forked from OSchip/llvm-project
177 lines
7.0 KiB
C
177 lines
7.0 KiB
C
//===-- lib/divsf3.c - Single-precision division ------------------*- C -*-===//
|
|
//
|
|
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
|
|
// See https://llvm.org/LICENSE.txt for license information.
|
|
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements single-precision soft-float division
|
|
// with the IEEE-754 default rounding (to nearest, ties to even).
|
|
//
|
|
// For simplicity, this implementation currently flushes denormals to zero.
|
|
// It should be a fairly straightforward exercise to implement gradual
|
|
// underflow with correct rounding.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#define SINGLE_PRECISION
|
|
#include "fp_lib.h"
|
|
|
|
COMPILER_RT_ABI fp_t
|
|
__divsf3(fp_t a, fp_t b) {
|
|
|
|
const unsigned int aExponent = toRep(a) >> significandBits & maxExponent;
|
|
const unsigned int bExponent = toRep(b) >> significandBits & maxExponent;
|
|
const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit;
|
|
|
|
rep_t aSignificand = toRep(a) & significandMask;
|
|
rep_t bSignificand = toRep(b) & significandMask;
|
|
int scale = 0;
|
|
|
|
// Detect if a or b is zero, denormal, infinity, or NaN.
|
|
if (aExponent-1U >= maxExponent-1U || bExponent-1U >= maxExponent-1U) {
|
|
|
|
const rep_t aAbs = toRep(a) & absMask;
|
|
const rep_t bAbs = toRep(b) & absMask;
|
|
|
|
// NaN / anything = qNaN
|
|
if (aAbs > infRep) return fromRep(toRep(a) | quietBit);
|
|
// anything / NaN = qNaN
|
|
if (bAbs > infRep) return fromRep(toRep(b) | quietBit);
|
|
|
|
if (aAbs == infRep) {
|
|
// infinity / infinity = NaN
|
|
if (bAbs == infRep) return fromRep(qnanRep);
|
|
// infinity / anything else = +/- infinity
|
|
else return fromRep(aAbs | quotientSign);
|
|
}
|
|
|
|
// anything else / infinity = +/- 0
|
|
if (bAbs == infRep) return fromRep(quotientSign);
|
|
|
|
if (!aAbs) {
|
|
// zero / zero = NaN
|
|
if (!bAbs) return fromRep(qnanRep);
|
|
// zero / anything else = +/- zero
|
|
else return fromRep(quotientSign);
|
|
}
|
|
// anything else / zero = +/- infinity
|
|
if (!bAbs) return fromRep(infRep | quotientSign);
|
|
|
|
// one or both of a or b is denormal, the other (if applicable) is a
|
|
// normal number. Renormalize one or both of a and b, and set scale to
|
|
// include the necessary exponent adjustment.
|
|
if (aAbs < implicitBit) scale += normalize(&aSignificand);
|
|
if (bAbs < implicitBit) scale -= normalize(&bSignificand);
|
|
}
|
|
|
|
// Or in the implicit significand bit. (If we fell through from the
|
|
// denormal path it was already set by normalize( ), but setting it twice
|
|
// won't hurt anything.)
|
|
aSignificand |= implicitBit;
|
|
bSignificand |= implicitBit;
|
|
int quotientExponent = aExponent - bExponent + scale;
|
|
|
|
// Align the significand of b as a Q31 fixed-point number in the range
|
|
// [1, 2.0) and get a Q32 approximate reciprocal using a small minimax
|
|
// polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
|
|
// is accurate to about 3.5 binary digits.
|
|
uint32_t q31b = bSignificand << 8;
|
|
uint32_t reciprocal = UINT32_C(0x7504f333) - q31b;
|
|
|
|
// Now refine the reciprocal estimate using a Newton-Raphson iteration:
|
|
//
|
|
// x1 = x0 * (2 - x0 * b)
|
|
//
|
|
// This doubles the number of correct binary digits in the approximation
|
|
// with each iteration, so after three iterations, we have about 28 binary
|
|
// digits of accuracy.
|
|
uint32_t correction;
|
|
correction = -((uint64_t)reciprocal * q31b >> 32);
|
|
reciprocal = (uint64_t)reciprocal * correction >> 31;
|
|
correction = -((uint64_t)reciprocal * q31b >> 32);
|
|
reciprocal = (uint64_t)reciprocal * correction >> 31;
|
|
correction = -((uint64_t)reciprocal * q31b >> 32);
|
|
reciprocal = (uint64_t)reciprocal * correction >> 31;
|
|
|
|
// Exhaustive testing shows that the error in reciprocal after three steps
|
|
// is in the interval [-0x1.f58108p-31, 0x1.d0e48cp-29], in line with our
|
|
// expectations. We bump the reciprocal by a tiny value to force the error
|
|
// to be strictly positive (in the range [0x1.4fdfp-37,0x1.287246p-29], to
|
|
// be specific). This also causes 1/1 to give a sensible approximation
|
|
// instead of zero (due to overflow).
|
|
reciprocal -= 2;
|
|
|
|
// The numerical reciprocal is accurate to within 2^-28, lies in the
|
|
// interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller
|
|
// than the true reciprocal of b. Multiplying a by this reciprocal thus
|
|
// gives a numerical q = a/b in Q24 with the following properties:
|
|
//
|
|
// 1. q < a/b
|
|
// 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0)
|
|
// 3. the error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes
|
|
// from the fact that we truncate the product, and the 2^27 term
|
|
// is the error in the reciprocal of b scaled by the maximum
|
|
// possible value of a. As a consequence of this error bound,
|
|
// either q or nextafter(q) is the correctly rounded
|
|
rep_t quotient = (uint64_t)reciprocal*(aSignificand << 1) >> 32;
|
|
|
|
// Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
|
|
// In either case, we are going to compute a residual of the form
|
|
//
|
|
// r = a - q*b
|
|
//
|
|
// We know from the construction of q that r satisfies:
|
|
//
|
|
// 0 <= r < ulp(q)*b
|
|
//
|
|
// if r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
|
|
// already have the correct result. The exact halfway case cannot occur.
|
|
// We also take this time to right shift quotient if it falls in the [1,2)
|
|
// range and adjust the exponent accordingly.
|
|
rep_t residual;
|
|
if (quotient < (implicitBit << 1)) {
|
|
residual = (aSignificand << 24) - quotient * bSignificand;
|
|
quotientExponent--;
|
|
} else {
|
|
quotient >>= 1;
|
|
residual = (aSignificand << 23) - quotient * bSignificand;
|
|
}
|
|
|
|
const int writtenExponent = quotientExponent + exponentBias;
|
|
|
|
if (writtenExponent >= maxExponent) {
|
|
// If we have overflowed the exponent, return infinity.
|
|
return fromRep(infRep | quotientSign);
|
|
}
|
|
|
|
else if (writtenExponent < 1) {
|
|
// Flush denormals to zero. In the future, it would be nice to add
|
|
// code to round them correctly.
|
|
return fromRep(quotientSign);
|
|
}
|
|
|
|
else {
|
|
const bool round = (residual << 1) > bSignificand;
|
|
// Clear the implicit bit
|
|
rep_t absResult = quotient & significandMask;
|
|
// Insert the exponent
|
|
absResult |= (rep_t)writtenExponent << significandBits;
|
|
// Round
|
|
absResult += round;
|
|
// Insert the sign and return
|
|
return fromRep(absResult | quotientSign);
|
|
}
|
|
}
|
|
|
|
#if defined(__ARM_EABI__)
|
|
#if defined(COMPILER_RT_ARMHF_TARGET)
|
|
AEABI_RTABI fp_t __aeabi_fdiv(fp_t a, fp_t b) {
|
|
return __divsf3(a, b);
|
|
}
|
|
#else
|
|
AEABI_RTABI fp_t __aeabi_fdiv(fp_t a, fp_t b) COMPILER_RT_ALIAS(__divsf3);
|
|
#endif
|
|
#endif
|