llvm-project/llvm/lib/Transforms/Scalar/StructurizeCFG.cpp

900 lines
26 KiB
C++

//===- StructurizeCFG.cpp -------------------------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/Analysis/DivergenceAnalysis.h"
#include "llvm/Analysis/RegionInfo.h"
#include "llvm/Analysis/RegionIterator.h"
#include "llvm/Analysis/RegionPass.h"
#include "llvm/IR/Argument.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/Constant.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Metadata.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/IR/Type.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/User.h"
#include "llvm/IR/Value.h"
#include "llvm/Pass.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/SSAUpdater.h"
#include <algorithm>
#include <cassert>
#include <utility>
using namespace llvm;
using namespace llvm::PatternMatch;
#define DEBUG_TYPE "structurizecfg"
// The name for newly created blocks.
static const char *const FlowBlockName = "Flow";
namespace {
// Definition of the complex types used in this pass.
using BBValuePair = std::pair<BasicBlock *, Value *>;
using RNVector = SmallVector<RegionNode *, 8>;
using BBVector = SmallVector<BasicBlock *, 8>;
using BranchVector = SmallVector<BranchInst *, 8>;
using BBValueVector = SmallVector<BBValuePair, 2>;
using BBSet = SmallPtrSet<BasicBlock *, 8>;
using PhiMap = MapVector<PHINode *, BBValueVector>;
using BB2BBVecMap = MapVector<BasicBlock *, BBVector>;
using BBPhiMap = DenseMap<BasicBlock *, PhiMap>;
using BBPredicates = DenseMap<BasicBlock *, Value *>;
using PredMap = DenseMap<BasicBlock *, BBPredicates>;
using BB2BBMap = DenseMap<BasicBlock *, BasicBlock *>;
/// Finds the nearest common dominator of a set of BasicBlocks.
///
/// For every BB you add to the set, you can specify whether we "remember" the
/// block. When you get the common dominator, you can also ask whether it's one
/// of the blocks we remembered.
class NearestCommonDominator {
DominatorTree *DT;
BasicBlock *Result = nullptr;
bool ResultIsRemembered = false;
/// Add BB to the resulting dominator.
void addBlock(BasicBlock *BB, bool Remember) {
if (!Result) {
Result = BB;
ResultIsRemembered = Remember;
return;
}
BasicBlock *NewResult = DT->findNearestCommonDominator(Result, BB);
if (NewResult != Result)
ResultIsRemembered = false;
if (NewResult == BB)
ResultIsRemembered |= Remember;
Result = NewResult;
}
public:
explicit NearestCommonDominator(DominatorTree *DomTree) : DT(DomTree) {}
void addBlock(BasicBlock *BB) {
addBlock(BB, /* Remember = */ false);
}
void addAndRememberBlock(BasicBlock *BB) {
addBlock(BB, /* Remember = */ true);
}
/// Get the nearest common dominator of all the BBs added via addBlock() and
/// addAndRememberBlock().
BasicBlock *result() { return Result; }
/// Is the BB returned by getResult() one of the blocks we added to the set
/// with addAndRememberBlock()?
bool resultIsRememberedBlock() { return ResultIsRemembered; }
};
/// @brief Transforms the control flow graph on one single entry/exit region
/// at a time.
///
/// After the transform all "If"/"Then"/"Else" style control flow looks like
/// this:
///
/// \verbatim
/// 1
/// ||
/// | |
/// 2 |
/// | /
/// |/
/// 3
/// || Where:
/// | | 1 = "If" block, calculates the condition
/// 4 | 2 = "Then" subregion, runs if the condition is true
/// | / 3 = "Flow" blocks, newly inserted flow blocks, rejoins the flow
/// |/ 4 = "Else" optional subregion, runs if the condition is false
/// 5 5 = "End" block, also rejoins the control flow
/// \endverbatim
///
/// Control flow is expressed as a branch where the true exit goes into the
/// "Then"/"Else" region, while the false exit skips the region
/// The condition for the optional "Else" region is expressed as a PHI node.
/// The incoming values of the PHI node are true for the "If" edge and false
/// for the "Then" edge.
///
/// Additionally to that even complicated loops look like this:
///
/// \verbatim
/// 1
/// ||
/// | |
/// 2 ^ Where:
/// | / 1 = "Entry" block
/// |/ 2 = "Loop" optional subregion, with all exits at "Flow" block
/// 3 3 = "Flow" block, with back edge to entry block
/// |
/// \endverbatim
///
/// The back edge of the "Flow" block is always on the false side of the branch
/// while the true side continues the general flow. So the loop condition
/// consist of a network of PHI nodes where the true incoming values expresses
/// breaks and the false values expresses continue states.
class StructurizeCFG : public RegionPass {
bool SkipUniformRegions;
Type *Boolean;
ConstantInt *BoolTrue;
ConstantInt *BoolFalse;
UndefValue *BoolUndef;
Function *Func;
Region *ParentRegion;
DominatorTree *DT;
std::deque<RegionNode *> Order;
BBSet Visited;
BBPhiMap DeletedPhis;
BB2BBVecMap AddedPhis;
PredMap Predicates;
BranchVector Conditions;
BB2BBMap Loops;
PredMap LoopPreds;
BranchVector LoopConds;
RegionNode *PrevNode;
void orderNodes();
void analyzeLoops(RegionNode *N);
Value *invert(Value *Condition);
Value *buildCondition(BranchInst *Term, unsigned Idx, bool Invert);
void gatherPredicates(RegionNode *N);
void analyzeNode(RegionNode *N);
void insertConditions(bool Loops);
void delPhiValues(BasicBlock *From, BasicBlock *To);
void addPhiValues(BasicBlock *From, BasicBlock *To);
void setPhiValues();
void killTerminator(BasicBlock *BB);
void changeExit(RegionNode *Node, BasicBlock *NewExit,
bool IncludeDominator);
BasicBlock *getNextFlow(BasicBlock *Dominator);
BasicBlock *needPrefix(bool NeedEmpty);
BasicBlock *needPostfix(BasicBlock *Flow, bool ExitUseAllowed);
void setPrevNode(BasicBlock *BB);
bool dominatesPredicates(BasicBlock *BB, RegionNode *Node);
bool isPredictableTrue(RegionNode *Node);
void wireFlow(bool ExitUseAllowed, BasicBlock *LoopEnd);
void handleLoops(bool ExitUseAllowed, BasicBlock *LoopEnd);
void createFlow();
void rebuildSSA();
public:
static char ID;
explicit StructurizeCFG(bool SkipUniformRegions = false)
: RegionPass(ID), SkipUniformRegions(SkipUniformRegions) {
initializeStructurizeCFGPass(*PassRegistry::getPassRegistry());
}
bool doInitialization(Region *R, RGPassManager &RGM) override;
bool runOnRegion(Region *R, RGPassManager &RGM) override;
StringRef getPassName() const override { return "Structurize control flow"; }
void getAnalysisUsage(AnalysisUsage &AU) const override {
if (SkipUniformRegions)
AU.addRequired<DivergenceAnalysis>();
AU.addRequiredID(LowerSwitchID);
AU.addRequired<DominatorTreeWrapperPass>();
AU.addPreserved<DominatorTreeWrapperPass>();
RegionPass::getAnalysisUsage(AU);
}
};
} // end anonymous namespace
char StructurizeCFG::ID = 0;
INITIALIZE_PASS_BEGIN(StructurizeCFG, "structurizecfg", "Structurize the CFG",
false, false)
INITIALIZE_PASS_DEPENDENCY(DivergenceAnalysis)
INITIALIZE_PASS_DEPENDENCY(LowerSwitch)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(RegionInfoPass)
INITIALIZE_PASS_END(StructurizeCFG, "structurizecfg", "Structurize the CFG",
false, false)
/// \brief Initialize the types and constants used in the pass
bool StructurizeCFG::doInitialization(Region *R, RGPassManager &RGM) {
LLVMContext &Context = R->getEntry()->getContext();
Boolean = Type::getInt1Ty(Context);
BoolTrue = ConstantInt::getTrue(Context);
BoolFalse = ConstantInt::getFalse(Context);
BoolUndef = UndefValue::get(Boolean);
return false;
}
/// \brief Build up the general order of nodes
void StructurizeCFG::orderNodes() {
assert(Visited.empty());
assert(Predicates.empty());
assert(Loops.empty());
assert(LoopPreds.empty());
// This must be RPO order for the back edge detection to work
for (RegionNode *RN : ReversePostOrderTraversal<Region*>(ParentRegion)) {
// FIXME: Is there a better order to use for structurization?
Order.push_back(RN);
analyzeNode(RN);
}
}
/// \brief Determine the end of the loops
void StructurizeCFG::analyzeLoops(RegionNode *N) {
if (N->isSubRegion()) {
// Test for exit as back edge
BasicBlock *Exit = N->getNodeAs<Region>()->getExit();
if (Visited.count(Exit))
Loops[Exit] = N->getEntry();
} else {
// Test for successors as back edge
BasicBlock *BB = N->getNodeAs<BasicBlock>();
BranchInst *Term = cast<BranchInst>(BB->getTerminator());
for (BasicBlock *Succ : Term->successors())
if (Visited.count(Succ))
Loops[Succ] = BB;
}
}
/// \brief Invert the given condition
Value *StructurizeCFG::invert(Value *Condition) {
// First: Check if it's a constant
if (Constant *C = dyn_cast<Constant>(Condition))
return ConstantExpr::getNot(C);
// Second: If the condition is already inverted, return the original value
if (match(Condition, m_Not(m_Value(Condition))))
return Condition;
if (Instruction *Inst = dyn_cast<Instruction>(Condition)) {
// Third: Check all the users for an invert
BasicBlock *Parent = Inst->getParent();
for (User *U : Condition->users())
if (Instruction *I = dyn_cast<Instruction>(U))
if (I->getParent() == Parent && match(I, m_Not(m_Specific(Condition))))
return I;
// Last option: Create a new instruction
return BinaryOperator::CreateNot(Condition, "", Parent->getTerminator());
}
if (Argument *Arg = dyn_cast<Argument>(Condition)) {
BasicBlock &EntryBlock = Arg->getParent()->getEntryBlock();
return BinaryOperator::CreateNot(Condition,
Arg->getName() + ".inv",
EntryBlock.getTerminator());
}
llvm_unreachable("Unhandled condition to invert");
}
/// \brief Build the condition for one edge
Value *StructurizeCFG::buildCondition(BranchInst *Term, unsigned Idx,
bool Invert) {
Value *Cond = Invert ? BoolFalse : BoolTrue;
if (Term->isConditional()) {
Cond = Term->getCondition();
if (Idx != (unsigned)Invert)
Cond = invert(Cond);
}
return Cond;
}
/// \brief Analyze the predecessors of each block and build up predicates
void StructurizeCFG::gatherPredicates(RegionNode *N) {
RegionInfo *RI = ParentRegion->getRegionInfo();
BasicBlock *BB = N->getEntry();
BBPredicates &Pred = Predicates[BB];
BBPredicates &LPred = LoopPreds[BB];
for (BasicBlock *P : predecessors(BB)) {
// Ignore it if it's a branch from outside into our region entry
if (!ParentRegion->contains(P))
continue;
Region *R = RI->getRegionFor(P);
if (R == ParentRegion) {
// It's a top level block in our region
BranchInst *Term = cast<BranchInst>(P->getTerminator());
for (unsigned i = 0, e = Term->getNumSuccessors(); i != e; ++i) {
BasicBlock *Succ = Term->getSuccessor(i);
if (Succ != BB)
continue;
if (Visited.count(P)) {
// Normal forward edge
if (Term->isConditional()) {
// Try to treat it like an ELSE block
BasicBlock *Other = Term->getSuccessor(!i);
if (Visited.count(Other) && !Loops.count(Other) &&
!Pred.count(Other) && !Pred.count(P)) {
Pred[Other] = BoolFalse;
Pred[P] = BoolTrue;
continue;
}
}
Pred[P] = buildCondition(Term, i, false);
} else {
// Back edge
LPred[P] = buildCondition(Term, i, true);
}
}
} else {
// It's an exit from a sub region
while (R->getParent() != ParentRegion)
R = R->getParent();
// Edge from inside a subregion to its entry, ignore it
if (*R == *N)
continue;
BasicBlock *Entry = R->getEntry();
if (Visited.count(Entry))
Pred[Entry] = BoolTrue;
else
LPred[Entry] = BoolFalse;
}
}
}
/// \brief Collect various loop and predicate infos
void StructurizeCFG::analyzeNode(RegionNode *RN) {
DEBUG(dbgs() << "Visiting: "
<< (RN->isSubRegion() ? "SubRegion with entry: " : "")
<< RN->getEntry()->getName() << '\n');
// Analyze all the conditions leading to a node
gatherPredicates(RN);
// Remember that we've seen this node
Visited.insert(RN->getEntry());
// Find the last back edges
analyzeLoops(RN);
}
/// \brief Insert the missing branch conditions
void StructurizeCFG::insertConditions(bool Loops) {
BranchVector &Conds = Loops ? LoopConds : Conditions;
Value *Default = Loops ? BoolTrue : BoolFalse;
SSAUpdater PhiInserter;
for (BranchInst *Term : Conds) {
assert(Term->isConditional());
BasicBlock *Parent = Term->getParent();
BasicBlock *SuccTrue = Term->getSuccessor(0);
BasicBlock *SuccFalse = Term->getSuccessor(1);
PhiInserter.Initialize(Boolean, "");
PhiInserter.AddAvailableValue(&Func->getEntryBlock(), Default);
PhiInserter.AddAvailableValue(Loops ? SuccFalse : Parent, Default);
BBPredicates &Preds = Loops ? LoopPreds[SuccFalse] : Predicates[SuccTrue];
NearestCommonDominator Dominator(DT);
Dominator.addBlock(Parent);
Value *ParentValue = nullptr;
for (std::pair<BasicBlock *, Value *> BBAndPred : Preds) {
BasicBlock *BB = BBAndPred.first;
Value *Pred = BBAndPred.second;
if (BB == Parent) {
ParentValue = Pred;
break;
}
PhiInserter.AddAvailableValue(BB, Pred);
Dominator.addAndRememberBlock(BB);
}
if (ParentValue) {
Term->setCondition(ParentValue);
} else {
if (!Dominator.resultIsRememberedBlock())
PhiInserter.AddAvailableValue(Dominator.result(), Default);
Term->setCondition(PhiInserter.GetValueInMiddleOfBlock(Parent));
}
}
}
/// \brief Remove all PHI values coming from "From" into "To" and remember
/// them in DeletedPhis
void StructurizeCFG::delPhiValues(BasicBlock *From, BasicBlock *To) {
PhiMap &Map = DeletedPhis[To];
for (PHINode &Phi : To->phis()) {
while (Phi.getBasicBlockIndex(From) != -1) {
Value *Deleted = Phi.removeIncomingValue(From, false);
Map[&Phi].push_back(std::make_pair(From, Deleted));
}
}
}
/// \brief Add a dummy PHI value as soon as we knew the new predecessor
void StructurizeCFG::addPhiValues(BasicBlock *From, BasicBlock *To) {
for (PHINode &Phi : To->phis()) {
Value *Undef = UndefValue::get(Phi.getType());
Phi.addIncoming(Undef, From);
}
AddedPhis[To].push_back(From);
}
/// \brief Add the real PHI value as soon as everything is set up
void StructurizeCFG::setPhiValues() {
SSAUpdater Updater;
for (const auto &AddedPhi : AddedPhis) {
BasicBlock *To = AddedPhi.first;
const BBVector &From = AddedPhi.second;
if (!DeletedPhis.count(To))
continue;
PhiMap &Map = DeletedPhis[To];
for (const auto &PI : Map) {
PHINode *Phi = PI.first;
Value *Undef = UndefValue::get(Phi->getType());
Updater.Initialize(Phi->getType(), "");
Updater.AddAvailableValue(&Func->getEntryBlock(), Undef);
Updater.AddAvailableValue(To, Undef);
NearestCommonDominator Dominator(DT);
Dominator.addBlock(To);
for (const auto &VI : PI.second) {
Updater.AddAvailableValue(VI.first, VI.second);
Dominator.addAndRememberBlock(VI.first);
}
if (!Dominator.resultIsRememberedBlock())
Updater.AddAvailableValue(Dominator.result(), Undef);
for (BasicBlock *FI : From) {
int Idx = Phi->getBasicBlockIndex(FI);
assert(Idx != -1);
Phi->setIncomingValue(Idx, Updater.GetValueAtEndOfBlock(FI));
}
}
DeletedPhis.erase(To);
}
assert(DeletedPhis.empty());
}
/// \brief Remove phi values from all successors and then remove the terminator.
void StructurizeCFG::killTerminator(BasicBlock *BB) {
TerminatorInst *Term = BB->getTerminator();
if (!Term)
return;
for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB);
SI != SE; ++SI)
delPhiValues(BB, *SI);
Term->eraseFromParent();
}
/// \brief Let node exit(s) point to NewExit
void StructurizeCFG::changeExit(RegionNode *Node, BasicBlock *NewExit,
bool IncludeDominator) {
if (Node->isSubRegion()) {
Region *SubRegion = Node->getNodeAs<Region>();
BasicBlock *OldExit = SubRegion->getExit();
BasicBlock *Dominator = nullptr;
// Find all the edges from the sub region to the exit
for (auto BBI = pred_begin(OldExit), E = pred_end(OldExit); BBI != E;) {
// Incrememt BBI before mucking with BB's terminator.
BasicBlock *BB = *BBI++;
if (!SubRegion->contains(BB))
continue;
// Modify the edges to point to the new exit
delPhiValues(BB, OldExit);
BB->getTerminator()->replaceUsesOfWith(OldExit, NewExit);
addPhiValues(BB, NewExit);
// Find the new dominator (if requested)
if (IncludeDominator) {
if (!Dominator)
Dominator = BB;
else
Dominator = DT->findNearestCommonDominator(Dominator, BB);
}
}
// Change the dominator (if requested)
if (Dominator)
DT->changeImmediateDominator(NewExit, Dominator);
// Update the region info
SubRegion->replaceExit(NewExit);
} else {
BasicBlock *BB = Node->getNodeAs<BasicBlock>();
killTerminator(BB);
BranchInst::Create(NewExit, BB);
addPhiValues(BB, NewExit);
if (IncludeDominator)
DT->changeImmediateDominator(NewExit, BB);
}
}
/// \brief Create a new flow node and update dominator tree and region info
BasicBlock *StructurizeCFG::getNextFlow(BasicBlock *Dominator) {
LLVMContext &Context = Func->getContext();
BasicBlock *Insert = Order.empty() ? ParentRegion->getExit() :
Order.front()->getEntry();
BasicBlock *Flow = BasicBlock::Create(Context, FlowBlockName,
Func, Insert);
DT->addNewBlock(Flow, Dominator);
ParentRegion->getRegionInfo()->setRegionFor(Flow, ParentRegion);
return Flow;
}
/// \brief Create a new or reuse the previous node as flow node
BasicBlock *StructurizeCFG::needPrefix(bool NeedEmpty) {
BasicBlock *Entry = PrevNode->getEntry();
if (!PrevNode->isSubRegion()) {
killTerminator(Entry);
if (!NeedEmpty || Entry->getFirstInsertionPt() == Entry->end())
return Entry;
}
// create a new flow node
BasicBlock *Flow = getNextFlow(Entry);
// and wire it up
changeExit(PrevNode, Flow, true);
PrevNode = ParentRegion->getBBNode(Flow);
return Flow;
}
/// \brief Returns the region exit if possible, otherwise just a new flow node
BasicBlock *StructurizeCFG::needPostfix(BasicBlock *Flow,
bool ExitUseAllowed) {
if (!Order.empty() || !ExitUseAllowed)
return getNextFlow(Flow);
BasicBlock *Exit = ParentRegion->getExit();
DT->changeImmediateDominator(Exit, Flow);
addPhiValues(Flow, Exit);
return Exit;
}
/// \brief Set the previous node
void StructurizeCFG::setPrevNode(BasicBlock *BB) {
PrevNode = ParentRegion->contains(BB) ? ParentRegion->getBBNode(BB)
: nullptr;
}
/// \brief Does BB dominate all the predicates of Node?
bool StructurizeCFG::dominatesPredicates(BasicBlock *BB, RegionNode *Node) {
BBPredicates &Preds = Predicates[Node->getEntry()];
return llvm::all_of(Preds, [&](std::pair<BasicBlock *, Value *> Pred) {
return DT->dominates(BB, Pred.first);
});
}
/// \brief Can we predict that this node will always be called?
bool StructurizeCFG::isPredictableTrue(RegionNode *Node) {
BBPredicates &Preds = Predicates[Node->getEntry()];
bool Dominated = false;
// Regionentry is always true
if (!PrevNode)
return true;
for (std::pair<BasicBlock*, Value*> Pred : Preds) {
BasicBlock *BB = Pred.first;
Value *V = Pred.second;
if (V != BoolTrue)
return false;
if (!Dominated && DT->dominates(BB, PrevNode->getEntry()))
Dominated = true;
}
// TODO: The dominator check is too strict
return Dominated;
}
/// Take one node from the order vector and wire it up
void StructurizeCFG::wireFlow(bool ExitUseAllowed,
BasicBlock *LoopEnd) {
RegionNode *Node = Order.front();
Order.pop_front();
Visited.insert(Node->getEntry());
if (isPredictableTrue(Node)) {
// Just a linear flow
if (PrevNode) {
changeExit(PrevNode, Node->getEntry(), true);
}
PrevNode = Node;
} else {
// Insert extra prefix node (or reuse last one)
BasicBlock *Flow = needPrefix(false);
// Insert extra postfix node (or use exit instead)
BasicBlock *Entry = Node->getEntry();
BasicBlock *Next = needPostfix(Flow, ExitUseAllowed);
// let it point to entry and next block
Conditions.push_back(BranchInst::Create(Entry, Next, BoolUndef, Flow));
addPhiValues(Flow, Entry);
DT->changeImmediateDominator(Entry, Flow);
PrevNode = Node;
while (!Order.empty() && !Visited.count(LoopEnd) &&
dominatesPredicates(Entry, Order.front())) {
handleLoops(false, LoopEnd);
}
changeExit(PrevNode, Next, false);
setPrevNode(Next);
}
}
void StructurizeCFG::handleLoops(bool ExitUseAllowed,
BasicBlock *LoopEnd) {
RegionNode *Node = Order.front();
BasicBlock *LoopStart = Node->getEntry();
if (!Loops.count(LoopStart)) {
wireFlow(ExitUseAllowed, LoopEnd);
return;
}
if (!isPredictableTrue(Node))
LoopStart = needPrefix(true);
LoopEnd = Loops[Node->getEntry()];
wireFlow(false, LoopEnd);
while (!Visited.count(LoopEnd)) {
handleLoops(false, LoopEnd);
}
// If the start of the loop is the entry block, we can't branch to it so
// insert a new dummy entry block.
Function *LoopFunc = LoopStart->getParent();
if (LoopStart == &LoopFunc->getEntryBlock()) {
LoopStart->setName("entry.orig");
BasicBlock *NewEntry =
BasicBlock::Create(LoopStart->getContext(),
"entry",
LoopFunc,
LoopStart);
BranchInst::Create(LoopStart, NewEntry);
DT->setNewRoot(NewEntry);
}
// Create an extra loop end node
LoopEnd = needPrefix(false);
BasicBlock *Next = needPostfix(LoopEnd, ExitUseAllowed);
LoopConds.push_back(BranchInst::Create(Next, LoopStart,
BoolUndef, LoopEnd));
addPhiValues(LoopEnd, LoopStart);
setPrevNode(Next);
}
/// After this function control flow looks like it should be, but
/// branches and PHI nodes only have undefined conditions.
void StructurizeCFG::createFlow() {
BasicBlock *Exit = ParentRegion->getExit();
bool EntryDominatesExit = DT->dominates(ParentRegion->getEntry(), Exit);
DeletedPhis.clear();
AddedPhis.clear();
Conditions.clear();
LoopConds.clear();
PrevNode = nullptr;
Visited.clear();
while (!Order.empty()) {
handleLoops(EntryDominatesExit, nullptr);
}
if (PrevNode)
changeExit(PrevNode, Exit, EntryDominatesExit);
else
assert(EntryDominatesExit);
}
/// Handle a rare case where the disintegrated nodes instructions
/// no longer dominate all their uses. Not sure if this is really nessasary
void StructurizeCFG::rebuildSSA() {
SSAUpdater Updater;
for (BasicBlock *BB : ParentRegion->blocks())
for (Instruction &I : *BB) {
bool Initialized = false;
// We may modify the use list as we iterate over it, so be careful to
// compute the next element in the use list at the top of the loop.
for (auto UI = I.use_begin(), E = I.use_end(); UI != E;) {
Use &U = *UI++;
Instruction *User = cast<Instruction>(U.getUser());
if (User->getParent() == BB) {
continue;
} else if (PHINode *UserPN = dyn_cast<PHINode>(User)) {
if (UserPN->getIncomingBlock(U) == BB)
continue;
}
if (DT->dominates(&I, User))
continue;
if (!Initialized) {
Value *Undef = UndefValue::get(I.getType());
Updater.Initialize(I.getType(), "");
Updater.AddAvailableValue(&Func->getEntryBlock(), Undef);
Updater.AddAvailableValue(BB, &I);
Initialized = true;
}
Updater.RewriteUseAfterInsertions(U);
}
}
}
static bool hasOnlyUniformBranches(const Region *R,
const DivergenceAnalysis &DA) {
for (const BasicBlock *BB : R->blocks()) {
const BranchInst *Br = dyn_cast<BranchInst>(BB->getTerminator());
if (!Br || !Br->isConditional())
continue;
if (!DA.isUniform(Br->getCondition()))
return false;
DEBUG(dbgs() << "BB: " << BB->getName() << " has uniform terminator\n");
}
return true;
}
/// \brief Run the transformation for each region found
bool StructurizeCFG::runOnRegion(Region *R, RGPassManager &RGM) {
if (R->isTopLevelRegion())
return false;
if (SkipUniformRegions) {
// TODO: We could probably be smarter here with how we handle sub-regions.
auto &DA = getAnalysis<DivergenceAnalysis>();
if (hasOnlyUniformBranches(R, DA)) {
DEBUG(dbgs() << "Skipping region with uniform control flow: " << *R << '\n');
// Mark all direct child block terminators as having been treated as
// uniform. To account for a possible future in which non-uniform
// sub-regions are treated more cleverly, indirect children are not
// marked as uniform.
MDNode *MD = MDNode::get(R->getEntry()->getParent()->getContext(), {});
for (RegionNode *E : R->elements()) {
if (E->isSubRegion())
continue;
if (Instruction *Term = E->getEntry()->getTerminator())
Term->setMetadata("structurizecfg.uniform", MD);
}
return false;
}
}
Func = R->getEntry()->getParent();
ParentRegion = R;
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
orderNodes();
createFlow();
insertConditions(false);
insertConditions(true);
setPhiValues();
rebuildSSA();
// Cleanup
Order.clear();
Visited.clear();
DeletedPhis.clear();
AddedPhis.clear();
Predicates.clear();
Conditions.clear();
Loops.clear();
LoopPreds.clear();
LoopConds.clear();
return true;
}
Pass *llvm::createStructurizeCFGPass(bool SkipUniformRegions) {
return new StructurizeCFG(SkipUniformRegions);
}