NeedsRebuild = (Mask.size() != I->getType()->getVectorNumElements());
|
|
for (int i = 0, e = I->getNumOperands(); i != e; ++i) {
|
|
Value *V;
|
|
// Recursively call evaluateInDifferentElementOrder on vector arguments
|
|
// as well. E.g. GetElementPtr may have scalar operands even if the
|
|
// return value is a vector, so we need to examine the operand type.
|
|
if (I->getOperand(i)->getType()->isVectorTy())
|
|
V = evaluateInDifferentElementOrder(I->getOperand(i), Mask);
|
|
else
|
|
V = I->getOperand(i);
|
|
NewOps.push_back(V);
|
|
NeedsRebuild |= (V != I->getOperand(i));
|
|
}
|
|
if (NeedsRebuild) {
|
|
return buildNew(I, NewOps);
|
|
}
|
|
return I;
|
|
}
|
|
case Instruction::InsertElement: {
|
|
int Element = cast<ConstantInt>(I->getOperand(2))->getLimitedValue();
|
|
|
|
// The insertelement was inserting at Element. Figure out which element
|
|
// that becomes after shuffling. The answer is guaranteed to be unique
|
|
// by CanEvaluateShuffled.
|
|
bool Found = false;
|
|
int Index = 0;
|
|
for (int e = Mask.size(); Index != e; ++Index) {
|
|
if (Mask[Index] == Element) {
|
|
Found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// If element is not in Mask, no need to handle the operand 1 (element to
|
|
// be inserted). Just evaluate values in operand 0 according to Mask.
|
|
if (!Found)
|
|
return evaluateInDifferentElementOrder(I->getOperand(0), Mask);
|
|
|
|
Value *V = evaluateInDifferentElementOrder(I->getOperand(0), Mask);
|
|
return InsertElementInst::Create(V, I->getOperand(1),
|
|
ConstantInt::get(I32Ty, Index), "", I);
|
|
}
|
|
}
|
|
llvm_unreachable("failed to reorder elements of vector instruction!");
|
|
}
|
|
|
|
// Returns true if the shuffle is extracting a contiguous range of values from
|
|
// LHS, for example:
|
|
// +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|
|
// Input: |AA|BB|CC|DD|EE|FF|GG|HH|II|JJ|KK|LL|MM|NN|OO|PP|
|
|
// Shuffles to: |EE|FF|GG|HH|
|
|
// +--+--+--+--+
|
|
static bool isShuffleExtractingFromLHS(ShuffleVectorInst &SVI,
|
|
SmallVector<int, 16> &Mask) {
|
|
unsigned LHSElems = SVI.getOperand(0)->getType()->getVectorNumElements();
|
|
unsigned MaskElems = Mask.size();
|
|
unsigned BegIdx = Mask.front();
|
|
unsigned EndIdx = Mask.back();
|
|
if (BegIdx > EndIdx || EndIdx >= LHSElems || EndIdx - BegIdx != MaskElems - 1)
|
|
return false;
|
|
for (unsigned I = 0; I != MaskElems; ++I)
|
|
if (static_cast<unsigned>(Mask[I]) != BegIdx + I)
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
/// These are the ingredients in an alternate form binary operator as described
|
|
/// below.
|
|
struct BinopElts {
|
|
BinaryOperator::BinaryOps Opcode;
|
|
Value *Op0;
|
|
Value *Op1;
|
|
BinopElts(BinaryOperator::BinaryOps Opc = (BinaryOperator::BinaryOps)0,
|
|
Value *V0 = nullptr, Value *V1 = nullptr) :
|
|
Opcode(Opc), Op0(V0), Op1(V1) {}
|
|
operator bool() const { return Opcode != 0; }
|
|
};
|
|
|
|
/// Binops may be transformed into binops with different opcodes and operands.
|
|
/// Reverse the usual canonicalization to enable folds with the non-canonical
|
|
/// form of the binop. If a transform is possible, return the elements of the
|
|
/// new binop. If not, return invalid elements.
|
|
static BinopElts getAlternateBinop(BinaryOperator *BO, const DataLayout &DL) {
|
|
Value *BO0 = BO->getOperand(0), *BO1 = BO->getOperand(1);
|
|
Type *Ty = BO->getType();
|
|
switch (BO->getOpcode()) {
|
|
case Instruction::Shl: {
|
|
// shl X, C --> mul X, (1 << C)
|
|
Constant *C;
|
|
if (match(BO1, m_Constant(C))) {
|
|
Constant *ShlOne = ConstantExpr::getShl(ConstantInt::get(Ty, 1), C);
|
|
return { Instruction::Mul, BO0, ShlOne };
|
|
}
|
|
break;
|
|
}
|
|
case Instruction::Or: {
|
|
// or X, C --> add X, C (when X and C have no common bits set)
|
|
const APInt *C;
|
|
if (match(BO1, m_APInt(C)) && MaskedValueIsZero(BO0, *C, DL))
|
|
return { Instruction::Add, BO0, BO1 };
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
return {};
|
|
}
|
|
|
|
static Instruction *foldSelectShuffleWith1Binop(ShuffleVectorInst &Shuf) {
|
|
assert(Shuf.isSelect() && "Must have select-equivalent shuffle");
|
|
|
|
// Are we shuffling together some value and that same value after it has been
|
|
// modified by a binop with a constant?
|
|
Value *Op0 = Shuf.getOperand(0), *Op1 = Shuf.getOperand(1);
|
|
Constant *C;
|
|
bool Op0IsBinop;
|
|
if (match(Op0, m_BinOp(m_Specific(Op1), m_Constant(C))))
|
|
Op0IsBinop = true;
|
|
else if (match(Op1, m_BinOp(m_Specific(Op0), m_Constant(C))))
|
|
Op0IsBinop = false;
|
|
else
|
|
return nullptr;
|
|
|
|
// The identity constant for a binop leaves a variable operand unchanged. For
|
|
// a vector, this is a splat of something like 0, -1, or 1.
|
|
// If there's no identity constant for this binop, we're done.
|
|
auto *BO = cast<BinaryOperator>(Op0IsBinop ? Op0 : Op1);
|
|
BinaryOperator::BinaryOps BOpcode = BO->getOpcode();
|
|
Constant *IdC = ConstantExpr::getBinOpIdentity(BOpcode, Shuf.getType(), true);
|
|
if (!IdC)
|
|
return nullptr;
|
|
|
|
// Shuffle identity constants into the lanes that return the original value.
|
|
// Example: shuf (mul X, {-1,-2,-3,-4}), X, {0,5,6,3} --> mul X, {-1,1,1,-4}
|
|
// Example: shuf X, (add X, {-1,-2,-3,-4}), {0,1,6,7} --> add X, {0,0,-3,-4}
|
|
// The existing binop constant vector remains in the same operand position.
|
|
Constant *Mask = Shuf.getMask();
|
|
Constant *NewC = Op0IsBinop ? ConstantExpr::getShuffleVector(C, IdC, Mask) :
|
|
ConstantExpr::getShuffleVector(IdC, C, Mask);
|
|
|
|
bool MightCreatePoisonOrUB =
|
|
Mask->containsUndefElement() &&
|
|
(Instruction::isIntDivRem(BOpcode) || Instruction::isShift(BOpcode));
|
|
if (MightCreatePoisonOrUB)
|
|
NewC = getSafeVectorConstantForBinop(BOpcode, NewC, true);
|
|
|
|
// shuf (bop X, C), X, M --> bop X, C'
|
|
// shuf X, (bop X, C), M --> bop X, C'
|
|
Value *X = Op0IsBinop ? Op1 : Op0;
|
|
Instruction *NewBO = BinaryOperator::Create(BOpcode, X, NewC);
|
|
NewBO->copyIRFlags(BO);
|
|
|
|
// An undef shuffle mask element may propagate as an undef constant element in
|
|
// the new binop. That would produce poison where the original code might not.
|
|
// If we already made a safe constant, then there's no danger.
|
|
if (Mask->containsUndefElement() && !MightCreatePoisonOrUB)
|
|
NewBO->dropPoisonGeneratingFlags();
|
|
return NewBO;
|
|
}
|
|
|
|
/// If we have an insert of a scalar to a non-zero element of an undefined
|
|
/// vector and then shuffle that value, that's the same as inserting to the zero
|
|
/// element and shuffling. Splatting from the zero element is recognized as the
|
|
/// canonical form of splat.
|
|
static Instruction *canonicalizeInsertSplat(ShuffleVectorInst &Shuf,
|
|
InstCombiner::BuilderTy &Builder) {
|
|
Value *Op0 = Shuf.getOperand(0), *Op1 = Shuf.getOperand(1);
|
|
Constant *Mask = Shuf.getMask();
|
|
Value *X;
|
|
uint64_t IndexC;
|
|
|
|
// Match a shuffle that is a splat to a non-zero element.
|
|
if (!match(Op0, m_OneUse(m_InsertElement(m_Undef(), m_Value(X),
|
|
m_ConstantInt(IndexC)))) ||
|
|
!match(Op1, m_Undef()) || match(Mask, m_ZeroInt()) || IndexC == 0)
|
|
return nullptr;
|
|
|
|
// Insert into element 0 of an undef vector.
|
|
UndefValue *UndefVec = UndefValue::get(Shuf.getType());
|
|
Constant *Zero = Builder.getInt32(0);
|
|
Value *NewIns = Builder.CreateInsertElement(UndefVec, X, Zero);
|
|
|
|
// Splat from element 0. Any mask element that is undefined remains undefined.
|
|
// For example:
|
|
// shuf (inselt undef, X, 2), undef, <2,2,undef>
|
|
// --> shuf (inselt undef, X, 0), undef, <0,0,undef>
|
|
unsigned NumMaskElts = Shuf.getType()->getVectorNumElements();
|
|
SmallVector<Constant *, 16> NewMask(NumMaskElts, Zero);
|
|
for (unsigned i = 0; i != NumMaskElts; ++i)
|
|
if (isa<UndefValue>(Mask->getAggregateElement(i)))
|
|
NewMask[i] = Mask->getAggregateElement(i);
|
|
|
|
return new ShuffleVectorInst(NewIns, UndefVec, ConstantVector::get(NewMask));
|
|
}
|
|
|
|
/// Try to fold shuffles that are the equivalent of a vector select.
|
|
static Instruction *foldSelectShuffle(ShuffleVectorInst &Shuf,
|
|
InstCombiner::BuilderTy &Builder,
|
|
const DataLayout &DL) {
|
|
if (!Shuf.isSelect())
|
|
return nullptr;
|
|
|
|
// Canonicalize to choose from operand 0 first unless operand 1 is undefined.
|
|
// Commuting undef to operand 0 conflicts with another canonicalization.
|
|
unsigned NumElts = Shuf.getType()->getVectorNumElements();
|
|
if (!isa<UndefValue>(Shuf.getOperand(1)) &&
|
|
Shuf.getMaskValue(0) >= (int)NumElts) {
|
|
// TODO: Can we assert that both operands of a shuffle-select are not undef
|
|
// (otherwise, it would have been folded by instsimplify?
|
|
Shuf.commute();
|
|
return &Shuf;
|
|
}
|
|
|
|
if (Instruction *I = foldSelectShuffleWith1Binop(Shuf))
|
|
return I;
|
|
|
|
BinaryOperator *B0, *B1;
|
|
if (!match(Shuf.getOperand(0), m_BinOp(B0)) ||
|
|
!match(Shuf.getOperand(1), m_BinOp(B1)))
|
|
return nullptr;
|
|
|
|
Value *X, *Y;
|
|
Constant *C0, *C1;
|
|
bool ConstantsAreOp1;
|
|
if (match(B0, m_BinOp(m_Value(X), m_Constant(C0))) &&
|
|
match(B1, m_BinOp(m_Value(Y), m_Constant(C1))))
|
|
ConstantsAreOp1 = true;
|
|
else if (match(B0, m_BinOp(m_Constant(C0), m_Value(X))) &&
|
|
match(B1, m_BinOp(m_Constant(C1), m_Value(Y))))
|
|
ConstantsAreOp1 = false;
|
|
else
|
|
return nullptr;
|
|
|
|
// We need matching binops to fold the lanes together.
|
|
BinaryOperator::BinaryOps Opc0 = B0->getOpcode();
|
|
BinaryOperator::BinaryOps Opc1 = B1->getOpcode();
|
|
bool DropNSW = false;
|
|
if (ConstantsAreOp1 && Opc0 != Opc1) {
|
|
// TODO: We drop "nsw" if shift is converted into multiply because it may
|
|
// not be correct when the shift amount is BitWidth - 1. We could examine
|
|
// each vector element to determine if it is safe to keep that flag.
|
|
if (Opc0 == Instruction::Shl || Opc1 == Instruction::Shl)
|
|
DropNSW = true;
|
|
if (BinopElts AltB0 = getAlternateBinop(B0, DL)) {
|
|
assert(isa<Constant>(AltB0.Op1) && "Expecting constant with alt binop");
|
|
Opc0 = AltB0.Opcode;
|
|
C0 = cast<Constant>(AltB0.Op1);
|
|
} else if (BinopElts AltB1 = getAlternateBinop(B1, DL)) {
|
|
assert(isa<Constant>(AltB1.Op1) && "Expecting constant with alt binop");
|
|
Opc1 = AltB1.Opcode;
|
|
C1 = cast<Constant>(AltB1.Op1);
|
|
}
|
|
}
|
|
|
|
if (Opc0 != Opc1)
|
|
return nullptr;
|
|
|
|
// The opcodes must be the same. Use a new name to make that clear.
|
|
BinaryOperator::BinaryOps BOpc = Opc0;
|
|
|
|
// Select the constant elements needed for the single binop.
|
|
Constant *Mask = Shuf.getMask();
|
|
Constant *NewC = ConstantExpr::getShuffleVector(C0, C1, Mask);
|
|
|
|
// We are moving a binop after a shuffle. When a shuffle has an undefined
|
|
// mask element, the result is undefined, but it is not poison or undefined
|
|
// behavior. That is not necessarily true for div/rem/shift.
|
|
bool MightCreatePoisonOrUB =
|
|
Mask->containsUndefElement() &&
|
|
(Instruction::isIntDivRem(BOpc) || Instruction::isShift(BOpc));
|
|
if (MightCreatePoisonOrUB)
|
|
NewC = getSafeVectorConstantForBinop(BOpc, NewC, ConstantsAreOp1);
|
|
|
|
Value *V;
|
|
if (X == Y) {
|
|
// Remove a binop and the shuffle by rearranging the constant:
|
|
// shuffle (op V, C0), (op V, C1), M --> op V, C'
|
|
// shuffle (op C0, V), (op C1, V), M --> op C', V
|
|
V = X;
|
|
} else {
|
|
// If there are 2 different variable operands, we must create a new shuffle
|
|
// (select) first, so check uses to ensure that we don't end up with more
|
|
// instructions than we started with.
|
|
if (!B0->hasOneUse() && !B1->hasOneUse())
|
|
return nullptr;
|
|
|
|
// If we use the original shuffle mask and op1 is *variable*, we would be
|
|
// putting an undef into operand 1 of div/rem/shift. This is either UB or
|
|
// poison. We do not have to guard against UB when *constants* are op1
|
|
// because safe constants guarantee that we do not overflow sdiv/srem (and
|
|
// there's no danger for other opcodes).
|
|
// TODO: To allow this case, create a new shuffle mask with no undefs.
|
|
if (MightCreatePoisonOrUB && !ConstantsAreOp1)
|
|
return nullptr;
|
|
|
|
// Note: In general, we do not create new shuffles in InstCombine because we
|
|
// do not know if a target can lower an arbitrary shuffle optimally. In this
|
|
// case, the shuffle uses the existing mask, so there is no additional risk.
|
|
|
|
// Select the variable vectors first, then perform the binop:
|
|
// shuffle (op X, C0), (op Y, C1), M --> op (shuffle X, Y, M), C'
|
|
// shuffle (op C0, X), (op C1, Y), M --> op C', (shuffle X, Y, M)
|
|
V = Builder.CreateShuffleVector(X, Y, Mask);
|
|
}
|
|
|
|
Instruction *NewBO = ConstantsAreOp1 ? BinaryOperator::Create(BOpc, V, NewC) :
|
|
BinaryOperator::Create(BOpc, NewC, V);
|
|
|
|
// Flags are intersected from the 2 source binops. But there are 2 exceptions:
|
|
// 1. If we changed an opcode, poison conditions might have changed.
|
|
// 2. If the shuffle had undef mask elements, the new binop might have undefs
|
|
// where the original code did not. But if we already made a safe constant,
|
|
// then there's no danger.
|
|
NewBO->copyIRFlags(B0);
|
|
NewBO->andIRFlags(B1);
|
|
if (DropNSW)
|
|
NewBO->setHasNoSignedWrap(false);
|
|
if (Mask->containsUndefElement() && !MightCreatePoisonOrUB)
|
|
NewBO->dropPoisonGeneratingFlags();
|
|
return NewBO;
|
|
}
|
|
|
|
/// Match a shuffle-select-shuffle pattern where the shuffles are widening and
|
|
/// narrowing (concatenating with undef and extracting back to the original
|
|
/// length). This allows replacing the wide select with a narrow select.
|
|
static Instruction *narrowVectorSelect(ShuffleVectorInst &Shuf,
|
|
InstCombiner::BuilderTy &Builder) {
|
|
// This must be a narrowing identity shuffle. It extracts the 1st N elements
|
|
// of the 1st vector operand of a shuffle.
|
|
if (!match(Shuf.getOperand(1), m_Undef()) || !Shuf.isIdentityWithExtract())
|
|
return nullptr;
|
|
|
|
// The vector being shuffled must be a vector select that we can eliminate.
|
|
// TODO: The one-use requirement could be eased if X and/or Y are constants.
|
|
Value *Cond, *X, *Y;
|
|
if (!match(Shuf.getOperand(0),
|
|
m_OneUse(m_Select(m_Value(Cond), m_Value(X), m_Value(Y)))))
|
|
return nullptr;
|
|
|
|
// We need a narrow condition value. It must be extended with undef elements
|
|
// and have the same number of elements as this shuffle.
|
|
unsigned NarrowNumElts = Shuf.getType()->getVectorNumElements();
|
|
Value *NarrowCond;
|
|
if (!match(Cond, m_OneUse(m_ShuffleVector(m_Value(NarrowCond), m_Undef(),
|
|
m_Constant()))) ||
|
|
NarrowCond->getType()->getVectorNumElements() != NarrowNumElts ||
|
|
!cast<ShuffleVectorInst>(Cond)->isIdentityWithPadding())
|
|
return nullptr;
|
|
|
|
// shuf (sel (shuf NarrowCond, undef, WideMask), X, Y), undef, NarrowMask) -->
|
|
// sel NarrowCond, (shuf X, undef, NarrowMask), (shuf Y, undef, NarrowMask)
|
|
Value *Undef = UndefValue::get(X->getType());
|
|
Value *NarrowX = Builder.CreateShuffleVector(X, Undef, Shuf.getMask());
|
|
Value *NarrowY = Builder.CreateShuffleVector(Y, Undef, Shuf.getMask());
|
|
return SelectInst::Create(NarrowCond, NarrowX, NarrowY);
|
|
}
|
|
|
|
/// Try to combine 2 shuffles into 1 shuffle by concatenating a shuffle mask.
|
|
static Instruction *foldIdentityExtractShuffle(ShuffleVectorInst &Shuf) {
|
|
Value *Op0 = Shuf.getOperand(0), *Op1 = Shuf.getOperand(1);
|
|
if (!Shuf.isIdentityWithExtract() || !isa<UndefValue>(Op1))
|
|
return nullptr;
|
|
|
|
Value *X, *Y;
|
|
Constant *Mask;
|
|
if (!match(Op0, m_ShuffleVector(m_Value(X), m_Value(Y), m_Constant(Mask))))
|
|
return nullptr;
|
|
|
|
// Be conservative with shuffle transforms. If we can't kill the 1st shuffle,
|
|
// then combining may result in worse codegen.
|
|
if (!Op0->hasOneUse())
|
|
return nullptr;
|
|
|
|
// We are extracting a subvector from a shuffle. Remove excess elements from
|
|
// the 1st shuffle mask to eliminate the extract.
|
|
//
|
|
// This transform is conservatively limited to identity extracts because we do
|
|
// not allow arbitrary shuffle mask creation as a target-independent transform
|
|
// (because we can't guarantee that will lower efficiently).
|
|
//
|
|
// If the extracting shuffle has an undef mask element, it transfers to the
|
|
// new shuffle mask. Otherwise, copy the original mask element. Example:
|
|
// shuf (shuf X, Y, <C0, C1, C2, undef, C4>), undef, <0, undef, 2, 3> -->
|
|
// shuf X, Y, <C0, undef, C2, undef>
|
|
unsigned NumElts = Shuf.getType()->getVectorNumElements();
|
|
SmallVector<Constant *, 16> NewMask(NumElts);
|
|
assert(NumElts < Mask->getType()->getVectorNumElements() &&
|
|
"Identity with extract must have less elements than its inputs");
|
|
|
|
for (unsigned i = 0; i != NumElts; ++i) {
|
|
Constant *ExtractMaskElt = Shuf.getMask()->getAggregateElement(i);
|
|
Constant *MaskElt = Mask->getAggregateElement(i);
|
|
NewMask[i] = isa<UndefValue>(ExtractMaskElt) ? ExtractMaskElt : MaskElt;
|
|
}
|
|
return new ShuffleVectorInst(X, Y, ConstantVector::get(NewMask));
|
|
}
|
|
|
|
/// Try to replace a shuffle with an insertelement.
|
|
static Instruction *foldShuffleWithInsert(ShuffleVectorInst &Shuf) {
|
|
Value *V0 = Shuf.getOperand(0), *V1 = Shuf.getOperand(1);
|
|
SmallVector<int, 16> Mask = Shuf.getShuffleMask();
|
|
|
|
// The shuffle must not change vector sizes.
|
|
// TODO: This restriction could be removed if the insert has only one use
|
|
// (because the transform would require a new length-changing shuffle).
|
|
int NumElts = Mask.size();
|
|
if (NumElts != (int)(V0->getType()->getVectorNumElements()))
|
|
return nullptr;
|
|
|
|
// shuffle (insert ?, Scalar, IndexC), V1, Mask --> insert V1, Scalar, IndexC'
|
|
auto isShufflingScalarIntoOp1 = [&](Value *&Scalar, ConstantInt *&IndexC) {
|
|
// We need an insertelement with a constant index.
|
|
if (!match(V0, m_InsertElement(m_Value(), m_Value(Scalar),
|
|
m_ConstantInt(IndexC))))
|
|
return false;
|
|
|
|
// Test the shuffle mask to see if it splices the inserted scalar into the
|
|
// operand 1 vector of the shuffle.
|
|
int NewInsIndex = -1;
|
|
for (int i = 0; i != NumElts; ++i) {
|
|
// Ignore undef mask elements.
|
|
if (Mask[i] == -1)
|
|
continue;
|
|
|
|
// The shuffle takes elements of operand 1 without lane changes.
|
|
if (Mask[i] == NumElts + i)
|
|
continue;
|
|
|
|
// The shuffle must choose the inserted scalar exactly once.
|
|
if (NewInsIndex != -1 || Mask[i] != IndexC->getSExtValue())
|
|
return false;
|
|
|
|
// The shuffle is placing the inserted scalar into element i.
|
|
NewInsIndex = i;
|
|
}
|
|
|
|
assert(NewInsIndex != -1 && "Did not fold shuffle with unused operand?");
|
|
|
|
// Index is updated to the potentially translated insertion lane.
|
|
IndexC = ConstantInt::get(IndexC->getType(), NewInsIndex);
|
|
return true;
|
|
};
|
|
|
|
// If the shuffle is unnecessary, insert the scalar operand directly into
|
|
// operand 1 of the shuffle. Example:
|
|
// shuffle (insert ?, S, 1), V1, <1, 5, 6, 7> --> insert V1, S, 0
|
|
Value *Scalar;
|
|
ConstantInt *IndexC;
|
|
if (isShufflingScalarIntoOp1(Scalar, IndexC))
|
|
return InsertElementInst::Create(V1, Scalar, IndexC);
|
|
|
|
// Try again after commuting shuffle. Example:
|
|
// shuffle V0, (insert ?, S, 0), <0, 1, 2, 4> -->
|
|
// shuffle (insert ?, S, 0), V0, <4, 5, 6, 0> --> insert V0, S, 3
|
|
std::swap(V0, V1);
|
|
ShuffleVectorInst::commuteShuffleMask(Mask, NumElts);
|
|
if (isShufflingScalarIntoOp1(Scalar, IndexC))
|
|
return InsertElementInst::Create(V1, Scalar, IndexC);
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
static Instruction *foldIdentityPaddedShuffles(ShuffleVectorInst &Shuf) {
|
|
// Match the operands as identity with padding (also known as concatenation
|
|
// with undef) shuffles of the same source type. The backend is expected to
|
|
// recreate these concatenations from a shuffle of narrow operands.
|
|
auto *Shuffle0 = dyn_cast<ShuffleVectorInst>(Shuf.getOperand(0));
|
|
auto *Shuffle1 = dyn_cast<ShuffleVectorInst>(Shuf.getOperand(1));
|
|
if (!Shuffle0 || !Shuffle0->isIdentityWithPadding() ||
|
|
!Shuffle1 || !Shuffle1->isIdentityWithPadding())
|
|
return nullptr;
|
|
|
|
// We limit this transform to power-of-2 types because we expect that the
|
|
// backend can convert the simplified IR patterns to identical nodes as the
|
|
// original IR.
|
|
// TODO: If we can verify the same behavior for arbitrary types, the
|
|
// power-of-2 checks can be removed.
|
|
Value *X = Shuffle0->getOperand(0);
|
|
Value *Y = Shuffle1->getOperand(0);
|
|
if (X->getType() != Y->getType() ||
|
|
!isPowerOf2_32(Shuf.getType()->getVectorNumElements()) ||
|
|
!isPowerOf2_32(Shuffle0->getType()->getVectorNumElements()) ||
|
|
!isPowerOf2_32(X->getType()->getVectorNumElements()) ||
|
|
isa<UndefValue>(X) || isa<UndefValue>(Y))
|
|
return nullptr;
|
|
assert(isa<UndefValue>(Shuffle0->getOperand(1)) &&
|
|
isa<UndefValue>(Shuffle1->getOperand(1)) &&
|
|
"Unexpected operand for identity shuffle");
|
|
|
|
// This is a shuffle of 2 widening shuffles. We can shuffle the narrow source
|
|
// operands directly by adjusting the shuffle mask to account for the narrower
|
|
// types:
|
|
// shuf (widen X), (widen Y), Mask --> shuf X, Y, Mask'
|
|
int NarrowElts = X->getType()->getVectorNumElements();
|
|
int WideElts = Shuffle0->getType()->getVectorNumElements();
|
|
assert(WideElts > NarrowElts && "Unexpected types for identity with padding");
|
|
|
|
Type *I32Ty = IntegerType::getInt32Ty(Shuf.getContext());
|
|
SmallVector<int, 16> Mask = Shuf.getShuffleMask();
|
|
SmallVector<Constant *, 16> NewMask(Mask.size(), UndefValue::get(I32Ty));
|
|
for (int i = 0, e = Mask.size(); i != e; ++i) {
|
|
if (Mask[i] == -1)
|
|
continue;
|
|
|
|
// If this shuffle is choosing an undef element from 1 of the sources, that
|
|
// element is undef.
|
|
if (Mask[i] < WideElts) {
|
|
if (Shuffle0->getMaskValue(Mask[i]) == -1)
|
|
continue;
|
|
} else {
|
|
if (Shuffle1->getMaskValue(Mask[i] - WideElts) == -1)
|
|
continue;
|
|
}
|
|
|
|
// If this shuffle is choosing from the 1st narrow op, the mask element is
|
|
// the same. If this shuffle is choosing from the 2nd narrow op, the mask
|
|
// element is offset down to adjust for the narrow vector widths.
|
|
if (Mask[i] < WideElts) {
|
|
assert(Mask[i] < NarrowElts && "Unexpected shuffle mask");
|
|
NewMask[i] = ConstantInt::get(I32Ty, Mask[i]);
|
|
} else {
|
|
assert(Mask[i] < (WideElts + NarrowElts) && "Unexpected shuffle mask");
|
|
NewMask[i] = ConstantInt::get(I32Ty, Mask[i] - (WideElts - NarrowElts));
|
|
}
|
|
}
|
|
return new ShuffleVectorInst(X, Y, ConstantVector::get(NewMask));
|
|
}
|
|
|
|
Instruction *InstCombiner::visitShuffleVectorInst(ShuffleVectorInst &SVI) {
|
|
Value *LHS = SVI.getOperand(0);
|
|
Value *RHS = SVI.getOperand(1);
|
|
if (auto *V = SimplifyShuffleVectorInst(
|
|
LHS, RHS, SVI.getMask(), SVI.getType(), SQ.getWithInstruction(&SVI)))
|
|
return replaceInstUsesWith(SVI, V);
|
|
|
|
// shuffle x, x, mask --> shuffle x, undef, mask'
|
|
unsigned VWidth = SVI.getType()->getVectorNumElements();
|
|
unsigned LHSWidth = LHS->getType()->getVectorNumElements();
|
|
SmallVector<int, 16> Mask = SVI.getShuffleMask();
|
|
Type *Int32Ty = Type::getInt32Ty(SVI.getContext());
|
|
if (LHS == RHS) {
|
|
assert(!isa<UndefValue>(RHS) && "Shuffle with 2 undef ops not simplified?");
|
|
// Remap any references to RHS to use LHS.
|
|
SmallVector<Constant*, 16> Elts;
|
|
for (unsigned i = 0; i != VWidth; ++i) {
|
|
// Propagate undef elements or force mask to LHS.
|
|
if (Mask[i] < 0)
|
|
Elts.push_back(UndefValue::get(Int32Ty));
|
|
else
|
|
Elts.push_back(ConstantInt::get(Int32Ty, Mask[i] % LHSWidth));
|
|
}
|
|
SVI.setOperand(0, SVI.getOperand(1));
|
|
SVI.setOperand(1, UndefValue::get(RHS->getType()));
|
|
SVI.setOperand(2, ConstantVector::get(Elts));
|
|
return &SVI;
|
|
}
|
|
|
|
// shuffle undef, x, mask --> shuffle x, undef, mask'
|
|
if (isa<UndefValue>(LHS)) {
|
|
SVI.commute();
|
|
return &SVI;
|
|
}
|
|
|
|
if (Instruction *I = canonicalizeInsertSplat(SVI, Builder))
|
|
return I;
|
|
|
|
if (Instruction *I = foldSelectShuffle(SVI, Builder, DL))
|
|
return I;
|
|
|
|
if (Instruction *I = narrowVectorSelect(SVI, Builder))
|
|
return I;
|
|
|
|
APInt UndefElts(VWidth, 0);
|
|
APInt AllOnesEltMask(APInt::getAllOnesValue(VWidth));
|
|
if (Value *V = SimplifyDemandedVectorElts(&SVI, AllOnesEltMask, UndefElts)) {
|
|
if (V != &SVI)
|
|
return replaceInstUsesWith(SVI, V);
|
|
return &SVI;
|
|
}
|
|
|
|
if (Instruction *I = foldIdentityExtractShuffle(SVI))
|
|
return I;
|
|
|
|
// These transforms have the potential to lose undef knowledge, so they are
|
|
// intentionally placed after SimplifyDemandedVectorElts().
|
|
if (Instruction *I = foldShuffleWithInsert(SVI))
|
|
return I;
|
|
if (Instruction *I = foldIdentityPaddedShuffles(SVI))
|
|
return I;
|
|
|
|
if (isa<UndefValue>(RHS) && canEvaluateShuffled(LHS, Mask)) {
|
|
Value *V = evaluateInDifferentElementOrder(LHS, Mask);
|
|
return replaceInstUsesWith(SVI, V);
|
|
}
|
|
|
|
// SROA generates shuffle+bitcast when the extracted sub-vector is bitcast to
|
|
// a non-vector type. We can instead bitcast the original vector followed by
|
|
// an extract of the desired element:
|
|
//
|
|
// %sroa = shufflevector <16 x i8> %in, <16 x i8> undef,
|
|
// <4 x i32> <i32 0, i32 1, i32 2, i32 3>
|
|
// %1 = bitcast <4 x i8> %sroa to i32
|
|
// Becomes:
|
|
// %bc = bitcast <16 x i8> %in to <4 x i32>
|
|
// %ext = extractelement <4 x i32> %bc, i32 0
|
|
//
|
|
// If the shuffle is extracting a contiguous range of values from the input
|
|
// vector then each use which is a bitcast of the extracted size can be
|
|
// replaced. This will work if the vector types are compatible, and the begin
|
|
// index is aligned to a value in the casted vector type. If the begin index
|
|
// isn't aligned then we can shuffle the original vector (keeping the same
|
|
// vector type) before extracting.
|
|
//
|
|
// This code will bail out if the target type is fundamentally incompatible
|
|
// with vectors of the source type.
|
|
//
|
|
// Example of <16 x i8>, target type i32:
|
|
// Index range [4,8): v-----------v Will work.
|
|
// +--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+--+
|
|
// <16 x i8>: | | | | | | | | | | | | | | | | |
|
|
// <4 x i32>: | | | | |
|
|
// +-----------+-----------+-----------+-----------+
|
|
// Index range [6,10): ^-----------^ Needs an extra shuffle.
|
|
// Target type i40: ^--------------^ Won't work, bail.
|
|
bool MadeChange = false;
|
|
if (isShuffleExtractingFromLHS(SVI, Mask)) {
|
|
Value *V = LHS;
|
|
unsigned MaskElems = Mask.size();
|
|
VectorType *SrcTy = cast<VectorType>(V->getType());
|
|
unsigned VecBitWidth = SrcTy->getBitWidth();
|
|
unsigned SrcElemBitWidth = DL.getTypeSizeInBits(SrcTy->getElementType());
|
|
assert(SrcElemBitWidth && "vector elements must have a bitwidth");
|
|
unsigned SrcNumElems = SrcTy->getNumElements();
|
|
SmallVector<BitCastInst *, 8> BCs;
|
|
DenseMap<Type *, Value *> NewBCs;
|
|
for (User *U : SVI.users())
|
|
if (BitCastInst *BC = dyn_cast<BitCastInst>(U))
|
|
if (!BC->use_empty())
|
|
// Only visit bitcasts that weren't previously handled.
|
|
BCs.push_back(BC);
|
|
for (BitCastInst *BC : BCs) {
|
|
unsigned BegIdx = Mask.front();
|
|
Type *TgtTy = BC->getDestTy();
|
|
unsigned TgtElemBitWidth = DL.getTypeSizeInBits(TgtTy);
|
|
if (!TgtElemBitWidth)
|
|
continue;
|
|
unsigned TgtNumElems = VecBitWidth / TgtElemBitWidth;
|
|
bool VecBitWidthsEqual = VecBitWidth == TgtNumElems * TgtElemBitWidth;
|
|
bool BegIsAligned = 0 == ((SrcElemBitWidth * BegIdx) % TgtElemBitWidth);
|
|
if (!VecBitWidthsEqual)
|
|
continue;
|
|
if (!VectorType::isValidElementType(TgtTy))
|
|
continue;
|
|
VectorType *CastSrcTy = VectorType::get(TgtTy, TgtNumElems);
|
|
if (!BegIsAligned) {
|
|
// Shuffle the input so [0,NumElements) contains the output, and
|
|
// [NumElems,SrcNumElems) is undef.
|
|
SmallVector<Constant *, 16> ShuffleMask(SrcNumElems,
|
|
UndefValue::get(Int32Ty));
|
|
for (unsigned I = 0, E = MaskElems, Idx = BegIdx; I != E; ++Idx, ++I)
|
|
ShuffleMask[I] = ConstantInt::get(Int32Ty, Idx);
|
|
V = Builder.CreateShuffleVector(V, UndefValue::get(V->getType()),
|
|
ConstantVector::get(ShuffleMask),
|
|
SVI.getName() + ".extract");
|
|
BegIdx = 0;
|
|
}
|
|
unsigned SrcElemsPerTgtElem = TgtElemBitWidth / SrcElemBitWidth;
|
|
assert(SrcElemsPerTgtElem);
|
|
BegIdx /= SrcElemsPerTgtElem;
|
|
bool BCAlreadyExists = NewBCs.find(CastSrcTy) != NewBCs.end();
|
|
auto *NewBC =
|
|
BCAlreadyExists
|
|
? NewBCs[CastSrcTy]
|
|
: Builder.CreateBitCast(V, CastSrcTy, SVI.getName() + ".bc");
|
|
if (!BCAlreadyExists)
|
|
NewBCs[CastSrcTy] = NewBC;
|
|
auto *Ext = Builder.CreateExtractElement(
|
|
NewBC, ConstantInt::get(Int32Ty, BegIdx), SVI.getName() + ".extract");
|
|
// The shufflevector isn't being replaced: the bitcast that used it
|
|
// is. InstCombine will visit the newly-created instructions.
|
|
replaceInstUsesWith(*BC, Ext);
|
|
MadeChange = true;
|
|
}
|
|
}
|
|
|
|
// If the LHS is a shufflevector itself, see if we can combine it with this
|
|
// one without producing an unusual shuffle.
|
|
// Cases that might be simplified:
|
|
// 1.
|
|
// x1=shuffle(v1,v2,mask1)
|
|
// x=shuffle(x1,undef,mask)
|
|
// ==>
|
|
// x=shuffle(v1,undef,newMask)
|
|
// newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : -1
|
|
// 2.
|
|
// x1=shuffle(v1,undef,mask1)
|
|
// x=shuffle(x1,x2,mask)
|
|
// where v1.size() == mask1.size()
|
|
// ==>
|
|
// x=shuffle(v1,x2,newMask)
|
|
// newMask[i] = (mask[i] < x1.size()) ? mask1[mask[i]] : mask[i]
|
|
// 3.
|
|
// x2=shuffle(v2,undef,mask2)
|
|
// x=shuffle(x1,x2,mask)
|
|
// where v2.size() == mask2.size()
|
|
// ==>
|
|
// x=shuffle(x1,v2,newMask)
|
|
// newMask[i] = (mask[i] < x1.size())
|
|
// ? mask[i] : mask2[mask[i]-x1.size()]+x1.size()
|
|
// 4.
|
|
// x1=shuffle(v1,undef,mask1)
|
|
// x2=shuffle(v2,undef,mask2)
|
|
// x=shuffle(x1,x2,mask)
|
|
// where v1.size() == v2.size()
|
|
// ==>
|
|
// x=shuffle(v1,v2,newMask)
|
|
// newMask[i] = (mask[i] < x1.size())
|
|
// ? mask1[mask[i]] : mask2[mask[i]-x1.size()]+v1.size()
|
|
//
|
|
// Here we are really conservative:
|
|
// we are absolutely afraid of producing a shuffle mask not in the input
|
|
// program, because the code gen may not be smart enough to turn a merged
|
|
// shuffle into two specific shuffles: it may produce worse code. As such,
|
|
// we only merge two shuffles if the result is either a splat or one of the
|
|
// input shuffle masks. In this case, merging the shuffles just removes
|
|
// one instruction, which we know is safe. This is good for things like
|
|
// turning: (splat(splat)) -> splat, or
|
|
// merge(V[0..n], V[n+1..2n]) -> V[0..2n]
|
|
ShuffleVectorInst* LHSShuffle = dyn_cast<ShuffleVectorInst>(LHS);
|
|
ShuffleVectorInst* RHSShuffle = dyn_cast<ShuffleVectorInst>(RHS);
|
|
if (LHSShuffle)
|
|
if (!isa<UndefValue>(LHSShuffle->getOperand(1)) && !isa<UndefValue>(RHS))
|
|
LHSShuffle = nullptr;
|
|
if (RHSShuffle)
|
|
if (!isa<UndefValue>(RHSShuffle->getOperand(1)))
|
|
RHSShuffle = nullptr;
|
|
if (!LHSShuffle && !RHSShuffle)
|
|
return MadeChange ? &SVI : nullptr;
|
|
|
|
Value* LHSOp0 = nullptr;
|
|
Value* LHSOp1 = nullptr;
|
|
Value* RHSOp0 = nullptr;
|
|
unsigned LHSOp0Width = 0;
|
|
unsigned RHSOp0Width = 0;
|
|
if (LHSShuffle) {
|
|
LHSOp0 = LHSShuffle->getOperand(0);
|
|
LHSOp1 = LHSShuffle->getOperand(1);
|
|
LHSOp0Width = LHSOp0->getType()->getVectorNumElements();
|
|
}
|
|
if (RHSShuffle) {
|
|
RHSOp0 = RHSShuffle->getOperand(0);
|
|
RHSOp0Width = RHSOp0->getType()->getVectorNumElements();
|
|
}
|
|
Value* newLHS = LHS;
|
|
Value* newRHS = RHS;
|
|
if (LHSShuffle) {
|
|
// case 1
|
|
if (isa<UndefValue>(RHS)) {
|
|
newLHS = LHSOp0;
|
|
newRHS = LHSOp1;
|
|
}
|
|
// case 2 or 4
|
|
else if (LHSOp0Width == LHSWidth) {
|
|
newLHS = LHSOp0;
|
|
}
|
|
}
|
|
// case 3 or 4
|
|
if (RHSShuffle && RHSOp0Width == LHSWidth) {
|
|
newRHS = RHSOp0;
|
|
}
|
|
// case 4
|
|
if (LHSOp0 == RHSOp0) {
|
|
newLHS = LHSOp0;
|
|
newRHS = nullptr;
|
|
}
|
|
|
|
if (newLHS == LHS && newRHS == RHS)
|
|
return MadeChange ? &SVI : nullptr;
|
|
|
|
SmallVector<int, 16> LHSMask;
|
|
SmallVector<int, 16> RHSMask;
|
|
if (newLHS != LHS)
|
|
LHSMask = LHSShuffle->getShuffleMask();
|
|
if (RHSShuffle && newRHS != RHS)
|
|
RHSMask = RHSShuffle->getShuffleMask();
|
|
|
|
unsigned newLHSWidth = (newLHS != LHS) ? LHSOp0Width : LHSWidth;
|
|
SmallVector<int, 16> newMask;
|
|
bool isSplat = true;
|
|
int SplatElt = -1;
|
|
// Create a new mask for the new ShuffleVectorInst so that the new
|
|
// ShuffleVectorInst is equivalent to the original one.
|
|
for (unsigned i = 0; i < VWidth; ++i) {
|
|
int eltMask;
|
|
if (Mask[i] < 0) {
|
|
// This element is an undef value.
|
|
eltMask = -1;
|
|
} else if (Mask[i] < (int)LHSWidth) {
|
|
// This element is from left hand side vector operand.
|
|
//
|
|
// If LHS is going to be replaced (case 1, 2, or 4), calculate the
|
|
// new mask value for the element.
|
|
if (newLHS != LHS) {
|
|
eltMask = LHSMask[Mask[i]];
|
|
// If the value selected is an undef value, explicitly specify it
|
|
// with a -1 mask value.
|
|
if (eltMask >= (int)LHSOp0Width && isa<UndefValue>(LHSOp1))
|
|
eltMask = -1;
|
|
} else
|
|
eltMask = Mask[i];
|
|
} else {
|
|
// This element is from right hand side vector operand
|
|
//
|
|
// If the value selected is an undef value, explicitly specify it
|
|
// with a -1 mask value. (case 1)
|
|
if (isa<UndefValue>(RHS))
|
|
eltMask = -1;
|
|
// If RHS is going to be replaced (case 3 or 4), calculate the
|
|
// new mask value for the element.
|
|
else if (newRHS != RHS) {
|
|
eltMask = RHSMask[Mask[i]-LHSWidth];
|
|
// If the value selected is an undef value, explicitly specify it
|
|
// with a -1 mask value.
|
|
if (eltMask >= (int)RHSOp0Width) {
|
|
assert(isa<UndefValue>(RHSShuffle->getOperand(1))
|
|
&& "should have been check above");
|
|
eltMask = -1;
|
|
}
|
|
} else
|
|
eltMask = Mask[i]-LHSWidth;
|
|
|
|
// If LHS's width is changed, shift the mask value accordingly.
|
|
// If newRHS == nullptr, i.e. LHSOp0 == RHSOp0, we want to remap any
|
|
// references from RHSOp0 to LHSOp0, so we don't need to shift the mask.
|
|
// If newRHS == newLHS, we want to remap any references from newRHS to
|
|
// newLHS so that we can properly identify splats that may occur due to
|
|
// obfuscation across the two vectors.
|
|
if (eltMask >= 0 && newRHS != nullptr && newLHS != newRHS)
|
|
eltMask += newLHSWidth;
|
|
}
|
|
|
|
// Check if this could still be a splat.
|
|
if (eltMask >= 0) {
|
|
if (SplatElt >= 0 && SplatElt != eltMask)
|
|
isSplat = false;
|
|
SplatElt = eltMask;
|
|
}
|
|
|
|
newMask.push_back(eltMask);
|
|
}
|
|
|
|
// If the result mask is equal to one of the original shuffle masks,
|
|
// or is a splat, do the replacement.
|
|
if (isSplat || newMask == LHSMask || newMask == RHSMask || newMask == Mask) {
|
|
SmallVector<Constant*, 16> Elts;
|
|
for (unsigned i = 0, e = newMask.size(); i != e; ++i) {
|
|
if (newMask[i] < 0) {
|
|
Elts.push_back(UndefValue::get(Int32Ty));
|
|
} else {
|
|
Elts.push_back(ConstantInt::get(Int32Ty, newMask[i]));
|
|
}
|
|
}
|
|
if (!newRHS)
|
|
newRHS = UndefValue::get(newLHS->getType());
|
|
return new ShuffleVectorInst(newLHS, newRHS, ConstantVector::get(Elts));
|
|
}
|
|
|
|
return MadeChange ? &SVI : nullptr;
|
|
}
|