forked from OSchip/llvm-project
281 lines
9.9 KiB
C++
281 lines
9.9 KiB
C++
//===-- working_set.cpp ---------------------------------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file is a part of EfficiencySanitizer, a family of performance tuners.
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//
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// This file contains working-set-specific code.
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//===----------------------------------------------------------------------===//
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#include "working_set.h"
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#include "esan.h"
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#include "esan_circular_buffer.h"
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#include "esan_flags.h"
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#include "esan_shadow.h"
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#include "esan_sideline.h"
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#include "sanitizer_common/sanitizer_procmaps.h"
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// We shadow every cache line of app memory with one shadow byte.
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// - The highest bit of each shadow byte indicates whether the corresponding
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// cache line has ever been accessed.
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// - The lowest bit of each shadow byte indicates whether the corresponding
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// cache line was accessed since the last sample.
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// - The other bits are used for working set snapshots at successively
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// lower frequencies, each bit to the left from the lowest bit stepping
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// down the frequency by 2 to the power of getFlags()->snapshot_step.
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// Thus we have something like this:
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// Bit 0: Since last sample
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// Bit 1: Since last 2^2 samples
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// Bit 2: Since last 2^4 samples
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// Bit 3: ...
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// Bit 7: Ever accessed.
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// We live with races in accessing each shadow byte.
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typedef unsigned char byte;
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namespace __esan {
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// Our shadow memory assumes that the line size is 64.
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static const u32 CacheLineSize = 64;
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// See the shadow byte layout description above.
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static const u32 TotalWorkingSetBitIdx = 7;
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// We accumulate to the left until we hit this bit.
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// We don't need to accumulate to the final bit as it's set on each ref
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// by the compiler instrumentation.
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static const u32 MaxAccumBitIdx = 6;
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static const u32 CurWorkingSetBitIdx = 0;
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static const byte ShadowAccessedVal =
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(1 << TotalWorkingSetBitIdx) | (1 << CurWorkingSetBitIdx);
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static SidelineThread Thread;
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// If we use real-time-based timer samples this won't overflow in any realistic
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// scenario, but if we switch to some other unit (such as memory accesses) we
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// may want to consider a 64-bit int.
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static u32 SnapshotNum;
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// We store the wset size for each of 8 different sampling frequencies.
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static const u32 NumFreq = 8; // One for each bit of our shadow bytes.
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// We cannot use static objects as the global destructor is called
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// prior to our finalize routine.
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// These are each circular buffers, sized up front.
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CircularBuffer<u32> SizePerFreq[NumFreq];
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// We cannot rely on static initializers (they may run too late) but
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// we record the size here for clarity:
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u32 CircularBufferSizes[NumFreq] = {
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// These are each mmap-ed so our minimum is one page.
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32*1024,
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16*1024,
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8*1024,
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4*1024,
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4*1024,
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4*1024,
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4*1024,
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4*1024,
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};
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void processRangeAccessWorkingSet(uptr PC, uptr Addr, SIZE_T Size,
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bool IsWrite) {
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if (Size == 0)
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return;
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SIZE_T I = 0;
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uptr LineSize = getFlags()->cache_line_size;
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// As Addr+Size could overflow at the top of a 32-bit address space,
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// we avoid the simpler formula that rounds the start and end.
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SIZE_T NumLines = Size / LineSize +
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// Add any extra at the start or end adding on an extra line:
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(LineSize - 1 + Addr % LineSize + Size % LineSize) / LineSize;
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byte *Shadow = (byte *)appToShadow(Addr);
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// Write shadow bytes until we're word-aligned.
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while (I < NumLines && (uptr)Shadow % 4 != 0) {
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if ((*Shadow & ShadowAccessedVal) != ShadowAccessedVal)
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*Shadow |= ShadowAccessedVal;
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++Shadow;
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++I;
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}
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// Write whole shadow words at a time.
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// Using a word-stride loop improves the runtime of a microbenchmark of
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// memset calls by 10%.
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u32 WordValue = ShadowAccessedVal | ShadowAccessedVal << 8 |
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ShadowAccessedVal << 16 | ShadowAccessedVal << 24;
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while (I + 4 <= NumLines) {
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if ((*(u32*)Shadow & WordValue) != WordValue)
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*(u32*)Shadow |= WordValue;
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Shadow += 4;
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I += 4;
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}
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// Write any trailing shadow bytes.
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while (I < NumLines) {
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if ((*Shadow & ShadowAccessedVal) != ShadowAccessedVal)
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*Shadow |= ShadowAccessedVal;
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++Shadow;
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++I;
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}
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}
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// This routine will word-align ShadowStart and ShadowEnd prior to scanning.
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// It does *not* clear for BitIdx==TotalWorkingSetBitIdx, as that top bit
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// measures the access during the entire execution and should never be cleared.
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static u32 countAndClearShadowValues(u32 BitIdx, uptr ShadowStart,
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uptr ShadowEnd) {
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u32 WorkingSetSize = 0;
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u32 ByteValue = 0x1 << BitIdx;
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u32 WordValue = ByteValue | ByteValue << 8 | ByteValue << 16 |
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ByteValue << 24;
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// Get word aligned start.
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ShadowStart = RoundDownTo(ShadowStart, sizeof(u32));
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bool Accum = getFlags()->record_snapshots && BitIdx < MaxAccumBitIdx;
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// Do not clear the bit that measures access during the entire execution.
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bool Clear = BitIdx < TotalWorkingSetBitIdx;
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for (u32 *Ptr = (u32 *)ShadowStart; Ptr < (u32 *)ShadowEnd; ++Ptr) {
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if ((*Ptr & WordValue) != 0) {
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byte *BytePtr = (byte *)Ptr;
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for (u32 j = 0; j < sizeof(u32); ++j) {
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if (BytePtr[j] & ByteValue) {
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++WorkingSetSize;
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if (Accum) {
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// Accumulate to the lower-frequency bit to the left.
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BytePtr[j] |= (ByteValue << 1);
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}
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}
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}
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if (Clear) {
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// Clear this bit from every shadow byte.
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*Ptr &= ~WordValue;
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}
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}
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}
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return WorkingSetSize;
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}
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// Scan shadow memory to calculate the number of cache lines being accessed,
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// i.e., the number of non-zero bits indexed by BitIdx in each shadow byte.
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// We also clear the lowest bits (most recent working set snapshot).
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// We do *not* clear for BitIdx==TotalWorkingSetBitIdx, as that top bit
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// measures the access during the entire execution and should never be cleared.
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static u32 computeWorkingSizeAndReset(u32 BitIdx) {
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u32 WorkingSetSize = 0;
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MemoryMappingLayout MemIter(true/*cache*/);
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MemoryMappedSegment Segment;
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while (MemIter.Next(&Segment)) {
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VPrintf(4, "%s: considering %p-%p app=%d shadow=%d prot=%u\n", __FUNCTION__,
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Segment.start, Segment.end, Segment.protection,
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isAppMem(Segment.start), isShadowMem(Segment.start));
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if (isShadowMem(Segment.start) && Segment.IsWritable()) {
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VPrintf(3, "%s: walking %p-%p\n", __FUNCTION__, Segment.start,
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Segment.end);
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WorkingSetSize +=
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countAndClearShadowValues(BitIdx, Segment.start, Segment.end);
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}
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}
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return WorkingSetSize;
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}
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// This is invoked from a signal handler but in a sideline thread doing nothing
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// else so it is a little less fragile than a typical signal handler.
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static void takeSample(void *Arg) {
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u32 BitIdx = CurWorkingSetBitIdx;
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u32 Freq = 1;
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++SnapshotNum; // Simpler to skip 0 whose mod matches everything.
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while (BitIdx <= MaxAccumBitIdx && (SnapshotNum % Freq) == 0) {
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u32 NumLines = computeWorkingSizeAndReset(BitIdx);
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VReport(1, "%s: snapshot #%5d bit %d freq %4d: %8u\n", SanitizerToolName,
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SnapshotNum, BitIdx, Freq, NumLines);
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SizePerFreq[BitIdx].push_back(NumLines);
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Freq = Freq << getFlags()->snapshot_step;
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BitIdx++;
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}
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}
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unsigned int getSampleCountWorkingSet()
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{
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return SnapshotNum;
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}
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// Initialization that must be done before any instrumented code is executed.
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void initializeShadowWorkingSet() {
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CHECK(getFlags()->cache_line_size == CacheLineSize);
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registerMemoryFaultHandler();
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}
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void initializeWorkingSet() {
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if (getFlags()->record_snapshots) {
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for (u32 i = 0; i < NumFreq; ++i)
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SizePerFreq[i].initialize(CircularBufferSizes[i]);
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Thread.launchThread(takeSample, nullptr, getFlags()->sample_freq);
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}
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}
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static u32 getPeriodForPrinting(u32 MilliSec, const char *&Unit) {
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if (MilliSec > 600000) {
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Unit = "min";
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return MilliSec / 60000;
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} else if (MilliSec > 10000) {
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Unit = "sec";
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return MilliSec / 1000;
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} else {
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Unit = "ms";
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return MilliSec;
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}
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}
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static u32 getSizeForPrinting(u32 NumOfCachelines, const char *&Unit) {
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// We need a constant to avoid software divide support:
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static const u32 KilobyteCachelines = (0x1 << 10) / CacheLineSize;
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static const u32 MegabyteCachelines = KilobyteCachelines << 10;
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if (NumOfCachelines > 10 * MegabyteCachelines) {
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Unit = "MB";
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return NumOfCachelines / MegabyteCachelines;
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} else if (NumOfCachelines > 10 * KilobyteCachelines) {
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Unit = "KB";
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return NumOfCachelines / KilobyteCachelines;
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} else {
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Unit = "Bytes";
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return NumOfCachelines * CacheLineSize;
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}
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}
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void reportWorkingSet() {
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const char *Unit;
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if (getFlags()->record_snapshots) {
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u32 Freq = 1;
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Report(" Total number of samples: %u\n", SnapshotNum);
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for (u32 i = 0; i < NumFreq; ++i) {
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u32 Time = getPeriodForPrinting(getFlags()->sample_freq*Freq, Unit);
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Report(" Samples array #%d at period %u %s\n", i, Time, Unit);
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// FIXME: report whether we wrapped around and thus whether we
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// have data on the whole run or just the last N samples.
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for (u32 j = 0; j < SizePerFreq[i].size(); ++j) {
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u32 Size = getSizeForPrinting(SizePerFreq[i][j], Unit);
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Report("#%4d: %8u %s (%9u cache lines)\n", j, Size, Unit,
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SizePerFreq[i][j]);
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}
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Freq = Freq << getFlags()->snapshot_step;
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}
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}
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// Get the working set size for the entire execution.
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u32 NumOfCachelines = computeWorkingSizeAndReset(TotalWorkingSetBitIdx);
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u32 Size = getSizeForPrinting(NumOfCachelines, Unit);
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Report(" %s: the total working set size: %u %s (%u cache lines)\n",
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SanitizerToolName, Size, Unit, NumOfCachelines);
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}
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int finalizeWorkingSet() {
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if (getFlags()->record_snapshots)
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Thread.joinThread();
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reportWorkingSet();
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if (getFlags()->record_snapshots) {
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for (u32 i = 0; i < NumFreq; ++i)
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SizePerFreq[i].free();
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}
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return 0;
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}
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} // namespace __esan
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