llvm-project/polly/test/CodeGen/simple_vec_call.ll

43 lines
2.0 KiB
LLVM

; RUN: opt %loadPolly -basicaa -polly-codegen %vector-opt -S %s | FileCheck %s
target datalayout = "e-p:64:64:64-i1:8:8-i8:8:8-i16:16:16-i32:32:32-i64:64:64-f32:32:32-f64:64:64-v64:64:64-v128:128:128-a0:0:64-s0:64:64-f80:128:128-n8:16:32:64"
target triple = "x86_64-unknown-linux-gnu"
@A = common global [1024 x float] zeroinitializer, align 16
@B = common global [1024 x float] zeroinitializer, align 16
declare float @foo(float) readnone
define void @simple_vec_call() nounwind {
entry:
br label %body
body:
%indvar = phi i64 [ 0, %entry ], [ %indvar_next, %body ]
%scevgep = getelementptr [1024 x float]* @B, i64 0, i64 %indvar
%value = load float* getelementptr inbounds ([1024 x float]* @A, i64 0, i64 0), align 16
%result = tail call float @foo(float %value) nounwind
store float %result, float* %scevgep, align 4
%indvar_next = add i64 %indvar, 1
%exitcond = icmp eq i64 %indvar_next, 4
br i1 %exitcond, label %return, label %body
return:
ret void
}
; CHECK: %value_p_splat_one = load <1 x float>* bitcast ([1024 x float]* @A to <1 x float>*), align 8
; CHECK: %value_p_splat = shufflevector <1 x float> %value_p_splat_one, <1 x float> %value_p_splat_one, <4 x i32> zeroinitializer
; CHECK: %0 = extractelement <4 x float> %value_p_splat, i32 0
; CHECK: %1 = extractelement <4 x float> %value_p_splat, i32 1
; CHECK: %2 = extractelement <4 x float> %value_p_splat, i32 2
; CHECK: %3 = extractelement <4 x float> %value_p_splat, i32 3
; CHECK: [[RES1:%[a-zA-Z0-9_]+]] = tail call float @foo(float %0) nounwind
; CHECK: [[RES2:%[a-zA-Z0-9_]+]] = tail call float @foo(float %1) nounwind
; CHECK: [[RES3:%[a-zA-Z0-9_]+]] = tail call float @foo(float %2) nounwind
; CHECK: [[RES4:%[a-zA-Z0-9_]+]] = tail call float @foo(float %3) nounwind
; CHECK: %4 = insertelement <4 x float> undef, float [[RES1]], i32 0
; CHECK: %5 = insertelement <4 x float> %4, float [[RES2]], i32 1
; CHECK: %6 = insertelement <4 x float> %5, float [[RES3]], i32 2
; CHECK: %7 = insertelement <4 x float> %6, float [[RES4]], i32 3
; CHECK: store <4 x float> %7