forked from OSchip/llvm-project
95 lines
2.5 KiB
C++
95 lines
2.5 KiB
C++
//===-- TTYState.cpp --------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Created by Greg Clayton on 3/26/07.
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//
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//===----------------------------------------------------------------------===//
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#include "TTYState.h"
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#include <fcntl.h>
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#include <sys/signal.h>
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#include <unistd.h>
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TTYState::TTYState()
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: m_fd(-1), m_tflags(-1), m_ttystateErr(-1), m_processGroup(-1) {}
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TTYState::~TTYState() {}
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bool TTYState::GetTTYState(int fd, bool saveProcessGroup) {
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if (fd >= 0 && ::isatty(fd)) {
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m_fd = fd;
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m_tflags = fcntl(fd, F_GETFL, 0);
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m_ttystateErr = tcgetattr(fd, &m_ttystate);
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if (saveProcessGroup)
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m_processGroup = tcgetpgrp(0);
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else
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m_processGroup = -1;
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} else {
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m_fd = -1;
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m_tflags = -1;
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m_ttystateErr = -1;
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m_processGroup = -1;
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}
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return m_ttystateErr == 0;
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}
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bool TTYState::SetTTYState() const {
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int result = 0;
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if (IsValid()) {
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if (TFlagsValid())
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result = fcntl(m_fd, F_SETFL, m_tflags);
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if (TTYStateValid())
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result = tcsetattr(m_fd, TCSANOW, &m_ttystate);
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if (ProcessGroupValid()) {
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// Save the original signal handler.
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void (*saved_sigttou_callback)(int) = NULL;
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saved_sigttou_callback = (void (*)(int))signal(SIGTTOU, SIG_IGN);
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// Set the process group
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result = tcsetpgrp(m_fd, m_processGroup);
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// Restore the original signal handler.
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signal(SIGTTOU, saved_sigttou_callback);
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}
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return true;
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}
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return false;
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}
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TTYStateSwitcher::TTYStateSwitcher() : m_currentState(~0) {}
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TTYStateSwitcher::~TTYStateSwitcher() {}
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bool TTYStateSwitcher::GetState(uint32_t idx, int fd, bool saveProcessGroup) {
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if (ValidStateIndex(idx))
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return m_ttystates[idx].GetTTYState(fd, saveProcessGroup);
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return false;
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}
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bool TTYStateSwitcher::SetState(uint32_t idx) const {
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if (!ValidStateIndex(idx))
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return false;
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// See if we already are in this state?
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if (ValidStateIndex(m_currentState) && (idx == m_currentState) &&
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m_ttystates[idx].IsValid())
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return true;
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// Set the state to match the index passed in and only update the
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// current state if there are no errors.
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if (m_ttystates[idx].SetTTYState()) {
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m_currentState = idx;
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return true;
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}
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// We failed to set the state. The tty state was invalid or not
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// initialized.
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return false;
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}
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