llvm-project/clang/lib/Driver/Action.cpp

166 lines
5.5 KiB
C++

//===--- Action.cpp - Abstract compilation steps --------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "clang/Driver/Action.h"
#include "llvm/Support/ErrorHandling.h"
#include <cassert>
using namespace clang::driver;
using namespace llvm::opt;
Action::~Action() {
if (OwnsInputs) {
for (iterator it = begin(), ie = end(); it != ie; ++it)
delete *it;
}
}
const char *Action::getClassName(ActionClass AC) {
switch (AC) {
case InputClass: return "input";
case BindArchClass: return "bind-arch";
case CudaDeviceClass: return "cuda-device";
case CudaHostClass: return "cuda-host";
case PreprocessJobClass: return "preprocessor";
case PrecompileJobClass: return "precompiler";
case AnalyzeJobClass: return "analyzer";
case MigrateJobClass: return "migrator";
case CompileJobClass: return "compiler";
case BackendJobClass: return "backend";
case AssembleJobClass: return "assembler";
case LinkJobClass: return "linker";
case LipoJobClass: return "lipo";
case DsymutilJobClass: return "dsymutil";
case VerifyDebugInfoJobClass: return "verify-debug-info";
case VerifyPCHJobClass: return "verify-pch";
}
llvm_unreachable("invalid class");
}
void InputAction::anchor() {}
InputAction::InputAction(const Arg &_Input, types::ID _Type)
: Action(InputClass, _Type), Input(_Input) {
}
void BindArchAction::anchor() {}
BindArchAction::BindArchAction(std::unique_ptr<Action> Input,
const char *_ArchName)
: Action(BindArchClass, std::move(Input)), ArchName(_ArchName) {}
void CudaDeviceAction::anchor() {}
CudaDeviceAction::CudaDeviceAction(std::unique_ptr<Action> Input,
const char *ArchName, bool AtTopLevel)
: Action(CudaDeviceClass, std::move(Input)), GpuArchName(ArchName),
AtTopLevel(AtTopLevel) {}
void CudaHostAction::anchor() {}
CudaHostAction::CudaHostAction(std::unique_ptr<Action> Input,
const ActionList &DeviceActions)
: Action(CudaHostClass, std::move(Input)), DeviceActions(DeviceActions) {}
CudaHostAction::~CudaHostAction() {
for (auto &DA : DeviceActions)
delete DA;
}
void JobAction::anchor() {}
JobAction::JobAction(ActionClass Kind, std::unique_ptr<Action> Input,
types::ID Type)
: Action(Kind, std::move(Input), Type) {}
JobAction::JobAction(ActionClass Kind, const ActionList &Inputs, types::ID Type)
: Action(Kind, Inputs, Type) {
}
void PreprocessJobAction::anchor() {}
PreprocessJobAction::PreprocessJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(PreprocessJobClass, std::move(Input), OutputType) {}
void PrecompileJobAction::anchor() {}
PrecompileJobAction::PrecompileJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(PrecompileJobClass, std::move(Input), OutputType) {}
void AnalyzeJobAction::anchor() {}
AnalyzeJobAction::AnalyzeJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(AnalyzeJobClass, std::move(Input), OutputType) {}
void MigrateJobAction::anchor() {}
MigrateJobAction::MigrateJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(MigrateJobClass, std::move(Input), OutputType) {}
void CompileJobAction::anchor() {}
CompileJobAction::CompileJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(CompileJobClass, std::move(Input), OutputType) {}
void BackendJobAction::anchor() {}
BackendJobAction::BackendJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(BackendJobClass, std::move(Input), OutputType) {}
void AssembleJobAction::anchor() {}
AssembleJobAction::AssembleJobAction(std::unique_ptr<Action> Input,
types::ID OutputType)
: JobAction(AssembleJobClass, std::move(Input), OutputType) {}
void LinkJobAction::anchor() {}
LinkJobAction::LinkJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LinkJobClass, Inputs, Type) {
}
void LipoJobAction::anchor() {}
LipoJobAction::LipoJobAction(ActionList &Inputs, types::ID Type)
: JobAction(LipoJobClass, Inputs, Type) {
}
void DsymutilJobAction::anchor() {}
DsymutilJobAction::DsymutilJobAction(ActionList &Inputs, types::ID Type)
: JobAction(DsymutilJobClass, Inputs, Type) {
}
void VerifyJobAction::anchor() {}
VerifyJobAction::VerifyJobAction(ActionClass Kind,
std::unique_ptr<Action> Input, types::ID Type)
: JobAction(Kind, std::move(Input), Type) {
assert((Kind == VerifyDebugInfoJobClass || Kind == VerifyPCHJobClass) &&
"ActionClass is not a valid VerifyJobAction");
}
void VerifyDebugInfoJobAction::anchor() {}
VerifyDebugInfoJobAction::VerifyDebugInfoJobAction(
std::unique_ptr<Action> Input, types::ID Type)
: VerifyJobAction(VerifyDebugInfoJobClass, std::move(Input), Type) {}
void VerifyPCHJobAction::anchor() {}
VerifyPCHJobAction::VerifyPCHJobAction(std::unique_ptr<Action> Input,
types::ID Type)
: VerifyJobAction(VerifyPCHJobClass, std::move(Input), Type) {}