llvm-project/llvm/test/Transforms/SLPVectorizer/X86/fcopysign.ll

343 lines
31 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_test_checks.py
; RUN: opt < %s -mtriple=x86_64-unknown -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=SSE
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=corei7-avx -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=bdver1 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=core-avx2 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX256
; RUN: opt < %s -mtriple=x86_64-unknown -mcpu=skylake-avx512 -basicaa -slp-vectorizer -S | FileCheck %s --check-prefix=CHECK --check-prefix=AVX --check-prefix=AVX512
target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
@srcA64 = common global [8 x double] zeroinitializer, align 64
@srcB64 = common global [8 x double] zeroinitializer, align 64
@srcC64 = common global [8 x double] zeroinitializer, align 64
@srcA32 = common global [16 x float] zeroinitializer, align 64
@srcB32 = common global [16 x float] zeroinitializer, align 64
@srcC32 = common global [16 x float] zeroinitializer, align 64
@dst64 = common global [8 x double] zeroinitializer, align 64
@dst32 = common global [16 x float] zeroinitializer, align 64
declare float @llvm.copysign.f32(float, float)
declare double @llvm.copysign.f64(double, double)
;
; CHECK
;
define void @fcopysign_2f64() #0 {
; CHECK-LABEL: @fcopysign_2f64(
; CHECK-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8
; CHECK-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8
; CHECK-NEXT: [[TMP3:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP2]])
; CHECK-NEXT: store <2 x double> [[TMP3]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
; CHECK-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8
%fcopysign0 = call double @llvm.copysign.f64(double %a0, double %b0)
%fcopysign1 = call double @llvm.copysign.f64(double %a1, double %b1)
store double %fcopysign0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
store double %fcopysign1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
ret void
}
define void @fcopysign_4f64() #0 {
; SSE-LABEL: @fcopysign_4f64(
; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 8
; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 8
; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: [[TMP5:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP3]])
; SSE-NEXT: [[TMP6:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP2]], <2 x double> [[TMP4]])
; SSE-NEXT: store <2 x double> [[TMP5]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 8
; SSE-NEXT: store <2 x double> [[TMP6]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 8
; SSE-NEXT: ret void
;
; AVX-LABEL: @fcopysign_4f64(
; AVX-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 8
; AVX-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 8
; AVX-NEXT: [[TMP3:%.*]] = call <4 x double> @llvm.copysign.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP2]])
; AVX-NEXT: store <4 x double> [[TMP3]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 8
; AVX-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 8
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 8
%a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 8
%a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 8
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 8
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 8
%b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 8
%b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 8
%fcopysign0 = call double @llvm.copysign.f64(double %a0, double %b0)
%fcopysign1 = call double @llvm.copysign.f64(double %a1, double %b1)
%fcopysign2 = call double @llvm.copysign.f64(double %a2, double %b2)
%fcopysign3 = call double @llvm.copysign.f64(double %a3, double %b3)
store double %fcopysign0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 8
store double %fcopysign1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 8
store double %fcopysign2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 8
store double %fcopysign3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 8
ret void
}
define void @fcopysign_8f64() #0 {
; SSE-LABEL: @fcopysign_8f64(
; SSE-NEXT: [[TMP1:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcA64 to <2 x double>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = load <2 x double>, <2 x double>* bitcast ([8 x double]* @srcB64 to <2 x double>*), align 4
; SSE-NEXT: [[TMP6:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: [[TMP7:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: [[TMP8:%.*]] = load <2 x double>, <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: [[TMP9:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP1]], <2 x double> [[TMP5]])
; SSE-NEXT: [[TMP10:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP2]], <2 x double> [[TMP6]])
; SSE-NEXT: [[TMP11:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP3]], <2 x double> [[TMP7]])
; SSE-NEXT: [[TMP12:%.*]] = call <2 x double> @llvm.copysign.v2f64(<2 x double> [[TMP4]], <2 x double> [[TMP8]])
; SSE-NEXT: store <2 x double> [[TMP9]], <2 x double>* bitcast ([8 x double]* @dst64 to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP10]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2) to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP11]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <2 x double>*), align 4
; SSE-NEXT: store <2 x double> [[TMP12]], <2 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6) to <2 x double>*), align 4
; SSE-NEXT: ret void
;
; AVX256-LABEL: @fcopysign_8f64(
; AVX256-NEXT: [[TMP1:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcA64 to <4 x double>*), align 4
; AVX256-NEXT: [[TMP2:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: [[TMP3:%.*]] = load <4 x double>, <4 x double>* bitcast ([8 x double]* @srcB64 to <4 x double>*), align 4
; AVX256-NEXT: [[TMP4:%.*]] = load <4 x double>, <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: [[TMP5:%.*]] = call <4 x double> @llvm.copysign.v4f64(<4 x double> [[TMP1]], <4 x double> [[TMP3]])
; AVX256-NEXT: [[TMP6:%.*]] = call <4 x double> @llvm.copysign.v4f64(<4 x double> [[TMP2]], <4 x double> [[TMP4]])
; AVX256-NEXT: store <4 x double> [[TMP5]], <4 x double>* bitcast ([8 x double]* @dst64 to <4 x double>*), align 4
; AVX256-NEXT: store <4 x double> [[TMP6]], <4 x double>* bitcast (double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4) to <4 x double>*), align 4
; AVX256-NEXT: ret void
;
; AVX512-LABEL: @fcopysign_8f64(
; AVX512-NEXT: [[TMP1:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcA64 to <8 x double>*), align 4
; AVX512-NEXT: [[TMP2:%.*]] = load <8 x double>, <8 x double>* bitcast ([8 x double]* @srcB64 to <8 x double>*), align 4
; AVX512-NEXT: [[TMP3:%.*]] = call <8 x double> @llvm.copysign.v8f64(<8 x double> [[TMP1]], <8 x double> [[TMP2]])
; AVX512-NEXT: store <8 x double> [[TMP3]], <8 x double>* bitcast ([8 x double]* @dst64 to <8 x double>*), align 4
; AVX512-NEXT: ret void
;
%a0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 0), align 4
%a1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 1), align 4
%a2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 2), align 4
%a3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 3), align 4
%a4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 4), align 4
%a5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 5), align 4
%a6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 6), align 4
%a7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcA64, i32 0, i64 7), align 4
%b0 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 0), align 4
%b1 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 1), align 4
%b2 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 2), align 4
%b3 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 3), align 4
%b4 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 4), align 4
%b5 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 5), align 4
%b6 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 6), align 4
%b7 = load double, double* getelementptr inbounds ([8 x double], [8 x double]* @srcB64, i32 0, i64 7), align 4
%fcopysign0 = call double @llvm.copysign.f64(double %a0, double %b0)
%fcopysign1 = call double @llvm.copysign.f64(double %a1, double %b1)
%fcopysign2 = call double @llvm.copysign.f64(double %a2, double %b2)
%fcopysign3 = call double @llvm.copysign.f64(double %a3, double %b3)
%fcopysign4 = call double @llvm.copysign.f64(double %a4, double %b4)
%fcopysign5 = call double @llvm.copysign.f64(double %a5, double %b5)
%fcopysign6 = call double @llvm.copysign.f64(double %a6, double %b6)
%fcopysign7 = call double @llvm.copysign.f64(double %a7, double %b7)
store double %fcopysign0, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 0), align 4
store double %fcopysign1, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 1), align 4
store double %fcopysign2, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 2), align 4
store double %fcopysign3, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 3), align 4
store double %fcopysign4, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 4), align 4
store double %fcopysign5, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 5), align 4
store double %fcopysign6, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 6), align 4
store double %fcopysign7, double* getelementptr inbounds ([8 x double], [8 x double]* @dst64, i32 0, i64 7), align 4
ret void
}
define void @fcopysign_4f32() #0 {
; CHECK-LABEL: @fcopysign_4f32(
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; CHECK-NEXT: [[TMP3:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP2]])
; CHECK-NEXT: store <4 x float> [[TMP3]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; CHECK-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%fcopysign0 = call float @llvm.copysign.f32(float %a0, float %b0)
%fcopysign1 = call float @llvm.copysign.f32(float %a1, float %b1)
%fcopysign2 = call float @llvm.copysign.f32(float %a2, float %b2)
%fcopysign3 = call float @llvm.copysign.f32(float %a3, float %b3)
store float %fcopysign0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fcopysign1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fcopysign2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fcopysign3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
ret void
}
define void @fcopysign_8f32() #0 {
; SSE-LABEL: @fcopysign_8f32(
; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP3]])
; SSE-NEXT: [[TMP6:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP2]], <4 x float> [[TMP4]])
; SSE-NEXT: store <4 x float> [[TMP5]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP6]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: ret void
;
; AVX-LABEL: @fcopysign_8f32(
; AVX-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4
; AVX-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4
; AVX-NEXT: [[TMP3:%.*]] = call <8 x float> @llvm.copysign.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP2]])
; AVX-NEXT: store <8 x float> [[TMP3]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
; AVX-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4
%a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4
%a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4
%a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4
%b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4
%b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4
%b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4
%fcopysign0 = call float @llvm.copysign.f32(float %a0, float %b0)
%fcopysign1 = call float @llvm.copysign.f32(float %a1, float %b1)
%fcopysign2 = call float @llvm.copysign.f32(float %a2, float %b2)
%fcopysign3 = call float @llvm.copysign.f32(float %a3, float %b3)
%fcopysign4 = call float @llvm.copysign.f32(float %a4, float %b4)
%fcopysign5 = call float @llvm.copysign.f32(float %a5, float %b5)
%fcopysign6 = call float @llvm.copysign.f32(float %a6, float %b6)
%fcopysign7 = call float @llvm.copysign.f32(float %a7, float %b7)
store float %fcopysign0, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fcopysign1, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fcopysign2, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fcopysign3, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
store float %fcopysign4, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
store float %fcopysign5, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
store float %fcopysign6, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
store float %fcopysign7, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
ret void
}
define void @fcopysign_16f32() #0 {
; SSE-LABEL: @fcopysign_16f32(
; SSE-NEXT: [[TMP1:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcA32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP2:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP3:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: [[TMP4:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: [[TMP5:%.*]] = load <4 x float>, <4 x float>* bitcast ([16 x float]* @srcB32 to <4 x float>*), align 4
; SSE-NEXT: [[TMP6:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: [[TMP7:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: [[TMP8:%.*]] = load <4 x float>, <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: [[TMP9:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP1]], <4 x float> [[TMP5]])
; SSE-NEXT: [[TMP10:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP2]], <4 x float> [[TMP6]])
; SSE-NEXT: [[TMP11:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP3]], <4 x float> [[TMP7]])
; SSE-NEXT: [[TMP12:%.*]] = call <4 x float> @llvm.copysign.v4f32(<4 x float> [[TMP4]], <4 x float> [[TMP8]])
; SSE-NEXT: store <4 x float> [[TMP9]], <4 x float>* bitcast ([16 x float]* @dst32 to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP10]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4) to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP11]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <4 x float>*), align 4
; SSE-NEXT: store <4 x float> [[TMP12]], <4 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12) to <4 x float>*), align 4
; SSE-NEXT: ret void
;
; AVX256-LABEL: @fcopysign_16f32(
; AVX256-NEXT: [[TMP1:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcA32 to <8 x float>*), align 4
; AVX256-NEXT: [[TMP2:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: [[TMP3:%.*]] = load <8 x float>, <8 x float>* bitcast ([16 x float]* @srcB32 to <8 x float>*), align 4
; AVX256-NEXT: [[TMP4:%.*]] = load <8 x float>, <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: [[TMP5:%.*]] = call <8 x float> @llvm.copysign.v8f32(<8 x float> [[TMP1]], <8 x float> [[TMP3]])
; AVX256-NEXT: [[TMP6:%.*]] = call <8 x float> @llvm.copysign.v8f32(<8 x float> [[TMP2]], <8 x float> [[TMP4]])
; AVX256-NEXT: store <8 x float> [[TMP5]], <8 x float>* bitcast ([16 x float]* @dst32 to <8 x float>*), align 4
; AVX256-NEXT: store <8 x float> [[TMP6]], <8 x float>* bitcast (float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8) to <8 x float>*), align 4
; AVX256-NEXT: ret void
;
; AVX512-LABEL: @fcopysign_16f32(
; AVX512-NEXT: [[TMP1:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcA32 to <16 x float>*), align 4
; AVX512-NEXT: [[TMP2:%.*]] = load <16 x float>, <16 x float>* bitcast ([16 x float]* @srcB32 to <16 x float>*), align 4
; AVX512-NEXT: [[TMP3:%.*]] = call <16 x float> @llvm.copysign.v16f32(<16 x float> [[TMP1]], <16 x float> [[TMP2]])
; AVX512-NEXT: store <16 x float> [[TMP3]], <16 x float>* bitcast ([16 x float]* @dst32 to <16 x float>*), align 4
; AVX512-NEXT: ret void
;
%a0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 0), align 4
%a1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 1), align 4
%a2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 2), align 4
%a3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 3), align 4
%a4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 4), align 4
%a5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 5), align 4
%a6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 6), align 4
%a7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 7), align 4
%a8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 8), align 4
%a9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 9), align 4
%a10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 10), align 4
%a11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 11), align 4
%a12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 12), align 4
%a13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 13), align 4
%a14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 14), align 4
%a15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcA32, i32 0, i64 15), align 4
%b0 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 0), align 4
%b1 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 1), align 4
%b2 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 2), align 4
%b3 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 3), align 4
%b4 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 4), align 4
%b5 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 5), align 4
%b6 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 6), align 4
%b7 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 7), align 4
%b8 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 8), align 4
%b9 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 9), align 4
%b10 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 10), align 4
%b11 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 11), align 4
%b12 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 12), align 4
%b13 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 13), align 4
%b14 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 14), align 4
%b15 = load float, float* getelementptr inbounds ([16 x float], [16 x float]* @srcB32, i32 0, i64 15), align 4
%fcopysign0 = call float @llvm.copysign.f32(float %a0 , float %b0 )
%fcopysign1 = call float @llvm.copysign.f32(float %a1 , float %b1 )
%fcopysign2 = call float @llvm.copysign.f32(float %a2 , float %b2 )
%fcopysign3 = call float @llvm.copysign.f32(float %a3 , float %b3 )
%fcopysign4 = call float @llvm.copysign.f32(float %a4 , float %b4 )
%fcopysign5 = call float @llvm.copysign.f32(float %a5 , float %b5 )
%fcopysign6 = call float @llvm.copysign.f32(float %a6 , float %b6 )
%fcopysign7 = call float @llvm.copysign.f32(float %a7 , float %b7 )
%fcopysign8 = call float @llvm.copysign.f32(float %a8 , float %b8 )
%fcopysign9 = call float @llvm.copysign.f32(float %a9 , float %b9 )
%fcopysign10 = call float @llvm.copysign.f32(float %a10, float %b10)
%fcopysign11 = call float @llvm.copysign.f32(float %a11, float %b11)
%fcopysign12 = call float @llvm.copysign.f32(float %a12, float %b12)
%fcopysign13 = call float @llvm.copysign.f32(float %a13, float %b13)
%fcopysign14 = call float @llvm.copysign.f32(float %a14, float %b14)
%fcopysign15 = call float @llvm.copysign.f32(float %a15, float %b15)
store float %fcopysign0 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 0), align 4
store float %fcopysign1 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 1), align 4
store float %fcopysign2 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 2), align 4
store float %fcopysign3 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 3), align 4
store float %fcopysign4 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 4), align 4
store float %fcopysign5 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 5), align 4
store float %fcopysign6 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 6), align 4
store float %fcopysign7 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 7), align 4
store float %fcopysign8 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 8), align 4
store float %fcopysign9 , float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 9), align 4
store float %fcopysign10, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 10), align 4
store float %fcopysign11, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 11), align 4
store float %fcopysign12, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 12), align 4
store float %fcopysign13, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 13), align 4
store float %fcopysign14, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 14), align 4
store float %fcopysign15, float* getelementptr inbounds ([16 x float], [16 x float]* @dst32, i32 0, i64 15), align 4
ret void
}
attributes #0 = { nounwind }