llvm-project/clang-tools-extra/clang-tidy-vs/ClangTidy/ClangTidyPropertyGrid.cs

209 lines
8.2 KiB
C#

//===-- ClangTidyPropertyGrid.cs - UI for configuring clang-tidy -*- C# -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This class contains a UserControl consisting of a .NET PropertyGrid control
// allowing configuration of checks and check options for ClangTidy.
//
//===----------------------------------------------------------------------===//
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using Microsoft.VisualStudio.Shell;
namespace LLVM.ClangTidy
{
/// <summary>
/// A UserControl displaying a PropertyGrid allowing configuration of clang-tidy
/// checks and check options, as well as serialization and deserialization of
/// clang-tidy configuration files. When a configuration file is loaded, the
/// entire chain of configuration files is analyzed based on the file path,
/// and quick access is provided to edit or view any of the files in the
/// configuration chain, allowing easy visualization of where values come from
/// (similar in spirit to the -explain-config option of clang-tidy).
/// </summary>
public partial class ClangTidyPropertyGrid : UserControl
{
/// <summary>
/// The sequence of .clang-tidy configuration files, starting from the root
/// of the filesystem, down to the selected file.
/// </summary>
List<KeyValuePair<string, ClangTidyProperties>> PropertyChain_ = null;
public ClangTidyPropertyGrid()
{
InitializeComponent();
InitializeSettings();
}
private enum ShouldCancel
{
Yes,
No,
}
public void SaveSettingsToStorage()
{
PersistUnsavedChanges(false);
}
private ShouldCancel PersistUnsavedChanges(bool PromptFirst)
{
var UnsavedResults = PropertyChain_.Where(x => x.Key != null && x.Value.GetHasUnsavedChanges());
if (UnsavedResults.Count() == 0)
return ShouldCancel.No;
bool ShouldSave = false;
if (PromptFirst)
{
var Response = MessageBox.Show(
"You have unsaved changes! Do you want to save before loading a new file?",
"clang-tidy",
MessageBoxButtons.YesNoCancel);
ShouldSave = (Response == DialogResult.Yes);
if (Response == DialogResult.Cancel)
return ShouldCancel.Yes;
}
else
ShouldSave = true;
if (ShouldSave)
{
foreach (var Result in UnsavedResults)
{
ClangTidyConfigParser.SerializeClangTidyFile(Result.Value, Result.Key);
Result.Value.SetHasUnsavedChanges(false);
}
}
return ShouldCancel.No;
}
public void InitializeSettings()
{
PropertyChain_ = new List<KeyValuePair<string, ClangTidyProperties>>();
PropertyChain_.Add(new KeyValuePair<string, ClangTidyProperties>(null, ClangTidyProperties.RootProperties));
reloadPropertyChain();
}
private void button1_Click(object sender, EventArgs e)
{
ShouldCancel Cancel = PersistUnsavedChanges(true);
if (Cancel == ShouldCancel.Yes)
return;
using (OpenFileDialog D = new OpenFileDialog())
{
D.Filter = "Clang Tidy files|.clang-tidy";
D.CheckPathExists = true;
D.CheckFileExists = true;
if (D.ShowDialog() == DialogResult.OK)
{
PropertyChain_.Clear();
PropertyChain_ = ClangTidyConfigParser.ParseConfigurationChain(D.FileName);
textBox1.Text = D.FileName;
reloadPropertyChain();
}
}
}
private static readonly string DefaultText = "(Default)";
private static readonly string BrowseText = "Browse for a file to edit its properties";
/// <summary>
/// After a new configuration file is chosen, analyzes the directory hierarchy
/// and finds all .clang-tidy files in the path, parses them and updates the
/// PropertyGrid and quick-access LinkLabel control to reflect the new property
/// chain.
/// </summary>
private void reloadPropertyChain()
{
StringBuilder LinkBuilder = new StringBuilder();
LinkBuilder.Append(DefaultText);
LinkBuilder.Append(" > ");
int PrefixLength = LinkBuilder.Length;
if (PropertyChain_.Count == 1)
LinkBuilder.Append(BrowseText);
else
LinkBuilder.Append(PropertyChain_[PropertyChain_.Count - 1].Key);
linkLabelPath.Text = LinkBuilder.ToString();
// Given a path like D:\Foo\Bar\Baz, construct a LinkLabel where individual
// components of the path are clickable iff they contain a .clang-tidy file.
// Clicking one of the links then updates the PropertyGrid to display the
// selected .clang-tidy file.
ClangTidyProperties LastProps = ClangTidyProperties.RootProperties;
linkLabelPath.Links.Clear();
linkLabelPath.Links.Add(0, DefaultText.Length, LastProps);
foreach (var Prop in PropertyChain_.Skip(1))
{
LastProps = Prop.Value;
string ClangTidyFolder = Path.GetFileName(Prop.Key);
int ClangTidyFolderOffset = Prop.Key.Length - ClangTidyFolder.Length;
linkLabelPath.Links.Add(PrefixLength + ClangTidyFolderOffset, ClangTidyFolder.Length, LastProps);
}
propertyGrid1.SelectedObject = LastProps;
}
private void propertyGrid1_PropertyValueChanged(object s, PropertyValueChangedEventArgs e)
{
ClangTidyProperties Props = (ClangTidyProperties)propertyGrid1.SelectedObject;
Props.SetHasUnsavedChanges(true);
// When a CategoryVerb is selected, perform the corresponding action.
PropertyDescriptor Property = e.ChangedItem.PropertyDescriptor;
if (!(e.ChangedItem.Value is CategoryVerb))
return;
CategoryVerb Action = (CategoryVerb)e.ChangedItem.Value;
if (Action == CategoryVerb.None)
return;
var Category = Property.Attributes.OfType<CategoryAttribute>().FirstOrDefault();
if (Category == null)
return;
var SameCategoryProps = Props.GetProperties(new Attribute[] { Category });
foreach (PropertyDescriptor P in SameCategoryProps)
{
if (P == Property)
continue;
switch (Action)
{
case CategoryVerb.Disable:
P.SetValue(propertyGrid1.SelectedObject, false);
break;
case CategoryVerb.Enable:
P.SetValue(propertyGrid1.SelectedObject, true);
break;
case CategoryVerb.Inherit:
P.ResetValue(propertyGrid1.SelectedObject);
break;
}
}
Property.ResetValue(propertyGrid1.SelectedObject);
propertyGrid1.Invalidate();
}
private void linkLabelPath_LinkClicked(object sender, LinkLabelLinkClickedEventArgs e)
{
ClangTidyProperties Props = (ClangTidyProperties)e.Link.LinkData;
propertyGrid1.SelectedObject = Props;
}
}
}