forked from OSchip/llvm-project
142 lines
5.1 KiB
C++
142 lines
5.1 KiB
C++
//===--- FileManager.cpp - File System Probing and Caching ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Chris Lattner and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the FileManager interface.
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//
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//===----------------------------------------------------------------------===//
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//
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// TODO: This should index all interesting directories with dirent calls.
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// getdirentries ?
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// opendir/readdir_r/closedir ?
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//
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//===----------------------------------------------------------------------===//
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#include "clang/Basic/FileManager.h"
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#include <iostream>
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using namespace llvm;
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using namespace clang;
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// FIXME: Enhance libsystem to support inode and other fields.
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#include <sys/stat.h>
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/// getDirectory - Lookup, cache, and verify the specified directory. This
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/// returns null if the directory doesn't exist.
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///
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const DirectoryEntry *FileManager::getDirectory(const std::string &Filename) {
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++NumDirLookups;
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// See if there is already an entry in the map.
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std::map<std::string, DirectoryEntry*>::iterator I =
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DirEntries.lower_bound(Filename);
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if (I != DirEntries.end() && I->first == Filename)
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return I->second;
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++NumDirCacheMisses;
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// By default, zero initialize it.
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DirectoryEntry *&Ent =
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DirEntries.insert(I, std::make_pair(Filename, (DirectoryEntry*)0))->second;
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// Nope, there isn't. Check to see if the directory exists.
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struct stat StatBuf;
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if (stat(Filename.c_str(), &StatBuf) || // Error stat'ing.
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!S_ISDIR(StatBuf.st_mode)) // Not a directory?
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return 0;
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// It exists. See if we have already opened a directory with the same inode.
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// This occurs when one dir is symlinked to another, for example.
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DirectoryEntry *&UDE =
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UniqueDirs[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
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if (UDE) // Already have an entry with this inode, return it.
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return Ent = UDE;
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// Otherwise, we don't have this directory yet, add it.
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DirectoryEntry *DE = new DirectoryEntry();
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DE->Name = Filename;
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return Ent = UDE = DE;
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}
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/// getFile - Lookup, cache, and verify the specified file. This returns null
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/// if the file doesn't exist.
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///
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const FileEntry *FileManager::getFile(const std::string &Filename) {
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++NumFileLookups;
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// See if there is already an entry in the map.
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std::map<std::string, FileEntry*>::iterator I =
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FileEntries.lower_bound(Filename);
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if (I != FileEntries.end() && I->first == Filename)
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return I->second;
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++NumFileCacheMisses;
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// By default, zero initialize it.
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FileEntry *&Ent =
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FileEntries.insert(I, std::make_pair(Filename, (FileEntry*)0))->second;
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// Figure out what directory it is in.
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std::string DirName;
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// If the string contains a / in it, strip off everything after it.
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// FIXME: this logic should be in sys::Path.
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std::string::size_type SlashPos = Filename.find_last_of('/');
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if (SlashPos == std::string::npos)
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DirName = "."; // Use the current directory if file has no path component.
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else if (SlashPos == Filename.size()-1)
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return 0; // If filename ends with a /, it's a directory.
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else
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DirName = std::string(Filename.begin(), Filename.begin()+SlashPos);
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const DirectoryEntry *DirInfo = getDirectory(DirName);
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if (DirInfo == 0) // Directory doesn't exist, file can't exist.
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return 0;
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// FIXME: Use the directory info to prune this, before doing the stat syscall.
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// FIXME: This will reduce the # syscalls.
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// Nope, there isn't. Check to see if the file exists.
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struct stat StatBuf;
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//std::cerr << "STATING: " << Filename;
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if (stat(Filename.c_str(), &StatBuf) || // Error stat'ing.
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S_ISDIR(StatBuf.st_mode)) { // A directory?
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// If this file doesn't exist, we leave a null in FileEntries for this path.
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//std::cerr << ": Not existing\n";
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return 0;
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}
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//std::cerr << ": exists\n";
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// It exists. See if we have already opened a directory with the same inode.
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// This occurs when one dir is symlinked to another, for example.
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FileEntry *&UFE = UniqueFiles[std::make_pair(StatBuf.st_dev, StatBuf.st_ino)];
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if (UFE) // Already have an entry with this inode, return it.
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return Ent = UFE;
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// Otherwise, we don't have this directory yet, add it.
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FileEntry *FE = new FileEntry();
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FE->Name = Filename;
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FE->Size = StatBuf.st_size;
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FE->ModTime = StatBuf.st_mtime;
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FE->Dir = DirInfo;
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FE->UID = NextFileUID++;
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return Ent = UFE = FE;
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}
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void FileManager::PrintStats() const {
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std::cerr << "\n*** File Manager Stats:\n";
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std::cerr << UniqueFiles.size() << " files found, "
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<< UniqueDirs.size() << " dirs found.\n";
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std::cerr << NumDirLookups << " dir lookups, "
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<< NumDirCacheMisses << " dir cache misses.\n";
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std::cerr << NumFileLookups << " file lookups, "
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<< NumFileCacheMisses << " file cache misses.\n";
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//std::cerr << PagesMapped << BytesOfPagesMapped << FSLookups;
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}
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