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219 lines
5.8 KiB
ReStructuredText
219 lines
5.8 KiB
ReStructuredText
========================================
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Kaleidoscope: Compiling to Object Code
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========================================
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.. contents::
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:local:
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Chapter 8 Introduction
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======================
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Welcome to Chapter 8 of the "`Implementing a language with LLVM
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<index.html>`_" tutorial. This chapter describes how to compile our
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language down to object files.
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Choosing a target
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=================
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LLVM has native support for cross-compilation. You can compile to the
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architecture of your current machine, or just as easily compile for
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other architectures. In this tutorial, we'll target the current
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machine.
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To specify the architecture that you want to target, we use a string
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called a "target triple". This takes the form
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``<arch><sub>-<vendor>-<sys>-<abi>`` (see the `cross compilation docs
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<https://clang.llvm.org/docs/CrossCompilation.html#target-triple>`_).
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As an example, we can see what clang thinks is our current target
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triple:
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::
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$ clang --version | grep Target
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Target: x86_64-unknown-linux-gnu
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Running this command may show something different on your machine as
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you might be using a different architecture or operating system to me.
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Fortunately, we don't need to hard-code a target triple to target the
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current machine. LLVM provides ``sys::getDefaultTargetTriple``, which
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returns the target triple of the current machine.
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.. code-block:: c++
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auto TargetTriple = sys::getDefaultTargetTriple();
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LLVM doesn't require us to link in all the target
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functionality. For example, if we're just using the JIT, we don't need
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the assembly printers. Similarly, if we're only targeting certain
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architectures, we can only link in the functionality for those
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architectures.
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For this example, we'll initialize all the targets for emitting object
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code.
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.. code-block:: c++
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InitializeAllTargetInfos();
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InitializeAllTargets();
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InitializeAllTargetMCs();
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InitializeAllAsmParsers();
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InitializeAllAsmPrinters();
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We can now use our target triple to get a ``Target``:
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.. code-block:: c++
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std::string Error;
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auto Target = TargetRegistry::lookupTarget(TargetTriple, Error);
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// Print an error and exit if we couldn't find the requested target.
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// This generally occurs if we've forgotten to initialise the
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// TargetRegistry or we have a bogus target triple.
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if (!Target) {
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errs() << Error;
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return 1;
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}
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Target Machine
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==============
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We will also need a ``TargetMachine``. This class provides a complete
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machine description of the machine we're targeting. If we want to
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target a specific feature (such as SSE) or a specific CPU (such as
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Intel's Sandylake), we do so now.
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To see which features and CPUs that LLVM knows about, we can use
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``llc``. For example, let's look at x86:
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::
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$ llvm-as < /dev/null | llc -march=x86 -mattr=help
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Available CPUs for this target:
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amdfam10 - Select the amdfam10 processor.
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athlon - Select the athlon processor.
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athlon-4 - Select the athlon-4 processor.
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...
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Available features for this target:
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16bit-mode - 16-bit mode (i8086).
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32bit-mode - 32-bit mode (80386).
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3dnow - Enable 3DNow! instructions.
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3dnowa - Enable 3DNow! Athlon instructions.
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...
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For our example, we'll use the generic CPU without any additional
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features, options or relocation model.
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.. code-block:: c++
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auto CPU = "generic";
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auto Features = "";
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TargetOptions opt;
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auto RM = Optional<Reloc::Model>();
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auto TargetMachine = Target->createTargetMachine(TargetTriple, CPU, Features, opt, RM);
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Configuring the Module
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======================
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We're now ready to configure our module, to specify the target and
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data layout. This isn't strictly necessary, but the `frontend
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performance guide <../Frontend/PerformanceTips.html>`_ recommends
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this. Optimizations benefit from knowing about the target and data
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layout.
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.. code-block:: c++
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TheModule->setDataLayout(TargetMachine->createDataLayout());
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TheModule->setTargetTriple(TargetTriple);
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Emit Object Code
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================
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We're ready to emit object code! Let's define where we want to write
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our file to:
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.. code-block:: c++
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auto Filename = "output.o";
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std::error_code EC;
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raw_fd_ostream dest(Filename, EC, sys::fs::OF_None);
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if (EC) {
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errs() << "Could not open file: " << EC.message();
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return 1;
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}
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Finally, we define a pass that emits object code, then we run that
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pass:
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.. code-block:: c++
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legacy::PassManager pass;
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auto FileType = CGFT_ObjectFile;
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if (TargetMachine->addPassesToEmitFile(pass, dest, nullptr, FileType)) {
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errs() << "TargetMachine can't emit a file of this type";
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return 1;
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}
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pass.run(*TheModule);
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dest.flush();
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Putting It All Together
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=======================
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Does it work? Let's give it a try. We need to compile our code, but
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note that the arguments to ``llvm-config`` are different to the previous chapters.
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::
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$ clang++ -g -O3 toy.cpp `llvm-config --cxxflags --ldflags --system-libs --libs all` -o toy
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Let's run it, and define a simple ``average`` function. Press Ctrl-D
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when you're done.
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::
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$ ./toy
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ready> def average(x y) (x + y) * 0.5;
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^D
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Wrote output.o
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We have an object file! To test it, let's write a simple program and
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link it with our output. Here's the source code:
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.. code-block:: c++
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#include <iostream>
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extern "C" {
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double average(double, double);
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}
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int main() {
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std::cout << "average of 3.0 and 4.0: " << average(3.0, 4.0) << std::endl;
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}
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We link our program to output.o and check the result is what we
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expected:
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::
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$ clang++ main.cpp output.o -o main
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$ ./main
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average of 3.0 and 4.0: 3.5
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Full Code Listing
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=================
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.. literalinclude:: ../../../examples/Kaleidoscope/Chapter8/toy.cpp
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:language: c++
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`Next: Adding Debug Information <LangImpl09.html>`_
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