llvm-project/llvm/lib/Analysis/ValueNumbering.cpp

202 lines
7.6 KiB
C++

//===- ValueNumbering.cpp - Value #'ing Implementation ----------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the non-abstract Value Numbering methods as well as a
// default implementation for the analysis group.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/Passes.h"
#include "llvm/Analysis/ValueNumbering.h"
#include "llvm/Support/InstVisitor.h"
#include "llvm/BasicBlock.h"
#include "llvm/Instructions.h"
#include "llvm/Pass.h"
#include "llvm/Type.h"
using namespace llvm;
// Register the ValueNumbering interface, providing a nice name to refer to.
static RegisterAnalysisGroup<ValueNumbering> X("Value Numbering");
/// ValueNumbering destructor: DO NOT move this to the header file for
/// ValueNumbering or else clients of the ValueNumbering class may not depend on
/// the ValueNumbering.o file in the current .a file, causing alias analysis
/// support to not be included in the tool correctly!
///
ValueNumbering::~ValueNumbering() {}
//===----------------------------------------------------------------------===//
// Basic ValueNumbering Pass Implementation
//===----------------------------------------------------------------------===//
//
// Because of the way .a files work, the implementation of the BasicVN class
// MUST be in the ValueNumbering file itself, or else we run the risk of
// ValueNumbering being used, but the default implementation not being linked
// into the tool that uses it. As such, we register and implement the class
// here.
//
namespace {
/// BasicVN - This class is the default implementation of the ValueNumbering
/// interface. It walks the SSA def-use chains to trivially identify
/// lexically identical expressions. This does not require any ahead of time
/// analysis, so it is a very fast default implementation.
///
struct BasicVN : public ImmutablePass, public ValueNumbering {
/// getEqualNumberNodes - Return nodes with the same value number as the
/// specified Value. This fills in the argument vector with any equal
/// values.
///
/// This is where our implementation is.
///
virtual void getEqualNumberNodes(Value *V1,
std::vector<Value*> &RetVals) const;
};
// Register this pass...
RegisterOpt<BasicVN>
X("basicvn", "Basic Value Numbering (default GVN impl)");
// Declare that we implement the ValueNumbering interface
RegisterAnalysisGroup<ValueNumbering, BasicVN, true> Y;
/// BVNImpl - Implement BasicVN in terms of a visitor class that
/// handles the different types of instructions as appropriate.
///
struct BVNImpl : public InstVisitor<BVNImpl> {
std::vector<Value*> &RetVals;
BVNImpl(std::vector<Value*> &RV) : RetVals(RV) {}
void handleBinaryInst(Instruction &I);
void visitBinaryOperator(BinaryOperator &I) {
handleBinaryInst((Instruction&)I);
}
void visitGetElementPtrInst(GetElementPtrInst &I);
void visitCastInst(CastInst &I);
void visitShiftInst(ShiftInst &I) { handleBinaryInst((Instruction&)I); }
void visitInstruction(Instruction &) {
// Cannot value number calls or terminator instructions...
}
};
}
ImmutablePass *llvm::createBasicVNPass() { return new BasicVN(); }
// getEqualNumberNodes - Return nodes with the same value number as the
// specified Value. This fills in the argument vector with any equal values.
//
void BasicVN::getEqualNumberNodes(Value *V, std::vector<Value*> &RetVals) const{
assert(V->getType() != Type::VoidTy &&
"Can only value number non-void values!");
// We can only handle the case where I is an instruction!
if (Instruction *I = dyn_cast<Instruction>(V))
BVNImpl(RetVals).visit(I);
}
void BVNImpl::visitCastInst(CastInst &CI) {
Instruction &I = (Instruction&)CI;
Value *Op = I.getOperand(0);
Function *F = I.getParent()->getParent();
for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
UI != UE; ++UI)
if (CastInst *Other = dyn_cast<CastInst>(*UI))
// Check that the types are the same, since this code handles casts...
if (Other->getType() == I.getType() &&
// Is it embedded in the same function? (This could be false if LHS
// is a constant or global!)
Other->getParent()->getParent() == F &&
// Check to see if this new cast is not I.
Other != &I) {
// These instructions are identical. Add to list...
RetVals.push_back(Other);
}
}
// isIdenticalBinaryInst - Return true if the two binary instructions are
// identical.
//
static inline bool isIdenticalBinaryInst(const Instruction &I1,
const Instruction *I2) {
// Is it embedded in the same function? (This could be false if LHS
// is a constant or global!)
if (I1.getOpcode() != I2->getOpcode() ||
I1.getParent()->getParent() != I2->getParent()->getParent())
return false;
// They are identical if both operands are the same!
if (I1.getOperand(0) == I2->getOperand(0) &&
I1.getOperand(1) == I2->getOperand(1))
return true;
// If the instruction is commutative, the instruction can match if the
// operands are swapped!
//
if ((I1.getOperand(0) == I2->getOperand(1) &&
I1.getOperand(1) == I2->getOperand(0)) &&
I1.isCommutative())
return true;
return false;
}
void BVNImpl::handleBinaryInst(Instruction &I) {
Value *LHS = I.getOperand(0);
for (Value::use_iterator UI = LHS->use_begin(), UE = LHS->use_end();
UI != UE; ++UI)
if (Instruction *Other = dyn_cast<Instruction>(*UI))
// Check to see if this new binary operator is not I, but same operand...
if (Other != &I && isIdenticalBinaryInst(I, Other)) {
// These instructions are identical. Handle the situation.
RetVals.push_back(Other);
}
}
// IdenticalComplexInst - Return true if the two instructions are the same, by
// using a brute force comparison. This is useful for instructions with an
// arbitrary number of arguments.
//
static inline bool IdenticalComplexInst(const Instruction *I1,
const Instruction *I2) {
assert(I1->getOpcode() == I2->getOpcode());
// Equal if they are in the same function...
return I1->getParent()->getParent() == I2->getParent()->getParent() &&
// And return the same type...
I1->getType() == I2->getType() &&
// And have the same number of operands...
I1->getNumOperands() == I2->getNumOperands() &&
// And all of the operands are equal.
std::equal(I1->op_begin(), I1->op_end(), I2->op_begin());
}
void BVNImpl::visitGetElementPtrInst(GetElementPtrInst &I) {
Value *Op = I.getOperand(0);
// Try to pick a local operand if possible instead of a constant or a global
// that might have a lot of uses.
for (unsigned i = 1, e = I.getNumOperands(); i != e; ++i)
if (isa<Instruction>(I.getOperand(i)) || isa<Argument>(I.getOperand(i))) {
Op = I.getOperand(i);
break;
}
for (Value::use_iterator UI = Op->use_begin(), UE = Op->use_end();
UI != UE; ++UI)
if (GetElementPtrInst *Other = dyn_cast<GetElementPtrInst>(*UI))
// Check to see if this new getelementptr is not I, but same operand...
if (Other != &I && IdenticalComplexInst(&I, Other)) {
// These instructions are identical. Handle the situation.
RetVals.push_back(Other);
}
}
void llvm::BasicValueNumberingStub() { }