forked from OSchip/llvm-project
237 lines
8.2 KiB
LLVM
237 lines
8.2 KiB
LLVM
; RUN: opt < %s -O3 -mcpu=knl -S | FileCheck %s -check-prefix=AVX512
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;AVX1-NOT: llvm.masked
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target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "x86_64-pc_linux"
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; The source code:
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;
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;void foo1(float * __restrict__ in, float * __restrict__ out, int * __restrict__ trigger, int * __restrict__ index) {
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;
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; for (int i=0; i < SIZE; ++i) {
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; if (trigger[i] > 0) {
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; out[i] = in[index[i]] + (float) 0.5;
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; }
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; }
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;}
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;AVX512-LABEL: @foo1
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;AVX512: llvm.masked.load.v16i32
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;AVX512: llvm.masked.gather.v16f32
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;AVX512: llvm.masked.store.v16f32
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;AVX512: ret void
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; Function Attrs: nounwind uwtable
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define void @foo1(float* noalias %in, float* noalias %out, i32* noalias %trigger, i32* noalias %index) {
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entry:
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%in.addr = alloca float*, align 8
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%out.addr = alloca float*, align 8
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%trigger.addr = alloca i32*, align 8
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%index.addr = alloca i32*, align 8
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%i = alloca i32, align 4
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store float* %in, float** %in.addr, align 8
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store float* %out, float** %out.addr, align 8
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store i32* %trigger, i32** %trigger.addr, align 8
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store i32* %index, i32** %index.addr, align 8
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store i32 0, i32* %i, align 4
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br label %for.cond
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for.cond: ; preds = %for.inc, %entry
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%0 = load i32, i32* %i, align 4
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%cmp = icmp slt i32 %0, 4096
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br i1 %cmp, label %for.body, label %for.end
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for.body: ; preds = %for.cond
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%1 = load i32, i32* %i, align 4
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%idxprom = sext i32 %1 to i64
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%2 = load i32*, i32** %trigger.addr, align 8
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%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
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%3 = load i32, i32* %arrayidx, align 4
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%cmp1 = icmp sgt i32 %3, 0
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br i1 %cmp1, label %if.then, label %if.end
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if.then: ; preds = %for.body
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%4 = load i32, i32* %i, align 4
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%idxprom2 = sext i32 %4 to i64
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%5 = load i32*, i32** %index.addr, align 8
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%arrayidx3 = getelementptr inbounds i32, i32* %5, i64 %idxprom2
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%6 = load i32, i32* %arrayidx3, align 4
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%idxprom4 = sext i32 %6 to i64
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%7 = load float*, float** %in.addr, align 8
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%arrayidx5 = getelementptr inbounds float, float* %7, i64 %idxprom4
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%8 = load float, float* %arrayidx5, align 4
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%add = fadd float %8, 5.000000e-01
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%9 = load i32, i32* %i, align 4
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%idxprom6 = sext i32 %9 to i64
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%10 = load float*, float** %out.addr, align 8
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%arrayidx7 = getelementptr inbounds float, float* %10, i64 %idxprom6
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store float %add, float* %arrayidx7, align 4
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br label %if.end
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if.end: ; preds = %if.then, %for.body
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br label %for.inc
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for.inc: ; preds = %if.end
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%11 = load i32, i32* %i, align 4
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%inc = add nsw i32 %11, 1
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store i32 %inc, i32* %i, align 4
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br label %for.cond
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for.end: ; preds = %for.cond
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ret void
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}
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; The source code
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;void foo2 (In * __restrict__ in, float * __restrict__ out, int * __restrict__ trigger) {
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;
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; for (int i=0; i<SIZE; ++i) {
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; if (trigger[i] > 0) {
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; out[i] = in[i].b + (float) 0.5;
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; }
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; }
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;}
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%struct.In = type { float, float }
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;AVX512-LABEL: @foo2
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;AVX512: getelementptr inbounds %struct.In, %struct.In* %in, <16 x i64> %{{.*}}, i32 1
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;AVX512: llvm.masked.gather.v16f32
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;AVX512: llvm.masked.store.v16f32
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;AVX512: ret void
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define void @foo2(%struct.In* noalias %in, float* noalias %out, i32* noalias %trigger, i32* noalias %index) #0 {
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entry:
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%in.addr = alloca %struct.In*, align 8
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%out.addr = alloca float*, align 8
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%trigger.addr = alloca i32*, align 8
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%index.addr = alloca i32*, align 8
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%i = alloca i32, align 4
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store %struct.In* %in, %struct.In** %in.addr, align 8
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store float* %out, float** %out.addr, align 8
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store i32* %trigger, i32** %trigger.addr, align 8
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store i32* %index, i32** %index.addr, align 8
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store i32 0, i32* %i, align 4
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br label %for.cond
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for.cond: ; preds = %for.inc, %entry
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%0 = load i32, i32* %i, align 4
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%cmp = icmp slt i32 %0, 4096
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br i1 %cmp, label %for.body, label %for.end
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for.body: ; preds = %for.cond
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%1 = load i32, i32* %i, align 4
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%idxprom = sext i32 %1 to i64
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%2 = load i32*, i32** %trigger.addr, align 8
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%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
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%3 = load i32, i32* %arrayidx, align 4
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%cmp1 = icmp sgt i32 %3, 0
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br i1 %cmp1, label %if.then, label %if.end
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if.then: ; preds = %for.body
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%4 = load i32, i32* %i, align 4
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%idxprom2 = sext i32 %4 to i64
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%5 = load %struct.In*, %struct.In** %in.addr, align 8
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%arrayidx3 = getelementptr inbounds %struct.In, %struct.In* %5, i64 %idxprom2
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%b = getelementptr inbounds %struct.In, %struct.In* %arrayidx3, i32 0, i32 1
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%6 = load float, float* %b, align 4
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%add = fadd float %6, 5.000000e-01
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%7 = load i32, i32* %i, align 4
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%idxprom4 = sext i32 %7 to i64
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%8 = load float*, float** %out.addr, align 8
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%arrayidx5 = getelementptr inbounds float, float* %8, i64 %idxprom4
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store float %add, float* %arrayidx5, align 4
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br label %if.end
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if.end: ; preds = %if.then, %for.body
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br label %for.inc
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for.inc: ; preds = %if.end
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%9 = load i32, i32* %i, align 4
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%inc = add nsw i32 %9, 1
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store i32 %inc, i32* %i, align 4
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br label %for.cond
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for.end: ; preds = %for.cond
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ret void
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}
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; The source code
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;struct Out {
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; float a;
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; float b;
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;};
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;void foo3 (In * __restrict__ in, Out * __restrict__ out, int * __restrict__ trigger) {
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;
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; for (int i=0; i<SIZE; ++i) {
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; if (trigger[i] > 0) {
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; out[i].b = in[i].b + (float) 0.5;
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; }
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; }
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;}
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;AVX512-LABEL: @foo3
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;AVX512: getelementptr inbounds %struct.In, %struct.In* %in, <16 x i64> %{{.*}}, i32 1
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;AVX512: llvm.masked.gather.v16f32
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;AVX512: fadd <16 x float>
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;AVX512: getelementptr inbounds %struct.Out, %struct.Out* %out, <16 x i64> %{{.*}}, i32 1
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;AVX512: llvm.masked.scatter.v16f32
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;AVX512: ret void
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%struct.Out = type { float, float }
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define void @foo3(%struct.In* noalias %in, %struct.Out* noalias %out, i32* noalias %trigger) {
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entry:
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%in.addr = alloca %struct.In*, align 8
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%out.addr = alloca %struct.Out*, align 8
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%trigger.addr = alloca i32*, align 8
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%i = alloca i32, align 4
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store %struct.In* %in, %struct.In** %in.addr, align 8
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store %struct.Out* %out, %struct.Out** %out.addr, align 8
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store i32* %trigger, i32** %trigger.addr, align 8
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store i32 0, i32* %i, align 4
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br label %for.cond
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for.cond: ; preds = %for.inc, %entry
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%0 = load i32, i32* %i, align 4
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%cmp = icmp slt i32 %0, 4096
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br i1 %cmp, label %for.body, label %for.end
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for.body: ; preds = %for.cond
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%1 = load i32, i32* %i, align 4
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%idxprom = sext i32 %1 to i64
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%2 = load i32*, i32** %trigger.addr, align 8
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%arrayidx = getelementptr inbounds i32, i32* %2, i64 %idxprom
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%3 = load i32, i32* %arrayidx, align 4
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%cmp1 = icmp sgt i32 %3, 0
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br i1 %cmp1, label %if.then, label %if.end
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if.then: ; preds = %for.body
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%4 = load i32, i32* %i, align 4
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%idxprom2 = sext i32 %4 to i64
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%5 = load %struct.In*, %struct.In** %in.addr, align 8
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%arrayidx3 = getelementptr inbounds %struct.In, %struct.In* %5, i64 %idxprom2
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%b = getelementptr inbounds %struct.In, %struct.In* %arrayidx3, i32 0, i32 1
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%6 = load float, float* %b, align 4
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%add = fadd float %6, 5.000000e-01
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%7 = load i32, i32* %i, align 4
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%idxprom4 = sext i32 %7 to i64
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%8 = load %struct.Out*, %struct.Out** %out.addr, align 8
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%arrayidx5 = getelementptr inbounds %struct.Out, %struct.Out* %8, i64 %idxprom4
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%b6 = getelementptr inbounds %struct.Out, %struct.Out* %arrayidx5, i32 0, i32 1
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store float %add, float* %b6, align 4
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br label %if.end
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if.end: ; preds = %if.then, %for.body
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br label %for.inc
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for.inc: ; preds = %if.end
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%9 = load i32, i32* %i, align 4
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%inc = add nsw i32 %9, 1
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store i32 %inc, i32* %i, align 4
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br label %for.cond
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for.end: ; preds = %for.cond
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ret void
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}
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declare void @llvm.masked.scatter.v16f32(<16 x float>, <16 x float*>, i32, <16 x i1>)
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