llvm-project/mlir/test/Target/SPIRV/logical-ops.mlir

111 lines
4.4 KiB
MLIR

// RUN: mlir-translate -split-input-file -test-spirv-roundtrip %s | FileCheck %s
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.func @iequal_scalar(%arg0: i32, %arg1: i32) "None" {
// CHECK: {{.*}} = spv.IEqual {{.*}}, {{.*}} : i32
%0 = spv.IEqual %arg0, %arg1 : i32
spv.Return
}
spv.func @inotequal_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.INotEqual {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.INotEqual %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @sgt_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.SGreaterThan {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.SGreaterThan %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @sge_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.SGreaterThanEqual {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.SGreaterThanEqual %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @slt_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.SLessThan {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.SLessThan %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @slte_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.SLessThanEqual {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.SLessThanEqual %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @ugt_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.UGreaterThan {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.UGreaterThan %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @ugte_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.UGreaterThanEqual {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.UGreaterThanEqual %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @ult_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.ULessThan {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.ULessThan %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @ulte_vector(%arg0: vector<4xi32>, %arg1: vector<4xi32>) "None" {
// CHECK: {{.*}} = spv.ULessThanEqual {{.*}}, {{.*}} : vector<4xi32>
%0 = spv.ULessThanEqual %arg0, %arg1 : vector<4xi32>
spv.Return
}
spv.func @cmpf(%arg0 : f32, %arg1 : f32) "None" {
// CHECK: spv.FOrdEqual
%1 = spv.FOrdEqual %arg0, %arg1 : f32
// CHECK: spv.FOrdGreaterThan
%2 = spv.FOrdGreaterThan %arg0, %arg1 : f32
// CHECK: spv.FOrdGreaterThanEqual
%3 = spv.FOrdGreaterThanEqual %arg0, %arg1 : f32
// CHECK: spv.FOrdLessThan
%4 = spv.FOrdLessThan %arg0, %arg1 : f32
// CHECK: spv.FOrdLessThanEqual
%5 = spv.FOrdLessThanEqual %arg0, %arg1 : f32
// CHECK: spv.FOrdNotEqual
%6 = spv.FOrdNotEqual %arg0, %arg1 : f32
// CHECK: spv.FUnordEqual
%7 = spv.FUnordEqual %arg0, %arg1 : f32
// CHECK: spv.FUnordGreaterThan
%8 = spv.FUnordGreaterThan %arg0, %arg1 : f32
// CHECK: spv.FUnordGreaterThanEqual
%9 = spv.FUnordGreaterThanEqual %arg0, %arg1 : f32
// CHECK: spv.FUnordLessThan
%10 = spv.FUnordLessThan %arg0, %arg1 : f32
// CHECK: spv.FUnordLessThanEqual
%11 = spv.FUnordLessThanEqual %arg0, %arg1 : f32
// CHECK: spv.FUnordNotEqual
%12 = spv.FUnordNotEqual %arg0, %arg1 : f32
// CHECK: spv.Ordered
%13 = spv.Ordered %arg0, %arg1 : f32
// CHECK: spv.Unordered
%14 = spv.Unordered %arg0, %arg1 : f32
// CHCK: spv.IsNan
%15 = spv.IsNan %arg0 : f32
// CHCK: spv.IsInf
%16 = spv.IsInf %arg1 : f32
spv.Return
}
}
// -----
spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> {
spv.SpecConstant @condition_scalar = true
spv.func @select() -> () "None" {
%0 = spv.Constant 4.0 : f32
%1 = spv.Constant 5.0 : f32
%2 = spv.mlir.referenceof @condition_scalar : i1
// CHECK: spv.Select {{.*}}, {{.*}}, {{.*}} : i1, f32
%3 = spv.Select %2, %0, %1 : i1, f32
%4 = spv.Constant dense<[2.0, 3.0, 4.0, 5.0]> : vector<4xf32>
%5 = spv.Constant dense<[6.0, 7.0, 8.0, 9.0]> : vector<4xf32>
// CHECK: spv.Select {{.*}}, {{.*}}, {{.*}} : i1, vector<4xf32>
%6 = spv.Select %2, %4, %5 : i1, vector<4xf32>
%7 = spv.Constant dense<[true, true, true, true]> : vector<4xi1>
// CHECK: spv.Select {{.*}}, {{.*}}, {{.*}} : vector<4xi1>, vector<4xf32>
%8 = spv.Select %7, %4, %5 : vector<4xi1>, vector<4xf32>
spv.Return
}
}