forked from OSchip/llvm-project
67 lines
3.3 KiB
Common Lisp
67 lines
3.3 KiB
Common Lisp
// RUN: %clang_cc1 -triple spir-unknown-unknown -cl-std=CL2.0 -emit-llvm %s -O0 -o - | FileCheck %s
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typedef __attribute__(( ext_vector_type(2) )) int int2;
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typedef __attribute__(( ext_vector_type(4) )) int int4;
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// CHECK: %struct.StrucTy = type { i32, i32, i32 }
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// CHECK: @GA = addrspace(1) global [6 x [6 x float]] {{[[][[]}}6 x float] [float 1.000000e+00, float 2.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00, float 0.000000e+00],
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// CHECK: [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer, [6 x float] zeroinitializer], align 4
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float GA[6][6] = {1.0f, 2.0f};
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typedef struct {
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int x;
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int y;
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int z;
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} StrucTy;
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// CHECK: @GS = addrspace(1) global %struct.StrucTy { i32 1, i32 2, i32 0 }, align 4
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StrucTy GS = {1, 2};
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// CHECK: @GV1 = addrspace(1) global <4 x i32> <i32 1, i32 2, i32 3, i32 4>, align 16
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int4 GV1 = (int4)((int2)(1,2),3,4);
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// CHECK: @GV2 = addrspace(1) global <4 x i32> <i32 1, i32 1, i32 1, i32 1>, align 16
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int4 GV2 = (int4)(1);
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// CHECK: @f.S = private unnamed_addr constant %struct.StrucTy { i32 1, i32 2, i32 0 }, align 4
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// CHECK-LABEL: define spir_func void @f()
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void f(void) {
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// CHECK: %[[A:.*]] = alloca [6 x [6 x float]], align 4
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// CHECK: %[[S:.*]] = alloca %struct.StrucTy, align 4
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// CHECK: %[[V1:.*]] = alloca <4 x i32>, align 16
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// CHECK: %[[compoundliteral:.*]] = alloca <4 x i32>, align 16
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// CHECK: %[[compoundliteral1:.*]] = alloca <2 x i32>, align 8
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// CHECK: %[[V2:.*]] = alloca <4 x i32>, align 16
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// CHECK: %[[v0:.*]] = bitcast [6 x [6 x float]]* %A to i8*
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// CHECK: call void @llvm.memset.p0i8.i32(i8* %[[v0]], i8 0, i32 144, i32 4, i1 false)
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// CHECK: %[[v1:.*]] = bitcast i8* %[[v0]] to [6 x [6 x float]]*
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// CHECK: %[[v2:.*]] = getelementptr [6 x [6 x float]], [6 x [6 x float]]* %[[v1]], i32 0, i32 0
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// CHECK: %[[v3:.*]] = getelementptr [6 x float], [6 x float]* %[[v2]], i32 0, i32 0
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// CHECK: store float 1.000000e+00, float* %[[v3]]
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// CHECK: %[[v4:.*]] = getelementptr [6 x float], [6 x float]* %[[v2]], i32 0, i32 1
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// CHECK: store float 2.000000e+00, float* %[[v4]]
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float A[6][6] = {1.0f, 2.0f};
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// CHECK: %[[v5:.*]] = bitcast %struct.StrucTy* %S to i8*
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// CHECK: call void @llvm.memcpy.p0i8.p0i8.i32(i8* %[[v5]], i8* bitcast (%struct.StrucTy* @f.S to i8*), i32 12, i32 4, i1 false)
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StrucTy S = {1, 2};
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// CHECK: store <2 x i32> <i32 1, i32 2>, <2 x i32>* %[[compoundliteral1]], align 8
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// CHECK: %[[v6:.*]] = load <2 x i32>, <2 x i32>* %[[compoundliteral1]], align 8
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// CHECK: %[[vext:.*]] = shufflevector <2 x i32> %[[v6]], <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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// CHECK: %[[vecinit:.*]] = shufflevector <4 x i32> %[[vext]], <4 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef>
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// CHECK: %[[vecinit2:.*]] = insertelement <4 x i32> %[[vecinit]], i32 3, i32 2
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// CHECK: %[[vecinit3:.*]] = insertelement <4 x i32> %[[vecinit2]], i32 4, i32 3
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// CHECK: store <4 x i32> %[[vecinit3]], <4 x i32>* %[[compoundliteral]], align 16
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// CHECK: %[[v7:.*]] = load <4 x i32>, <4 x i32>* %[[compoundliteral]], align 16
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// CHECK: store <4 x i32> %[[v7]], <4 x i32>* %[[V1]], align 16
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int4 V1 = (int4)((int2)(1,2),3,4);
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// CHECK: store <4 x i32> <i32 1, i32 1, i32 1, i32 1>, <4 x i32>* %[[V2]], align 16
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int4 V2 = (int4)(1);
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}
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