forked from OSchip/llvm-project
107 lines
6.6 KiB
LLVM
107 lines
6.6 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc < %s -mtriple=x86_64-unknown -mattr=+avx512f | FileCheck %s
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declare <4 x float> @foo(<4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>, <4 x float>)
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; Due to a bug in X86RegisterInfo::getLargestLegalSuperClass this test case was trying to use XMM16 and spill it without VLX support for the necessary store instruction. We briefly implemented the spill using VEXTRACTF32X4, but the bug in getLargestLegalSuperClass has now been fixed so we no longer use XMM16.
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define <4 x float> @bar(<4 x float>* %a1p, <4 x float>* %a2p, <4 x float> %a3, <4 x float> %a4, <16 x float>%c1, <16 x float>%c2) {
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; CHECK-LABEL: bar:
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; CHECK: # BB#0:
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; CHECK-NEXT: subq $88, %rsp
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; CHECK-NEXT: .Lcfi0:
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; CHECK-NEXT: .cfi_def_cfa_offset 96
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; CHECK-NEXT: vmovaps %xmm1, {{[0-9]+}}(%rsp) # 16-byte Spill
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; CHECK-NEXT: vextractf128 $1, %ymm3, %xmm1
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; CHECK-NEXT: vextractf128 $1, %ymm2, %xmm8
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; CHECK-NEXT: vinsertps {{.*#+}} xmm9 = xmm8[0],xmm1[0],xmm8[2,3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm0 = xmm9[0,1],xmm2[1],xmm9[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm15 = xmm0[0,1,2],xmm3[1]
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; CHECK-NEXT: vblendps {{.*#+}} xmm4 = xmm8[0],xmm1[1],xmm8[2,3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm4 = xmm4[0,1],xmm2[1],xmm4[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm6 = xmm4[0,1,2],xmm3[1]
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; CHECK-NEXT: vmovaps %xmm6, {{[0-9]+}}(%rsp) # 16-byte Spill
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; CHECK-NEXT: vextractf32x4 $2, %zmm3, %xmm4
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; CHECK-NEXT: vblendps {{.*#+}} xmm4 = xmm0[0,1,2],xmm4[3]
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; CHECK-NEXT: vpermilps {{.*#+}} xmm5 = xmm2[3,1,2,3]
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; CHECK-NEXT: vunpcklps {{.*#+}} xmm5 = xmm5[0],xmm1[0],xmm5[1],xmm1[1]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm5 = xmm5[0,1],xmm2[1],xmm5[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm5 = xmm5[0,1,2],xmm3[1]
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; CHECK-NEXT: vmovshdup {{.*#+}} xmm7 = xmm8[1,1,3,3]
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; CHECK-NEXT: vunpcklps {{.*#+}} xmm7 = xmm7[0],xmm1[0],xmm7[1],xmm1[1]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm10 = xmm7[0,1],xmm2[1],xmm7[3]
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; CHECK-NEXT: vblendps {{.*#+}} xmm7 = xmm10[0,1,2],xmm3[3]
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; CHECK-NEXT: vblendps {{.*#+}} xmm11 = xmm0[0,1,2],xmm3[3]
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; CHECK-NEXT: vpermilpd {{.*#+}} xmm12 = xmm3[1,0]
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; CHECK-NEXT: vpermilpd {{.*#+}} xmm13 = xmm1[1,0]
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; CHECK-NEXT: vextractf32x4 $3, %zmm3, %xmm0
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; CHECK-NEXT: vinsertps {{.*#+}} xmm1 = xmm8[0],xmm0[0],xmm8[2,3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm1 = xmm1[0,1],xmm2[1],xmm1[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm14 = xmm1[0,1,2],xmm3[1]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm10 = xmm10[0,1,2],xmm3[1]
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; CHECK-NEXT: vpermilpd {{.*#+}} xmm0 = xmm0[1,0]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm0 = xmm8[0],xmm0[0],xmm8[2,3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1],xmm2[1],xmm0[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm13[0]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm1 = xmm8[0],xmm13[0],xmm8[2,3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm1 = xmm1[0,1],xmm2[1],xmm1[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm3 = xmm1[0,1,2],xmm3[1]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm2 = xmm9[0,1],xmm2[3],xmm9[3]
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; CHECK-NEXT: vinsertps {{.*#+}} xmm2 = xmm2[0,1,2],xmm12[0]
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; CHECK-NEXT: vaddps %xmm3, %xmm2, %xmm2
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; CHECK-NEXT: vmovaps %xmm15, %xmm1
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; CHECK-NEXT: vmovaps %xmm1, {{[0-9]+}}(%rsp) # 16-byte Spill
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; CHECK-NEXT: vaddps %xmm0, %xmm1, %xmm9
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; CHECK-NEXT: vaddps %xmm14, %xmm10, %xmm0
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; CHECK-NEXT: vaddps %xmm1, %xmm1, %xmm8
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; CHECK-NEXT: vaddps %xmm11, %xmm3, %xmm3
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; CHECK-NEXT: vaddps %xmm0, %xmm3, %xmm0
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; CHECK-NEXT: vaddps %xmm0, %xmm1, %xmm0
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; CHECK-NEXT: vmovaps %xmm8, {{[0-9]+}}(%rsp)
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; CHECK-NEXT: vmovaps %xmm9, (%rsp)
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; CHECK-NEXT: vmovaps {{[0-9]+}}(%rsp), %xmm3 # 16-byte Reload
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; CHECK-NEXT: vzeroupper
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; CHECK-NEXT: callq foo
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; CHECK-NEXT: vmovaps {{[0-9]+}}(%rsp), %xmm1 # 16-byte Reload
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; CHECK-NEXT: vaddps {{[0-9]+}}(%rsp), %xmm1, %xmm1 # 16-byte Folded Reload
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; CHECK-NEXT: vaddps %xmm0, %xmm1, %xmm0
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; CHECK-NEXT: addq $88, %rsp
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; CHECK-NEXT: retq
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%a1 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%a2 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 21, i32 1, i32 17>
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%a5 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 27>
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%a6 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 3, i32 20, i32 1, i32 17>
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%a7 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 21, i32 1, i32 17>
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%a8 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 5, i32 20, i32 1, i32 19>
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%a9 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%a10 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ax2 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 19>
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%ax5 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ax6 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 22, i32 1, i32 18>
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%ax7 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 1, i32 20, i32 1, i32 17>
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%ax8 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 19>
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%ax9 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ax10 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ay2 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ay5 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 28, i32 1, i32 17>
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%ay6 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 5, i32 20, i32 1, i32 17>
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%ay7 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 30, i32 1, i32 22>
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%ay8 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 1, i32 17>
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%ay9 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 22, i32 1, i32 17>
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%ay10 = shufflevector <16 x float>%c1, <16 x float>%c2, <4 x i32> <i32 4, i32 20, i32 3, i32 18>
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%r1 = fadd <4 x float> %ay10, %ay9
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%r2 = fadd <4 x float> %ay8, %ay7
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%r3 = fadd <4 x float> %ay6, %ay5
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%r4 = fadd <4 x float> %ay2, %ax10
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%r5 = fadd <4 x float> %ay9, %ax8
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%r6 = fadd <4 x float> %r5, %r3
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%r7 = fadd <4 x float> %a9, %r6
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%a11 = call <4 x float> @foo(<4 x float> %r7, <4 x float> %a10, <4 x float> %r1, <4 x float> %a4, <4 x float> %a5, <4 x float> %a6, <4 x float> %a7, <4 x float> %a8, <4 x float> %r2, <4 x float> %r4)
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%a12 = fadd <4 x float> %a2, %a1
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%a13 = fadd <4 x float> %a12, %a11
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ret <4 x float> %a13
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}
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