forked from OSchip/llvm-project
1456 lines
54 KiB
C++
1456 lines
54 KiB
C++
//===-------- InlineSpiller.cpp - Insert spills and restores inline -------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// The inline spiller modifies the machine function directly instead of
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// inserting spills and restores in VirtRegMap.
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//
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//===----------------------------------------------------------------------===//
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#include "Spiller.h"
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#include "SplitKit.h"
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#include "llvm/ADT/MapVector.h"
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#include "llvm/ADT/SetVector.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/ADT/TinyPtrVector.h"
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#include "llvm/Analysis/AliasAnalysis.h"
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#include "llvm/CodeGen/LiveIntervalAnalysis.h"
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#include "llvm/CodeGen/LiveRangeEdit.h"
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#include "llvm/CodeGen/LiveStackAnalysis.h"
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#include "llvm/CodeGen/MachineBlockFrequencyInfo.h"
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#include "llvm/CodeGen/MachineBranchProbabilityInfo.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineInstrBundle.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/CodeGen/VirtRegMap.h"
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#include "llvm/IR/DebugInfo.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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using namespace llvm;
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#define DEBUG_TYPE "regalloc"
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STATISTIC(NumSpilledRanges, "Number of spilled live ranges");
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STATISTIC(NumSnippets, "Number of spilled snippets");
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STATISTIC(NumSpills, "Number of spills inserted");
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STATISTIC(NumSpillsRemoved, "Number of spills removed");
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STATISTIC(NumReloads, "Number of reloads inserted");
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STATISTIC(NumReloadsRemoved, "Number of reloads removed");
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STATISTIC(NumFolded, "Number of folded stack accesses");
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STATISTIC(NumFoldedLoads, "Number of folded loads");
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STATISTIC(NumRemats, "Number of rematerialized defs for spilling");
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static cl::opt<bool> DisableHoisting("disable-spill-hoist", cl::Hidden,
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cl::desc("Disable inline spill hoisting"));
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namespace {
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class HoistSpillHelper : private LiveRangeEdit::Delegate {
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MachineFunction &MF;
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LiveIntervals &LIS;
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LiveStacks &LSS;
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AliasAnalysis *AA;
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MachineDominatorTree &MDT;
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MachineLoopInfo &Loops;
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VirtRegMap &VRM;
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MachineFrameInfo &MFI;
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MachineRegisterInfo &MRI;
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const TargetInstrInfo &TII;
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const TargetRegisterInfo &TRI;
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const MachineBlockFrequencyInfo &MBFI;
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InsertPointAnalysis IPA;
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// Map from StackSlot to its original register.
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DenseMap<int, unsigned> StackSlotToReg;
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// Map from pair of (StackSlot and Original VNI) to a set of spills which
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// have the same stackslot and have equal values defined by Original VNI.
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// These spills are mergeable and are hoist candiates.
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typedef MapVector<std::pair<int, VNInfo *>, SmallPtrSet<MachineInstr *, 16>>
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MergeableSpillsMap;
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MergeableSpillsMap MergeableSpills;
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/// This is the map from original register to a set containing all its
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/// siblings. To hoist a spill to another BB, we need to find out a live
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/// sibling there and use it as the source of the new spill.
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DenseMap<unsigned, SmallSetVector<unsigned, 16>> Virt2SiblingsMap;
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bool isSpillCandBB(unsigned OrigReg, VNInfo &OrigVNI, MachineBasicBlock &BB,
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unsigned &LiveReg);
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void rmRedundantSpills(
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SmallPtrSet<MachineInstr *, 16> &Spills,
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SmallVectorImpl<MachineInstr *> &SpillsToRm,
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DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
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void getVisitOrders(
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MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
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SmallVectorImpl<MachineDomTreeNode *> &Orders,
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SmallVectorImpl<MachineInstr *> &SpillsToRm,
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DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
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DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill);
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void runHoistSpills(unsigned OrigReg, VNInfo &OrigVNI,
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SmallPtrSet<MachineInstr *, 16> &Spills,
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SmallVectorImpl<MachineInstr *> &SpillsToRm,
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DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns);
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public:
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HoistSpillHelper(MachineFunctionPass &pass, MachineFunction &mf,
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VirtRegMap &vrm)
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: MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
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LSS(pass.getAnalysis<LiveStacks>()),
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AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
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MDT(pass.getAnalysis<MachineDominatorTree>()),
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Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
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MFI(*mf.getFrameInfo()), MRI(mf.getRegInfo()),
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TII(*mf.getSubtarget().getInstrInfo()),
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TRI(*mf.getSubtarget().getRegisterInfo()),
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MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
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IPA(LIS, mf.getNumBlockIDs()) {}
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void addToMergeableSpills(MachineInstr *Spill, int StackSlot,
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unsigned Original);
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bool rmFromMergeableSpills(MachineInstr *Spill, int StackSlot);
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void hoistAllSpills();
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void LRE_DidCloneVirtReg(unsigned, unsigned) override;
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};
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class InlineSpiller : public Spiller {
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MachineFunction &MF;
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LiveIntervals &LIS;
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LiveStacks &LSS;
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AliasAnalysis *AA;
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MachineDominatorTree &MDT;
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MachineLoopInfo &Loops;
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VirtRegMap &VRM;
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MachineFrameInfo &MFI;
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MachineRegisterInfo &MRI;
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const TargetInstrInfo &TII;
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const TargetRegisterInfo &TRI;
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const MachineBlockFrequencyInfo &MBFI;
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// Variables that are valid during spill(), but used by multiple methods.
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LiveRangeEdit *Edit;
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LiveInterval *StackInt;
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int StackSlot;
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unsigned Original;
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// All registers to spill to StackSlot, including the main register.
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SmallVector<unsigned, 8> RegsToSpill;
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// All COPY instructions to/from snippets.
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// They are ignored since both operands refer to the same stack slot.
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SmallPtrSet<MachineInstr*, 8> SnippetCopies;
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// Values that failed to remat at some point.
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SmallPtrSet<VNInfo*, 8> UsedValues;
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// Dead defs generated during spilling.
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SmallVector<MachineInstr*, 8> DeadDefs;
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// Object records spills information and does the hoisting.
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HoistSpillHelper HSpiller;
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~InlineSpiller() override {}
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public:
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InlineSpiller(MachineFunctionPass &pass, MachineFunction &mf, VirtRegMap &vrm)
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: MF(mf), LIS(pass.getAnalysis<LiveIntervals>()),
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LSS(pass.getAnalysis<LiveStacks>()),
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AA(&pass.getAnalysis<AAResultsWrapperPass>().getAAResults()),
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MDT(pass.getAnalysis<MachineDominatorTree>()),
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Loops(pass.getAnalysis<MachineLoopInfo>()), VRM(vrm),
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MFI(*mf.getFrameInfo()), MRI(mf.getRegInfo()),
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TII(*mf.getSubtarget().getInstrInfo()),
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TRI(*mf.getSubtarget().getRegisterInfo()),
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MBFI(pass.getAnalysis<MachineBlockFrequencyInfo>()),
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HSpiller(pass, mf, vrm) {}
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void spill(LiveRangeEdit &) override;
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void postOptimization() override;
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private:
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bool isSnippet(const LiveInterval &SnipLI);
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void collectRegsToSpill();
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bool isRegToSpill(unsigned Reg) {
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return std::find(RegsToSpill.begin(),
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RegsToSpill.end(), Reg) != RegsToSpill.end();
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}
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bool isSibling(unsigned Reg);
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bool hoistSpillInsideBB(LiveInterval &SpillLI, MachineInstr &CopyMI);
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void eliminateRedundantSpills(LiveInterval &LI, VNInfo *VNI);
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void markValueUsed(LiveInterval*, VNInfo*);
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bool reMaterializeFor(LiveInterval &, MachineInstr &MI);
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void reMaterializeAll();
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bool coalesceStackAccess(MachineInstr *MI, unsigned Reg);
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bool foldMemoryOperand(ArrayRef<std::pair<MachineInstr*, unsigned> >,
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MachineInstr *LoadMI = nullptr);
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void insertReload(unsigned VReg, SlotIndex, MachineBasicBlock::iterator MI);
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void insertSpill(unsigned VReg, bool isKill, MachineBasicBlock::iterator MI);
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void spillAroundUses(unsigned Reg);
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void spillAll();
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};
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}
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namespace llvm {
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Spiller::~Spiller() { }
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void Spiller::anchor() { }
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Spiller *createInlineSpiller(MachineFunctionPass &pass,
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MachineFunction &mf,
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VirtRegMap &vrm) {
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return new InlineSpiller(pass, mf, vrm);
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}
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}
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//===----------------------------------------------------------------------===//
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// Snippets
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//===----------------------------------------------------------------------===//
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// When spilling a virtual register, we also spill any snippets it is connected
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// to. The snippets are small live ranges that only have a single real use,
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// leftovers from live range splitting. Spilling them enables memory operand
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// folding or tightens the live range around the single use.
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//
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// This minimizes register pressure and maximizes the store-to-load distance for
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// spill slots which can be important in tight loops.
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/// isFullCopyOf - If MI is a COPY to or from Reg, return the other register,
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/// otherwise return 0.
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static unsigned isFullCopyOf(const MachineInstr *MI, unsigned Reg) {
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if (!MI->isFullCopy())
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return 0;
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if (MI->getOperand(0).getReg() == Reg)
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return MI->getOperand(1).getReg();
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if (MI->getOperand(1).getReg() == Reg)
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return MI->getOperand(0).getReg();
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return 0;
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}
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/// isSnippet - Identify if a live interval is a snippet that should be spilled.
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/// It is assumed that SnipLI is a virtual register with the same original as
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/// Edit->getReg().
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bool InlineSpiller::isSnippet(const LiveInterval &SnipLI) {
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unsigned Reg = Edit->getReg();
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// A snippet is a tiny live range with only a single instruction using it
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// besides copies to/from Reg or spills/fills. We accept:
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//
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// %snip = COPY %Reg / FILL fi#
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// %snip = USE %snip
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// %Reg = COPY %snip / SPILL %snip, fi#
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//
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if (SnipLI.getNumValNums() > 2 || !LIS.intervalIsInOneMBB(SnipLI))
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return false;
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MachineInstr *UseMI = nullptr;
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// Check that all uses satisfy our criteria.
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for (MachineRegisterInfo::reg_instr_nodbg_iterator
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RI = MRI.reg_instr_nodbg_begin(SnipLI.reg),
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E = MRI.reg_instr_nodbg_end(); RI != E; ) {
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MachineInstr *MI = &*(RI++);
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// Allow copies to/from Reg.
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if (isFullCopyOf(MI, Reg))
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continue;
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// Allow stack slot loads.
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int FI;
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if (SnipLI.reg == TII.isLoadFromStackSlot(MI, FI) && FI == StackSlot)
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continue;
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// Allow stack slot stores.
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if (SnipLI.reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot)
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continue;
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// Allow a single additional instruction.
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if (UseMI && MI != UseMI)
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return false;
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UseMI = MI;
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}
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return true;
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}
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/// collectRegsToSpill - Collect live range snippets that only have a single
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/// real use.
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void InlineSpiller::collectRegsToSpill() {
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unsigned Reg = Edit->getReg();
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// Main register always spills.
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RegsToSpill.assign(1, Reg);
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SnippetCopies.clear();
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// Snippets all have the same original, so there can't be any for an original
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// register.
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if (Original == Reg)
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return;
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for (MachineRegisterInfo::reg_instr_iterator
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RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end(); RI != E; ) {
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MachineInstr *MI = &*(RI++);
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unsigned SnipReg = isFullCopyOf(MI, Reg);
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if (!isSibling(SnipReg))
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continue;
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LiveInterval &SnipLI = LIS.getInterval(SnipReg);
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if (!isSnippet(SnipLI))
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continue;
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SnippetCopies.insert(MI);
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if (isRegToSpill(SnipReg))
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continue;
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RegsToSpill.push_back(SnipReg);
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DEBUG(dbgs() << "\talso spill snippet " << SnipLI << '\n');
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++NumSnippets;
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}
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}
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bool InlineSpiller::isSibling(unsigned Reg) {
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return TargetRegisterInfo::isVirtualRegister(Reg) &&
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VRM.getOriginal(Reg) == Original;
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}
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/// It is beneficial to spill to earlier place in the same BB in case
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/// as follows:
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/// There is an alternative def earlier in the same MBB.
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/// Hoist the spill as far as possible in SpillMBB. This can ease
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/// register pressure:
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///
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/// x = def
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/// y = use x
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/// s = copy x
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///
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/// Hoisting the spill of s to immediately after the def removes the
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/// interference between x and y:
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///
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/// x = def
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/// spill x
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/// y = use x<kill>
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///
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/// This hoist only helps when the copy kills its source.
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///
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bool InlineSpiller::hoistSpillInsideBB(LiveInterval &SpillLI,
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MachineInstr &CopyMI) {
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SlotIndex Idx = LIS.getInstructionIndex(CopyMI);
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#ifndef NDEBUG
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VNInfo *VNI = SpillLI.getVNInfoAt(Idx.getRegSlot());
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assert(VNI && VNI->def == Idx.getRegSlot() && "Not defined by copy");
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#endif
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unsigned SrcReg = CopyMI.getOperand(1).getReg();
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LiveInterval &SrcLI = LIS.getInterval(SrcReg);
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VNInfo *SrcVNI = SrcLI.getVNInfoAt(Idx);
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LiveQueryResult SrcQ = SrcLI.Query(Idx);
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MachineBasicBlock *DefMBB = LIS.getMBBFromIndex(SrcVNI->def);
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if (DefMBB != CopyMI.getParent() || !SrcQ.isKill())
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return false;
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// Conservatively extend the stack slot range to the range of the original
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// value. We may be able to do better with stack slot coloring by being more
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// careful here.
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assert(StackInt && "No stack slot assigned yet.");
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LiveInterval &OrigLI = LIS.getInterval(Original);
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VNInfo *OrigVNI = OrigLI.getVNInfoAt(Idx);
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StackInt->MergeValueInAsValue(OrigLI, OrigVNI, StackInt->getValNumInfo(0));
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DEBUG(dbgs() << "\tmerged orig valno " << OrigVNI->id << ": "
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<< *StackInt << '\n');
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// We are going to spill SrcVNI immediately after its def, so clear out
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// any later spills of the same value.
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eliminateRedundantSpills(SrcLI, SrcVNI);
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MachineBasicBlock *MBB = LIS.getMBBFromIndex(SrcVNI->def);
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MachineBasicBlock::iterator MII;
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if (SrcVNI->isPHIDef())
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MII = MBB->SkipPHIsAndLabels(MBB->begin());
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else {
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MachineInstr *DefMI = LIS.getInstructionFromIndex(SrcVNI->def);
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assert(DefMI && "Defining instruction disappeared");
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MII = DefMI;
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++MII;
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}
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// Insert spill without kill flag immediately after def.
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TII.storeRegToStackSlot(*MBB, MII, SrcReg, false, StackSlot,
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MRI.getRegClass(SrcReg), &TRI);
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--MII; // Point to store instruction.
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LIS.InsertMachineInstrInMaps(*MII);
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DEBUG(dbgs() << "\thoisted: " << SrcVNI->def << '\t' << *MII);
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HSpiller.addToMergeableSpills(&(*MII), StackSlot, Original);
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++NumSpills;
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return true;
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}
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/// eliminateRedundantSpills - SLI:VNI is known to be on the stack. Remove any
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/// redundant spills of this value in SLI.reg and sibling copies.
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void InlineSpiller::eliminateRedundantSpills(LiveInterval &SLI, VNInfo *VNI) {
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assert(VNI && "Missing value");
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SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
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WorkList.push_back(std::make_pair(&SLI, VNI));
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assert(StackInt && "No stack slot assigned yet.");
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do {
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LiveInterval *LI;
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std::tie(LI, VNI) = WorkList.pop_back_val();
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unsigned Reg = LI->reg;
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DEBUG(dbgs() << "Checking redundant spills for "
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<< VNI->id << '@' << VNI->def << " in " << *LI << '\n');
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// Regs to spill are taken care of.
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if (isRegToSpill(Reg))
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continue;
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// Add all of VNI's live range to StackInt.
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StackInt->MergeValueInAsValue(*LI, VNI, StackInt->getValNumInfo(0));
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DEBUG(dbgs() << "Merged to stack int: " << *StackInt << '\n');
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// Find all spills and copies of VNI.
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for (MachineRegisterInfo::use_instr_nodbg_iterator
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UI = MRI.use_instr_nodbg_begin(Reg), E = MRI.use_instr_nodbg_end();
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UI != E; ) {
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MachineInstr *MI = &*(UI++);
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if (!MI->isCopy() && !MI->mayStore())
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continue;
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SlotIndex Idx = LIS.getInstructionIndex(*MI);
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if (LI->getVNInfoAt(Idx) != VNI)
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continue;
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// Follow sibling copies down the dominator tree.
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if (unsigned DstReg = isFullCopyOf(MI, Reg)) {
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if (isSibling(DstReg)) {
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LiveInterval &DstLI = LIS.getInterval(DstReg);
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VNInfo *DstVNI = DstLI.getVNInfoAt(Idx.getRegSlot());
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assert(DstVNI && "Missing defined value");
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assert(DstVNI->def == Idx.getRegSlot() && "Wrong copy def slot");
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WorkList.push_back(std::make_pair(&DstLI, DstVNI));
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}
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continue;
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}
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// Erase spills.
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int FI;
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if (Reg == TII.isStoreToStackSlot(MI, FI) && FI == StackSlot) {
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DEBUG(dbgs() << "Redundant spill " << Idx << '\t' << *MI);
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// eliminateDeadDefs won't normally remove stores, so switch opcode.
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MI->setDesc(TII.get(TargetOpcode::KILL));
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DeadDefs.push_back(MI);
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++NumSpillsRemoved;
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if (HSpiller.rmFromMergeableSpills(MI, StackSlot))
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--NumSpills;
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}
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}
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} while (!WorkList.empty());
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}
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//===----------------------------------------------------------------------===//
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// Rematerialization
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//===----------------------------------------------------------------------===//
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|
/// markValueUsed - Remember that VNI failed to rematerialize, so its defining
|
|
/// instruction cannot be eliminated. See through snippet copies
|
|
void InlineSpiller::markValueUsed(LiveInterval *LI, VNInfo *VNI) {
|
|
SmallVector<std::pair<LiveInterval*, VNInfo*>, 8> WorkList;
|
|
WorkList.push_back(std::make_pair(LI, VNI));
|
|
do {
|
|
std::tie(LI, VNI) = WorkList.pop_back_val();
|
|
if (!UsedValues.insert(VNI).second)
|
|
continue;
|
|
|
|
if (VNI->isPHIDef()) {
|
|
MachineBasicBlock *MBB = LIS.getMBBFromIndex(VNI->def);
|
|
for (MachineBasicBlock *P : MBB->predecessors()) {
|
|
VNInfo *PVNI = LI->getVNInfoBefore(LIS.getMBBEndIdx(P));
|
|
if (PVNI)
|
|
WorkList.push_back(std::make_pair(LI, PVNI));
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// Follow snippet copies.
|
|
MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
|
|
if (!SnippetCopies.count(MI))
|
|
continue;
|
|
LiveInterval &SnipLI = LIS.getInterval(MI->getOperand(1).getReg());
|
|
assert(isRegToSpill(SnipLI.reg) && "Unexpected register in copy");
|
|
VNInfo *SnipVNI = SnipLI.getVNInfoAt(VNI->def.getRegSlot(true));
|
|
assert(SnipVNI && "Snippet undefined before copy");
|
|
WorkList.push_back(std::make_pair(&SnipLI, SnipVNI));
|
|
} while (!WorkList.empty());
|
|
}
|
|
|
|
/// reMaterializeFor - Attempt to rematerialize before MI instead of reloading.
|
|
bool InlineSpiller::reMaterializeFor(LiveInterval &VirtReg, MachineInstr &MI) {
|
|
|
|
// Analyze instruction
|
|
SmallVector<std::pair<MachineInstr *, unsigned>, 8> Ops;
|
|
MIBundleOperands::VirtRegInfo RI =
|
|
MIBundleOperands(MI).analyzeVirtReg(VirtReg.reg, &Ops);
|
|
|
|
if (!RI.Reads)
|
|
return false;
|
|
|
|
SlotIndex UseIdx = LIS.getInstructionIndex(MI).getRegSlot(true);
|
|
VNInfo *ParentVNI = VirtReg.getVNInfoAt(UseIdx.getBaseIndex());
|
|
|
|
if (!ParentVNI) {
|
|
DEBUG(dbgs() << "\tadding <undef> flags: ");
|
|
for (unsigned i = 0, e = MI.getNumOperands(); i != e; ++i) {
|
|
MachineOperand &MO = MI.getOperand(i);
|
|
if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg)
|
|
MO.setIsUndef();
|
|
}
|
|
DEBUG(dbgs() << UseIdx << '\t' << MI);
|
|
return true;
|
|
}
|
|
|
|
if (SnippetCopies.count(&MI))
|
|
return false;
|
|
|
|
LiveInterval &OrigLI = LIS.getInterval(Original);
|
|
VNInfo *OrigVNI = OrigLI.getVNInfoAt(UseIdx);
|
|
LiveRangeEdit::Remat RM(ParentVNI);
|
|
RM.OrigMI = LIS.getInstructionFromIndex(OrigVNI->def);
|
|
|
|
if (!Edit->canRematerializeAt(RM, OrigVNI, UseIdx, false)) {
|
|
markValueUsed(&VirtReg, ParentVNI);
|
|
DEBUG(dbgs() << "\tcannot remat for " << UseIdx << '\t' << MI);
|
|
return false;
|
|
}
|
|
|
|
// If the instruction also writes VirtReg.reg, it had better not require the
|
|
// same register for uses and defs.
|
|
if (RI.Tied) {
|
|
markValueUsed(&VirtReg, ParentVNI);
|
|
DEBUG(dbgs() << "\tcannot remat tied reg: " << UseIdx << '\t' << MI);
|
|
return false;
|
|
}
|
|
|
|
// Before rematerializing into a register for a single instruction, try to
|
|
// fold a load into the instruction. That avoids allocating a new register.
|
|
if (RM.OrigMI->canFoldAsLoad() &&
|
|
foldMemoryOperand(Ops, RM.OrigMI)) {
|
|
Edit->markRematerialized(RM.ParentVNI);
|
|
++NumFoldedLoads;
|
|
return true;
|
|
}
|
|
|
|
// Alocate a new register for the remat.
|
|
unsigned NewVReg = Edit->createFrom(Original);
|
|
|
|
// Finally we can rematerialize OrigMI before MI.
|
|
SlotIndex DefIdx =
|
|
Edit->rematerializeAt(*MI.getParent(), MI, NewVReg, RM, TRI);
|
|
(void)DefIdx;
|
|
DEBUG(dbgs() << "\tremat: " << DefIdx << '\t'
|
|
<< *LIS.getInstructionFromIndex(DefIdx));
|
|
|
|
// Replace operands
|
|
for (const auto &OpPair : Ops) {
|
|
MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
|
|
if (MO.isReg() && MO.isUse() && MO.getReg() == VirtReg.reg) {
|
|
MO.setReg(NewVReg);
|
|
MO.setIsKill();
|
|
}
|
|
}
|
|
DEBUG(dbgs() << "\t " << UseIdx << '\t' << MI << '\n');
|
|
|
|
++NumRemats;
|
|
return true;
|
|
}
|
|
|
|
/// reMaterializeAll - Try to rematerialize as many uses as possible,
|
|
/// and trim the live ranges after.
|
|
void InlineSpiller::reMaterializeAll() {
|
|
if (!Edit->anyRematerializable(AA))
|
|
return;
|
|
|
|
UsedValues.clear();
|
|
|
|
// Try to remat before all uses of snippets.
|
|
bool anyRemat = false;
|
|
for (unsigned Reg : RegsToSpill) {
|
|
LiveInterval &LI = LIS.getInterval(Reg);
|
|
for (MachineRegisterInfo::reg_bundle_iterator
|
|
RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
|
|
RegI != E; ) {
|
|
MachineInstr &MI = *RegI++;
|
|
|
|
// Debug values are not allowed to affect codegen.
|
|
if (MI.isDebugValue())
|
|
continue;
|
|
|
|
anyRemat |= reMaterializeFor(LI, MI);
|
|
}
|
|
}
|
|
if (!anyRemat)
|
|
return;
|
|
|
|
// Remove any values that were completely rematted.
|
|
for (unsigned Reg : RegsToSpill) {
|
|
LiveInterval &LI = LIS.getInterval(Reg);
|
|
for (LiveInterval::vni_iterator I = LI.vni_begin(), E = LI.vni_end();
|
|
I != E; ++I) {
|
|
VNInfo *VNI = *I;
|
|
if (VNI->isUnused() || VNI->isPHIDef() || UsedValues.count(VNI))
|
|
continue;
|
|
MachineInstr *MI = LIS.getInstructionFromIndex(VNI->def);
|
|
MI->addRegisterDead(Reg, &TRI);
|
|
if (!MI->allDefsAreDead())
|
|
continue;
|
|
DEBUG(dbgs() << "All defs dead: " << *MI);
|
|
DeadDefs.push_back(MI);
|
|
}
|
|
}
|
|
|
|
// Eliminate dead code after remat. Note that some snippet copies may be
|
|
// deleted here.
|
|
if (DeadDefs.empty())
|
|
return;
|
|
DEBUG(dbgs() << "Remat created " << DeadDefs.size() << " dead defs.\n");
|
|
Edit->eliminateDeadDefs(DeadDefs, RegsToSpill);
|
|
|
|
// LiveRangeEdit::eliminateDeadDef is used to remove dead define instructions
|
|
// after rematerialization. To remove a VNI for a vreg from its LiveInterval,
|
|
// LiveIntervals::removeVRegDefAt is used. However, after non-PHI VNIs are all
|
|
// removed, PHI VNI are still left in the LiveInterval.
|
|
// So to get rid of unused reg, we need to check whether it has non-dbg
|
|
// reference instead of whether it has non-empty interval.
|
|
unsigned ResultPos = 0;
|
|
for (unsigned Reg : RegsToSpill) {
|
|
if (MRI.reg_nodbg_empty(Reg)) {
|
|
Edit->eraseVirtReg(Reg);
|
|
continue;
|
|
}
|
|
assert((LIS.hasInterval(Reg) && !LIS.getInterval(Reg).empty()) &&
|
|
"Reg with empty interval has reference");
|
|
RegsToSpill[ResultPos++] = Reg;
|
|
}
|
|
RegsToSpill.erase(RegsToSpill.begin() + ResultPos, RegsToSpill.end());
|
|
DEBUG(dbgs() << RegsToSpill.size() << " registers to spill after remat.\n");
|
|
}
|
|
|
|
|
|
//===----------------------------------------------------------------------===//
|
|
// Spilling
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
/// If MI is a load or store of StackSlot, it can be removed.
|
|
bool InlineSpiller::coalesceStackAccess(MachineInstr *MI, unsigned Reg) {
|
|
int FI = 0;
|
|
unsigned InstrReg = TII.isLoadFromStackSlot(MI, FI);
|
|
bool IsLoad = InstrReg;
|
|
if (!IsLoad)
|
|
InstrReg = TII.isStoreToStackSlot(MI, FI);
|
|
|
|
// We have a stack access. Is it the right register and slot?
|
|
if (InstrReg != Reg || FI != StackSlot)
|
|
return false;
|
|
|
|
if (!IsLoad)
|
|
HSpiller.rmFromMergeableSpills(MI, StackSlot);
|
|
|
|
DEBUG(dbgs() << "Coalescing stack access: " << *MI);
|
|
LIS.RemoveMachineInstrFromMaps(*MI);
|
|
MI->eraseFromParent();
|
|
|
|
if (IsLoad) {
|
|
++NumReloadsRemoved;
|
|
--NumReloads;
|
|
} else {
|
|
++NumSpillsRemoved;
|
|
--NumSpills;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#if !defined(NDEBUG)
|
|
// Dump the range of instructions from B to E with their slot indexes.
|
|
static void dumpMachineInstrRangeWithSlotIndex(MachineBasicBlock::iterator B,
|
|
MachineBasicBlock::iterator E,
|
|
LiveIntervals const &LIS,
|
|
const char *const header,
|
|
unsigned VReg =0) {
|
|
char NextLine = '\n';
|
|
char SlotIndent = '\t';
|
|
|
|
if (std::next(B) == E) {
|
|
NextLine = ' ';
|
|
SlotIndent = ' ';
|
|
}
|
|
|
|
dbgs() << '\t' << header << ": " << NextLine;
|
|
|
|
for (MachineBasicBlock::iterator I = B; I != E; ++I) {
|
|
SlotIndex Idx = LIS.getInstructionIndex(*I).getRegSlot();
|
|
|
|
// If a register was passed in and this instruction has it as a
|
|
// destination that is marked as an early clobber, print the
|
|
// early-clobber slot index.
|
|
if (VReg) {
|
|
MachineOperand *MO = I->findRegisterDefOperand(VReg);
|
|
if (MO && MO->isEarlyClobber())
|
|
Idx = Idx.getRegSlot(true);
|
|
}
|
|
|
|
dbgs() << SlotIndent << Idx << '\t' << *I;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/// foldMemoryOperand - Try folding stack slot references in Ops into their
|
|
/// instructions.
|
|
///
|
|
/// @param Ops Operand indices from analyzeVirtReg().
|
|
/// @param LoadMI Load instruction to use instead of stack slot when non-null.
|
|
/// @return True on success.
|
|
bool InlineSpiller::
|
|
foldMemoryOperand(ArrayRef<std::pair<MachineInstr*, unsigned> > Ops,
|
|
MachineInstr *LoadMI) {
|
|
if (Ops.empty())
|
|
return false;
|
|
// Don't attempt folding in bundles.
|
|
MachineInstr *MI = Ops.front().first;
|
|
if (Ops.back().first != MI || MI->isBundled())
|
|
return false;
|
|
|
|
bool WasCopy = MI->isCopy();
|
|
unsigned ImpReg = 0;
|
|
|
|
bool SpillSubRegs = (MI->getOpcode() == TargetOpcode::STATEPOINT ||
|
|
MI->getOpcode() == TargetOpcode::PATCHPOINT ||
|
|
MI->getOpcode() == TargetOpcode::STACKMAP);
|
|
|
|
// TargetInstrInfo::foldMemoryOperand only expects explicit, non-tied
|
|
// operands.
|
|
SmallVector<unsigned, 8> FoldOps;
|
|
for (const auto &OpPair : Ops) {
|
|
unsigned Idx = OpPair.second;
|
|
assert(MI == OpPair.first && "Instruction conflict during operand folding");
|
|
MachineOperand &MO = MI->getOperand(Idx);
|
|
if (MO.isImplicit()) {
|
|
ImpReg = MO.getReg();
|
|
continue;
|
|
}
|
|
// FIXME: Teach targets to deal with subregs.
|
|
if (!SpillSubRegs && MO.getSubReg())
|
|
return false;
|
|
// We cannot fold a load instruction into a def.
|
|
if (LoadMI && MO.isDef())
|
|
return false;
|
|
// Tied use operands should not be passed to foldMemoryOperand.
|
|
if (!MI->isRegTiedToDefOperand(Idx))
|
|
FoldOps.push_back(Idx);
|
|
}
|
|
|
|
MachineInstrSpan MIS(MI);
|
|
|
|
MachineInstr *FoldMI =
|
|
LoadMI ? TII.foldMemoryOperand(MI, FoldOps, LoadMI, &LIS)
|
|
: TII.foldMemoryOperand(MI, FoldOps, StackSlot, &LIS);
|
|
if (!FoldMI)
|
|
return false;
|
|
|
|
// Remove LIS for any dead defs in the original MI not in FoldMI.
|
|
for (MIBundleOperands MO(*MI); MO.isValid(); ++MO) {
|
|
if (!MO->isReg())
|
|
continue;
|
|
unsigned Reg = MO->getReg();
|
|
if (!Reg || TargetRegisterInfo::isVirtualRegister(Reg) ||
|
|
MRI.isReserved(Reg)) {
|
|
continue;
|
|
}
|
|
// Skip non-Defs, including undef uses and internal reads.
|
|
if (MO->isUse())
|
|
continue;
|
|
MIBundleOperands::PhysRegInfo RI =
|
|
MIBundleOperands(*FoldMI).analyzePhysReg(Reg, &TRI);
|
|
if (RI.FullyDefined)
|
|
continue;
|
|
// FoldMI does not define this physreg. Remove the LI segment.
|
|
assert(MO->isDead() && "Cannot fold physreg def");
|
|
SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
|
|
LIS.removePhysRegDefAt(Reg, Idx);
|
|
}
|
|
|
|
int FI;
|
|
if (TII.isStoreToStackSlot(MI, FI) && HSpiller.rmFromMergeableSpills(MI, FI))
|
|
--NumSpills;
|
|
LIS.ReplaceMachineInstrInMaps(*MI, *FoldMI);
|
|
MI->eraseFromParent();
|
|
|
|
// Insert any new instructions other than FoldMI into the LIS maps.
|
|
assert(!MIS.empty() && "Unexpected empty span of instructions!");
|
|
for (MachineInstr &MI : MIS)
|
|
if (&MI != FoldMI)
|
|
LIS.InsertMachineInstrInMaps(MI);
|
|
|
|
// TII.foldMemoryOperand may have left some implicit operands on the
|
|
// instruction. Strip them.
|
|
if (ImpReg)
|
|
for (unsigned i = FoldMI->getNumOperands(); i; --i) {
|
|
MachineOperand &MO = FoldMI->getOperand(i - 1);
|
|
if (!MO.isReg() || !MO.isImplicit())
|
|
break;
|
|
if (MO.getReg() == ImpReg)
|
|
FoldMI->RemoveOperand(i - 1);
|
|
}
|
|
|
|
DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MIS.end(), LIS,
|
|
"folded"));
|
|
|
|
if (!WasCopy)
|
|
++NumFolded;
|
|
else if (Ops.front().second == 0) {
|
|
++NumSpills;
|
|
HSpiller.addToMergeableSpills(FoldMI, StackSlot, Original);
|
|
} else
|
|
++NumReloads;
|
|
return true;
|
|
}
|
|
|
|
void InlineSpiller::insertReload(unsigned NewVReg,
|
|
SlotIndex Idx,
|
|
MachineBasicBlock::iterator MI) {
|
|
MachineBasicBlock &MBB = *MI->getParent();
|
|
|
|
MachineInstrSpan MIS(MI);
|
|
TII.loadRegFromStackSlot(MBB, MI, NewVReg, StackSlot,
|
|
MRI.getRegClass(NewVReg), &TRI);
|
|
|
|
LIS.InsertMachineInstrRangeInMaps(MIS.begin(), MI);
|
|
|
|
DEBUG(dumpMachineInstrRangeWithSlotIndex(MIS.begin(), MI, LIS, "reload",
|
|
NewVReg));
|
|
++NumReloads;
|
|
}
|
|
|
|
/// insertSpill - Insert a spill of NewVReg after MI.
|
|
void InlineSpiller::insertSpill(unsigned NewVReg, bool isKill,
|
|
MachineBasicBlock::iterator MI) {
|
|
MachineBasicBlock &MBB = *MI->getParent();
|
|
|
|
MachineInstrSpan MIS(MI);
|
|
TII.storeRegToStackSlot(MBB, std::next(MI), NewVReg, isKill, StackSlot,
|
|
MRI.getRegClass(NewVReg), &TRI);
|
|
|
|
LIS.InsertMachineInstrRangeInMaps(std::next(MI), MIS.end());
|
|
|
|
DEBUG(dumpMachineInstrRangeWithSlotIndex(std::next(MI), MIS.end(), LIS,
|
|
"spill"));
|
|
++NumSpills;
|
|
HSpiller.addToMergeableSpills(std::next(MI), StackSlot, Original);
|
|
}
|
|
|
|
/// spillAroundUses - insert spill code around each use of Reg.
|
|
void InlineSpiller::spillAroundUses(unsigned Reg) {
|
|
DEBUG(dbgs() << "spillAroundUses " << PrintReg(Reg) << '\n');
|
|
LiveInterval &OldLI = LIS.getInterval(Reg);
|
|
|
|
// Iterate over instructions using Reg.
|
|
for (MachineRegisterInfo::reg_bundle_iterator
|
|
RegI = MRI.reg_bundle_begin(Reg), E = MRI.reg_bundle_end();
|
|
RegI != E; ) {
|
|
MachineInstr *MI = &*(RegI++);
|
|
|
|
// Debug values are not allowed to affect codegen.
|
|
if (MI->isDebugValue()) {
|
|
// Modify DBG_VALUE now that the value is in a spill slot.
|
|
bool IsIndirect = MI->isIndirectDebugValue();
|
|
uint64_t Offset = IsIndirect ? MI->getOperand(1).getImm() : 0;
|
|
const MDNode *Var = MI->getDebugVariable();
|
|
const MDNode *Expr = MI->getDebugExpression();
|
|
DebugLoc DL = MI->getDebugLoc();
|
|
DEBUG(dbgs() << "Modifying debug info due to spill:" << "\t" << *MI);
|
|
MachineBasicBlock *MBB = MI->getParent();
|
|
assert(cast<DILocalVariable>(Var)->isValidLocationForIntrinsic(DL) &&
|
|
"Expected inlined-at fields to agree");
|
|
BuildMI(*MBB, MBB->erase(MI), DL, TII.get(TargetOpcode::DBG_VALUE))
|
|
.addFrameIndex(StackSlot)
|
|
.addImm(Offset)
|
|
.addMetadata(Var)
|
|
.addMetadata(Expr);
|
|
continue;
|
|
}
|
|
|
|
// Ignore copies to/from snippets. We'll delete them.
|
|
if (SnippetCopies.count(MI))
|
|
continue;
|
|
|
|
// Stack slot accesses may coalesce away.
|
|
if (coalesceStackAccess(MI, Reg))
|
|
continue;
|
|
|
|
// Analyze instruction.
|
|
SmallVector<std::pair<MachineInstr*, unsigned>, 8> Ops;
|
|
MIBundleOperands::VirtRegInfo RI =
|
|
MIBundleOperands(*MI).analyzeVirtReg(Reg, &Ops);
|
|
|
|
// Find the slot index where this instruction reads and writes OldLI.
|
|
// This is usually the def slot, except for tied early clobbers.
|
|
SlotIndex Idx = LIS.getInstructionIndex(*MI).getRegSlot();
|
|
if (VNInfo *VNI = OldLI.getVNInfoAt(Idx.getRegSlot(true)))
|
|
if (SlotIndex::isSameInstr(Idx, VNI->def))
|
|
Idx = VNI->def;
|
|
|
|
// Check for a sibling copy.
|
|
unsigned SibReg = isFullCopyOf(MI, Reg);
|
|
if (SibReg && isSibling(SibReg)) {
|
|
// This may actually be a copy between snippets.
|
|
if (isRegToSpill(SibReg)) {
|
|
DEBUG(dbgs() << "Found new snippet copy: " << *MI);
|
|
SnippetCopies.insert(MI);
|
|
continue;
|
|
}
|
|
if (RI.Writes) {
|
|
if (hoistSpillInsideBB(OldLI, *MI)) {
|
|
// This COPY is now dead, the value is already in the stack slot.
|
|
MI->getOperand(0).setIsDead();
|
|
DeadDefs.push_back(MI);
|
|
continue;
|
|
}
|
|
} else {
|
|
// This is a reload for a sib-reg copy. Drop spills downstream.
|
|
LiveInterval &SibLI = LIS.getInterval(SibReg);
|
|
eliminateRedundantSpills(SibLI, SibLI.getVNInfoAt(Idx));
|
|
// The COPY will fold to a reload below.
|
|
}
|
|
}
|
|
|
|
// Attempt to fold memory ops.
|
|
if (foldMemoryOperand(Ops))
|
|
continue;
|
|
|
|
// Create a new virtual register for spill/fill.
|
|
// FIXME: Infer regclass from instruction alone.
|
|
unsigned NewVReg = Edit->createFrom(Reg);
|
|
|
|
if (RI.Reads)
|
|
insertReload(NewVReg, Idx, MI);
|
|
|
|
// Rewrite instruction operands.
|
|
bool hasLiveDef = false;
|
|
for (const auto &OpPair : Ops) {
|
|
MachineOperand &MO = OpPair.first->getOperand(OpPair.second);
|
|
MO.setReg(NewVReg);
|
|
if (MO.isUse()) {
|
|
if (!OpPair.first->isRegTiedToDefOperand(OpPair.second))
|
|
MO.setIsKill();
|
|
} else {
|
|
if (!MO.isDead())
|
|
hasLiveDef = true;
|
|
}
|
|
}
|
|
DEBUG(dbgs() << "\trewrite: " << Idx << '\t' << *MI << '\n');
|
|
|
|
// FIXME: Use a second vreg if instruction has no tied ops.
|
|
if (RI.Writes)
|
|
if (hasLiveDef)
|
|
insertSpill(NewVReg, true, MI);
|
|
}
|
|
}
|
|
|
|
/// spillAll - Spill all registers remaining after rematerialization.
|
|
void InlineSpiller::spillAll() {
|
|
// Update LiveStacks now that we are committed to spilling.
|
|
if (StackSlot == VirtRegMap::NO_STACK_SLOT) {
|
|
StackSlot = VRM.assignVirt2StackSlot(Original);
|
|
StackInt = &LSS.getOrCreateInterval(StackSlot, MRI.getRegClass(Original));
|
|
StackInt->getNextValue(SlotIndex(), LSS.getVNInfoAllocator());
|
|
} else
|
|
StackInt = &LSS.getInterval(StackSlot);
|
|
|
|
if (Original != Edit->getReg())
|
|
VRM.assignVirt2StackSlot(Edit->getReg(), StackSlot);
|
|
|
|
assert(StackInt->getNumValNums() == 1 && "Bad stack interval values");
|
|
for (unsigned Reg : RegsToSpill)
|
|
StackInt->MergeSegmentsInAsValue(LIS.getInterval(Reg),
|
|
StackInt->getValNumInfo(0));
|
|
DEBUG(dbgs() << "Merged spilled regs: " << *StackInt << '\n');
|
|
|
|
// Spill around uses of all RegsToSpill.
|
|
for (unsigned Reg : RegsToSpill)
|
|
spillAroundUses(Reg);
|
|
|
|
// Hoisted spills may cause dead code.
|
|
if (!DeadDefs.empty()) {
|
|
DEBUG(dbgs() << "Eliminating " << DeadDefs.size() << " dead defs\n");
|
|
Edit->eliminateDeadDefs(DeadDefs, RegsToSpill);
|
|
}
|
|
|
|
// Finally delete the SnippetCopies.
|
|
for (unsigned Reg : RegsToSpill) {
|
|
for (MachineRegisterInfo::reg_instr_iterator
|
|
RI = MRI.reg_instr_begin(Reg), E = MRI.reg_instr_end();
|
|
RI != E; ) {
|
|
MachineInstr &MI = *(RI++);
|
|
assert(SnippetCopies.count(&MI) && "Remaining use wasn't a snippet copy");
|
|
// FIXME: Do this with a LiveRangeEdit callback.
|
|
LIS.RemoveMachineInstrFromMaps(MI);
|
|
MI.eraseFromParent();
|
|
}
|
|
}
|
|
|
|
// Delete all spilled registers.
|
|
for (unsigned Reg : RegsToSpill)
|
|
Edit->eraseVirtReg(Reg);
|
|
}
|
|
|
|
void InlineSpiller::spill(LiveRangeEdit &edit) {
|
|
++NumSpilledRanges;
|
|
Edit = &edit;
|
|
assert(!TargetRegisterInfo::isStackSlot(edit.getReg())
|
|
&& "Trying to spill a stack slot.");
|
|
// Share a stack slot among all descendants of Original.
|
|
Original = VRM.getOriginal(edit.getReg());
|
|
StackSlot = VRM.getStackSlot(Original);
|
|
StackInt = nullptr;
|
|
|
|
DEBUG(dbgs() << "Inline spilling "
|
|
<< TRI.getRegClassName(MRI.getRegClass(edit.getReg()))
|
|
<< ':' << edit.getParent()
|
|
<< "\nFrom original " << PrintReg(Original) << '\n');
|
|
assert(edit.getParent().isSpillable() &&
|
|
"Attempting to spill already spilled value.");
|
|
assert(DeadDefs.empty() && "Previous spill didn't remove dead defs");
|
|
|
|
collectRegsToSpill();
|
|
reMaterializeAll();
|
|
|
|
// Remat may handle everything.
|
|
if (!RegsToSpill.empty())
|
|
spillAll();
|
|
|
|
Edit->calculateRegClassAndHint(MF, Loops, MBFI);
|
|
}
|
|
|
|
/// Optimizations after all the reg selections and spills are done.
|
|
///
|
|
void InlineSpiller::postOptimization() { HSpiller.hoistAllSpills(); }
|
|
|
|
/// When a spill is inserted, add the spill to MergeableSpills map.
|
|
///
|
|
void HoistSpillHelper::addToMergeableSpills(MachineInstr *Spill, int StackSlot,
|
|
unsigned Original) {
|
|
StackSlotToReg[StackSlot] = Original;
|
|
SlotIndex Idx = LIS.getInstructionIndex(*Spill);
|
|
VNInfo *OrigVNI = LIS.getInterval(Original).getVNInfoAt(Idx.getRegSlot());
|
|
std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
|
|
MergeableSpills[MIdx].insert(Spill);
|
|
}
|
|
|
|
/// When a spill is removed, remove the spill from MergeableSpills map.
|
|
/// Return true if the spill is removed successfully.
|
|
///
|
|
bool HoistSpillHelper::rmFromMergeableSpills(MachineInstr *Spill,
|
|
int StackSlot) {
|
|
int Original = StackSlotToReg[StackSlot];
|
|
if (!Original)
|
|
return false;
|
|
SlotIndex Idx = LIS.getInstructionIndex(*Spill);
|
|
VNInfo *OrigVNI = LIS.getInterval(Original).getVNInfoAt(Idx.getRegSlot());
|
|
std::pair<int, VNInfo *> MIdx = std::make_pair(StackSlot, OrigVNI);
|
|
return MergeableSpills[MIdx].erase(Spill);
|
|
}
|
|
|
|
/// Check BB to see if it is a possible target BB to place a hoisted spill,
|
|
/// i.e., there should be a living sibling of OrigReg at the insert point.
|
|
///
|
|
bool HoistSpillHelper::isSpillCandBB(unsigned OrigReg, VNInfo &OrigVNI,
|
|
MachineBasicBlock &BB, unsigned &LiveReg) {
|
|
SlotIndex Idx;
|
|
MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(BB);
|
|
if (MI != BB.end())
|
|
Idx = LIS.getInstructionIndex(*MI);
|
|
else
|
|
Idx = LIS.getMBBEndIdx(&BB).getPrevSlot();
|
|
SmallSetVector<unsigned, 16> &Siblings = Virt2SiblingsMap[OrigReg];
|
|
assert((LIS.getInterval(OrigReg)).getVNInfoAt(Idx) == &OrigVNI &&
|
|
"Unexpected VNI");
|
|
|
|
for (auto const SibReg : Siblings) {
|
|
LiveInterval &LI = LIS.getInterval(SibReg);
|
|
VNInfo *VNI = LI.getVNInfoAt(Idx);
|
|
if (VNI) {
|
|
LiveReg = SibReg;
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/// Remove redundant spills in the same BB. Save those redundant spills in
|
|
/// SpillsToRm, and save the spill to keep and its BB in SpillBBToSpill map.
|
|
///
|
|
void HoistSpillHelper::rmRedundantSpills(
|
|
SmallPtrSet<MachineInstr *, 16> &Spills,
|
|
SmallVectorImpl<MachineInstr *> &SpillsToRm,
|
|
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
|
|
// For each spill saw, check SpillBBToSpill[] and see if its BB already has
|
|
// another spill inside. If a BB contains more than one spill, only keep the
|
|
// earlier spill with smaller SlotIndex.
|
|
for (const auto CurrentSpill : Spills) {
|
|
MachineBasicBlock *Block = CurrentSpill->getParent();
|
|
MachineDomTreeNode *Node = MDT.DT->getNode(Block);
|
|
MachineInstr *PrevSpill = SpillBBToSpill[Node];
|
|
if (PrevSpill) {
|
|
SlotIndex PIdx = LIS.getInstructionIndex(*PrevSpill);
|
|
SlotIndex CIdx = LIS.getInstructionIndex(*CurrentSpill);
|
|
MachineInstr *SpillToRm = (CIdx > PIdx) ? CurrentSpill : PrevSpill;
|
|
MachineInstr *SpillToKeep = (CIdx > PIdx) ? PrevSpill : CurrentSpill;
|
|
SpillsToRm.push_back(SpillToRm);
|
|
SpillBBToSpill[MDT.DT->getNode(Block)] = SpillToKeep;
|
|
} else {
|
|
SpillBBToSpill[MDT.DT->getNode(Block)] = CurrentSpill;
|
|
}
|
|
}
|
|
for (const auto SpillToRm : SpillsToRm)
|
|
Spills.erase(SpillToRm);
|
|
}
|
|
|
|
/// Starting from \p Root find a top-down traversal order of the dominator
|
|
/// tree to visit all basic blocks containing the elements of \p Spills.
|
|
/// Redundant spills will be found and put into \p SpillsToRm at the same
|
|
/// time. \p SpillBBToSpill will be populated as part of the process and
|
|
/// maps a basic block to the first store occurring in the basic block.
|
|
/// \post SpillsToRm.union(Spills\@post) == Spills\@pre
|
|
///
|
|
void HoistSpillHelper::getVisitOrders(
|
|
MachineBasicBlock *Root, SmallPtrSet<MachineInstr *, 16> &Spills,
|
|
SmallVectorImpl<MachineDomTreeNode *> &Orders,
|
|
SmallVectorImpl<MachineInstr *> &SpillsToRm,
|
|
DenseMap<MachineDomTreeNode *, unsigned> &SpillsToKeep,
|
|
DenseMap<MachineDomTreeNode *, MachineInstr *> &SpillBBToSpill) {
|
|
// The set contains all the possible BB nodes to which we may hoist
|
|
// original spills.
|
|
SmallPtrSet<MachineDomTreeNode *, 8> WorkSet;
|
|
// Save the BB nodes on the path from the first BB node containing
|
|
// non-redundant spill to the Root node.
|
|
SmallPtrSet<MachineDomTreeNode *, 8> NodesOnPath;
|
|
// All the spills to be hoisted must originate from a single def instruction
|
|
// to the OrigReg. It means the def instruction should dominate all the spills
|
|
// to be hoisted. We choose the BB where the def instruction is located as
|
|
// the Root.
|
|
MachineDomTreeNode *RootIDomNode = MDT[Root]->getIDom();
|
|
// For every node on the dominator tree with spill, walk up on the dominator
|
|
// tree towards the Root node until it is reached. If there is other node
|
|
// containing spill in the middle of the path, the previous spill saw will
|
|
// be redundant and the node containing it will be removed. All the nodes on
|
|
// the path starting from the first node with non-redundant spill to the Root
|
|
// node will be added to the WorkSet, which will contain all the possible
|
|
// locations where spills may be hoisted to after the loop below is done.
|
|
for (const auto Spill : Spills) {
|
|
MachineBasicBlock *Block = Spill->getParent();
|
|
MachineDomTreeNode *Node = MDT[Block];
|
|
MachineInstr *SpillToRm = nullptr;
|
|
while (Node != RootIDomNode) {
|
|
// If Node dominates Block, and it already contains a spill, the spill in
|
|
// Block will be redundant.
|
|
if (Node != MDT[Block] && SpillBBToSpill[Node]) {
|
|
SpillToRm = SpillBBToSpill[MDT[Block]];
|
|
break;
|
|
/// If we see the Node already in WorkSet, the path from the Node to
|
|
/// the Root node must already be traversed by another spill.
|
|
/// Then no need to repeat.
|
|
} else if (WorkSet.count(Node)) {
|
|
break;
|
|
} else {
|
|
NodesOnPath.insert(Node);
|
|
}
|
|
Node = Node->getIDom();
|
|
}
|
|
if (SpillToRm) {
|
|
SpillsToRm.push_back(SpillToRm);
|
|
} else {
|
|
// Add a BB containing the original spills to SpillsToKeep -- i.e.,
|
|
// set the initial status before hoisting start. The value of BBs
|
|
// containing original spills is set to 0, in order to descriminate
|
|
// with BBs containing hoisted spills which will be inserted to
|
|
// SpillsToKeep later during hoisting.
|
|
SpillsToKeep[MDT[Block]] = 0;
|
|
WorkSet.insert(NodesOnPath.begin(), NodesOnPath.end());
|
|
}
|
|
NodesOnPath.clear();
|
|
}
|
|
|
|
// Sort the nodes in WorkSet in top-down order and save the nodes
|
|
// in Orders. Orders will be used for hoisting in runHoistSpills.
|
|
unsigned idx = 0;
|
|
Orders.push_back(MDT.DT->getNode(Root));
|
|
do {
|
|
MachineDomTreeNode *Node = Orders[idx++];
|
|
const std::vector<MachineDomTreeNode *> &Children = Node->getChildren();
|
|
unsigned NumChildren = Children.size();
|
|
for (unsigned i = 0; i != NumChildren; ++i) {
|
|
MachineDomTreeNode *Child = Children[i];
|
|
if (WorkSet.count(Child))
|
|
Orders.push_back(Child);
|
|
}
|
|
} while (idx != Orders.size());
|
|
assert(Orders.size() == WorkSet.size() &&
|
|
"Orders have different size with WorkSet");
|
|
|
|
#ifndef NDEBUG
|
|
DEBUG(dbgs() << "Orders size is " << Orders.size() << "\n");
|
|
SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
|
|
for (; RIt != Orders.rend(); RIt++)
|
|
DEBUG(dbgs() << "BB" << (*RIt)->getBlock()->getNumber() << ",");
|
|
DEBUG(dbgs() << "\n");
|
|
#endif
|
|
}
|
|
|
|
/// Try to hoist spills according to BB hotness. The spills to removed will
|
|
/// be saved in \p SpillsToRm. The spills to be inserted will be saved in
|
|
/// \p SpillsToIns.
|
|
///
|
|
void HoistSpillHelper::runHoistSpills(
|
|
unsigned OrigReg, VNInfo &OrigVNI, SmallPtrSet<MachineInstr *, 16> &Spills,
|
|
SmallVectorImpl<MachineInstr *> &SpillsToRm,
|
|
DenseMap<MachineBasicBlock *, unsigned> &SpillsToIns) {
|
|
// Visit order of dominator tree nodes.
|
|
SmallVector<MachineDomTreeNode *, 32> Orders;
|
|
// SpillsToKeep contains all the nodes where spills are to be inserted
|
|
// during hoisting. If the spill to be inserted is an original spill
|
|
// (not a hoisted one), the value of the map entry is 0. If the spill
|
|
// is a hoisted spill, the value of the map entry is the VReg to be used
|
|
// as the source of the spill.
|
|
DenseMap<MachineDomTreeNode *, unsigned> SpillsToKeep;
|
|
// Map from BB to the first spill inside of it.
|
|
DenseMap<MachineDomTreeNode *, MachineInstr *> SpillBBToSpill;
|
|
|
|
rmRedundantSpills(Spills, SpillsToRm, SpillBBToSpill);
|
|
|
|
MachineBasicBlock *Root = LIS.getMBBFromIndex(OrigVNI.def);
|
|
getVisitOrders(Root, Spills, Orders, SpillsToRm, SpillsToKeep,
|
|
SpillBBToSpill);
|
|
|
|
// SpillsInSubTreeMap keeps the map from a dom tree node to a pair of
|
|
// nodes set and the cost of all the spills inside those nodes.
|
|
// The nodes set are the locations where spills are to be inserted
|
|
// in the subtree of current node.
|
|
typedef std::pair<SmallPtrSet<MachineDomTreeNode *, 16>, BlockFrequency>
|
|
NodesCostPair;
|
|
DenseMap<MachineDomTreeNode *, NodesCostPair> SpillsInSubTreeMap;
|
|
// Iterate Orders set in reverse order, which will be a bottom-up order
|
|
// in the dominator tree. Once we visit a dom tree node, we know its
|
|
// children have already been visited and the spill locations in the
|
|
// subtrees of all the children have been determined.
|
|
SmallVector<MachineDomTreeNode *, 32>::reverse_iterator RIt = Orders.rbegin();
|
|
for (; RIt != Orders.rend(); RIt++) {
|
|
MachineBasicBlock *Block = (*RIt)->getBlock();
|
|
|
|
// If Block contains an original spill, simply continue.
|
|
if (SpillsToKeep.find(*RIt) != SpillsToKeep.end() && !SpillsToKeep[*RIt]) {
|
|
SpillsInSubTreeMap[*RIt].first.insert(*RIt);
|
|
// SpillsInSubTreeMap[*RIt].second contains the cost of spill.
|
|
SpillsInSubTreeMap[*RIt].second = MBFI.getBlockFreq(Block);
|
|
continue;
|
|
}
|
|
|
|
// Collect spills in subtree of current node (*RIt) to
|
|
// SpillsInSubTreeMap[*RIt].first.
|
|
const std::vector<MachineDomTreeNode *> &Children = (*RIt)->getChildren();
|
|
unsigned NumChildren = Children.size();
|
|
for (unsigned i = 0; i != NumChildren; ++i) {
|
|
MachineDomTreeNode *Child = Children[i];
|
|
if (SpillsInSubTreeMap.find(Child) == SpillsInSubTreeMap.end())
|
|
continue;
|
|
// The stmt "SpillsInSubTree = SpillsInSubTreeMap[*RIt].first" below
|
|
// should be placed before getting the begin and end iterators of
|
|
// SpillsInSubTreeMap[Child].first, or else the iterators may be
|
|
// invalidated when SpillsInSubTreeMap[*RIt] is seen the first time
|
|
// and the map grows and then the original buckets in the map are moved.
|
|
SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
|
|
SpillsInSubTreeMap[*RIt].first;
|
|
BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
|
|
SubTreeCost += SpillsInSubTreeMap[Child].second;
|
|
auto BI = SpillsInSubTreeMap[Child].first.begin();
|
|
auto EI = SpillsInSubTreeMap[Child].first.end();
|
|
SpillsInSubTree.insert(BI, EI);
|
|
SpillsInSubTreeMap.erase(Child);
|
|
}
|
|
|
|
SmallPtrSet<MachineDomTreeNode *, 16> &SpillsInSubTree =
|
|
SpillsInSubTreeMap[*RIt].first;
|
|
BlockFrequency &SubTreeCost = SpillsInSubTreeMap[*RIt].second;
|
|
// No spills in subtree, simply continue.
|
|
if (SpillsInSubTree.empty())
|
|
continue;
|
|
|
|
// Check whether Block is a possible candidate to insert spill.
|
|
unsigned LiveReg = 0;
|
|
if (!isSpillCandBB(OrigReg, OrigVNI, *Block, LiveReg))
|
|
continue;
|
|
|
|
// If there are multiple spills that could be merged, bias a little
|
|
// to hoist the spill.
|
|
BranchProbability MarginProb = (SpillsInSubTree.size() > 1)
|
|
? BranchProbability(9, 10)
|
|
: BranchProbability(1, 1);
|
|
if (SubTreeCost > MBFI.getBlockFreq(Block) * MarginProb) {
|
|
// Hoist: Move spills to current Block.
|
|
for (const auto SpillBB : SpillsInSubTree) {
|
|
// When SpillBB is a BB contains original spill, insert the spill
|
|
// to SpillsToRm.
|
|
if (SpillsToKeep.find(SpillBB) != SpillsToKeep.end() &&
|
|
!SpillsToKeep[SpillBB]) {
|
|
MachineInstr *SpillToRm = SpillBBToSpill[SpillBB];
|
|
SpillsToRm.push_back(SpillToRm);
|
|
}
|
|
// SpillBB will not contain spill anymore, remove it from SpillsToKeep.
|
|
SpillsToKeep.erase(SpillBB);
|
|
}
|
|
// Current Block is the BB containing the new hoisted spill. Add it to
|
|
// SpillsToKeep. LiveReg is the source of the new spill.
|
|
SpillsToKeep[*RIt] = LiveReg;
|
|
DEBUG({
|
|
dbgs() << "spills in BB: ";
|
|
for (const auto Rspill : SpillsInSubTree)
|
|
dbgs() << Rspill->getBlock()->getNumber() << " ";
|
|
dbgs() << "were promoted to BB" << (*RIt)->getBlock()->getNumber()
|
|
<< "\n";
|
|
});
|
|
SpillsInSubTree.clear();
|
|
SpillsInSubTree.insert(*RIt);
|
|
SubTreeCost = MBFI.getBlockFreq(Block);
|
|
}
|
|
}
|
|
// For spills in SpillsToKeep with LiveReg set (i.e., not original spill),
|
|
// save them to SpillsToIns.
|
|
for (const auto Ent : SpillsToKeep) {
|
|
if (Ent.second)
|
|
SpillsToIns[Ent.first->getBlock()] = Ent.second;
|
|
}
|
|
}
|
|
|
|
/// For spills with equal values, remove redundant spills and hoist those left
|
|
/// to less hot spots.
|
|
///
|
|
/// Spills with equal values will be collected into the same set in
|
|
/// MergeableSpills when spill is inserted. These equal spills are originated
|
|
/// from the same defining instruction and are dominated by the instruction.
|
|
/// Before hoisting all the equal spills, redundant spills inside in the same
|
|
/// BB are first marked to be deleted. Then starting from the spills left, walk
|
|
/// up on the dominator tree towards the Root node where the define instruction
|
|
/// is located, mark the dominated spills to be deleted along the way and
|
|
/// collect the BB nodes on the path from non-dominated spills to the define
|
|
/// instruction into a WorkSet. The nodes in WorkSet are the candidate places
|
|
/// where we are considering to hoist the spills. We iterate the WorkSet in
|
|
/// bottom-up order, and for each node, we will decide whether to hoist spills
|
|
/// inside its subtree to that node. In this way, we can get benefit locally
|
|
/// even if hoisting all the equal spills to one cold place is impossible.
|
|
///
|
|
void HoistSpillHelper::hoistAllSpills() {
|
|
SmallVector<unsigned, 4> NewVRegs;
|
|
LiveRangeEdit Edit(nullptr, NewVRegs, MF, LIS, &VRM, this);
|
|
|
|
// Save the mapping between stackslot and its original reg.
|
|
DenseMap<int, unsigned> SlotToOrigReg;
|
|
for (unsigned i = 0, e = MRI.getNumVirtRegs(); i != e; ++i) {
|
|
unsigned Reg = TargetRegisterInfo::index2VirtReg(i);
|
|
int Slot = VRM.getStackSlot(Reg);
|
|
if (Slot != VirtRegMap::NO_STACK_SLOT)
|
|
SlotToOrigReg[Slot] = VRM.getOriginal(Reg);
|
|
unsigned Original = VRM.getPreSplitReg(Reg);
|
|
if (!MRI.def_empty(Reg))
|
|
Virt2SiblingsMap[Original].insert(Reg);
|
|
}
|
|
|
|
// Each entry in MergeableSpills contains a spill set with equal values.
|
|
for (auto &Ent : MergeableSpills) {
|
|
int Slot = Ent.first.first;
|
|
unsigned OrigReg = SlotToOrigReg[Slot];
|
|
LiveInterval &OrigLI = LIS.getInterval(OrigReg);
|
|
IPA.setInterval(&OrigLI);
|
|
VNInfo *OrigVNI = Ent.first.second;
|
|
SmallPtrSet<MachineInstr *, 16> &EqValSpills = Ent.second;
|
|
if (Ent.second.empty())
|
|
continue;
|
|
|
|
DEBUG({
|
|
dbgs() << "\nFor Slot" << Slot << " and VN" << OrigVNI->id << ":\n"
|
|
<< "Equal spills in BB: ";
|
|
for (const auto spill : EqValSpills)
|
|
dbgs() << spill->getParent()->getNumber() << " ";
|
|
dbgs() << "\n";
|
|
});
|
|
|
|
// SpillsToRm is the spill set to be removed from EqValSpills.
|
|
SmallVector<MachineInstr *, 16> SpillsToRm;
|
|
// SpillsToIns is the spill set to be newly inserted after hoisting.
|
|
DenseMap<MachineBasicBlock *, unsigned> SpillsToIns;
|
|
|
|
runHoistSpills(OrigReg, *OrigVNI, EqValSpills, SpillsToRm, SpillsToIns);
|
|
|
|
DEBUG({
|
|
dbgs() << "Finally inserted spills in BB: ";
|
|
for (const auto Ispill : SpillsToIns)
|
|
dbgs() << Ispill.first->getNumber() << " ";
|
|
dbgs() << "\nFinally removed spills in BB: ";
|
|
for (const auto Rspill : SpillsToRm)
|
|
dbgs() << Rspill->getParent()->getNumber() << " ";
|
|
dbgs() << "\n";
|
|
});
|
|
|
|
// Stack live range update.
|
|
LiveInterval &StackIntvl = LSS.getInterval(Slot);
|
|
if (!SpillsToIns.empty() || !SpillsToRm.empty())
|
|
StackIntvl.MergeValueInAsValue(OrigLI, OrigVNI,
|
|
StackIntvl.getValNumInfo(0));
|
|
|
|
// Insert hoisted spills.
|
|
for (auto const Insert : SpillsToIns) {
|
|
MachineBasicBlock *BB = Insert.first;
|
|
unsigned LiveReg = Insert.second;
|
|
MachineBasicBlock::iterator MI = IPA.getLastInsertPointIter(*BB);
|
|
TII.storeRegToStackSlot(*BB, MI, LiveReg, false, Slot,
|
|
MRI.getRegClass(LiveReg), &TRI);
|
|
LIS.InsertMachineInstrRangeInMaps(std::prev(MI), MI);
|
|
++NumSpills;
|
|
}
|
|
|
|
// Remove redundant spills or change them to dead instructions.
|
|
NumSpills -= SpillsToRm.size();
|
|
for (auto const RMEnt : SpillsToRm) {
|
|
RMEnt->setDesc(TII.get(TargetOpcode::KILL));
|
|
for (unsigned i = RMEnt->getNumOperands(); i; --i) {
|
|
MachineOperand &MO = RMEnt->getOperand(i - 1);
|
|
if (MO.isReg() && MO.isImplicit() && MO.isDef() && !MO.isDead())
|
|
RMEnt->RemoveOperand(i - 1);
|
|
}
|
|
}
|
|
Edit.eliminateDeadDefs(SpillsToRm, None);
|
|
}
|
|
}
|
|
|
|
/// For VirtReg clone, the \p New register should have the same physreg or
|
|
/// stackslot as the \p old register.
|
|
void HoistSpillHelper::LRE_DidCloneVirtReg(unsigned New, unsigned Old) {
|
|
if (VRM.hasPhys(Old))
|
|
VRM.assignVirt2Phys(New, VRM.getPhys(Old));
|
|
else if (VRM.getStackSlot(Old) != VirtRegMap::NO_STACK_SLOT)
|
|
VRM.assignVirt2StackSlot(New, VRM.getStackSlot(Old));
|
|
else
|
|
llvm_unreachable("VReg should be assigned either physreg or stackslot");
|
|
}
|