forked from OSchip/llvm-project
68 lines
2.6 KiB
LLVM
68 lines
2.6 KiB
LLVM
; RUN: llc < %s | FileCheck %s
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target datalayout = "e-m:w-i64:64-f80:128-n8:16:32:64-S128"
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target triple = "x86_64-pc-windows-msvc"
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define void @test1(i64* %result.repack) personality i32 (...)* @__CxxFrameHandler3 {
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bb:
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invoke void @may_throw(i32 1)
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to label %postinvoke unwind label %cleanuppad
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; CHECK: movq %rcx, [[SpillLoc:.*\(%rbp\)]]
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; CHECK: movl $1, %ecx
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; CHECK: callq may_throw
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postinvoke: ; preds = %bb
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store i64 19, i64* %result.repack, align 8
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; CHECK: movq [[SpillLoc]], [[R1:%r..]]
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; CHECK: movq $19, ([[R1]])
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; CHECK: movl $2, %ecx
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; CHECK-NEXT: callq may_throw
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invoke void @may_throw(i32 2)
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to label %assertFailed unwind label %catch.dispatch
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catch.dispatch: ; preds = %cleanuppad9, %postinvoke
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%tmp3 = catchswitch within none [label %catch.object.Throwable] unwind label %cleanuppad
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catch.object.Throwable: ; preds = %catch.dispatch
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%tmp2 = catchpad within %tmp3 [i8* null, i32 64, i8* null]
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catchret from %tmp2 to label %catchhandler
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catchhandler: ; preds = %catch.object.Throwable
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invoke void @may_throw(i32 3)
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to label %try.success.or.caught unwind label %cleanuppad
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try.success.or.caught: ; preds = %catchhandler
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invoke void @may_throw(i32 4)
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to label %postinvoke27 unwind label %cleanuppad24
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; CHECK: movl $4, %ecx
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; CHECK-NEXT: callq may_throw
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postinvoke27: ; preds = %try.success.or.caught
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store i64 42, i64* %result.repack, align 8
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; CHECK: movq [[SpillLoc]], [[R2:%r..]]
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; CHECK-NEXT: movq $42, ([[R2]])
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ret void
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cleanuppad24: ; preds = %try.success.or.caught
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%tmp5 = cleanuppad within none []
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cleanupret from %tmp5 unwind to caller
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cleanuppad: ; preds = %catchhandler, %catch.dispatch, %bb
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%tmp1 = cleanuppad within none []
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cleanupret from %tmp1 unwind to caller
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assertFailed: ; preds = %postinvoke
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invoke void @may_throw(i32 5)
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to label %postinvoke13 unwind label %cleanuppad9
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postinvoke13: ; preds = %assertFailed
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unreachable
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cleanuppad9: ; preds = %assertFailed
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%tmp4 = cleanuppad within none []
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cleanupret from %tmp4 unwind label %catch.dispatch
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}
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declare void @may_throw(i32)
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declare i32 @__CxxFrameHandler3(...)
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