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Jez Ng 6f6d91867d [lld-macho] Add some relocation validation logic
I considered making a `Target::validate()` method, but I wasn't sure how
I felt about the overhead of doing yet another switch-dispatch on the
relocation type, so I put the validation in `relocateOne` instead...
might be a bit of a micro-optimization, but `relocateOne` does assume
certain things about the relocations it gets, and this error handling
makes that explicit, so it's not a totally unreasonable code
organization.

Reviewed By: smeenai

Differential Revision: https://reviews.llvm.org/D80049
2020-06-02 13:19:38 -07:00
clang Fix test on PS4 linux bot. 2020-06-02 20:17:02 +00:00
clang-tools-extra [clangd] Copy existing includes in ReplayPreamble 2020-06-02 14:31:45 +02:00
compiler-rt [RISCV-V] Provide muldi3 builtin assembly implementation 2020-06-02 21:04:55 +01:00
debuginfo-tests [Dexter] Add DexLimitSteps command and ConditionalController 2020-06-02 16:19:43 +01:00
flang [flang] Fix release build flags. 2020-06-02 16:29:12 +01:00
libc [libc] Add integration tests. 2020-06-02 12:14:07 -07:00
libclc libclc: update website url 2020-05-29 09:18:37 +02:00
libcxx Updated synopsis of <atomic> to match what is implemented 2020-06-01 14:30:13 -07:00
libcxxabi [libc++abi] Make sure we link in CrashReporterClient.a when it's present 2020-06-02 12:23:53 -04:00
libunwind unwind: use a more portable endianness check in EHABI 2020-05-29 08:28:37 -07:00
lld [lld-macho] Add some relocation validation logic 2020-06-02 13:19:38 -07:00
lldb [lldb] NFC remove DISALLOW_COPY_AND_ASSIGN 2020-06-02 13:23:53 -04:00
llvm [WebAssembly] Eliminate range checks on br_tables 2020-06-02 13:14:27 -07:00
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polly [SVE] Eliminate calls to default-false VectorType::get() from polly 2020-05-29 10:04:06 -07:00
pstl [pstl] A fix for move placement-new (and destroy) allocated objects from raw memory. 2020-05-18 17:00:13 +03:00
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README.md Revert "This is a test commit." 2020-04-11 15:55:07 -07:00
d.diff [Dexter] Add DexLimitSteps command and ConditionalController 2020-06-02 16:19:43 +01:00

README.md

The LLVM Compiler Infrastructure

This directory and its sub-directories contain source code for LLVM, a toolkit for the construction of highly optimized compilers, optimizers, and run-time environments.

The README briefly describes how to get started with building LLVM. For more information on how to contribute to the LLVM project, please take a look at the Contributing to LLVM guide.

Getting Started with the LLVM System

Taken from https://llvm.org/docs/GettingStarted.html.

Overview

Welcome to the LLVM project!

The LLVM project has multiple components. The core of the project is itself called "LLVM". This contains all of the tools, libraries, and header files needed to process intermediate representations and converts it into object files. Tools include an assembler, disassembler, bitcode analyzer, and bitcode optimizer. It also contains basic regression tests.

C-like languages use the Clang front end. This component compiles C, C++, Objective-C, and Objective-C++ code into LLVM bitcode -- and from there into object files, using LLVM.

Other components include: the libc++ C++ standard library, the LLD linker, and more.

Getting the Source Code and Building LLVM

The LLVM Getting Started documentation may be out of date. The Clang Getting Started page might have more accurate information.

This is an example work-flow and configuration to get and build the LLVM source:

  1. Checkout LLVM (including related sub-projects like Clang):

    • git clone https://github.com/llvm/llvm-project.git

    • Or, on windows, git clone --config core.autocrlf=false https://github.com/llvm/llvm-project.git

  2. Configure and build LLVM and Clang:

    • cd llvm-project

    • mkdir build

    • cd build

    • cmake -G <generator> [options] ../llvm

      Some common build system generators are:

      • Ninja --- for generating Ninja build files. Most llvm developers use Ninja.
      • Unix Makefiles --- for generating make-compatible parallel makefiles.
      • Visual Studio --- for generating Visual Studio projects and solutions.
      • Xcode --- for generating Xcode projects.

      Some Common options:

      • -DLLVM_ENABLE_PROJECTS='...' --- semicolon-separated list of the LLVM sub-projects you'd like to additionally build. Can include any of: clang, clang-tools-extra, libcxx, libcxxabi, libunwind, lldb, compiler-rt, lld, polly, or debuginfo-tests.

        For example, to build LLVM, Clang, libcxx, and libcxxabi, use -DLLVM_ENABLE_PROJECTS="clang;libcxx;libcxxabi".

      • -DCMAKE_INSTALL_PREFIX=directory --- Specify for directory the full path name of where you want the LLVM tools and libraries to be installed (default /usr/local).

      • -DCMAKE_BUILD_TYPE=type --- Valid options for type are Debug, Release, RelWithDebInfo, and MinSizeRel. Default is Debug.

      • -DLLVM_ENABLE_ASSERTIONS=On --- Compile with assertion checks enabled (default is Yes for Debug builds, No for all other build types).

    • cmake --build . [-- [options] <target>] or your build system specified above directly.

      • The default target (i.e. ninja or make) will build all of LLVM.

      • The check-all target (i.e. ninja check-all) will run the regression tests to ensure everything is in working order.

      • CMake will generate targets for each tool and library, and most LLVM sub-projects generate their own check-<project> target.

      • Running a serial build will be slow. To improve speed, try running a parallel build. That's done by default in Ninja; for make, use the option -j NNN, where NNN is the number of parallel jobs, e.g. the number of CPUs you have.

    • For more information see CMake

Consult the Getting Started with LLVM page for detailed information on configuring and compiling LLVM. You can visit Directory Layout to learn about the layout of the source code tree.