llvm-project/llvm/lib/Support/LockFileManager.cpp

254 lines
7.1 KiB
C++

//===--- LockFileManager.cpp - File-level Locking Utility------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Support/LockFileManager.h"
#include "llvm/Support/FileSystem.h"
#include "llvm/Support/raw_ostream.h"
#include <fstream>
#include <sys/stat.h>
#include <sys/types.h>
#if LLVM_ON_WIN32
#include <windows.h>
#endif
#if LLVM_ON_UNIX
#include <unistd.h>
#endif
using namespace llvm;
/// \brief Attempt to read the lock file with the given name, if it exists.
///
/// \param LockFileName The name of the lock file to read.
///
/// \returns The process ID of the process that owns this lock file
Optional<std::pair<std::string, int> >
LockFileManager::readLockFile(StringRef LockFileName) {
// Check whether the lock file exists. If not, clearly there's nothing
// to read, so we just return.
bool Exists = false;
if (sys::fs::exists(LockFileName, Exists) || !Exists)
return None;
// Read the owning host and PID out of the lock file. If it appears that the
// owning process is dead, the lock file is invalid.
int PID = 0;
std::string Hostname;
std::ifstream Input(LockFileName.str().c_str());
if (Input >> Hostname >> PID && PID > 0 &&
processStillExecuting(Hostname, PID))
return std::make_pair(Hostname, PID);
// Delete the lock file. It's invalid anyway.
bool Existed;
sys::fs::remove(LockFileName, Existed);
return None;
}
bool LockFileManager::processStillExecuting(StringRef Hostname, int PID) {
#if LLVM_ON_UNIX && !defined(__ANDROID__)
char MyHostname[256];
MyHostname[255] = 0;
MyHostname[0] = 0;
gethostname(MyHostname, 255);
// Check whether the process is dead. If so, we're done.
if (MyHostname == Hostname && getsid(PID) == -1 && errno == ESRCH)
return false;
#endif
return true;
}
LockFileManager::LockFileManager(StringRef FileName)
{
this->FileName = FileName;
LockFileName = FileName;
LockFileName += ".lock";
// If the lock file already exists, don't bother to try to create our own
// lock file; it won't work anyway. Just figure out who owns this lock file.
if ((Owner = readLockFile(LockFileName)))
return;
// Create a lock file that is unique to this instance.
UniqueLockFileName = LockFileName;
UniqueLockFileName += "-%%%%%%%%";
int UniqueLockFileID;
if (error_code EC
= sys::fs::unique_file(UniqueLockFileName.str(),
UniqueLockFileID,
UniqueLockFileName,
/*makeAbsolute=*/false)) {
Error = EC;
return;
}
// Write our process ID to our unique lock file.
{
raw_fd_ostream Out(UniqueLockFileID, /*shouldClose=*/true);
#if LLVM_ON_UNIX
// FIXME: move getpid() call into LLVM
char hostname[256];
hostname[255] = 0;
hostname[0] = 0;
gethostname(hostname, 255);
Out << hostname << ' ' << getpid();
#else
Out << "localhost 1";
#endif
Out.close();
if (Out.has_error()) {
// We failed to write out PID, so make up an excuse, remove the
// unique lock file, and fail.
Error = make_error_code(errc::no_space_on_device);
bool Existed;
sys::fs::remove(UniqueLockFileName.c_str(), Existed);
return;
}
}
// Create a hard link from the lock file name. If this succeeds, we're done.
error_code EC
= sys::fs::create_hard_link(UniqueLockFileName.str(),
LockFileName.str());
if (EC == errc::success)
return;
// Creating the hard link failed.
#ifdef LLVM_ON_UNIX
// The creation of the hard link may appear to fail, but if stat'ing the
// unique file returns a link count of 2, then we can still declare success.
struct stat StatBuf;
if (stat(UniqueLockFileName.c_str(), &StatBuf) == 0 &&
StatBuf.st_nlink == 2)
return;
#endif
// Someone else managed to create the lock file first. Wipe out our unique
// lock file (it's useless now) and read the process ID from the lock file.
bool Existed;
sys::fs::remove(UniqueLockFileName.str(), Existed);
if ((Owner = readLockFile(LockFileName)))
return;
// There is a lock file that nobody owns; try to clean it up and report
// an error.
sys::fs::remove(LockFileName.str(), Existed);
Error = EC;
}
LockFileManager::LockFileState LockFileManager::getState() const {
if (Owner)
return LFS_Shared;
if (Error)
return LFS_Error;
return LFS_Owned;
}
LockFileManager::~LockFileManager() {
if (getState() != LFS_Owned)
return;
// Since we own the lock, remove the lock file and our own unique lock file.
bool Existed;
sys::fs::remove(LockFileName.str(), Existed);
sys::fs::remove(UniqueLockFileName.str(), Existed);
}
void LockFileManager::waitForUnlock() {
if (getState() != LFS_Shared)
return;
#if LLVM_ON_WIN32
unsigned long Interval = 1;
#else
struct timespec Interval;
Interval.tv_sec = 0;
Interval.tv_nsec = 1000000;
#endif
// Don't wait more than five minutes for the file to appear.
unsigned MaxSeconds = 300;
bool LockFileGone = false;
do {
// Sleep for the designated interval, to allow the owning process time to
// finish up and remove the lock file.
// FIXME: Should we hook in to system APIs to get a notification when the
// lock file is deleted?
#if LLVM_ON_WIN32
Sleep(Interval);
#else
nanosleep(&Interval, NULL);
#endif
bool Exists = false;
bool LockFileJustDisappeared = false;
// If the lock file is still expected to be there, check whether it still
// is.
if (!LockFileGone) {
if (!sys::fs::exists(LockFileName.str(), Exists) && !Exists) {
LockFileGone = true;
LockFileJustDisappeared = true;
Exists = false;
}
}
// If the lock file is no longer there, check if the original file is
// available now.
if (LockFileGone) {
if (!sys::fs::exists(FileName.str(), Exists) && Exists) {
return;
}
// The lock file is gone, so now we're waiting for the original file to
// show up. If this just happened, reset our waiting intervals and keep
// waiting.
if (LockFileJustDisappeared) {
MaxSeconds = 5;
#if LLVM_ON_WIN32
Interval = 1;
#else
Interval.tv_sec = 0;
Interval.tv_nsec = 1000000;
#endif
continue;
}
}
// If we're looking for the lock file to disappear, but the process
// owning the lock died without cleaning up, just bail out.
if (!LockFileGone &&
!processStillExecuting((*Owner).first, (*Owner).second)) {
return;
}
// Exponentially increase the time we wait for the lock to be removed.
#if LLVM_ON_WIN32
Interval *= 2;
#else
Interval.tv_sec *= 2;
Interval.tv_nsec *= 2;
if (Interval.tv_nsec >= 1000000000) {
++Interval.tv_sec;
Interval.tv_nsec -= 1000000000;
}
#endif
} while (
#if LLVM_ON_WIN32
Interval < MaxSeconds * 1000
#else
Interval.tv_sec < (time_t)MaxSeconds
#endif
);
// Give up.
}