llvm-project/llvm/lib/Target/NVPTX/NVPTXTargetMachine.cpp

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//===-- NVPTXTargetMachine.cpp - Define TargetMachine for NVPTX -----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// Top-level implementation for the NVPTX target.
//
//===----------------------------------------------------------------------===//
#include "NVPTXTargetMachine.h"
#include "MCTargetDesc/NVPTXMCAsmInfo.h"
#include "NVPTX.h"
#include "NVPTXAllocaHoisting.h"
#include "NVPTXLowerAggrCopies.h"
#include "NVPTXSplitBBatBar.h"
#include "llvm/ADT/OwningPtr.h"
#include "llvm/Analysis/Passes.h"
#include "llvm/CodeGen/AsmPrinter.h"
#include "llvm/CodeGen/MachineFunctionAnalysis.h"
#include "llvm/CodeGen/MachineModuleInfo.h"
#include "llvm/CodeGen/Passes.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/IRPrintingPasses.h"
#include "llvm/IR/Verifier.h"
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/MC/MCInstrInfo.h"
#include "llvm/MC/MCStreamer.h"
#include "llvm/MC/MCSubtargetInfo.h"
#include "llvm/PassManager.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/FormattedStream.h"
#include "llvm/Support/TargetRegistry.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetLowering.h"
#include "llvm/Target/TargetLoweringObjectFile.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/Target/TargetOptions.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
#include "llvm/Transforms/Scalar.h"
using namespace llvm;
namespace llvm {
void initializeNVVMReflectPass(PassRegistry&);
void initializeGenericToNVVMPass(PassRegistry&);
}
extern "C" void LLVMInitializeNVPTXTarget() {
// Register the target.
RegisterTargetMachine<NVPTXTargetMachine32> X(TheNVPTXTarget32);
RegisterTargetMachine<NVPTXTargetMachine64> Y(TheNVPTXTarget64);
// FIXME: This pass is really intended to be invoked during IR optimization,
// but it's very NVPTX-specific.
initializeNVVMReflectPass(*PassRegistry::getPassRegistry());
initializeGenericToNVVMPass(*PassRegistry::getPassRegistry());
}
static std::string computeDataLayout(const NVPTXSubtarget &ST) {
std::string Ret = "e";
if (!ST.is64Bit())
Ret += "-p:32:32";
Ret += "-i64:64-v16:16-v32:32-n16:32:64";
return Ret;
}
NVPTXTargetMachine::NVPTXTargetMachine(
const Target &T, StringRef TT, StringRef CPU, StringRef FS,
const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL, bool is64bit)
: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
Subtarget(TT, CPU, FS, is64bit), DL(computeDataLayout(Subtarget)),
InstrInfo(*this), TLInfo(*this), TSInfo(*this),
FrameLowering(
*this, is64bit) /*FrameInfo(TargetFrameInfo::StackGrowsUp, 8, 0)*/ {
initAsmInfo();
}
void NVPTXTargetMachine32::anchor() {}
NVPTXTargetMachine32::NVPTXTargetMachine32(
const Target &T, StringRef TT, StringRef CPU, StringRef FS,
const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: NVPTXTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, false) {}
void NVPTXTargetMachine64::anchor() {}
NVPTXTargetMachine64::NVPTXTargetMachine64(
const Target &T, StringRef TT, StringRef CPU, StringRef FS,
const TargetOptions &Options, Reloc::Model RM, CodeModel::Model CM,
CodeGenOpt::Level OL)
: NVPTXTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL, true) {}
namespace {
class NVPTXPassConfig : public TargetPassConfig {
public:
NVPTXPassConfig(NVPTXTargetMachine *TM, PassManagerBase &PM)
: TargetPassConfig(TM, PM) {}
NVPTXTargetMachine &getNVPTXTargetMachine() const {
return getTM<NVPTXTargetMachine>();
}
virtual void addIRPasses();
virtual bool addInstSelector();
virtual bool addPreRegAlloc();
virtual bool addPostRegAlloc();
virtual FunctionPass *createTargetRegisterAllocator(bool) override;
virtual void addFastRegAlloc(FunctionPass *RegAllocPass);
virtual void addOptimizedRegAlloc(FunctionPass *RegAllocPass);
};
} // end anonymous namespace
TargetPassConfig *NVPTXTargetMachine::createPassConfig(PassManagerBase &PM) {
NVPTXPassConfig *PassConfig = new NVPTXPassConfig(this, PM);
return PassConfig;
}
void NVPTXPassConfig::addIRPasses() {
// The following passes are known to not play well with virtual regs hanging
// around after register allocation (which in our case, is *all* registers).
// We explicitly disable them here. We do, however, need some functionality
// of the PrologEpilogCodeInserter pass, so we emulate that behavior in the
// NVPTXPrologEpilog pass (see NVPTXPrologEpilogPass.cpp).
disablePass(&PrologEpilogCodeInserterID);
disablePass(&MachineCopyPropagationID);
disablePass(&BranchFolderPassID);
disablePass(&TailDuplicateID);
TargetPassConfig::addIRPasses();
addPass(createGenericToNVVMPass());
}
bool NVPTXPassConfig::addInstSelector() {
addPass(createLowerAggrCopies());
addPass(createSplitBBatBarPass());
addPass(createAllocaHoisting());
addPass(createNVPTXISelDag(getNVPTXTargetMachine(), getOptLevel()));
return false;
}
bool NVPTXPassConfig::addPreRegAlloc() { return false; }
bool NVPTXPassConfig::addPostRegAlloc() {
addPass(createNVPTXPrologEpilogPass());
return false;
}
FunctionPass *NVPTXPassConfig::createTargetRegisterAllocator(bool) {
return 0; // No reg alloc
}
void NVPTXPassConfig::addFastRegAlloc(FunctionPass *RegAllocPass) {
assert(!RegAllocPass && "NVPTX uses no regalloc!");
addPass(&PHIEliminationID);
addPass(&TwoAddressInstructionPassID);
}
void NVPTXPassConfig::addOptimizedRegAlloc(FunctionPass *RegAllocPass) {
assert(!RegAllocPass && "NVPTX uses no regalloc!");
addPass(&ProcessImplicitDefsID);
addPass(&LiveVariablesID);
addPass(&MachineLoopInfoID);
addPass(&PHIEliminationID);
addPass(&TwoAddressInstructionPassID);
addPass(&RegisterCoalescerID);
// PreRA instruction scheduling.
if (addPass(&MachineSchedulerID))
printAndVerify("After Machine Scheduling");
addPass(&StackSlotColoringID);
// FIXME: Needs physical registers
//addPass(&PostRAMachineLICMID);
printAndVerify("After StackSlotColoring");
}